My comments after playing on the weekend for about 5 hours
- Grass texture planting grass is good. Although the grass is applied beyond the texture on the smallest brush size. It will plant grass in the road if the player is not careful and there is no way to remove it, maybe rolling, because the road is not editable.
- Horsch Mastero planter now opens the correct hoppers when filling
- Names of crops instead of just icons
- Engine sounds for Fendt 1000, Fendt 900
- Great Plains planter is now a planter
- Planter feed rates are still messed up and closer to 1:1 instead of 3:1 which they should be. Why would an engineer build a planter where you have to fill the seed up 3x as often as the fertilizer? I posted in my bug thread details about how the feed rate is messed up
- Helper AI seems to be the same
- Engine sound for Fendt 700
- 3m tracks still cause crop damage
- "Ghost" tree stumps still prevent terrain editing.
- I didn't play long enough to see if any economy changes happened. Cotton was basically the same price pre and post patch
- I didn't do any forestry
- Performance seemed the same. I still get lag when using 4 helpers planting at the same time.
The whole point of 3m tracks is to let them run down the rows without damaging the crops.
A field-installed wide track conversion kit is available for 8RT Series Tractors to extend the track width beyond the base 72 in. to 120 in. The additional width permits track spacing from 112 in. to 160 in. in 4-in. increments.
This kit allows the tractor to operate in many specialty crops such as potatoes or sugar beets where additional width is needed. The additional row width is also a benefit in corn planted in 20-in. or 22-in. rows.
Technically, there should be no crop damage for soybean and corn, and everything else there should be. Basically anything planted row crop should be immune to damage from narrow/3m tires/tracks