Farm Animals & Wildlife: Trailer & Top 10 Reasons for Animal Husbandry!

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Chaki
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Farm Animals & Wildlife: Trailer & Top 10 Reasons for Animal Husbandry!

Post by Chaki »

aka Chris - Community Coordinator - Professional Wolf - Typer of Keys

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RODHA
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Re: Farm Animals & Wildlife: Trailer & Top 10 Reasons for Animal Husbandry!

Post by RODHA »

So, no new animals to husband and just an addition of deer (gazelle / whatever that animal in the forest was)to the wildlife. I'm not sure what to make of the bees though. If they are like the bee mods in FS17 and FS19 then they are just placeables not animals to care.
PS5 / FS22
FarmerJohn89
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Re: Farm Animals & Wildlife: Trailer & Top 10 Reasons for Animal Husbandry!

Post by FarmerJohn89 »

Aww man for a second there I thought we were getting lambs (and other young livestock) added to the game 😭 don't tease me like that Giants!
The Animals remind me of planet zoo standards good stuff 👍
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Mirk93
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Re: Farm Animals & Wildlife: Trailer & Top 10 Reasons for Animal Husbandry!

Post by Mirk93 »

I see great work on animals models, buildings and very nice egg pallets too.
matejcro
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Re: Farm Animals & Wildlife: Trailer & Top 10 Reasons for Animal Husbandry!

Post by matejcro »

3D animals model looks really good, animations, they looks more realistic and whether it is automatic cow feeding?
Last edited by matejcro on Thu Oct 21, 2021 2:34 pm, edited 1 time in total.
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this_is_gav
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Re: Farm Animals & Wildlife: Trailer & Top 10 Reasons for Animal Husbandry!

Post by this_is_gav »

Mirk93 wrote: Thu Oct 21, 2021 2:18 pm I see great work on animals models, buildings and very nice egg pallets too.
Indeed. I'm slightly concerned that production modes are going to be pallet simulator though - everything shown so far seems to use a pallet!

Given how much care you need to give them in FS19 that will very quickly become tiresome. While I maintain the pallets in FS19 do work if you load them carefully they do get incredibly frustrating, and I only do wool pallets with a few sheep!

As such I can't see me spending much time with the production cycles in FS22.
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iwan073
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Re: Farm Animals & Wildlife: Trailer & Top 10 Reasons for Animal Husbandry!

Post by iwan073 »

Funny how they always show pallets when they’re already on the fork.
Never how they actually got ‘em on there.
Or off for that matter
Ignorance is bliss
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this_is_gav
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Re: Farm Animals & Wildlife: Trailer & Top 10 Reasons for Animal Husbandry!

Post by this_is_gav »

iwan073 wrote: Thu Oct 21, 2021 2:38 pm Funny how they always show pallets when they’re already on the fork.
Never how they actually got ‘em on there.
Or off for that matter
Kenny (QA Lead) was brave enough to try one live on camera during the GIANTS GamesCom stream. He didn't line up at all straight or have the prongs at the right height, but it stuck to the prongs, stayed on and came off relatively smoothly. So perhaps they have tweaked the physics a bit to make them more forgiving, or maybe he was just lucky. Only time will tell, but I'm not looking forward to it.

I'd prefer to stick more boxes in the back of a van or trailer and carry more things that way. Pallets are fine for some things, but in the vanilla game they're too frequent in FS19 as it is - in FS22 they're going to drive players mad.

Edit:
Video clipped here (embedding doesn't work with clips by the looks of it):

Gameplay presentation of Farming Simulator 22 (gamescom) | Pallet loading clip
Last edited by this_is_gav on Thu Oct 21, 2021 2:54 pm, edited 1 time in total.
norfolk farmer
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Re: Farm Animals & Wildlife: Trailer & Top 10 Reasons for Animal Husbandry!

Post by norfolk farmer »

A fairly pointless update given how no information was given on the game mechanics and feeding mechanisms.
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Miketeg
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Re: Farm Animals & Wildlife: Trailer & Top 10 Reasons for Animal Husbandry!

Post by Miketeg »

norfolk farmer wrote: Thu Oct 21, 2021 2:54 pm A fairly pointless update given how no information was given on the game mechanics and feeding mechanisms.
Pretty sure because there's no change...

Just reading the fact that we still need to provide water is a fail.

Maybe time will proove me wrong, but looks that it's just an aesthetic upgrade (it is really good though!)
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English :-)
norfolk farmer
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Re: Farm Animals & Wildlife: Trailer & Top 10 Reasons for Animal Husbandry!

Post by norfolk farmer »

Miketeg wrote: Thu Oct 21, 2021 3:04 pm
norfolk farmer wrote: Thu Oct 21, 2021 2:54 pm A fairly pointless update given how no information was given on the game mechanics and feeding mechanisms.
Pretty sure because there's no change...

Just reading the fact that we still need to provide water is a fail.

Maybe time will proove me wrong, but looks that it's just an aesthetic upgrade (it is really good though!)
If we get no real change then I just hope nothing prevents maize plus from making a speedy appearance.
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Miketeg
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Re: Farm Animals & Wildlife: Trailer & Top 10 Reasons for Animal Husbandry!

Post by Miketeg »

norfolk farmer wrote: Thu Oct 21, 2021 3:07 pm
Miketeg wrote: Thu Oct 21, 2021 3:04 pm
norfolk farmer wrote: Thu Oct 21, 2021 2:54 pm A fairly pointless update given how no information was given on the game mechanics and feeding mechanisms.
Pretty sure because there's no change...

Just reading the fact that we still need to provide water is a fail.

Maybe time will proove me wrong, but looks that it's just an aesthetic upgrade (it is really good though!)
If we get no real change then I just hope nothing prevents maize plus from making a speedy appearance.
Indeed! And hopefully the "fill type limit" won't prevent us to use it without having to play in the i3d / xml.
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English :-)
eric21
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Re: Farm Animals & Wildlife: Trailer & Top 10 Reasons for Animal Husbandry!

Post by eric21 »

Miketeg wrote: Thu Oct 21, 2021 3:04 pm
norfolk farmer wrote: Thu Oct 21, 2021 2:54 pm A fairly pointless update given how no information was given on the game mechanics and feeding mechanisms.
Pretty sure because there's no change...

Just reading the fact that we still need to provide water is a fail.

Maybe time will proove me wrong, but looks that it's just an aesthetic upgrade (it is really good though!)
There's going to be another dev blog
FarmerJohn89
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Re: Farm Animals & Wildlife: Trailer & Top 10 Reasons for Animal Husbandry!

Post by FarmerJohn89 »

eric21 wrote: Thu Oct 21, 2021 3:52 pm There's going to be another dev blog
Yeah sometimes I wish the marketing team would put out a *$#%§* media version and a nerd dedicated fan version because most the Deb blogs leave me with more questions than answers.....
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this_is_gav
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Re: Farm Animals & Wildlife: Trailer & Top 10 Reasons for Animal Husbandry!

Post by this_is_gav »

FarmerJohn89 wrote: Thu Oct 21, 2021 4:06 pm Yeah sometimes I wish the marketing team would put out a *$#%§* media version and a nerd dedicated fan version because most the Deb blogs leave me with more questions than answers.....
It's a balancing act. Give enough to increase interest and hype without revealing the whole game and spoiling the release.
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