About the AI worker in Farming Simulator 22...

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Chaki
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About the AI worker in Farming Simulator 22...

Post by Chaki »

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Need helping hands? Meet our AI worker! 👨‍🌾
aka Chris - Community Coordinator - Professional Wolf - Typer of Keys

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Miketeg
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Re: About the AI worker in Farming Simulator 22...

Post by Miketeg »

That's a nice start to an highly requested/needed feature!

Thanks :)
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Florish
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Re: About the AI worker in Farming Simulator 22...

Post by Florish »

o my ... ! hyped hyped hyped!
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joe95sp1
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Re: About the AI worker in Farming Simulator 22...

Post by joe95sp1 »

Hell Yes! And being able to loop as well! Selling a silo full of grain will be so much quicker and easier!
FarmerJohn89
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Re: About the AI worker in Farming Simulator 22...

Post by FarmerJohn89 »

Yikes did giants just add courseplay to fs22 😮
I would say at this rate the haters aren't going to have anything left to hate but we all know haters are always going to hate....
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faruk9154
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Re: About the AI worker in Farming Simulator 22...

Post by faruk9154 »

Will artificial intelligence AI workers be able to go with us while we use the harvester? This is very necessary when using a forage harvester, sugarcane harvester or potato harvester.
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george.earlslight
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Re: About the AI worker in Farming Simulator 22...

Post by george.earlslight »

Thanks for listening the community and adding much requested features!
It seems to me that going self-publish was the best decision you could make.
norfolk farmer
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Re: About the AI worker in Farming Simulator 22...

Post by norfolk farmer »

faruk9154 wrote: Tue Nov 16, 2021 2:09 pm Will artificial intelligence AI workers be able to go with us while we use the harvester? This is very necessary when using a forage harvester, sugarcane harvester or potato harvester.
A very good question and let's hope the answer is positive, it's what I like most with autodrive I can harvest and the AI sorts the carting for me.
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faruk9154
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Re: About the AI worker in Farming Simulator 22...

Post by faruk9154 »

norfolk farmer wrote: Tue Nov 16, 2021 2:23 pm
faruk9154 wrote: Tue Nov 16, 2021 2:09 pm Will artificial intelligence AI workers be able to go with us while we use the harvester? This is very necessary when using a forage harvester, sugarcane harvester or potato harvester.
A very good question and let's hope the answer is positive, it's what I like most with autodrive I can harvest and the AI sorts the carting for me.
Definitely. If this is possible, this will be the function I will use the most.
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fenixguy
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Re: About the AI worker in Farming Simulator 22...

Post by fenixguy »

Ok, that's some very welcomed news. However, I think it's best to manage our expectations here. This doesn't sound like courseplay. It sounds more like routes will be predetermined by the map maker. Also, I would love to see the AI unload the combine or drive beside the forage harvester. But it doesn't sound like that's a thing (yet).

It seems like it is still very much a work in progress so I have hope that this will get better in the next year or two.

Good stuff, Giants!
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this_is_gav
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Re: About the AI worker in Farming Simulator 22...

Post by this_is_gav »

Colour me impressed. Very impressed.

Needs to be seen to know how good it is currently (quick ambassador/partner example videos would have been ideal), but it doesn't sound finished yet, but good that GIANTS intend to continue improving it for some time (return of the beta patch?). I can cope quite happily with that, so long as the workers at release are no worse than FS19's ones in terms of doing fields themselves (and obviously we all hope they're better and can do headlands etc).

It sounds especially smart that it's apparently not just a fixed spline, but can adapt (to a degree anyway) with unexpected blockages. Obviously fixed splines wouldn't work with the 'build your own farm' feature.

No mention of improved field work, or how the worker do field work if you choose it (do they just spawn there, because however good they are, they're not driving an IDEAL to a field, detaching and parking the header trailer, attaching the header and starting work).

Can workers work windrows now? Bale, forage harvest? Can we operate, for example, a forage harvester while a worker carts? If not is is something GIANTS might think about trying to implement in a future update?
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Guil
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Re: About the AI worker in Farming Simulator 22...

Post by Guil »

This is great news. Can't wait to try it out
TheSuBBie
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Re: About the AI worker in Farming Simulator 22...

Post by TheSuBBie »

It sounds more like routes will be predetermined by the map maker.
I believe this was already in consideration and being worked on prior to FS 19 release, hence all the extra splines in Ravenport, open map in GE in the Scenegraph navigate to "placeholders" and select the greyed out "SPLINES_TEMP" and you will see what I mean.
gilroy222
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Re: About the AI worker in Farming Simulator 22...

Post by gilroy222 »

Not to dampen the mood... but I see no mention of it anywhere, will this be on consoles as well?
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this_is_gav
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Re: About the AI worker in Farming Simulator 22...

Post by this_is_gav »

gilroy222 wrote: Tue Nov 16, 2021 3:48 pm Not to dampen the mood... but I see no mention of it anywhere, will this be on consoles as well?
Short answer: Yes.

Anything announced for main game should be for all platforms, according to GIANTS themselves.
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