Genthin V3 einige Fehlermeldungen

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Kleeblatt
Posts: 609
Joined: Mon Nov 28, 2016 3:47 pm
Location: Randberlin

Genthin V3 einige Fehlermeldungen

Post by Kleeblatt »

ich habe mir heute die MAP Genthin V3 gesaugt und mal angespielt. Leider sind einige Fehler in der log.txt die ich derzeit keine Ahnung habe zu beheben. Die map01.i3D weigert sich zu öffnen, evtl warte ich nur nicht lange genug. Kommt noch der Spoiler mit der Bitte um Eure Hilfe, danke...
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: XINPUT_GAMEPAD
Number of Axes: 5
Number of Buttons: 14
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 970
Version: 23.21.13.9065 (3.1.2018)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.000000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.500000
Max dynamic foliage View Distance Factor: 1.500000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17
Version: 1.5.3.1 b1841
Available Languages: de
Language: de
Time: 2018-01-22 20:31:56
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load dlc: pdlc_platinumEdition (Version: 1.1.0.0)
Load mod: FS17_Money_Cheat (Version: 1.0.0.0)
Load mod: FS17_startPointSave (Version: 1.0.0.0)
Load mod: Genthinextra (Version: 1.0.0.0)
--- loading MoneyCheat Mod by Silas770
dataS/cameraPath01.i3d (0.22) ms
dataS/cameraPath02.i3d (0.24) ms
dataS/cameraPath03.i3d (0.19) ms
data/sky/skyUS_day_night.i3d (227.29) ms
data/sky/rain.i3d (32.07) ms
data/sky/hail.i3d (13.14) ms
data/sky/dust.i3d (6.88) ms
C:/Users/Administrator/Documents/My Games/FarmingSimulator2017/mods/Genthinextra/maps/map01.i3d (13226.49) ms
Error: Unsupported 32bit index mesh cooking 'fleche1'.
data/objects/basketball/basketball.i3d (95.55) ms
Enabled withering
data/vehicles/tools/damcon/damconPL75.i3d (245.25) ms
data/vehicles/tools/holaras/holarasMES500.i3d (134.93) ms
data/vehicles/tools/kuhn/kuhnGA9531.i3d (220.54) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (392.06) ms
data/objects/pallets/treeSaplingPallet.i3d (82.33) ms
data/objects/pallets/treeSapling.i3d (173.41) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (115.75) ms
data/placeables/beehive/beehive.i3d (112.97) ms
data/placeables/solarCollector/solarCollector.i3d (90.65) ms
data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (139.93) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (38.97) ms
data/objects/pallets/fertilizerTank.i3d (51.13) ms
data/objects/pallets/woolPallet.i3d (158.22) ms
Error: Corrupt savegame, onCreateLoadedObject 3 has invalid saveId 'UPK_bude3'
Error: Corrupt savegame, onCreateLoadedObject 90 has invalid saveId 'UPK_Zwetschgenverkauf'
Error: Corrupt savegame, onCreateLoadedObject 205 has invalid saveId 'UPK_Schreinerei'
Error: Corrupt savegame, onCreateLoadedObject 218 has invalid saveId 'UPK_WohnenKuhhof'
data/maps/trees/pine04.i3d (193.73) ms
data/maps/trees/pine05.i3d (79.61) ms
dataS2/character/player/player01.i3d (449.04) ms
data/firstPerson/chainsaws/mcCulloch/mcCullochCS410.i3d (241.29) ms
Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: XINPUT_GAMEPAD
Number of Axes: 5
Number of Buttons: 14
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 970
Version: 23.21.13.9065 (3.1.2018)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.000000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.500000
Max dynamic foliage View Distance Factor: 1.500000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17
Version: 1.5.3.1 b1841
Available Languages: de
Language: de
Time: 2018-01-22 20:37:26
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load dlc: pdlc_platinumEdition (Version: 1.1.0.0)
Load mod: FS17_Money_Cheat (Version: 1.0.0.0)
Load mod: FS17_startPointSave (Version: 1.0.0.0)
Load mod: Genthinextra (Version: 1.0.0.0)
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: Genthin V3 einige Fehlermeldungen

Post by HeinzS »

lösche die Map besser, da sind über 30.000 Objekte beim Start sichtbar was dann gerade noch zu 18 FPS reicht. ;)

Edit: aber bei mir kommen keine Errors oder Warnings beim Start. :confusednew:
User avatar
Kleeblatt
Posts: 609
Joined: Mon Nov 28, 2016 3:47 pm
Location: Randberlin

Re: Genthin V3 einige Fehlermeldungen

Post by Kleeblatt »

Danke Heinz, das gibt mir zu denken wenn bei Dir die log.txt nach abspeichern / beenden der MAP sauber ist. Wäre ja schön wenn sich noch einige zur MAP Genthin V3 äussern würden. Nicht das sich evtl. bei mir am WIN10 bzw. auch irgendwo in den Grunddaten vom Farming Simulator kleine <Schädlinge> eingenistet haben. Hatte ja versucht die Moosburg etwas zu säubern was nur teilweise gelungen ist.
Ansonsten Heinz ist das löschen einer MAP sicher eine Option, aber da ich noch aus der Generation hervorgegangen bin als man krumme Nägel noch mit dem Hammer wieder gerichtet hat und diese fein säuberlich aufgehoben hat würde ich eben auch gerne wissen wollen was sich so hinter den Error-Meldungen verbirgt und wie man sie beheben könnte.
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: Genthin V3 einige Fehlermeldungen

Post by HeinzS »

evtl warte ich nur nicht lange genug
gut erkannt :)

wenn man nicht weiß was eine Fehlermeldung bedeutet weiß es oft eine Suchmaschine ;)
Oder man meldet dem Mapersteller die Fehler.
dominiczeth
Posts: 334
Joined: Fri Oct 31, 2014 7:40 pm

Re: Genthin V3 einige Fehlermeldungen

Post by dominiczeth »

Ich hab das Gefühl die fehler kommen durch andere Plazierbare mods. Hast schonmal probiert nur das nötigste im Modordner zu haben (Also nur Map?)
empato
Posts: 1079
Joined: Thu Apr 27, 2017 1:27 pm

Re: Genthin V3 einige Fehlermeldungen

Post by empato »

Die Log hat er doch beigefügt... :confusednew:
User avatar
böserlöwe
GIANTS Software | Support Engineer
Posts: 10816
Joined: Thu Oct 01, 2009 10:09 pm
Location: Kreis Schaumburg
Contact:

Re: Genthin V3 einige Fehlermeldungen

Post by böserlöwe »

Hi, wegen den fehlern ist das schon etwas kurios, denn wegen den Eintrag mit den Corrupt Savegame, deutet das darauf hin das sich beim Start des Spiels etwas verändert hat gegenüber dem letzten Start. Das bedeutet aber auch das dies nicht der erste Start des Spielstandes war oder ist.
Aus dem Grunde würde ich versuchen es wirklich komplett auf einem neuen Spielstand zu versuchen.
Die Fehler in der 32 Bit Problematik (Error: Unsupported 32bit index mesh cooking 'fleche1'.) sind wohl auf eine Mesh innerhalb der Map zurückzuführen.
Es steht jetzt aber nur der Name für die Suche zur Verfügung.
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