Re: [FS19]Patch 1.4 Release
Posted: Tue Jun 18, 2019 11:30 pm
FPS drop when tabbing between vehicles
thanks. Ill give it a tryTonyB wrote: ↑Tue Jun 18, 2019 11:35 pm You might need virtual drive software, http://www.winarchiver.com/virtual-drive.htm, I have checked the download here and found no problems, but check for yourself. After installing the software you should be able to run the patch.
The win version of 1.4 is an img file and the mac version is a zip file.
ok Tony it worked, thank you so much for your help, and everyone else who helped me with this issue.rcknhrd22 wrote: ↑Tue Jun 18, 2019 11:38 pmthanks. Ill give it a tryTonyB wrote: ↑Tue Jun 18, 2019 11:35 pm You might need virtual drive software, http://www.winarchiver.com/virtual-drive.htm, I have checked the download here and found no problems, but check for yourself. After installing the software you should be able to run the patch.
The win version of 1.4 is an img file and the mac version is a zip file.
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2019-06-18 20:18 Warning (physics): Non-cpu collision mesh for 'aiCollisionTrigger' is being cooked at runtime - this will not work on consoles.
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2019-06-18 20:33 Validity check failed in TransformGroup_setDirection: Direction is zero
2019-06-18 20:33 ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (6560): dirLen > 0.0001f
2019-06-18 20:33 LUA call stack:
2019-06-18 20:33 dataS/scripts/vehicles/specializations/SplineVehicle.lua (226) : printCallstack
2019-06-18 20:33 dataS/scripts/trainSystem/TrainPlaceable.lua (421) : alignToSplineTime
2019-06-18 20:33 dataS/scripts/trainSystem/TrainPlaceable.lua (456) : setSplineTime
2019-06-18 20:33 dataS/scripts/vehicles/specializations/Locomotive.lua (416) : updateTrainPositionByLocomotiveSpeed
2019-06-18 20:33 dataS/scripts/vehicles/specializations/Locomotive.lua (116) : updateVehiclePhysics
2019-06-18 20:33 dataS/scripts/vehicles/SpecializationUtil.lua (30)
2019-06-18 20:33 dataS/scripts/vehicles/Vehicle.lua (1306) : raiseEvent
2019-06-18 20:33 dataS/scripts/network/NetworkNode.lua (98) : update
2019-06-18 20:33 dataS/scripts/network/Server.lua (58) : updateActiveObjects
2019-06-18 20:33 dataS/scripts/BaseMission.lua (1500) : update
2019-06-18 20:33 dataS/scripts/FSBaseMission.lua (1971) : update
2019-06-18 20:33 dataS/scripts/missions/mission00.lua (469) : update
2019-06-18 20:33 dataS/scripts/main.lua (1871) : update
If memory serves me right I think you had this issue a couple of times with installing a patch?
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Warning (physics): Non-cpu collision mesh for 'aiCollisionTrigger' is being cooked at runtime - this will not work on consoles.
I have FS19 on PC through Steam. Here's the hassle I had to go through to update. Start Steam! Plus on steam we can roll back to earlier patches like 1.3/1.2/1.1 very easily if the latest patch has issues.Michael5941 wrote: ↑Wed Jun 19, 2019 3:29 am Reading all these issues on PC make me really glad I'm on PS4 lol too much hassle for me all I did was download the update and was done opened the game and no issues works perfectly fine. People asks why I won't get a PC well just read all the issues above seems most are PC related and that is 1 reason I really don't want a PC seems like to much of a headache