[FS19]Patch 1.4.1. for PS4 and XB1

Hogger
Posts: 85
Joined: Thu Jun 06, 2019 2:33 pm

Re: [FS19]Patch 1.4.1. for PS4 and XB1

Post by Hogger »

Not on Xbox yet
User avatar
ltl.vamp
Posts: 2459
Joined: Wed Mar 07, 2018 12:16 pm

Re: [FS19]Patch 1.4.1. for PS4 and XB1

Post by ltl.vamp »

You have to make a new start on xbox. Sometimes she don't want to find an update direct.
Xbox Series X, Xbox Series S, Xbox One X, Xbox One
FS17 Platinum > FS19 Premium > FS15 Complete > FS22
Samsung UE65MU8009TX 4KUHDHDR
HU1212ICAN3
Posts: 38
Joined: Wed Nov 02, 2016 5:25 am

Re: [FS19]Patch 1.4.1. for PS4 and XB1

Post by HU1212ICAN3 »

thumbwiz wrote: Fri Jul 19, 2019 12:59 pm
Daviss42 wrote: Fri Jul 19, 2019 10:47 am
thumbwiz wrote: Thu Jul 18, 2019 9:33 pm

Hazard lights are too taxing on consoles? Did they say that for real? PS4 and XBox can't handle some blinking lights?
hahaha sounds like a lame excuse to me.
As someone who was saying the same thing awhile ago you really don't know what your talking about (neither did I). I was getting fps drops on my Xbox x and I'm sure its only running medium settings so ANY more features like realistic beacons and it'll be unplayable. The fact is if you wanna play fs on console you have to play within the limits and understand them. That's why iv stopped playing fs on console until next gen and will only play it on PC.
Maybe I misinterpreted. It kind of sounded like consoles were being blamed, and that made me laugh a bit.
If giants would update to the modern era, they'd probably be surprised what it would take to over work consoles.
Right I call bullcrap on that one...

We can have full open worlds, with 2k textures, tons of objects, animations, explosive effects, upwards of half the size of a US state, but Giants can't make a small map farming game with blinkers. I get there's a lot of coding going on, but that's the same with every game. But I'm sure if you spam the lights button you'll notice it handles lights going on and off just fine.
HU1212ICAN3
Posts: 38
Joined: Wed Nov 02, 2016 5:25 am

Re: [FS19]Patch 1.4.1. for PS4 and XB1

Post by HU1212ICAN3 »

Hogger wrote: Mon Jul 22, 2019 7:16 pm Not on Xbox yet
I was downloading it when you posted that lol
Hogger
Posts: 85
Joined: Thu Jun 06, 2019 2:33 pm

Re: [FS19]Patch 1.4.1. for PS4 and XB1

Post by Hogger »

Just had a few minutes to check and it wasn’t there, on my Xbox anyway. Will have to check later.
User avatar
this_is_gav
Posts: 1756
Joined: Wed Sep 20, 2017 11:36 pm

Re: [FS19]Patch 1.4.1. for PS4 and XB1

Post by this_is_gav »

HU1212ICAN3 wrote: Mon Jul 22, 2019 7:47 pm We can have full open worlds, with 2k textures, tons of objects, animations, explosive effects, upwards of half the size of a US state, but Giants can't make a small map farming game with blinkers. I get there's a lot of coding going on, but that's the same with every game. But I'm sure if you spam the lights button you'll notice it handles lights going on and off just fine.
As has been said countless times, maps are limited not by graphics, but by simultaneously processing millions of individual blocks each with a multitude of possible states, all of which have to be calculated in real time. All other games work with their worlds in very different ways, only loading the area immediately around the player and most of their worlds are completely static or randomly regenerated.

As for lights, GIANTS are more than capable of implementing extra lights on consoles, but for whatever reason they haven't. Graphics are not the issue (as plugging in a keyboard apparently works fine, as it did in FS17 and probably FS15). Perhaps they're keeping bindings for a future feature, who knows.
Hogger
Posts: 85
Joined: Thu Jun 06, 2019 2:33 pm

Re: [FS19]Patch 1.4.1. for PS4 and XB1

Post by Hogger »

Still no go on Xbox yet!
User avatar
DeereJason
Posts: 546
Joined: Thu Aug 14, 2014 8:48 pm

Re: [FS19]Patch 1.4.1. for PS4 and XB1

Post by DeereJason »

I'm not willing to sacrifice maps or gameplay for something as miniscule as blinkers. I never use anything besides lights to see. Couldn't care less about blinkers or beacons. Never understood the fascination.
GSD84
Posts: 45
Joined: Mon Nov 26, 2018 6:52 am

Re: [FS19]Patch 1.4.1. for PS4 and XB1

Post by GSD84 »

They sad that the controllbutten for hazard light was issu they did not know what bitten it can be on
GSD84
Posts: 45
Joined: Mon Nov 26, 2018 6:52 am

Re: [FS19]Patch 1.4.1. for PS4 and XB1

Post by GSD84 »

Update on the JD dlc dont work it says pending and no more
FarmBoss
Posts: 1224
Joined: Sat May 04, 2019 11:45 am

Re: [FS19]Patch 1.4.1. for PS4 and XB1

Post by FarmBoss »

this_is_gav wrote: Mon Jul 22, 2019 8:28 pm As for lights, GIANTS are more than capable of implementing extra lights on consoles, but for whatever reason they haven't. Graphics are not the issue (as plugging in a keyboard apparently works fine, as it did in FS17 and probably FS15). Perhaps they're keeping bindings for a future feature, who knows.
Maybe it's too much extra work.
BLACKO974LA
Posts: 5
Joined: Wed Sep 19, 2018 8:19 pm

Re: [FS19]Patch 1.4.1. for PS4 and XB1

Post by BLACKO974LA »

On the map losseber fs17 ps4 he had a reflective flashing light in the store and to the biomasses and it did not matter any bug and why on games like Grand Theft Auto V we have the flashlights reflect and that and manage not the console no bugs or overheating.
Peter Griffin
Posts: 506
Joined: Fri Jan 20, 2017 9:56 pm

Re: [FS19]Patch 1.4.1. for PS4 and XB1

Post by Peter Griffin »

As it's been said many times you cannot compare GTA to farm SIM. They are two completely different games in the way that they run.
XBOX/ FS22
Khoward
Posts: 1
Joined: Tue Aug 06, 2019 5:55 pm

Re: [FS19]Patch 1.4.1. for PS4 and XB1

Post by Khoward »

livesea72 wrote: Thu Jul 18, 2019 6:04 pm
Thomasmounce wrote: Thu Jul 18, 2019 5:28 pm I wish it had hazzard lights in the update
There won't be as long as the devs say its too taxing on consoles. Maybe next gen consoles will allow it.
Using the side panel on ps4 and i have hazard lights now
HU1212ICAN3
Posts: 38
Joined: Wed Nov 02, 2016 5:25 am

Re: [FS19]Patch 1.4.1. for PS4 and XB1

Post by HU1212ICAN3 »

this_is_gav wrote: Mon Jul 22, 2019 8:28 pm
HU1212ICAN3 wrote: Mon Jul 22, 2019 7:47 pm We can have full open worlds, with 2k textures, tons of objects, animations, explosive effects, upwards of half the size of a US state, but Giants can't make a small map farming game with blinkers. I get there's a lot of coding going on, but that's the same with every game. But I'm sure if you spam the lights button you'll notice it handles lights going on and off just fine.
As has been said countless times, maps are limited not by graphics, but by simultaneously processing millions of individual blocks each with a multitude of possible states, all of which have to be calculated in real time. All other games work with their worlds in very different ways, only loading the area immediately around the player and most of their worlds are completely static or randomly regenerated.

As for lights, GIANTS are more than capable of implementing extra lights on consoles, but for whatever reason they haven't. Graphics are not the issue (as plugging in a keyboard apparently works fine, as it did in FS17 and probably FS15). Perhaps they're keeping bindings for a future feature, who knows.
I literally said nothing about graphics, and you reworded EXACTLY the same thing I said dude.
Post Reply