[FS19]Patch 1.4.1. for PS4 and XB1
Re: [FS19]Patch 1.4.1. for PS4 and XB1
Not on Xbox yet
Re: [FS19]Patch 1.4.1. for PS4 and XB1
You have to make a new start on xbox. Sometimes she don't want to find an update direct.
Xbox Series X, Xbox Series S, Xbox One X, Xbox One
FS17 Platinum > FS19 Premium > FS15 Complete > FS22
Samsung UE65MU8009TX 4KUHDHDR
FS17 Platinum > FS19 Premium > FS15 Complete > FS22
Samsung UE65MU8009TX 4KUHDHDR
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Re: [FS19]Patch 1.4.1. for PS4 and XB1
Right I call bullcrap on that one...thumbwiz wrote: ↑Fri Jul 19, 2019 12:59 pmMaybe I misinterpreted. It kind of sounded like consoles were being blamed, and that made me laugh a bit.Daviss42 wrote: ↑Fri Jul 19, 2019 10:47 amAs someone who was saying the same thing awhile ago you really don't know what your talking about (neither did I). I was getting fps drops on my Xbox x and I'm sure its only running medium settings so ANY more features like realistic beacons and it'll be unplayable. The fact is if you wanna play fs on console you have to play within the limits and understand them. That's why iv stopped playing fs on console until next gen and will only play it on PC.
If giants would update to the modern era, they'd probably be surprised what it would take to over work consoles.
We can have full open worlds, with 2k textures, tons of objects, animations, explosive effects, upwards of half the size of a US state, but Giants can't make a small map farming game with blinkers. I get there's a lot of coding going on, but that's the same with every game. But I'm sure if you spam the lights button you'll notice it handles lights going on and off just fine.
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Re: [FS19]Patch 1.4.1. for PS4 and XB1
Just had a few minutes to check and it wasn’t there, on my Xbox anyway. Will have to check later.
- this_is_gav
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Re: [FS19]Patch 1.4.1. for PS4 and XB1
As has been said countless times, maps are limited not by graphics, but by simultaneously processing millions of individual blocks each with a multitude of possible states, all of which have to be calculated in real time. All other games work with their worlds in very different ways, only loading the area immediately around the player and most of their worlds are completely static or randomly regenerated.HU1212ICAN3 wrote: ↑Mon Jul 22, 2019 7:47 pm We can have full open worlds, with 2k textures, tons of objects, animations, explosive effects, upwards of half the size of a US state, but Giants can't make a small map farming game with blinkers. I get there's a lot of coding going on, but that's the same with every game. But I'm sure if you spam the lights button you'll notice it handles lights going on and off just fine.
As for lights, GIANTS are more than capable of implementing extra lights on consoles, but for whatever reason they haven't. Graphics are not the issue (as plugging in a keyboard apparently works fine, as it did in FS17 and probably FS15). Perhaps they're keeping bindings for a future feature, who knows.
Re: [FS19]Patch 1.4.1. for PS4 and XB1
Still no go on Xbox yet!
- DeereJason
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Re: [FS19]Patch 1.4.1. for PS4 and XB1
I'm not willing to sacrifice maps or gameplay for something as miniscule as blinkers. I never use anything besides lights to see. Couldn't care less about blinkers or beacons. Never understood the fascination.
Re: [FS19]Patch 1.4.1. for PS4 and XB1
They sad that the controllbutten for hazard light was issu they did not know what bitten it can be on
Re: [FS19]Patch 1.4.1. for PS4 and XB1
Update on the JD dlc dont work it says pending and no more
Re: [FS19]Patch 1.4.1. for PS4 and XB1
Maybe it's too much extra work.this_is_gav wrote: ↑Mon Jul 22, 2019 8:28 pm As for lights, GIANTS are more than capable of implementing extra lights on consoles, but for whatever reason they haven't. Graphics are not the issue (as plugging in a keyboard apparently works fine, as it did in FS17 and probably FS15). Perhaps they're keeping bindings for a future feature, who knows.
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Re: [FS19]Patch 1.4.1. for PS4 and XB1
On the map losseber fs17 ps4 he had a reflective flashing light in the store and to the biomasses and it did not matter any bug and why on games like Grand Theft Auto V we have the flashlights reflect and that and manage not the console no bugs or overheating.
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Re: [FS19]Patch 1.4.1. for PS4 and XB1
As it's been said many times you cannot compare GTA to farm SIM. They are two completely different games in the way that they run.
XBOX/ FS22
Re: [FS19]Patch 1.4.1. for PS4 and XB1
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Re: [FS19]Patch 1.4.1. for PS4 and XB1
I literally said nothing about graphics, and you reworded EXACTLY the same thing I said dude.this_is_gav wrote: ↑Mon Jul 22, 2019 8:28 pmAs has been said countless times, maps are limited not by graphics, but by simultaneously processing millions of individual blocks each with a multitude of possible states, all of which have to be calculated in real time. All other games work with their worlds in very different ways, only loading the area immediately around the player and most of their worlds are completely static or randomly regenerated.HU1212ICAN3 wrote: ↑Mon Jul 22, 2019 7:47 pm We can have full open worlds, with 2k textures, tons of objects, animations, explosive effects, upwards of half the size of a US state, but Giants can't make a small map farming game with blinkers. I get there's a lot of coding going on, but that's the same with every game. But I'm sure if you spam the lights button you'll notice it handles lights going on and off just fine.
As for lights, GIANTS are more than capable of implementing extra lights on consoles, but for whatever reason they haven't. Graphics are not the issue (as plugging in a keyboard apparently works fine, as it did in FS17 and probably FS15). Perhaps they're keeping bindings for a future feature, who knows.