17?
After 19 came out, I haven't gone back to 17.
Yeah, once or twice to compare the two. Not to actually play.
I even went back to 15 one time. I could never play 15 anymore. You're so restricted. No engine options, nothing
17?
Yeah, I remember that, it still reminds me how we have design color stripes options in FS17, and we no longer have it in FS19.
Let's hope that's the case.BulletBill wrote: ↑Thu Nov 11, 2021 10:34 am At a guess I would say maps will have less impact as well.
I wouldn't have thought they would reduce texture detail (pixel size to reduce VRAM usage) or actual poly count on the the Claas model they mentioned as an example, so that speaks to the whole game engine being optimized far better and making use of modern CPU's and GPU's capabilities, which should therefore apply the performance increase/slot count gain to everything.
Having more performance to play with is very exciting for modders as it will allow us to add better quality models, and maps to the game than before.
Wouldn’t this also make things look worse?BulletBill wrote: ↑Thu Nov 11, 2021 10:34 am I wouldn't have thought they would reduce texture detail (pixel size to reduce VRAM usage) or actual poly count on the the Claas model they mentioned as an example, so that speaks to the whole game engine being optimized far better and making use of modern CPU's and GPU's capabilities, which should therefore apply the performance increase/slot count gain to everything.
Does this include all the tip heap/windrow textures ??The terrain textures are still always fully loaded.