GIANTS Frage zu FS17_The_Hill_Of_Slovenia_WbM

Das Forum für Fragen und Diskussionen rund um die Mobile Titel des Landwirtschafts-Simulators.
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Kleeblatt
Posts: 609
Joined: Mon Nov 28, 2016 3:47 pm
Location: Randberlin

GIANTS Frage zu FS17_The_Hill_Of_Slovenia_WbM

Post by Kleeblatt »

habe soeben das Update von GIANTS geladen. Kann an dem Bullenstall das Tor nicht öffnen scheint alles richtig zusein, funktioniert nur leider bei mir nicht. Kann das noch jemand bestätigen, bzw. mir eine Lösung anbieten, danke....
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Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: XINPUT_GAMEPAD
Number of Axes: 5
Number of Buttons: 14
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 970
Version: 24.21.13.9924 (5.9.2018)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1680 x 1050
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Max dynamic foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17
Version: 1.5.3.1 b1841
Available Languages: de
Language: de
Time: 2018-09-18 14:15:49
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_Money_Cheat (Version: 1.0.0.0)
Load mod: FS17_startPointSave (Version: 1.0.0.0)
Load mod: FS17_The_Hill_Of_Slovenia_WbM (Version: 1.0.0.0)
Load mod: ZZZ_Date_and_Time_V2 (Version: 2)
Load mod: ZZZ_fastForward (Version: 2.1)
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: XINPUT_GAMEPAD
Number of Axes: 5
Number of Buttons: 14
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 970
Version: 24.21.13.9924 (5.9.2018)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1680 x 1050
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Max dynamic foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17
Version: 1.5.3.1 b1841
Available Languages: de
Language: de
Time: 2018-09-18 14:22:33
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_Money_Cheat (Version: 1.0.0.0)
Load mod: FS17_startPointSave (Version: 1.0.0.0)
Load mod: FS17_The_Hill_Of_Slovenia_WbM (Version: 1.0.0.0)
Load mod: ZZZ_Date_and_Time_V2 (Version: 2)
Load mod: ZZZ_fastForward (Version: 2.1)
--- loading MoneyCheat Mod by Silas770
loading Date/Time Mod by adcrafter27
dataS/cameraPath01.i3d (0.08) ms
dataS/cameraPath02.i3d (0.09) ms
dataS/cameraPath03.i3d (0.07) ms
data/sky/skyUS_day_night.i3d (8.68) ms
data/sky/rain.i3d (1.05) ms
data/sky/hail.i3d (0.70) ms
data/sky/dust.i3d (0.57) ms
C:/Users/Administrator/Documents/My Games/FarmingSimulator2017/mods/FS17_The_Hill_Of_Slovenia_WbM/maps/map01.i3d (3126.17) ms
--- fast Forward Mod V2.1 loaded --- (by upsidedown)
Enabled withering
data/vehicles/steerable/caseIH/caseIH1455.i3d (190.16) ms
data/vehicles/tools/kverneland/kvernelandQualidisc3m.i3d (81.86) ms
data/vehicles/steerable/caseIH/caseIH1660.i3d (188.58) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (156.69) ms
data/vehicles/trailers/farmtech/farmtechTDK1600.i3d (19.87) ms
data/vehicles/steerable/zetor/zetorMajor.i3d (119.58) ms
data/vehicles/tools/poettinger/poettingerNovacat302ED.i3d (16.05) ms
data/vehicles/tools/vicon/viconFanex604.i3d (17.65) ms
data/vehicles/tools/poettinger/poettingerTop462.i3d (17.06) ms
data/vehicles/trailers/siloking/siloKingTrailedLineDuo1814.i3d (20.48) ms
data/vehicles/steerable/liebherr/liebherrTL432_7.i3d (148.11) ms
data/vehicles/tools/magsi/telehandlerBaleFork.i3d (28.36) ms
data/vehicles/trailers/poettinger/poettingerEuroboss330T.i3d (23.60) ms
data/vehicles/trailers/newHolland/newHollandRollBelt150.i3d (18.70) ms
dataS2/character/player/player01.i3d (239.61) ms
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: XINPUT_GAMEPAD
Number of Axes: 5
Number of Buttons: 14
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 970
Version: 24.21.13.9924 (5.9.2018)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1680 x 1050
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Max dynamic foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17
Version: 1.5.3.1 b1841
Available Languages: de
Language: de
Time: 2018-09-18 14:24:01
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_Money_Cheat (Version: 1.0.0.0)
Load mod: FS17_startPointSave (Version: 1.0.0.0)
Load mod: FS17_The_Hill_Of_Slovenia_WbM (Version: 1.0.0.0)
Load mod: ZZZ_Date_and_Time_V2 (Version: 2)
Load mod: ZZZ_fastForward (Version: 2.1)
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: GIANTS Frage zu FS17_The_Hill_Of_Slovenia_WbM

Post by HeinzS »

sicher das das ein Türtrigger ist? (man kann alle zugehörigen tgs durchklicken um Infos zu einem Objekt zu bekommen. ;)
User avatar
Kleeblatt
Posts: 609
Joined: Mon Nov 28, 2016 3:47 pm
Location: Randberlin

Re: GIANTS Frage zu FS17_The_Hill_Of_Slovenia_WbM

Post by Kleeblatt »

sorry was sind <tgs>. Allerdings befindet sich da der Hühnerstall drin. Da ich durch das Fenster nicht hereinkomme wird es schwierig die evtl. gelegten Eier zu sammeln und dann zu verkaufen
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User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: GIANTS Frage zu FS17_The_Hill_Of_Slovenia_WbM

Post by HeinzS »

tg = Transform Group = das was bei dir blau unterlegt ist im linken Fenster nennt man so. Klicke doch mal auf triger und schau ob das der Türöffner ist.
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