Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Name: XINPUT_GAMEPAD Number of Axes: 5 Number of Buttons: 14 Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 970 Version: 23.21.13.9065 (3.1.2018) Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1920 x 1080 Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom Very High View Distance Factor: 1.000000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16 Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 1.300000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.500000 Max dynamic foliage View Distance Factor: 1.500000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.750000 Tyre Tracks Segments Factor: 1.000000 Max. Number of Shadow Lights: 5 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 4 Farming Simulator 17 Version: 1.5.3.1 b1841 Available Languages: de Language: de Time: 2018-01-22 20:31:56 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load dlc: pdlc_platinumEdition (Version: 1.1.0.0) Load mod: FS17_Money_Cheat (Version: 1.0.0.0) Load mod: FS17_startPointSave (Version: 1.0.0.0) Load mod: Genthinextra (Version: 1.0.0.0) --- loading MoneyCheat Mod by Silas770 dataS/cameraPath01.i3d (0.22) ms dataS/cameraPath02.i3d (0.24) ms dataS/cameraPath03.i3d (0.19) ms data/sky/skyUS_day_night.i3d (227.29) ms data/sky/rain.i3d (32.07) ms data/sky/hail.i3d (13.14) ms data/sky/dust.i3d (6.88) ms C:/Users/Administrator/Documents/My Games/FarmingSimulator2017/mods/Genthinextra/maps/map01.i3d (13226.49) ms Error: Unsupported 32bit index mesh cooking 'fleche1'. data/objects/basketball/basketball.i3d (95.55) ms Enabled withering data/vehicles/tools/damcon/damconPL75.i3d (245.25) ms data/vehicles/tools/holaras/holarasMES500.i3d (134.93) ms data/vehicles/tools/kuhn/kuhnGA9531.i3d (220.54) ms data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (392.06) ms data/objects/pallets/treeSaplingPallet.i3d (82.33) ms data/objects/pallets/treeSapling.i3d (173.41) ms data/objects/bigBagContainer/bigBagContainerSeeds.i3d (115.75) ms data/placeables/beehive/beehive.i3d (112.97) ms data/placeables/solarCollector/solarCollector.i3d (90.65) ms data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (139.93) ms data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (38.97) ms data/objects/pallets/fertilizerTank.i3d (51.13) ms data/objects/pallets/woolPallet.i3d (158.22) ms Error: Corrupt savegame, onCreateLoadedObject 3 has invalid saveId 'UPK_bude3' Error: Corrupt savegame, onCreateLoadedObject 90 has invalid saveId 'UPK_Zwetschgenverkauf' Error: Corrupt savegame, onCreateLoadedObject 205 has invalid saveId 'UPK_Schreinerei' Error: Corrupt savegame, onCreateLoadedObject 218 has invalid saveId 'UPK_WohnenKuhhof' data/maps/trees/pine04.i3d (193.73) ms data/maps/trees/pine05.i3d (79.61) ms dataS2/character/player/player01.i3d (449.04) ms data/firstPerson/chainsaws/mcCulloch/mcCullochCS410.i3d (241.29) ms Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved 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(Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Warning (physics): Static actor moved (Minuten)Warning (physics): Static actor moved (Stunden)Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Name: XINPUT_GAMEPAD Number of Axes: 5 Number of Buttons: 14 Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 970 Version: 23.21.13.9065 (3.1.2018) Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1920 x 1080 Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom Very High View Distance Factor: 1.000000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16 Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 1.300000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.500000 Max dynamic foliage View Distance Factor: 1.500000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.750000 Tyre Tracks Segments Factor: 1.000000 Max. Number of Shadow Lights: 5 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 4 Farming Simulator 17 Version: 1.5.3.1 b1841 Available Languages: de Language: de Time: 2018-01-22 20:37:26 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load dlc: pdlc_platinumEdition (Version: 1.1.0.0) Load mod: FS17_Money_Cheat (Version: 1.0.0.0) Load mod: FS17_startPointSave (Version: 1.0.0.0) Load mod: Genthinextra (Version: 1.0.0.0) | ||
Genthin V3 einige Fehlermeldungen
7 posts
Page 1 of 1
Genthin V3 einige Fehlermeldungen
ich habe mir heute die MAP Genthin V3 gesaugt und mal angespielt. Leider sind einige Fehler in der log.txt die ich derzeit keine Ahnung habe zu beheben. Die map01.i3D weigert sich zu öffnen, evtl warte ich nur nicht lange genug. Kommt noch der Spoiler mit der Bitte um Eure Hilfe, danke...
Re: Genthin V3 einige Fehlermeldungen
lösche die Map besser, da sind über 30.000 Objekte beim Start sichtbar was dann gerade noch zu 18 FPS reicht.
Edit: aber bei mir kommen keine Errors oder Warnings beim Start.
Edit: aber bei mir kommen keine Errors oder Warnings beim Start.
Re: Genthin V3 einige Fehlermeldungen
Danke Heinz, das gibt mir zu denken wenn bei Dir die log.txt nach abspeichern / beenden der MAP sauber ist. Wäre ja schön wenn sich noch einige zur MAP Genthin V3 äussern würden. Nicht das sich evtl. bei mir am WIN10 bzw. auch irgendwo in den Grunddaten vom Farming Simulator kleine <Schädlinge> eingenistet haben. Hatte ja versucht die Moosburg etwas zu säubern was nur teilweise gelungen ist.
Ansonsten Heinz ist das löschen einer MAP sicher eine Option, aber da ich noch aus der Generation hervorgegangen bin als man krumme Nägel noch mit dem Hammer wieder gerichtet hat und diese fein säuberlich aufgehoben hat würde ich eben auch gerne wissen wollen was sich so hinter den Error-Meldungen verbirgt und wie man sie beheben könnte.
Ansonsten Heinz ist das löschen einer MAP sicher eine Option, aber da ich noch aus der Generation hervorgegangen bin als man krumme Nägel noch mit dem Hammer wieder gerichtet hat und diese fein säuberlich aufgehoben hat würde ich eben auch gerne wissen wollen was sich so hinter den Error-Meldungen verbirgt und wie man sie beheben könnte.
Re: Genthin V3 einige Fehlermeldungen
gut erkanntevtl warte ich nur nicht lange genug
wenn man nicht weiß was eine Fehlermeldung bedeutet weiß es oft eine Suchmaschine
Oder man meldet dem Mapersteller die Fehler.
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Re: Genthin V3 einige Fehlermeldungen
Ich hab das Gefühl die fehler kommen durch andere Plazierbare mods. Hast schonmal probiert nur das nötigste im Modordner zu haben (Also nur Map?)
Re: Genthin V3 einige Fehlermeldungen
Die Log hat er doch beigefügt...
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Re: Genthin V3 einige Fehlermeldungen
Hi, wegen den fehlern ist das schon etwas kurios, denn wegen den Eintrag mit den Corrupt Savegame, deutet das darauf hin das sich beim Start des Spiels etwas verändert hat gegenüber dem letzten Start. Das bedeutet aber auch das dies nicht der erste Start des Spielstandes war oder ist.
Aus dem Grunde würde ich versuchen es wirklich komplett auf einem neuen Spielstand zu versuchen.
Die Fehler in der 32 Bit Problematik (Error: Unsupported 32bit index mesh cooking 'fleche1'.) sind wohl auf eine Mesh innerhalb der Map zurückzuführen.
Es steht jetzt aber nur der Name für die Suche zur Verfügung.
Aus dem Grunde würde ich versuchen es wirklich komplett auf einem neuen Spielstand zu versuchen.
Die Fehler in der 32 Bit Problematik (Error: Unsupported 32bit index mesh cooking 'fleche1'.) sind wohl auf eine Mesh innerhalb der Map zurückzuführen.
Es steht jetzt aber nur der Name für die Suche zur Verfügung.
7 posts
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