[FS19]Patch 1.4 Release

MetalGovy
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Re: [FS19]Patch 1.4 Release

Post by MetalGovy » Tue Jun 18, 2019 5:58 pm

Well so far it feels more smooth.
However the nights are still way to sky blue.
Nights should turn black in my opinion.

Paulpat08
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Re: [FS19]Patch 1.4 Release

Post by Paulpat08 » Tue Jun 18, 2019 6:06 pm

Anybody know why the sounds still crap ?

Holodok
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Re: [FS19]Patch 1.4 Release

Post by Holodok » Tue Jun 18, 2019 6:14 pm

Paulpat08 wrote:
Tue Jun 18, 2019 6:06 pm
Anybody know why the sounds still crap ?
звуки стали хуже. хотя они и были то не айс. Но после обновы стали ещё хуже.

Stegei
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Re: [FS19]Patch 1.4 Release

Post by Stegei » Tue Jun 18, 2019 6:17 pm

PassLee, restarting the game when pressing quit with mods being used is the expected behavior. This has always been like this since FS 2009.

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cwattyeso
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Re: [FS19]Patch 1.4 Release

Post by cwattyeso » Tue Jun 18, 2019 6:19 pm

I notice in the Patch Notes that Giants fail to mention that this patch removes the speed seeding trick that you could do in game and was featured in videos by YouTubers DJ GoHam and Mr Sealey P. That's very annoying. Means I'm going to have to go back to using modded seeders now.
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Guil
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Re: [FS19]Patch 1.4 Release

Post by Guil » Tue Jun 18, 2019 6:21 pm

cwattyeso wrote:
Tue Jun 18, 2019 6:19 pm
I notice in the Patch Notes that Giants fail to mention that this patch removes the speed seeding trick that you could do in game and was featured in videos by YouTubers DJ GoHam and Mr Sealey P. That's very annoying. Means I'm going to have to go back to using modded seeders now.
Speed seeding?

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cwattyeso
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Re: [FS19]Patch 1.4 Release

Post by cwattyeso » Tue Jun 18, 2019 6:22 pm

Yeah the trick where if you double trapped the fold tool key when a seeder was down and on, it'd let you seed at the tractors maximum speed rather then at the seeders speed.
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norfolk farmer
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Re: [FS19]Patch 1.4 Release

Post by norfolk farmer » Tue Jun 18, 2019 6:24 pm

Speed seeding, for those who buy a simulator and like to ignore the reality of farming......

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cwattyeso
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Re: [FS19]Patch 1.4 Release

Post by cwattyeso » Tue Jun 18, 2019 6:27 pm

In single-player games how people play for their own fun and enjoyment norfolk farmer is entirely up to them. You think seeding a field like Field 6 on the Dahl Farm Map when you can only do 7mph is fun? I know I have plenty of time each day to do these things, however if I'm spending 5 hours in game, I want to do more tasks then just seed 1 field.
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ekeenan
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Re: [FS19]Patch 1.4 Release

Post by ekeenan » Tue Jun 18, 2019 6:28 pm

Stegei wrote:
Tue Jun 18, 2019 6:17 pm
PassLee, restarting the game when pressing quit with mods being used is the expected behavior. This has always been like this since FS 2009.
I wonder if this is a console process since I have a PC and I have not seen this yet and I always use mods.

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Guil
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Re: [FS19]Patch 1.4 Release

Post by Guil » Tue Jun 18, 2019 6:30 pm

Stegei wrote:
Tue Jun 18, 2019 6:17 pm
PassLee, restarting the game when pressing quit with mods being used is the expected behavior. This has always been like this since FS 2009.
Hello Stegei, I think the issue some people are referring to is one I experienced myself on the first run of the game after installing the update. After installing some mods I pressed back as usual but instead of going back to the FS19 main menu and prompting to restart to load the mods, it just went back to the desktop and then started again after a few seconds. This only happened once so far but I think this is what some are explaining.

Foxhill1
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Re: [FS19]Patch 1.4 Release

Post by Foxhill1 » Tue Jun 18, 2019 6:32 pm

Paulpat08 wrote:
Tue Jun 18, 2019 6:06 pm
Anybody know why the sounds still crap ?
Still sounds like driving a ride on mower not an agricultural tractor.

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cwattyeso
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Re: [FS19]Patch 1.4 Release

Post by cwattyeso » Tue Jun 18, 2019 6:35 pm

I've been experiencing the Return to Desktop when quitting a game, only then to have the game re-appear a moment or so later back at the main menu, for quite a while now, way before today's update. I have been putting it down to something to do with my nVidia Drivers and Geforce Experience. The problem has come and gone a couple of times this year when nVidia have done updates. I'm hoping the next time we get a driver's update it'll fix it again.
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Farm-war
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Re: [FS19]Patch 1.4 Release

Post by Farm-war » Tue Jun 18, 2019 6:36 pm

JDawg wrote:
Tue Jun 18, 2019 5:33 pm
Farm-war wrote:
Tue Jun 18, 2019 5:13 pm
I do not know what arrangements this update had but I do not find the repair, that is to say, according to the wear and repair, they would be two different things and I do not see that anymore or even want to wear paint since it came out and buy the game you know if this is fixed or we are still waiting, the only thing I saw new was the platform with seeds and new designs of fertilizers and sound because not much change normally I wonder if there to start a new map or continue to use it from the output of the game, I'm in xbox playing on the revenport map and the other is not what it's called but it's the european of the base game
Seasons mod will separate repair from paint wear. Wait for Seasons.
Ok thanks
I like the farm simulator, for xbox one, I play every day I like to play in console *thumbsup*

ekeenan
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Re: [FS19]Patch 1.4 Release

Post by ekeenan » Tue Jun 18, 2019 6:37 pm

On the PC, the graphics/jaggies issue has been improved, but still present. I guess the game engine will have to be revamped for the next version? I am using a 1080 monitor, but how is the performance issue for those using a 4k monitor?

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