[FS19] Patch 1.3.0 Beta Branch For Windows

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alpha117
Posts: 278
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by alpha117 » Tue Feb 12, 2019 3:40 pm

yib wrote:
Tue Feb 12, 2019 2:57 pm
From the modhub downloaded machine sheds
i cannot open the doors amymore!!!!!!!!!!!!!!

I roll back to update 1.2 and it works fine

grtz
yib

I had the same issue at Marwell Manor, what fixed it for me was resetting controls (reset all) .

Options > Keyboard Controls > Reset All

Yearlingloki
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Joined: Sun Jan 01, 2017 1:07 pm

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by Yearlingloki » Tue Feb 12, 2019 3:56 pm

Iam on console and the vehicle sounds were an issue for me what are they like now with the 1.3 patch

txBoot
Posts: 2
Joined: Fri Dec 14, 2018 1:20 pm

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by txBoot » Tue Feb 12, 2019 7:18 pm

It's so nice to have my Fanatec pedals working. Thanks!

nkstyle
Posts: 15
Joined: Sun Aug 31, 2008 4:37 pm

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by nkstyle » Tue Feb 12, 2019 7:46 pm

Sounds of machines according to xbox pad analog gas is much much better.

Steering sensitivity now working on 50% we should be able adjustable below that 50% that will be perfect.

Still sound inside cab is to low, we want also setting volume inside cabin adjustment, and will be very good.

mirceast19
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by mirceast19 » Tue Feb 12, 2019 11:34 pm

Pipes work well for you?

*thumbsup* It looks like the pipe is fixed, it not shaking when is close to 0.
*thumbsdown* But now the pipe (of my JD S790) behaves strangely. Even if the truck runs parallel, close to the header of harvester, at constant speed, as it should be, the pipe has moments when it stops downloading, even if it does not reach 0. It retires, then returns, and retires, and returns.

:!: Just a little thing. In Ravenport, at Railroad SIlo West (Why is West? Should be North!), the Silo (filling zone) should be slightly higher. If you unload crops in that silo with the biggest Krampe and then wanna run out and hurry, the door of that tipper hits the Silo. Krampe with open door strikes that part of silo where you can filling.

:hi: The man who drew the map (and the mini-map) remembered in 1.3 to finish to draw that access road at that silo.

KosmiaK
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Joined: Sat Dec 08, 2018 6:05 pm

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by KosmiaK » Wed Feb 13, 2019 8:23 am

After install patch 1.3beta i have only 5 FPS and sometime i cant load my save

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GrimGandalf
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by GrimGandalf » Wed Feb 13, 2019 11:22 am

mirceast19 wrote:
Tue Feb 12, 2019 11:34 pm
Pipes work well for you?

*thumbsdown* But now the pipe (of my JD S790) behaves strangely. Even if the truck runs parallel, close to the header of harvester, at constant speed, as it should be, the pipe has moments when it stops downloading, even if it does not reach 0. It retires, then returns, and retires, and returns.
I think this is an issue with the trailer your using not the harvester. The Krampe trailer mod that came out not to long ago does this 4 out of 5 times to me. I switched to an ingame trailer and now it works fine. It was driving me crazy while it was doing it though.
PS4 & PC Video Game Farmer

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RODHA
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by RODHA » Wed Feb 13, 2019 11:36 am

Trailers and combines seem to be a lot problematic than 17.
We already had fill trigger issues with some mod trailers and combines back in 17 but it wasn't like that.
Now, we have this issue much more often with a lot more machines then before.
It is sometimes the trailer, sometimes the combine.
But I think Giants should look into this issue in a more general perspective rather than trying to fix individual machines.
PS4 / FS19

Gurrah71
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Joined: Sat Feb 09, 2019 8:40 pm

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by Gurrah71 » Thu Feb 14, 2019 6:12 am

The grass paint just work for the 2 original maps it seems, atleast for me with no mods enable.

Alagos
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Location: The Netherlands

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by Alagos » Thu Feb 14, 2019 5:09 pm

If you tried it on a mod map, you've already had 'mods enabled'. ;)
Anyway, mod maps need updates to make the new grass painting work.

JD92
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by JD92 » Thu Feb 14, 2019 7:26 pm

have increased fuel consumption?

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DCDGaming YT
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by DCDGaming YT » Thu Feb 14, 2019 10:06 pm

Every update is a bonus!!

Keep up the work Giants.
FS19 on PC
Facebook: DCDGaming
Twitter: @DCDGamingshow
Youtube: DCDGaming

mirceast19
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by mirceast19 » Thu Feb 14, 2019 10:27 pm

DCDGaming YT wrote:
Thu Feb 14, 2019 10:06 pm
Every update is a bonus!!

Keep up the work Giants.
This is not an update, this is a beta patch for a game full of malfunctions, that was released before being tested enough to make sure it works properly. They got no patience to do it the right way, they rushed to cash money on a new game. And now they have fix the mistakes.

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DCDGaming YT
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Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by DCDGaming YT » Thu Feb 14, 2019 11:08 pm

mirceast19 wrote:
Thu Feb 14, 2019 10:27 pm
DCDGaming YT wrote:
Thu Feb 14, 2019 10:06 pm
Every update is a bonus!!

Keep up the work Giants.
This is not an update, this is a beta patch for a game full of malfunctions, that was released before being tested enough to make sure it works properly. They got no patience to do it the right way, they rushed to cash money on a new game. And now they have fix the mistakes.
Gone are the days of perfect games with no bugs. It costs too much to release fully tested games. When you see that the only revenue that is really created is through game sales, I think they are doing pretty well. A lot of games now are subscriptions or buying parts of the game.
FS19 on PC
Facebook: DCDGaming
Twitter: @DCDGamingshow
Youtube: DCDGaming

MrScsi
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Joined: Fri Oct 05, 2018 8:01 pm

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Post by MrScsi » Thu Feb 14, 2019 11:29 pm

DCDGaming YT wrote:
Thu Feb 14, 2019 11:08 pm
mirceast19 wrote:
Thu Feb 14, 2019 10:27 pm
DCDGaming YT wrote:
Thu Feb 14, 2019 10:06 pm
Every update is a bonus!!

Keep up the work Giants.
This is not an update, this is a beta patch for a game full of malfunctions, that was released before being tested enough to make sure it works properly. They got no patience to do it the right way, they rushed to cash money on a new game. And now they have fix the mistakes.
Gone are the days of perfect games with no bugs. It costs too much to release fully tested games. When you see that the only revenue that is really created is through game sales, I think they are doing pretty well. A lot of games now are subscriptions or buying parts of the game.
I can't understand how Mirceast hasn't deleted the game and moved on to something else yet as much as he freaking complains

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