Regarding your feedback: Changes to seasonal cycles, graphics, and sorghum
- Chaki
- GIANTS Software | Community Coordinator
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Regarding your feedback: Changes to seasonal cycles, graphics, and sorghum
aka Chris - Community Coordinator - Professional Wolf - Typer of Keys
Technical Help [EN/DE] - Bug Reports - Support
Technical Help [EN/DE] - Bug Reports - Support
- this_is_gav
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Re: Regarding your feedback: Changes to seasonal cycles, graphics, and sorghum
The only question remaining is who are you and what have you done with GIANTS?
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Re: Regarding your feedback: Changes to seasonal cycles, graphics, and sorghum
The original seasons length was a major concern of mine so I am very glad to see the change.
- this_is_gav
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Re: Regarding your feedback: Changes to seasonal cycles, graphics, and sorghum
In all seriousness thank you for listening and responding. It's obviously close enough to release now that I'm sure it wasn't easy implementing such changes in such a short space of time.
The hype is back.
The hype is back.
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Re: Regarding your feedback: Changes to seasonal cycles, graphics, and sorghum
What! Only 28 day months uck sooo unrealistic most months have 30 or 31 days how can they expect me to get everything done in time. How can they even call this a simulator more like farm arcade am I right!!!
Jokes jokes obviously
I didn't even now there was a problem with sorghum but that's great you listened and actually had time to do something about it.
I fully expect this topic to be packed with gratitude or it better be at least after all the season boys kicked off.
I was planning on leaving my pre-order to like the 21st but I might just have to get it in now as a show of support for listening to the community....
Jokes jokes obviously
I didn't even now there was a problem with sorghum but that's great you listened and actually had time to do something about it.
I fully expect this topic to be packed with gratitude or it better be at least after all the season boys kicked off.
I was planning on leaving my pre-order to like the 21st but I might just have to get it in now as a show of support for listening to the community....
Re: Regarding your feedback: Changes to seasonal cycles, graphics, and sorghum
Thank you giants, I will be pre ordering my copy tonight when I get home
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Re: Regarding your feedback: Changes to seasonal cycles, graphics, and sorghum
With the change to sorghum, makes me wonder will we see differences for maize/corn depending on if its harvested with a forage harvester or a combine as they both leave very different crop residue behind?
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Re: Regarding your feedback: Changes to seasonal cycles, graphics, and sorghum
I echo Gav's comments... this is massively welcome news and I'm sure you've gained a lot of extra pre-orders today as I know plenty of players who were undecided about Fs22 because of the Seasons length.this_is_gav wrote: ↑Tue Oct 19, 2021 2:01 pm In all seriousness thank you for listening and responding. It's obviously close enough to release now that I'm sure it wasn't easy implementing such changes in such a short space of time.
The hype is back.
But most of all it feels great to have genuine feedback listened to, and then acted upon.
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Re: Regarding your feedback: Changes to seasonal cycles, graphics, and sorghum
I rant a lot in the past about the fact that you were not listening. Now, you proove me that I was wrong and i'm SOOOO happy about this mindset change!
Million times thanks!
Million times thanks!
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English
French is my first language, please excuse my English
Re: Regarding your feedback: Changes to seasonal cycles, graphics, and sorghum
but do i get it right that you can play up to 336days for a whole year , who would do that, that is huuuuuugee haha
Digital farmer from the Netherlands
- FS17/19 on PS4
- FS22 on PS5
- FS17/19 on PS4
- FS22 on PS5
Re: Regarding your feedback: Changes to seasonal cycles, graphics, and sorghum
That's huge, but I will say that if there's a way (which is probably possible) to speed up time, that can make the game more realistic.
The only thing that we (players) will need to find, is the perfect time speed to fit the map / reality.
Actually, on 3 days season, 5X is suitable (IMO), for 6 days, I usually use 10 (using a mod to adjust the time as I want).
The way I work to find the right time speed, is to analyse the size of a field, and make a scientific (not at all...just guessing) the time it will take to be plow (as example) and than, I adjust time to fit as must as possible.
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English
French is my first language, please excuse my English
Re: Regarding your feedback: Changes to seasonal cycles, graphics, and sorghum
i would like to see a x10 speed ingame standard (Console) , 5x is mostly just to slow, and 15 is to fast for 6 day season. I can't understand why 10x is not in game
Digital farmer from the Netherlands
- FS17/19 on PS4
- FS22 on PS5
- FS17/19 on PS4
- FS22 on PS5
Re: Regarding your feedback: Changes to seasonal cycles, graphics, and sorghum
For me the perfect setting is 5x speed on 9 day seasons. I guess I can find a similar setting now with the new game. Thanks Giants for listening to the community!!
Re: Regarding your feedback: Changes to seasonal cycles, graphics, and sorghum
Really like these changes, thanks GIANTS!
FS15 & FS19 Platinum Edition PC (and War Thunder, Gaijin is way worse than GIANTS ever has been accused of being)
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Deere, Fendt, Claas, and sometimes the rest of Agco.
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.
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Re: Regarding your feedback: Changes to seasonal cycles, graphics, and sorghum
For our Multiplayer Dedi server on Fs17 we ran an edited version of Seasons on 42 days.
Coupled with a time sync script we would run the dedi 24/7 and it worked out to 2 game days to 1 RL day. Which meant every growth transition was 7 RL days, ever Season stage 3 weeks.
It allowed for a far more relaxed gameplay with far more weather variables and made the game far more enjoyable for us.
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