Haha I think Chaki just gave you a sly dig with the meme he posted under today's factsheet
Production chains: All products, production plants and connections
-
- Posts: 476
- Joined: Mon Nov 09, 2020 2:22 pm
Re: Production chains: All products, production plants and connections
Hahaha, well at least they added carts for beets and potatoes, here’s hoping windrowers will be a thing as well.
Re: Production chains: All products, production plants and connections
Well there was already a beet cart in fs19 by holmer
-
- Posts: 148
- Joined: Tue Oct 10, 2017 10:04 am
Re: Production chains: All products, production plants and connections
The cake is a lie.
Playing games because they are fun. Watching movies because they are entertaining.
Long live plug n play.
Long live plug n play.
Re: Production chains: All products, production plants and connections
FS15 & FS19 Platinum Edition PC (and War Thunder, Gaijin is way worse than GIANTS ever has been accused of being)
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.
-
- Posts: 2
- Joined: Mon Jun 03, 2019 3:36 am
Re: Production chains: All products, production plants and connections
I have been thinking about the supply chain. An I think this would be a great addition. A portable sawmill. Like a woodmizer. As a owner of one. You can move the mill to where the logs are an mill them there. This also would be a cheaper option for a sawmill when starting out.
- Dairydeere
- Posts: 2736
- Joined: Sun Mar 03, 2019 6:11 pm
- Location: Washington, United States
- Contact:
Re: Production chains: All products, production plants and connections
I'm dying
Dairy farmer, college student, part-time modder, always looking to drive a tractor
Discord Server
Facebook page
Where should you download mods from? Try this! - A Guide to Respectful Downloads and Original Mods
Driving up a wall because my brain turned off the gravity
Happy farming!
Discord Server
Facebook page
Where should you download mods from? Try this! - A Guide to Respectful Downloads and Original Mods
Driving up a wall because my brain turned off the gravity
Happy farming!
Re: Production chains: All products, production plants and connections
It’s even better after watching Good Times With Scar getting it set up.Dairydeere wrote: ↑Tue Oct 19, 2021 6:44 pmI'm dying
FS15 & FS19 Platinum Edition PC (and War Thunder, Gaijin is way worse than GIANTS ever has been accused of being)
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.
Re: Production chains: All products, production plants and connections
All of those production,seasons ground work and all. Hats off Giants well done, finally...
One question comes to mind.
How all that will reflect to consoles and slots count etc.
One question comes to mind.
How all that will reflect to consoles and slots count etc.
PlayStation 5 FS22
Game Tag: Colin_TJ
Game Tag: Colin_TJ
-
- Posts: 4923
- Joined: Tue Jul 16, 2019 7:34 pm
Re: Production chains: All products, production plants and connections
My guess is that each production building can be placed down with a certain amount of slots like animal pens.
1300 acre farm, finish out just about 10,000 hogs a year, 200 cattle, and xbox one and pc user.
Re: Production chains: All products, production plants and connections
Hello; I might have to wait until release of this game but does anyone know how these production chains will work???
For instance: In the case for 'Cotton' I could just sell cotton directly and get some money. But with production chains I could also bring the Cotton to a Spinnery which after that can go to a Tailor Shop. I guess what I am wondering is will we be able to take the items from place to place or is it a one time drop off?
a.) Take Cotton, drop off at Spinnery; Choose what you want to do; Gather more materials then drop off again??
b.) Take Cotton, drop off at Spinnery, walk away with money (that might be higher than the base Cotton) end of the line.
Grapes? Can be transformed into something, which then can be turned into Cereal. So again...take Grapes to Processing Unit, collect cash for what you want to make and you're done? Or gather the materials from Processing Unit then deliver someplace for Cereal
I dont know maybe there was a trailer, video gameplay and I just forgot how it all works LOL
For instance: In the case for 'Cotton' I could just sell cotton directly and get some money. But with production chains I could also bring the Cotton to a Spinnery which after that can go to a Tailor Shop. I guess what I am wondering is will we be able to take the items from place to place or is it a one time drop off?
a.) Take Cotton, drop off at Spinnery; Choose what you want to do; Gather more materials then drop off again??
b.) Take Cotton, drop off at Spinnery, walk away with money (that might be higher than the base Cotton) end of the line.
Grapes? Can be transformed into something, which then can be turned into Cereal. So again...take Grapes to Processing Unit, collect cash for what you want to make and you're done? Or gather the materials from Processing Unit then deliver someplace for Cereal
I dont know maybe there was a trailer, video gameplay and I just forgot how it all works LOL
-
- Posts: 418
- Joined: Mon Oct 06, 2014 8:42 pm
Re: Production chains: All products, production plants and connections
Both you can move the products yourself via lots of pallet work or you can pay the AI to do it.ltolman wrote: ↑Tue Nov 16, 2021 2:09 am Hello; I might have to wait until release of this game but does anyone know how these production chains will work???
For instance: In the case for 'Cotton' I could just sell cotton directly and get some money. But with production chains I could also bring the Cotton to a Spinnery which after that can go to a Tailor Shop. I guess what I am wondering is will we be able to take the items from place to place or is it a one time drop off?
a.) Take Cotton, drop off at Spinnery; Choose what you want to do; Gather more materials then drop off again??
b.) Take Cotton, drop off at Spinnery, walk away with money (that might be higher than the base Cotton) end of the line.
Grapes? Can be transformed into something, which then can be turned into Cereal. So again...take Grapes to Processing Unit, collect cash for what you want to make and you're done? Or gather the materials from Processing Unit then deliver someplace for Cereal
I dont know maybe there was a trailer, video gameplay and I just forgot how it all works LOL
And it will always be worth more wether it will be enough to justify buying the spinnery is another question...
Yes pretty much and you can decide to just sell it at any point too so if you have too many bags of flour you can sell the stuff you don't need.
Re: Production chains: All products, production plants and connections
They could make a great Production Chain from the humble potato. Whisky for instance....
-
- Posts: 418
- Joined: Mon Oct 06, 2014 8:42 pm