First Look at production chains in Farming Simulator 22

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Chaki
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First Look at production chains in Farming Simulator 22

Post by Chaki »

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Get your production chains started in Farming Simulator 22! And don't stop with selling the wheat after harvesting.
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Mwal
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Re: First Look at production chains in Farming Simulator 22

Post by Mwal »

Cool, starting to look forward to the new game more and more!
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Miketeg
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Re: First Look at production chains in Farming Simulator 22

Post by Miketeg »

This is very nice! Hope that will be a complete feature...!
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English :-)
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this_is_gav
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Re: First Look at production chains in Farming Simulator 22

Post by this_is_gav »

I'm not particularly interested in the production side of things (not this sort anyway - smaller scale things might be better), but from the screenshots shared today* I just want to say that it looks like you're taking feedback from your players and through ambassadors, so a thumbs up for that *thumbsup*.

The game already looks far better than the first screenshots revealed, so while GIANTS have been quieter than ever, they do at least appear to be listening and adjusting. Long may that continue.

* Not so much those screenshots in this article but particularly the others shared with ambassadors.
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Miketeg
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Re: First Look at production chains in Farming Simulator 22

Post by Miketeg »

this_is_gav wrote: Wed Jun 09, 2021 4:06 pm
* Not so much those screenshots in this article but particularly the others shared with ambassadors.
Is there a way to see them? This is kind of a teaser..lol
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English :-)
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this_is_gav
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Re: First Look at production chains in Farming Simulator 22

Post by this_is_gav »

I assume SilverNews has shown them on Youtube as no doubt other ambassadors have across your social media platform of choice.
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DEERE317
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Re: First Look at production chains in Farming Simulator 22

Post by DEERE317 »

Definitely looks interesting.
Hopefully the code base for this stuff is similar to Global Company in terms of the options for modders.
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theSeb
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Re: First Look at production chains in Farming Simulator 22

Post by theSeb »

DEERE317 wrote: Wed Jun 09, 2021 5:28 pm Definitely looks interesting.
Hopefully the code base for this stuff is similar to Global Company in terms of the options for modders.
My assumption is that this would be highly unlikely.
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DEERE317
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Re: First Look at production chains in Farming Simulator 22

Post by DEERE317 »

theSeb wrote: Wed Jun 09, 2021 5:36 pm
DEERE317 wrote: Wed Jun 09, 2021 5:28 pm Definitely looks interesting.
Hopefully the code base for this stuff is similar to Global Company in terms of the options for modders.
My assumption is that this would be highly unlikely.
Probably but it’s definitely interesting.
FS15 & FS19 Platinum Edition PC (and War Thunder, Gaijin is way worse than GIANTS ever has been accused of being)
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.
FarmerJohn89
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Re: First Look at production chains in Farming Simulator 22

Post by FarmerJohn89 »

So basically more haulage literally the worse part of them game if I wanted to play truck simulator I would of just played truck simulator....
But if this finally means I can pay someone to cart my crop out of my silos to market it might just be worth it....
FarmBoss
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Re: First Look at production chains in Farming Simulator 22

Post by FarmBoss »

Sounds like a lot of "if" statements. Let's hope they have their logic sorted out before release.
I'm glad this new functionality appears to be optional, as it deviates from the peaceful farming I enjoy.
wiseguy49
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Re: First Look at production chains in Farming Simulator 22

Post by wiseguy49 »

This will go down as one of the greatest days in the history of FS.

Production maps for me is what makes the game great. And to see that Giants is incorporating it into the base game? Awesome news. THANK YOU.
Chester98
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Re: First Look at production chains in Farming Simulator 22

Post by Chester98 »

This is Farming Simulator, not Factory Simulator. Do y’all even know what farming is? This idea is just ridiculous. I want to see things related to Farming..a beef cattle operation, there are cows other than dairy...baby farm animals..male farm animals..wildlife, rabbits, squirrels, deer.
FarmBoss
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Re: First Look at production chains in Farming Simulator 22

Post by FarmBoss »

Chester98 wrote: Thu Jun 10, 2021 4:17 pm This is Farming Simulator, not Factory Simulator. Do y’all even know what farming is? This idea is just ridiculous. I want to see things related to Farming..a beef cattle operation, there are cows other than dairy...baby farm animals..male farm animals..wildlife, rabbits, squirrels, deer.
That would mean they'd have to finish something. Let's all cross our fingers.
Illinois Farmer
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Re: First Look at production chains in Farming Simulator 22

Post by Illinois Farmer »

Plus, no one makes anyone play with the factories. They are just more of an option.
1300 acre farm, finish out just about 10,000 hogs a year, 200 cattle, and xbox one and pc user.
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