ich hab folgendes Problem. Mein LS 17 ruckelt etwas ungewöhnlich. Beim normalen Laufen mit WASD ist alles kein Problem, sobald ich aber die Maus bewege, zieht das Bild nach, FPS bleiben dabei konstant. Einzige Änderung war der Wechsel von Win 7 auf Win 10, davor lief das Spiel auch rund.
hier mal die Log:
GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec 7 2017) Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2017 Main System CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz Memory: 16334 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Name: T.16000M Name: XINPUT_GAMEPAD Number of Axes: 5 Number of Buttons: 14 Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 980 Ti Version: 24.21.13.9836 (24.6.2018) Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1920 x 1080 Started 4 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom Very High View Distance Factor: 2.000000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16 Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 2.000000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 2.000000 Max dynamic foliage View Distance Factor: 2.000000 Foliage Density: 1.000000 Volume Mesh Tessellation Factor: 0.500000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 10 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 8 Head Tracking System Driver: TrackIR Client Version: 5.00 Farming Simulator 17 (Steam) Version: 1.5.3.1 b1848 Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr Language: de Time: 2018-07-15 22:50:12 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load dlc: pdlc_kuhnPack (Version: 1.1.0.0) Load dlc: pdlc_platinumEdition (Version: 1.1.0.0) Register configuration 'wrappingColor' Register vehicle type: pdlc_kuhnPack.subsoiler Register vehicle type: pdlc_kuhnPack.sowingMachineCultivator Register vehicle type: pdlc_kuhnPack.turnOnCultivator Register vehicle type: pdlc_kuhnPack.windrower_workMode Register vehicle type: pdlc_kuhnPack.extendedBaleWrapper Register vehicle type: pdlc_kuhnPack.balerWrapper Register vehicle type: pdlc_kuhnPack.sowingMachineKuhnTF1500 Register vehicle type: pdlc_platinumEdition.motorCycle Register vehicle type: pdlc_platinumEdition.car_analogClock Register vehicle type: pdlc_platinumEdition.subsoiler Register vehicle type: pdlc_platinumEdition.subsoilerSowingMachine Register vehicle type: pdlc_platinumEdition.cultivatorSubsoilerSprayer Register vehicle type: pdlc_platinumEdition.combine_animated_crawler_cutter Register vehicle type: pdlc_platinumEdition.combine_animated_cutter_fruitPreparer Register vehicle type: pdlc_platinumEdition.selfPropelledSprayer_cover_sprayTypeSwitcher Register vehicle type: pdlc_platinumEdition.sowingMachineSprayer_secondFillVolume Register vehicle type: pdlc_platinumEdition.sowingMachineSprayer_bunkerRotation Register vehicle type: pdlc_platinumEdition.cultivatorSowingMachine dataS/cameraPath01.i3d (0.07) ms dataS/cameraPath02.i3d (0.06) ms dataS/cameraPath03.i3d (0.04) ms data/sky/skyUS_day_night.i3d (6.51) ms data/sky/rain.i3d (0.73) ms data/sky/hail.i3d (0.36) ms data/sky/dust.i3d (0.19) ms data/maps/map01.i3d (1159.52) ms data/objects/basketball/basketball.i3d (0.74) ms Enabled withering data/vehicles/steerable/caseIH/caseIH1660.i3d (39.89) ms data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (24.92) ms data/vehicles/steerable/newHolland/newHolland8340.i3d (30.09) ms data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (14.04) ms data/vehicles/steerable/caseIH/caseIH1455.i3d (41.06) ms data/vehicles/tools/greatPlains/gp3P1006NT.i3d (16.11) ms data/vehicles/trailers/metaltech/db8000.i3d (23.93) ms data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (23.83) ms data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (2.27) ms data/placeables/shelters/storageShelter02.i3d (1.63) ms data/objects/bigBagContainer/bigBagContainerSeeds.i3d (1.17) ms data/placeables/shelters/storageShelter01.i3d (4.33) ms data/objects/pallets/fertilizerTank.i3d (1.67) ms data/placeables/shelters/vehicleShelter.i3d (0.96) ms data/vehicles/train/locomotive.i3d (18.27) ms data/vehicles/train/wagonTimber.i3d (8.76) ms data/vehicles/train/wagonWoodChips.i3d (9.42) ms data/vehicles/train/wagonGrain.i3d (9.73) ms data/vehicles/train/wagonSugarbeets.i3d (9.42) ms dataS2/character/player/player02.i3d (206.85) ms Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Name: T.16000M Name: XINPUT_GAMEPAD Number of Axes: 5 Number of Buttons: 14 Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 980 Ti Version: 24.21.13.9836 (24.6.2018) Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1920 x 1080 Started 4 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom Very High View Distance Factor: 2.000000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16 Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 2.000000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 2.000000 Max dynamic foliage View Distance Factor: 2.000000 Foliage Density: 1.000000 Volume Mesh Tessellation Factor: 0.500000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 10 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 8 Head Tracking System Driver: TrackIR Client Version: 5.00 Farming Simulator 17 (Steam) Version: 1.5.3.1 b1848 Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr Language: de Time: 2018-07-15 22:52:35 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load dlc: pdlc_kuhnPack (Version: 1.1.0.0) Load dlc: pdlc_platinumEdition (Version: 1.1.0.0) | ||
Hier auch mal ein Video, was hoffentlich zeigt, was ich meine. https://www.youtube.com/watch?v=ylHqwiY ... e=youtu.be