[FS19] Patch 1.3.0 Beta Branch For Windows
Re: [FS19] Patch 1.3.0 Beta Branch For Windows
It's so nice to have my Fanatec pedals working. Thanks!
Re: [FS19] Patch 1.3.0 Beta Branch For Windows
Sounds of machines according to xbox pad analog gas is much much better.
Steering sensitivity now working on 50% we should be able adjustable below that 50% that will be perfect.
Still sound inside cab is to low, we want also setting volume inside cabin adjustment, and will be very good.
Steering sensitivity now working on 50% we should be able adjustable below that 50% that will be perfect.
Still sound inside cab is to low, we want also setting volume inside cabin adjustment, and will be very good.
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows
Pipes work well for you?
It looks like the pipe is fixed, it not shaking when is close to 0.
But now the pipe (of my JD S790) behaves strangely. Even if the truck runs parallel, close to the header of harvester, at constant speed, as it should be, the pipe has moments when it stops downloading, even if it does not reach 0. It retires, then returns, and retires, and returns.
Just a little thing. In Ravenport, at Railroad SIlo West (Why is West? Should be North!), the Silo (filling zone) should be slightly higher. If you unload crops in that silo with the biggest Krampe and then wanna run out and hurry, the door of that tipper hits the Silo. Krampe with open door strikes that part of silo where you can filling.
The man who drew the map (and the mini-map) remembered in 1.3 to finish to draw that access road at that silo.
It looks like the pipe is fixed, it not shaking when is close to 0.
But now the pipe (of my JD S790) behaves strangely. Even if the truck runs parallel, close to the header of harvester, at constant speed, as it should be, the pipe has moments when it stops downloading, even if it does not reach 0. It retires, then returns, and retires, and returns.
Just a little thing. In Ravenport, at Railroad SIlo West (Why is West? Should be North!), the Silo (filling zone) should be slightly higher. If you unload crops in that silo with the biggest Krampe and then wanna run out and hurry, the door of that tipper hits the Silo. Krampe with open door strikes that part of silo where you can filling.
The man who drew the map (and the mini-map) remembered in 1.3 to finish to draw that access road at that silo.
Re: [FS19] Patch 1.3.0 Beta Branch For Windows
After install patch 1.3beta i have only 5 FPS and sometime i cant load my save
- GrimGandalf
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows
I think this is an issue with the trailer your using not the harvester. The Krampe trailer mod that came out not to long ago does this 4 out of 5 times to me. I switched to an ingame trailer and now it works fine. It was driving me crazy while it was doing it though.mirceast19 wrote: ↑Tue Feb 12, 2019 11:34 pm Pipes work well for you?
But now the pipe (of my JD S790) behaves strangely. Even if the truck runs parallel, close to the header of harvester, at constant speed, as it should be, the pipe has moments when it stops downloading, even if it does not reach 0. It retires, then returns, and retires, and returns.
PS4, XBOX X & PC Video Game Farmer
Re: [FS19] Patch 1.3.0 Beta Branch For Windows
Trailers and combines seem to be a lot problematic than 17.
We already had fill trigger issues with some mod trailers and combines back in 17 but it wasn't like that.
Now, we have this issue much more often with a lot more machines then before.
It is sometimes the trailer, sometimes the combine.
But I think Giants should look into this issue in a more general perspective rather than trying to fix individual machines.
We already had fill trigger issues with some mod trailers and combines back in 17 but it wasn't like that.
Now, we have this issue much more often with a lot more machines then before.
It is sometimes the trailer, sometimes the combine.
But I think Giants should look into this issue in a more general perspective rather than trying to fix individual machines.
PS5 / FS22
Re: [FS19] Patch 1.3.0 Beta Branch For Windows
The grass paint just work for the 2 original maps it seems, atleast for me with no mods enable.
Re: [FS19] Patch 1.3.0 Beta Branch For Windows
If you tried it on a mod map, you've already had 'mods enabled'.
Anyway, mod maps need updates to make the new grass painting work.
Anyway, mod maps need updates to make the new grass painting work.
Re: [FS19] Patch 1.3.0 Beta Branch For Windows
have increased fuel consumption?
- DCDGaming YT
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows
Every update is a bonus!!
Keep up the work Giants.
Keep up the work Giants.
FS19 on PC
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows
This is not an update, this is a beta patch for a game full of malfunctions, that was released before being tested enough to make sure it works properly. They got no patience to do it the right way, they rushed to cash money on a new game. And now they have fix the mistakes.
- DCDGaming YT
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows
Gone are the days of perfect games with no bugs. It costs too much to release fully tested games. When you see that the only revenue that is really created is through game sales, I think they are doing pretty well. A lot of games now are subscriptions or buying parts of the game.mirceast19 wrote: ↑Thu Feb 14, 2019 10:27 pmThis is not an update, this is a beta patch for a game full of malfunctions, that was released before being tested enough to make sure it works properly. They got no patience to do it the right way, they rushed to cash money on a new game. And now they have fix the mistakes.
FS19 on PC
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows
I can't understand how Mirceast hasn't deleted the game and moved on to something else yet as much as he freaking complainsDCDGaming YT wrote: ↑Thu Feb 14, 2019 11:08 pmGone are the days of perfect games with no bugs. It costs too much to release fully tested games. When you see that the only revenue that is really created is through game sales, I think they are doing pretty well. A lot of games now are subscriptions or buying parts of the game.mirceast19 wrote: ↑Thu Feb 14, 2019 10:27 pmThis is not an update, this is a beta patch for a game full of malfunctions, that was released before being tested enough to make sure it works properly. They got no patience to do it the right way, they rushed to cash money on a new game. And now they have fix the mistakes.
Re: [FS19] Patch 1.3.0 Beta Branch For Windows
Is anybody experiencing any type of weather such as cloud cover or rain? I started a new game for the 1.3 beta and at one point I had the icons for clouds and rain, but nothing. Since this is a new game, I am guessing I will have to wait for a few game days to go by first.
Re: [FS19] Patch 1.3.0 Beta Branch For Windows
One more things about steering sensitivity for example xbox360 pad for pc.
I think the best solution for that will be like on ets2, we have steering sensitivity setting and nonlinear settings.
Those settings give us fantastic felling because sensitivity depends on the vehicle speed, which means the faster you drive the steering sensitivity decreases.
I think the best solution for that will be like on ets2, we have steering sensitivity setting and nonlinear settings.
Those settings give us fantastic felling because sensitivity depends on the vehicle speed, which means the faster you drive the steering sensitivity decreases.