Spiel bleibt hängen

Das Forum für Fragen und Diskussionen rund um die Mobile Titel des Landwirtschafts-Simulators.
0815bauer
Posts: 111
Joined: Mon Apr 01, 2013 8:21 pm

Spiel bleibt hängen

Post by 0815bauer »

Hallo, :hi:
Habe ein Problem.
Wenn ich das Spiel einfach laufen lasse, z.B. ich warte bis ein Helfer fertig ist, und ich weder die Kamera bewege und keine Taste drücke, dann "friert" das Spiel ein.
Ich habe dann den Mauspfeil im Bild und kann die Kamera nicht mehr bewegen. Ähnlich wie beim Öffnen vom Courseplay-Fenster. Ich kriege den Mauspfeil dann nicht mehr weg.
Allerding läuft das Spiel ganz normal weiter, d.h. Die Helfer arbeiten, es wird Geld abgezogen, das Wetter ändert sich usw.
Nur kann ich weder Speichern noch irgend etwas eingeben z.B. Keine Kamerabewegung, in Fahrzeug einsteigen, Motorstart, Spiel beenden usw.
Ist wie fernsehen: alles läuft nur eingreifen kann man nicht.
Es bleibt nur Strg-Alt-Entf um abzubrechen.

Spiele auf Lösshügelland mit Season ( andere Mods siehe Spoiler )
GIANTS Engine Runtime 7.0.0 (14220) 64bit (Build Date: Feb 17 2017)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz
Memory: 8141 MB
OS: Windows NT 6.3 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 970M
Version: 9.18.13.4442 (13.10.2014)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 2
Skip Mipmaps: 0
LOD Distance Factor: 1.350000
Terrain LOD Distance Factor: 1.600000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.800000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 2
Farming Simulator 17
Version: 1.4.4.0 1.4.4RC8
Available Languages: de
Language: de
Time: 2017-09-14 09:32:37
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: disableVehicleCameraCollision (Version: 1.0.0.0)
Load mod: FS17_choppedStraw (Version: 1.0.0.7)
Load mod: FS17_DCK_Compass (Version: 1.0.1.20)
Load mod: FS17_fillTypeMassAdjustment_realistic (Version: 4.0 FS17)
Load mod: FS17_ForRealModule01_CropDestruction (Version: 1.0.4.1)
Load mod: FS17_ForRealModule03_GroundResponse (Version: 1.0.3.0)
Load mod: FS17_Loesshuegelland_ULI (Version: 4.1)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_Loesshuegelland_ULI to use it in multiplayer.
Load mod: FS17_moreTrees (Version: 1.0)
Load mod: FS17_RM_Seasons (Version: 1.1.0.0)
Load mod: zzz_courseplay (Version: 5.01.00185)
Load mod: ZZZ_fastForward (Version: 2.1)
Script loaded: Compass.LUA (v1.0.1.20)
Script PalettenSammler v3.0.1-107b by Marhu loaded! Support on http://marhu.net
AdditionalMapTypes v1.0.0.8: \__ AdditionalMapTypes V1.0.0.8 by Blacksheep - RC-Devil from 18 Januar 2017 is loading
AdditionalMapTypes v1.0.0.8: \__ AdditionalMapTypes V1.0.0.8 by Blacksheep - RC-Devil from 18 Januar 2017 was loaded successful
++ loading SpeedDisplay V 1.3.1.0 - 23.12.2016 (by Blacky_BPG)
++ loading BuyOnSiloTriggers V 1.4.0.0 - 08.02.2017 (by Blacky_BPG)
++ loading GasStation Extended V 1.4.4.0 A - 03.03.2017 (by Blacky_BPG)
++ loading GasStation Extended - variable fuel price V 1.3.1.0 - 12.01.2017 (by Blacky_BPG)
++ loading Digital Storage Amount Mover V 1.4.2.0 - 13.02.2017 (by Blacky_BPG)
[Seasons] Loading Seasons 1.1.0.0-release_v1.1_4f39c1d - 1e9bdd13522db411e12701d1a8b2bef7
### Courseplay: initialized 48/48 files (v5.01.00185)
******************************************* WARNING *******************************************
* You are using a development version of Courseplay, which may and will contain errors, bugs, *
* mistakes and unfinished code. Chances are your computer will explode when using it. Twice. *
* If you have no idea what "beta", "alpha", or "developer" means and entails, remove this *
* version of Courseplay immediately. The Courseplay team will not take any responsibility for *
* crop destroyed, savegames deleted or baby pandas killed. *
***********************************************************************************************
adding Courseplay to "selfPropelledSprayer"
adding Courseplay to "tractor"
adding Courseplay to "car_dynamicMountAttacher"
adding Courseplay to "combine_animated"
adding Courseplay to "loaderVehicle"
adding Courseplay to "wheelLoader"
adding Courseplay to "conveyorTrailerDrivable"
adding Courseplay to "selfPropelledMixerWagon"
adding Courseplay to "woodHarvester"
adding Courseplay to "skidSteer"
adding Courseplay to "combine_animated_crawler"
adding Courseplay to "tractor_articulatedAxis"
adding Courseplay to "car"
adding Courseplay to "ridingMower"
adding Courseplay to "woodCrusherTrailerDrivable"
adding Courseplay to "conveyorTrailerHireable"
adding Courseplay to "tractor_crawler"
adding Courseplay to "selfPropelledMower"
adding Courseplay to "combine_animated_articulatedAxis"
adding Courseplay to "tractor_foldable"
adding Courseplay to "loadingTrailerDrivable"
adding Courseplay to "combine"
adding Courseplay to "selfPropelledPotatoHarvester"
adding Courseplay to "telehandler_articulatedAxis"
adding Courseplay to "telehandler"
adding Courseplay to "forwarder"
adding Courseplay to "combine_cylindered"
adding Courseplay to "tractor_reverseDriving"
### Courseplay: installed into 28 vehicles
dataS/cameraPath01.i3d (0.13) ms
dataS/cameraPath02.i3d (0.12) ms
dataS/cameraPath03.i3d (0.08) ms
data/sky/skyUS_day_night.i3d (9.10) ms
data/sky/rain.i3d (1.05) ms
data/sky/hail.i3d (0.76) ms
data/sky/dust.i3d (0.61) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/environment/snow.i3d (0.73) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_Loesshuegelland_ULI/maps/map01.i3d (3737.61) ms
Lager v1.0: Lager.onCreate(51302) load Lager01
Lager v1.0: Lager.onCreate(51363) load Lager02
FabrikScript v2.1.8.1: FabrikScript.onCreate(54338) load Pellets_Fabrik
FabrikScript v2.1.8.1: FabrikScript.onCreate(55920) load Compost
Lager v1.0: Lager.onCreate(56805) load Saegewerklager02
FabrikScript v2.1.8.1: FabrikScript.onCreate(57045) load Raffinerie
FabrikScript v2.1.3: FabrikScript_guelle.onCreate(57439) load slurryStorage
FabrikScript v2.1.8.1: FabrikScript.onCreate(57803) load Paletten_Fabrik
FabrikScript v2.1.8.1: FabrikScript.onCreate(58701) load Fabrik
FabrikScript v2.1.8.1: FabrikScript.onCreate(59116) load tomatoGreenhouse
FabrikScript v2.1.8.1: FabrikScript.onCreate(59524) load lettuceGreenhouse
FabrikScript v2.1.8.1: FabrikScript.onCreate(59943) load redcabbageGreenhouse
FabrikScript v2.1.8.1: FabrikScript.onCreate(60362) load cauliflowerGreenhouse
FabrikScript v2.1.8.1: FabrikScript.onCreate(60842) load cardboard production
FabrikScript v2.1.8.1: FabrikScript.onCreate(62199) load GTXM_MS
FabrikScript v2.1.8.1: FabrikScript.onCreate(62522) load KuhFutter
FabrikScript v2.1.8.1: FabrikScript.onCreate(62826) load Schweinefutterstation
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_Loesshuegelland_ULI/maps/New/Anni_Tiere/Textures/Pferde/Horse/HorseReady.i3d (8.35) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_Loesshuegelland_ULI/maps/New/Anni_Tiere/Textures/Pferde/Horse/HorseReady2.i3d (9.05) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_Loesshuegelland_ULI/maps/New/Anni_Tiere/Textures/Katze/Cat/Cat2.i3d (8.20) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_Loesshuegelland_ULI/maps/New/Anni_Tiere/Textures/Hund/Dog/Dog2.i3d (5.13) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_Loesshuegelland_ULI/maps/New/Anni_Tiere/Textures/snake/snake.i3d (4.20) ms
*** ChoppedStraw v1.0.0.7 | register specialization
*** ChoppedStraw v1.0.0.7 | specialization added to 5 vehicle types
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FillType Mass Adjustment FS17 by modelleicher loaded. Visit www.schwabenmodding.de for more Mods and Support
............................................................................................................
Fillable mass of Filltype squareBaleBarley changed to 1000 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype roundBaleDryGrass changed to 1000 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: cauliflower cur. Val: 9.9999997473788e-08
Fillable mass of Filltype cauliflower changed to 1.9999999494758e-07 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype milk changed to 1.03 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype roundBale changed to 1000 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: rye cur. Val: 0.36
Fillable mass of Filltype rye changed to 0.72 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype fuel changed to 0.84 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype forage_mixing changed to 0.31 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype wheat changed to 0.79 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype seeds changed to 0.35 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype dryGrass_windrow changed to 0.07 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype straw changed to 0.04 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype rape changed to 0.72 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype cow changed to 0.64 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype maize changed to 0.8 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype grass changed to 0.35 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype grass_windrow changed to 0.35 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype digestate changed to 0.5 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype pig changed to 0.2 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: compost cur. Val: 3.9999998989515e-07
Fillable mass of Filltype compost changed to 7.999999797903e-07 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: rye_windrow cur. Val: 0.125
Fillable mass of Filltype rye_windrow changed to 0.25 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype oilseedRadish changed to 0.75 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype pigFoodEarth changed to 0.64 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype poplar changed to 0.45 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype woodChips changed to 0.36 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype forage changed to 0.32 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype sunflower changed to 0.35 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: tomato cur. Val: 9.9999997473788e-08
Fillable mass of Filltype tomato changed to 1.9999999494758e-07 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: redCabbage cur. Val: 9.9999997473788e-08
Fillable mass of Filltype redCabbage changed to 1.9999999494758e-07 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: oat_windrow cur. Val: 0.125
Fillable mass of Filltype oat_windrow changed to 0.25 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype squareBaleWheat changed to 1000 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype soybean changed to 0.7 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype barley changed to 0.63 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype pigFoodProtein changed to 0.6 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype silage changed to 0.7 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: powerFood cur. Val: 0
Fillable mass of Filltype powerFood changed to 0 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype wool changed to 0.2 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: Pelletspallet cur. Val: 9.9999997473788e-08
Fillable mass of Filltype Pelletspallet changed to 1.9999999494758e-07 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype chaff changed to 0.46 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: hops cur. Val: 0.5
Fillable mass of Filltype hops changed to 1 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype fertilizer changed to 1.1 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: lettuce cur. Val: 9.9999997473788e-08
Fillable mass of Filltype lettuce changed to 1.9999999494758e-07 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: emptybox cur. Val: 9.9999997473788e-08
Fillable mass of Filltype emptybox changed to 1.9999999494758e-07 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype chicken changed to 0.003 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype potato changed to 0.73 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype dryGrass changed to 0.07 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype treeSaplings changed to 0.2 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype water changed to 1 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype squareBale changed to 1000 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: emptypallet cur. Val: 9.9999997473788e-08
Fillable mass of Filltype emptypallet changed to 1.9999999494758e-07 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype sheep changed to 0.1 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: oat cur. Val: 0.32
Fillable mass of Filltype oat changed to 0.64 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype sugarBeet changed to 0.74 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype roundBaleGrass changed to 1000 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype liquidFertilizer changed to 0.9 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype pigFoodGrain changed to 0.6 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: lime cur. Val: 0.5
Fillable mass of Filltype lime changed to 1 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype pigFoodBase changed to 0.6 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype egg changed to 0.1 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype roundBaleWheat changed to 1000 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype roundBaleBarley changed to 1000 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype liquidManure changed to 0.98 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: tarp cur. Val: 0
Fillable mass of Filltype tarp changed to 0 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype manure changed to 0.79 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype pigFood changed to 0.6 tons per 1000 Liter (according to real mass table)
FillTypeMassAdjustment all fillType mass values have been updated. Note: This Log entry should only exist once, if you have several of these please check to make sure you don't have several FillTypeMassAdjustment Versions in your Modfolder.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
## Courseplay: setting up signs
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/zzz_courseplay/img/signs/normal.i3d (0.30) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/zzz_courseplay/img/signs/cross.i3d (0.48) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/zzz_courseplay/img/signs/unload.i3d (0.44) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/zzz_courseplay/img/signs/wait.i3d (0.70) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/zzz_courseplay/img/signs/start.i3d (0.63) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/zzz_courseplay/img/signs/stop.i3d (0.69) ms
## Courseplay: setting up fields (basic)
## Courseplay: loading default settings
## Courseplay: setting up hud
## Courseplay: setting up debug channels
## Courseplay: setting up globalInfoText
## Courseplay: loading courses and folders from "courseManager.xml"
## Courseplay: register later loaded mods
--- fast Forward Mod V2.1 loaded --- (by upsidedown)
[Seasons] ssCropDestruction: Crop Destruction mod found. Modifying...
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/environment/snow_materialHolder.i3d (5.71) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/replacementTextures/materialHolder.i3d (256.16) ms
Enabled withering
*** ChoppedStraw v1.0.0.7 | loading straw types
*** ChoppedStraw v1.0.0.7 | fertilizing fruittypes: maize barley oat rape rye sunflower wheat soybean
*** ChoppedStraw v1.0.0.7 | loaded 4 straw types
data/vehicles/steerable/newHolland/newHollandT5.i3d (70.17) ms
data/vehicles/trailers/metaltech/db8000.i3d (40.32) ms
data/vehicles/tools/vogelNoot/vogelNootTerraDisc600.i3d (21.94) ms
data/vehicles/tools/vaderstad/vaderstadRapid600s.i3d (47.07) ms
data/vehicles/steerable/caseIH/caseIH130Series.i3d (53.38) ms
data/vehicles/trailers/thueringerAgrar/thueringerAgrarLeguan40.i3d (7.34) ms
data/vehicles/cutters/caseIH/caseIH3020Cutter.i3d (36.48) ms
data/vehicles/steerable/lizard/lizardPickupTT.i3d (39.47) ms
data/vehicles/trailers/krampe/krampeBandit750.i3d (18.19) ms
data/vehicles/tools/bredal/F2WS4000.i3d (19.73) ms
data/vehicles/steerable/newHolland/newHollandT6.i3d (45.01) ms
data/vehicles/tools/stoll/stollFrontLoaderFZ.i3d (6.83) ms
data/vehicles/tools/stoll/stollToolShovel.i3d (15.38) ms
data/vehicles/tools/vaderstad/vaderstadTempoF8.i3d (34.96) ms
data/vehicles/steerable/masseyFerguson/MF7700.i3d (71.81) ms
data/vehicles/tools/lemken/lemkenTitan11.i3d (34.85) ms
data/vehicles/tools/suer/suerSB1000.i3d (4.58) ms
data/vehicles/tools/suer/suerSB700.i3d (0.84) ms
data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (15.28) ms
dataS2/character/player/player02.i3d (273.14) ms
[Seasons] ssGrowthManager: First time growth reset - this will only happen once in a new savegame
Saving screenshot: C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/screenshots/fsScreen_2017_09_14_09_57_59.png
Application exit request forced.
Application exit request forced.
Ach ja, Log ist sauber.

Nur dieser Eintrag ist verdächtig: Application exit request forced.
Ich habe die Map bewusst nicht als Zip, da ich daran noch etwas rum bastle. Mit GE.

Vielleicht kann mir ja jemand einen Tipp geben oder weiß genau an was es liegt.
Bitte melde dich dann.
Servus 0815bauer
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: Spiel bleibt hängen

Post by HeinzS »

der Grafik Treiber ist schon sehr alt.
User avatar
marmoe
Posts: 682
Joined: Thu Nov 06, 2014 7:22 am
Location: DE BL Brandenburg

Re: Spiel bleibt hängen

Post by marmoe »

Hallöle,
Will dein Rechner vielleicht in den Standby Modus?
Prüf mal die Energieeinstellung
0815bauer
Posts: 111
Joined: Mon Apr 01, 2013 8:21 pm

Re: Spiel bleibt hängen

Post by 0815bauer »

Hallo
Danke für die Antworten.
Bis jetzt hatte ich noch keine Probleme mit dem Treiber. Werde aber aktualisieren.
An die Energieoptionen habe ich auch schon gedacht. Habe diese auch schon hochgeschraubt. Fehler tritt aber immer noch auf.
Vielleicht habe ich aber dabei auch was übersehen. Finde aber nichts mehr.
Vielleicht hat noch jemand einen Tipp.

Servus
0815bauer
User avatar
marmoe
Posts: 682
Joined: Thu Nov 06, 2014 7:22 am
Location: DE BL Brandenburg

Re: Spiel bleibt hängen

Post by marmoe »

Teste mal ohne Mod's, und dann Stück für Stück wieder rein falls es an den Mod's lag
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