Yes, you'll always be able to get ingredients for Production Chains from the respective production building.
Production Chains in FS22: Introduction video + new screenshots!
- Chaki
- GIANTS Software | Community Coordinator
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Re: Production Chains in FS22: Introduction video + new screenshots!
aka Chris - Community Coordinator - Professional Wolf - Typer of Keys
Technical Help [EN/DE] - Bug Reports - Support
Technical Help [EN/DE] - Bug Reports - Support
Re: Production Chains in FS22: Introduction video + new screenshots!
Watched DJGoHam and Clutch and Clutch was so right.
You spend 3 years on this game, but you didn’t improve pallet handling?
Instead you add this production chain stuff, which includes loads of pallets to handle?!
So physics are hard to program they say.
Then be creative. Let a forklift handle pallets like those CLAAS header trailers lock on to the CLAAS headers. Or something else that makes it easier
You spend 3 years on this game, but you didn’t improve pallet handling?
Instead you add this production chain stuff, which includes loads of pallets to handle?!
So physics are hard to program they say.
Then be creative. Let a forklift handle pallets like those CLAAS header trailers lock on to the CLAAS headers. Or something else that makes it easier
Ignorance is bliss
Re: Production Chains in FS22: Introduction video + new screenshots!
They kind of already do with the invisible friction fields that make stuff not physically touch in fork slots and make stuff pains to get off… maybe just increase surface friction and loose the invisible force fields? Probably would break something else though…
FS15 & FS19 Platinum Edition PC (and War Thunder, Gaijin is way worse than GIANTS ever has been accused of being)
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.
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Re: Production Chains in FS22: Introduction video + new screenshots!
If pallet and bale physics can not be improved then basegame autoload and auto storage mods should be implemented.
- this_is_gav
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Re: Production Chains in FS22: Introduction video + new screenshots!
I only use wool pallets, but I don't think the physics of them are too bad. So long as you take time to ensure the prongs are going in at the correct angle (square and not tilted to go through or under the slats at the back) then they tend to come off OKish. It's just very, very difficult to line them up properly.
I feel pallets would be more reliable if they had open slots rather than the traditional letter-box style.
I feel pallets would be more reliable if they had open slots rather than the traditional letter-box style.
Re: Production Chains in FS22: Introduction video + new screenshots!
Physics are a joke in FS. Production chains? What does that have to do with farming? I know farmers do a lot of small production for their own shops but i haven't heard of a farmer that owns whole factories?? They totally missed the point of this sim with this...FIX THE BASIC THINGS!!
Re: Production Chains in FS22: Introduction video + new screenshots!
Why fix the basic things when you can add more basic things that'll need to be fixed?h3rich wrote: ↑Thu Jul 29, 2021 1:31 pm Physics are a joke in FS. Production chains? What does that have to do with farming? I know farmers do a lot of small production for their own shops but i haven't heard of a farmer that owns whole factories?? They totally missed the point of this sim with this...FIX THE BASIC THINGS!!
Re: Production Chains in FS22: Introduction video + new screenshots!
"ADD" is a strong word here as we already have every last bit of this in FS19.FarmBoss wrote: ↑Thu Jul 29, 2021 1:44 pmWhy fix the basic things when you can add more basic things that'll need to be fixed?h3rich wrote: ↑Thu Jul 29, 2021 1:31 pm Physics are a joke in FS. Production chains? What does that have to do with farming? I know farmers do a lot of small production for their own shops but i haven't heard of a farmer that owns whole factories?? They totally missed the point of this sim with this...FIX THE BASIC THINGS!!
Re: Production Chains in FS22: Introduction video + new screenshots!
Non external scripts, not using the animal pen functionality where maps have to be prepped. Not being a mod.
FS15 & FS19 Platinum Edition PC (and War Thunder, Gaijin is way worse than GIANTS ever has been accused of being)
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.
Re: Production Chains in FS22: Introduction video + new screenshots!
They seems to voluntary cut/hide these scenes in gameplay trailer. Sounds like they want to hide the fact that it's not better than it was.
In one of the Farmcom demo, we were able to see the forklift going under /into the base of the pallet, like it was in previous version. They skip the part where they "unload" the pallet..probably because it was wrong...
In one of the Farmcom demo, we were able to see the forklift going under /into the base of the pallet, like it was in previous version. They skip the part where they "unload" the pallet..probably because it was wrong...
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English
French is my first language, please excuse my English
Re: Production Chains in FS22: Introduction video + new screenshots!
They said during FarmCon that they didn’t touch it because it’s too complex.
Also look at this video. 1:32 to be exact
Ignorance is bliss
Re: Production Chains in FS22: Introduction video + new screenshots!
So because someone in an Alpha build of the game didn't line the fork up accurately the pallet handling in the release version will be terrible? Really?
The Alpha build had 45° terrain angles the release version will have 22,5°...
The Alpha build had 45° terrain angles the release version will have 22,5°...
Re: Production Chains in FS22: Introduction video + new screenshots!
I believe they are saying it will be the same as the last game, which if we’re being honest with each other, left quite a bit to be desired.
Re: Production Chains in FS22: Introduction video + new screenshots!
I'm not with giants, i agree that they spent an extra year for nothing to show on next game! (or this is what they want us to know, i'm pretty sure that in reality giants is working to add dynamic ground and real rain but didn't make it good in time for fs22, so, for sure we will see it in fs24, also because it has to perform good on your old systems guys...)
About the pallets they feel more heavy from the video, look how he drives with the pallet on the field, i don't get where did you see them the same as fs19?
About the pallets they feel more heavy from the video, look how he drives with the pallet on the field, i don't get where did you see them the same as fs19?