First Look at seasonal cycles in Farming Simulator 22

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Chaki
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First Look at seasonal cycles in Farming Simulator 22

Post by Chaki »

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Take a look! New Screenshots seasonal cycles in Farming Simulator 22.
Work still in progress - expect more soon! 😉
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M2_Farmer
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Re: First Look at seasonal cycles in Farming Simulator 22

Post by M2_Farmer »

The snow looks impressive, good job!!
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theSeb
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Re: First Look at seasonal cycles in Farming Simulator 22

Post by theSeb »

Yes, it all looks very pretty.
FarmBoss
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Re: First Look at seasonal cycles in Farming Simulator 22

Post by FarmBoss »

Looking really good. I don't know if this is planned, but it would be nice to be able to remove objects from our properties, in game. For example, it would be nice if we could remove the bicycle if we don't want it there.
norfolk farmer
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Re: First Look at seasonal cycles in Farming Simulator 22

Post by norfolk farmer »

Looks aside I'm wondering what gameplay elements it's going to bring?
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michaelr
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Re: First Look at seasonal cycles in Farming Simulator 22

Post by michaelr »

Snow looks really great and I like that the grill and deck chairs have been put away during winter in the last picture. More of that please *thumbsup*

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FarmBoss
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Re: First Look at seasonal cycles in Farming Simulator 22

Post by FarmBoss »

I didn't notice the chairs moved. Excellent!
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Arrancar88
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Re: First Look at seasonal cycles in Farming Simulator 22

Post by Arrancar88 »

Hopefully EU map will have bit different seasons, something like this :
Spring - flowers on the tree
Summer - green leaves
Autumn/Fall - yellow/red leaves
Winter is perfect though.
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FS17fan
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Re: First Look at seasonal cycles in Farming Simulator 22

Post by FS17fan »

wow looks amazing! ;)
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iwan073
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Re: First Look at seasonal cycles in Farming Simulator 22

Post by iwan073 »

Arrancar88 wrote: Wed May 12, 2021 4:10 pm Winter is perfect though.
Flowers in the snow is not really perfect 🙂
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sllawo
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Re: First Look at seasonal cycles in Farming Simulator 22

Post by sllawo »

Is this best time to write what I expect?

I hope that snow will have own physics. Track marks and slips, special on hils. So you will know that on this corners you have to be careful.

I want to see mud!! Everyone wants to see dirty farm machinery, soft field I see a lot of people dealing how to dig up tractor. list can go and go..
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Miketeg
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Re: First Look at seasonal cycles in Farming Simulator 22

Post by Miketeg »

Looks nice, but far from perfect. Green grass / bush during winter? Really?

Hope the temperature will have an important role...on equipment, animals, physics, environment, etc.
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English :-)
Kimpak
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Re: First Look at seasonal cycles in Farming Simulator 22

Post by Kimpak »

Miketeg wrote: Wed May 12, 2021 6:57 pm Looks nice, but far from perfect. Green grass / bush during winter? Really?

Hope the temperature will have an important role...on equipment, animals, physics, environment, etc.
Entirely depends on how far into winter you are and what part of the world you are in. Here in Iowa you can have green grass and snow simultaneously in all but the deepest parts of winter.
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Miketeg
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Re: First Look at seasonal cycles in Farming Simulator 22

Post by Miketeg »

That's good to know, here in Quebec, grass is not green at all in Winter.

What a good way to integrate "GEO (geolocalisation)" in map and have few parameters that differ depending on where the longitude / lattitude are

I know..i'm asking too much :)
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English :-)
FarmBoss
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Re: First Look at seasonal cycles in Farming Simulator 22

Post by FarmBoss »

Miketeg wrote: Wed May 12, 2021 8:26 pm That's good to know, here in Quebec, grass is not green at all in Winter.

What a good way to integrate "GEO (geolocalisation)" in map and have few parameters that differ depending on where the longitude / lattitude are

I know..i'm asking too much :)
Quebec winters are nasty if you're not a winter person.
As for geos, maybe it will be a series of settings in the options as we're setting up a new game. This would allow us to adjust it ourselves without downloading as mods. Nothing wrong with asking for too much.
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