Farming Simulator 22: Let the good times grow - this Fall!

norfolk farmer
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by norfolk farmer » Sun May 02, 2021 10:01 am

iwan073 wrote:
Sat May 01, 2021 4:30 pm
norfolk farmer wrote:
Fri Apr 30, 2021 1:40 pm
No great surprise for me I guess they can't make it work on console so it won't be put in the game.
Way can't they make it work on console?
It's the only reason I can see for it not being done given how guiadance steering is a big part of modern agriculture.

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iwan073
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by iwan073 » Sun May 02, 2021 3:50 pm

norfolk farmer wrote:
Sun May 02, 2021 10:01 am
iwan073 wrote:
Sat May 01, 2021 4:30 pm
norfolk farmer wrote:
Fri Apr 30, 2021 1:40 pm
No great surprise for me I guess they can't make it work on console so it won't be put in the game.
Way can't they make it work on console?
It's the only reason I can see for it not being done given how guiadance steering is a big part of modern agriculture.
So how's GPS different from hiring a worker? (in-game)

The only thing is that when hiring a worker, the in-cab character changes and there's a fee you have to pay.
If they would add GPS, all they would have to do is keep your own personal character in-cab and remove the fee. And there you have GPS
Farming Simulator 15, 17 & 19 on the PlayStation 4 Pro
Farming Simulator 19 (and soon 22) on the PlayStation 5

Illinois Farmer
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by Illinois Farmer » Sun May 02, 2021 4:02 pm

You have to set a course by marking point a and point b and set the width of your implement. Then turn it on to activate. There are more things you can set in the menu like offsets, etc but those the major things.
1280 acre farm, 3300 hogs, 200 cattle, and xbox one user and pc user.

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Farmercaseih
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by Farmercaseih » Sun May 02, 2021 4:06 pm

Also with the current GPS mod you have to turn around manually

Illinois Farmer
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by Illinois Farmer » Sun May 02, 2021 4:27 pm

Oh yeah that too ha.
1280 acre farm, 3300 hogs, 200 cattle, and xbox one user and pc user.

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Farmercaseih
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by Farmercaseih » Sun May 02, 2021 6:04 pm

The GPS mod is much more accurate than the helpers too, since you can set the width and you don't spend a half hour backing up in circles to turn around most the time

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GothicKing13
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by GothicKing13 » Sun May 02, 2021 6:21 pm

^^^ In the case of my wife... I wholeheartedly believe the AI is faster at turning around. :lol: :hi:

PS. Don't tell her I said that, shhh. :wink3: :biggrin2: :coolnew:
GOTHICKING13 With every deed, you are sowing a seed. Though the harvest, you may not see.

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faruk9154
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by faruk9154 » Mon May 03, 2021 2:52 pm

Bring curved field plowing angles to FS22 game.
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Miketeg
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by Miketeg » Mon May 03, 2021 4:58 pm

I'm hoping they will make a console and a pc version..

It s*** that us, PC players, have to play with a reduced version because they want it to work on console..

I know, won't fix...
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English :-)

DEERE317
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by DEERE317 » Mon May 03, 2021 9:31 pm

Miketeg wrote:
Mon May 03, 2021 4:58 pm
I'm hoping they will make a console and a pc version..

It s*** that us, PC players, have to play with a reduced version because they want it to work on console..

I know, won't fix...
How is FS19 limited due to consoles?
FS15 & FS19 Platinum Edition PC
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
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punchi
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by punchi » Tue May 04, 2021 10:40 am

The thing is, console version is already a reduced pc version. So we have the 2 versions you want :D

Feirmeoir Eireannach
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by Feirmeoir Eireannach » Tue May 04, 2021 12:29 pm

It's hard to say console is holding it back, I play on both pc and console, (console mainly) in my opinion this is a completely different game on pc with the freedom and mods you have compared to consoles.

DEERE317
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by DEERE317 » Tue May 04, 2021 1:36 pm

From what I can see Fs isn’t limited by consoles (it is limited on consoles though)
PC doesn’t have the mod limitations.
Pc doesn’t have slot count
Pc does have more graphics options.
FS15 & FS19 Platinum Edition PC
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
i5-9400f, GTX1660ti (KIA), 8gb RAM, 256gb SSD.
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Gormett
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by Gormett » Tue May 04, 2021 2:58 pm

The console version simply can't hold FS back.

Mainly because Playstation 4 came out in 2013, Xbox One came out in 2013 as well.
Farming Simulator is with it's optimization, graphics and gameplay mechanics stuck in 2008-2013, therefore a 2008-2013 game can't be limited by 2013 hardware. (Can't say it's stuck in 2014+ since Spintires came out that year as well, with it's dynamic terrain and vehicle physics)
And the publisher, Focus Home Interactive probably wasn't holding back FS either, since FS22 took them 3 years (instead of the 2-year recycle) and is self-published by Giants - yet the game looks exactly like FS19 + mods.

The only thing that holds Farming Simulator back is Giants themselves.

Cnstr
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by Cnstr » Tue May 04, 2021 2:58 pm

Can we get a little more rpg with helpers

As in we can hire x number of helpers and they earn experience the more get used.
The points can be used to improve things like speed or efficiency with
Harvesting,
Seeding/planting,
Plowing etc.
maybe even eventually able to get sent from one location to another on their own.

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