Crash mit Modmap Team_Sardegna_Forestry_V1 aufgrund von Fehler

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Philipp01
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Joined: Wed Mar 04, 2015 5:40 pm

Crash mit Modmap Team_Sardegna_Forestry_V1 aufgrund von Fehler

Post by Philipp01 »

Hallo Community,
ich hab mir heute die Team Sardegna Forestry Map runtergeladen und wollte sie spielen.
ich hab sie gestartet mit Seasons weil der Mod gebraucht wird. Beim laden ist es nach nach kurzer Zeit gecrasht.
Dachte es liegt an anderen Mods und habe folgendes gemacht:
Mit allen Mods -> crash
mit weniger Mods -> crash
ohne alle Mods (auch seasons) -> crash
nur mit seasons und seasons western Germany -> crash

Hier ist meine Log. Vielleicht kann mir jemand helfen.
Hab den Fehler von dem ich denke warum es nicht geht mal fett gemacht.
GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec 7 2017)
Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
Memory: 20354 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 1050 Ti/PCIe/SSE2
Version: 4.6.0 NVIDIA 397.31
Shader Version: 4.60 NVIDIA
Max. Texture Layers: 16
GL_AMD_depth_clamp_separate not supported
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 2.000000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 2
Skip Mipmaps: 0
LOD Distance Factor: 2.000000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 2.000000
Max dynamic foliage View Distance Factor: 2.000000
Foliage Density: 1.000000
Volume Mesh Tessellation Factor: 0.500000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 10
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 8
Farming Simulator 17
Version: 1.5.3.1 b1841
Available Languages: de
Language: de
Time: 2018-05-04 16:17:57
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_GEO_westernGermany (Version: 1.2.0.0)
Load mod: FS17_RM_Seasons (Version: 1.3.0.0)
Load mod: FS17_Team_Sardegna_Forestry_V1 (Version: 1.1.0.0)
AdditionalMapTypes v1.0.0.8: \__ AdditionalMapTypes V1.0.0.8 by Blacksheep - RC-Devil from 18 Januar 2017 is loading
AdditionalMapTypes v1.0.0.8: \__ AdditionalMapTypes V1.0.0.8 by Blacksheep - RC-Devil from 18 Januar 2017 was loaded successful
dataS/cameraPath01.i3d (0.13) ms
dataS/cameraPath02.i3d (0.11) ms
dataS/cameraPath03.i3d (0.08) ms
[Seasons] Loading Seasons 1.3.0.0-develop_8c68e48 - e68ac2160f729519a129cc24f24ac24c
data/sky/skyUS_day_night.i3d (12.19) ms
data/sky/rain.i3d (1.28) ms
data/sky/hail.i3d (0.91) ms
data/sky/dust.i3d (0.84) ms
C:/Users/Philipp/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/environment/snow.i3d (0.83) ms
Error: TerrainLodTexture can only handle 8 data channels per density map type
C:/Users/Philipp/Documents/My Games/FarmingSimulator2017/mods/FS17_Team_Sardegna_Forestry_V1/maps/map01.i3d (2970.76) ms