[LS17]Tutorial - Feinere Unterteilung der Feldrichtungen

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Albert Wesker
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Re: [LS17]Tutorial - Feinere Unterteilung der Feldrichtungen

Post by Albert Wesker » Fri Dec 21, 2018 12:50 pm

Ja, versuch es mal. =)

Bei mir hat es geklappt.
Ich hab mal einen Screenshot gemacht von der Felsbrunn Map mit den Feldern von der Bantikow Map. ^^

Image

anthu
Posts: 2190
Joined: Thu Nov 06, 2014 8:03 am

Re: [LS17]Tutorial - Feinere Unterteilung der Feldrichtungen

Post by anthu » Fri Dec 21, 2018 1:49 pm

ja klappt,
ich habs dann mal versucht, nach stegeis anleitung mit der Felsbrunn mod map:
bekomme aber leider log errors, wenn ich die map in ls19 laden möchte
meine vorgehensweise, ev kann da wer was mit anfangen:

Code: Select all

mapDE.i3d anpassen:

1.
aus:
	<DetailLayer name="terrainDetail" densityMapId="205" numDensityMapChannels="13" compressionChannels="5" cellSize="8" objectMask="16711935" decalLayer="1" distanceMapIds="206;207;208;209;210;;;;211;212;213;214;215;;;;211;212;213;214;215" distanceMapFirstChannel="0" distanceMapNumChannels="5" materialId="220" viewDistance="75" blendOutDistance="5" densityMapShaderNames="blendMap;blendMap2" combinedValuesChannels="0 3 0;6 2 0;3 3 1" useInterpolatedDensityMap="false;false"/>
wird:
	<DetailLayer name="terrainDetail" densityMapId="205" numDensityMapChannels="16" compressionChannels="5" cellSize="8" objectMask="16711935" decalLayer="1" distanceMapIds="206;207;208;209;210;;;;211;212;213;214;215;;;;211;212;213;214;215" distanceMapFirstChannel="0" distanceMapNumChannels="5" materialId="220" viewDistance="75" blendOutDistance="5" densityMapShaderNames="blendMap;blendMap2" combinedValuesChannels="0 3 0;6 5 0;3 3 1" useInterpolatedDensityMap="false;false"/>

	numDensityMapChannels="13"						wird zu		numDensityMapChannels="16"
	combinedValuesChannels="0 3 0;6 2 0;3 3 1"		wird zu 	combinedValuesChannels="0 3 0;6 5 0;3 3 1"

2.	
Pfad für die groundShader.xml anpassen:
	<File fileId="218" filename="$data/shaders/groundShader.xml"/>
wird zu
	<File fileId="218" filename="groundShader.xml"/>

--------------------------
3.
die groundShader.xml aus dem Hauptverzeichniss ( Landwirtschafts Simulator 2019\data\shaders\ ) in den mod kopieren, dorthin, wo die i3d liegt

--------------------------
4.	
groundShader.xml anpassen:	
Die Zeile 207
angle = ceil(angle*3-0.0001)/4*3.14159;
anpassen zu
angle = ceil(angle*31-0.0001)/32*3.14159;  --> 3 bzw 4 wird zu: 7 bzw 8 bei einem channel, 15 bzw 16 bei zwei channels, ....

--------------------------
5.	
Map Lua (ModMap.lua) Script erstellen umd die Script Variablen anzupassen: 

ModMap = {}
local ModMap_mt = Class(ModMap, Mission00)

function ModMap:new(baseDirectory, customMt)
    local mt = customMt
    if mt == nil then
        mt = ModMap_mt
    end
    local self = ModMap:superClass():new(baseDirectory, mt)

    -- Number of additional channels that are used compared to the original setting (2)
    local numAdditionalAngleChannels = 3;

    self.terrainDetailAngleNumChannels = self.terrainDetailAngleNumChannels + numAdditionalAngleChannels;
    self.terrainDetailAngleMaxValue = (2^self.terrainDetailAngleNumChannels) - 1;

    self.sprayLevelFirstChannel = self.sprayLevelFirstChannel + numAdditionalAngleChannels;

    self.ploughCounterFirstChannel = self.ploughCounterFirstChannel + numAdditionalAngleChannels;

    return self
end


--------------------------
6.	
die ModMap.lua in der modDesc.xml eintragen:
Die entsprechende Zeile der Map in der modDesc.xml anpassen. Z.b. folgende Zeile
		<map id="SampleModMap" className="Mission00" filename="$dataS/scripts/missions/mission00.lua" configFilename="maps/mapDE.xml" defaultVehiclesXMLFilename="defaultVehicles.xml" defaultItemsXMLFilename="defaultItems.xml"> -->
wird zu:
		<map id="SampleModMap" className="ModMap" filename="ModMap.lua" configFilename="maps/mapDE.xml" defaultVehiclesXMLFilename="defaultVehicles.xml" defaultItemsXMLFilename="defaultItems.xml">

--------------------------
6. klau ich mal ganz frech bei Stegei:
die cultivator_density.gdm der Map muss entsprechend auf 12 Channels erweitert werden. Dazu konvertiert man am einfachsten die .gdm in eine png und löscht die gdm. Damit kann der Editor die Density Map automatisch auf 12 Channels erweitern beim nächsten Laden. Die Informationen sind dann allerdings ggf. etwas falsch. Z.B. werden Felder die 90° gedreht waren danach 45° gedreht sein, da die Daten danach anders interpretiert werden.

-Dazu von gdn.giants-software.com den GRLE Converter v7.0.1 herunterladen und entpacken.
-Die cultivator_density.gdm der Map auf die Datei "convert.cmd" drag&droppen.
-Sicherstellen, dass eine cultivator_density.png Datei erstellt wurde am gleichen Ort wie die cultivator_density.gdm
-Die cultivator_density.gdm löschen

**********
6b. Zwischenschritt, der ist neu:
in der mapDE.i3d den pfad zur cultivator_density.png ändern:
aus
    <File fileId="205" filename="mapDE/cultivator_density.gdm"/>
wird
    <File fileId="205" filename="mapDE/cultivator_density.png"/>
**********

-Die map mit dem Editor öffnen und sicherstellen, dass nun alles richtig angezeigt wird.
-Die map speichern.
-Sicherstellen, dass nun eine neue cultivator_density.gdm erstellt wurde
-Und zum Schluss die cultivator_density.png wieder löschen.

**********
6c. pfad wieder zurückändern:
in der mapDE.i3d den pfad zur cultivator_density.gdm ändern:
aus
    <File fileId="205" filename="mapDE/cultivator_density.png"/>
wird
    <File fileId="205" filename="mapDE/cultivator_density.gdm"/>
**********
und dann beim laden diesen logfehler:

Code: Select all

2018-12-21 13:44 Error: Running LUA method 'update'.
2018-12-21 13:44 dataS/scripts/BaseMission.lua(52) : attempt to index local 'missionCollaborators' (a nil value)
2018-12-21 13:44 Error: Running LUA method 'update'.
2018-12-21 13:44 dataS/scripts/events.lua(31) : attempt to index global 'g_currentMission' (a nil value)
2018-12-21 13:44 Error: Running LUA method 'update'.
2018-12-21 13:44 dataS/scripts/events.lua(38) : attempt to index global 'g_currentMission' (a nil value)
2018-12-21 13:44 Error: Running LUA method 'update'.
2018-12-21 13:44 dataS/scripts/events.lua(53) : attempt to index global 'g_currentMission' (a nil value)
2018-12-21 13:44 Error: Failed to request recommended mods, HTTP error code 0
2018-12-21 13:45 Error: Failed to request recommended mods, HTTP error code 0
lg
andreas

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Albert Wesker
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Re: [LS17]Tutorial - Feinere Unterteilung der Feldrichtungen

Post by Albert Wesker » Fri Dec 21, 2018 3:16 pm

Ja, dazu muss von GIANTS mal ein wenig Input kommen.

elky
Posts: 489
Joined: Tue Oct 19, 2010 6:24 pm

Re: [LS17]Tutorial - Feinere Unterteilung der Feldrichtungen

Post by elky » Fri Dec 21, 2018 3:36 pm

in der Lua steht beim 17er dies
self.ploughCounterFirstChannel = self.ploughCounterFirstChannel + numAdditionalAngleChannels;

das gibt es nicht mehr das ist jetzt der plow Channel
Du brauchst auch dann noch den LimeCounterFirstChannel also z.B.

self.plowCounterFirstChannel = self.plowCounterFirstChannel + numAdditionalAngleChannels;
self.limeCounterFirstChannel = self.limeCounterFirstChannel + numAdditionalAngleChannels;

so müsste es gehen. (habe die datei gerade nicht da) am besten einmal die g_currentmission als Debug auslesen um die genauen Bezeichnungen zu erhalten

Dann gehts auch ingame aber bei mir waren nur die Winkel verschoben keine neuen erstellt habe auch zumindest keinen Fehler erhalten

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Albert Wesker
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Re: [LS17]Tutorial - Feinere Unterteilung der Feldrichtungen

Post by Albert Wesker » Fri Dec 21, 2018 5:08 pm

@elky
Das ist schon mal ein guter Ansatz. Danke.

Aber ich denke mal dass hier Stegei mal eine Info da lassen sollte. (=

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s4t4n
Posts: 66
Joined: Fri Jul 30, 2010 12:45 am

Re: [LS17]Tutorial - Feinere Unterteilung der Feldrichtungen

Post by s4t4n » Fri Dec 28, 2018 2:00 pm

Huch das Thema ist ja schon thema ^^
Ich beschäftige mich auch gerade erfolglos damit
viewtopic.php?f=884&t=139569

leider auch mit der lua keinen Erfolg.

Code: Select all

ModMap = {} 
local ModMap_mt = Class(ModMap, Mission00)
local dir = g_currentModDirectory;

function ModMap:new(baseDirectory, customMt)
    local mt = customMt
    if mt == nil then
        mt = ModMap_mt
    end
    local self = ModMap:superClass():new(baseDirectory, mt)
    
    local numAdditionalAngleChannels = 4; 

    self.terrainDetailAngleNumChannels = self.terrainDetailAngleNumChannels + numAdditionalAngleChannels;
    self.terrainDetailAngleMaxValue = (2^self.terrainDetailAngleNumChannels) - 1;
	
    self.sprayLevelFirstChannel = self.sprayLevelFirstChannel + numAdditionalAngleChannels;
    self.plowCounterFirstChannel = self.plowCounterFirstChannel + numAdditionalAngleChannels;
    self.limeCounterFirstChannel = self.limeCounterFirstChannel + numAdditionalAngleChannels;
    return self
end
In der SkriptDoku steht was von self.missionMapNumChannels = 4 und terrainDetailTypeFirstChannel
kann man damit was anfangen?

User avatar
s4t4n
Posts: 66
Joined: Fri Jul 30, 2010 12:45 am

Re: [LS17]Tutorial - Feinere Unterteilung der Feldrichtungen

Post by s4t4n » Fri Dec 28, 2018 5:40 pm

Funktioniert alles nicht :(

Code: Select all

ModMap = {} 
local ModMap_mt = Class(ModMap, Mission00)
local dir = g_currentModDirectory;
--local mission00_mt = Utils.getFilename('$dataS/scripts/missions/mission00.lua', Mission00);

function ModMap:new(baseDirectory, customMt)
    local mt = customMt
    if mt == nil then
        mt = ModMap_mt
    end
    local self = ModMap:superClass():new(baseDirectory, mt)
    
    local numAdditionalAngleChannels = 4;  -- Winkel für den Boden
	
    self.terrainDetailTypeNumChannels = self.terrainDetailTypeNumChannels + numAdditionalAngleChannels;
    --self.terrainDetailAngleNumChannels = self.terrainDetailAngleNumChannels + numAdditionalAngleChannels;
    self.terrainDetailTypeMaxValue = (2^self.terrainDetailTypeNumChannels) - 1;
    --self.terrainDetailAngleMaxValue = (2^self.terrainDetailAngleNumChannels) - 1;
	
    self.sprayLevelFirstChannel = self.sprayLevelFirstChannel + numAdditionalAngleChannels;
    self.terrainDetailTypeFirstChannel = self.terrainDetailTypeFirstChannel + numAdditionalAngleChannels;

    self.plowCounterFirstChannel = self.plowCounterFirstChannel + numAdditionalAngleChannels;
    self.limeCounterFirstChannel = self.limeCounterFirstChannel + numAdditionalAngleChannels;
    return self
end
terrainDetailTypeMaxValue scheint es nicht zu geben, keine Ahnung was man da nehmen kann.

[Team LTW] kingkalle
Posts: 3
Joined: Sat Dec 29, 2018 4:07 pm

Re: [LS17]Tutorial - Feinere Unterteilung der Feldrichtungen

Post by [Team LTW] kingkalle » Sat Dec 29, 2018 4:16 pm

Es muss für den 19er noch die Variable "missionCollaborators" ergänzt werden.
Die LUA müsste so aussehen, damit das ganze funktioniert.

Code: Select all

ModMap = {}
local ModMap_mt = Class(ModMap, Mission00)

function ModMap:new(baseDirectory, customMt, missionCollaborators)
    local mt = customMt
    if mt == nil then
        mt = ModMap_mt
    end
    local self = ModMap:superClass():new(baseDirectory, mt, missionCollaborators)

    -- Number of additional channels that are used compared to the original setting (2)
    local numAdditionalAngleChannels = 3;

    self.terrainDetailAngleNumChannels = self.terrainDetailAngleNumChannels + numAdditionalAngleChannels;
    self.terrainDetailAngleMaxValue = (2^self.terrainDetailAngleNumChannels) - 1;

    self.sprayLevelFirstChannel = self.sprayLevelFirstChannel + numAdditionalAngleChannels;

    self.plowCounterFirstChannel = self.plowCounterFirstChannel + numAdditionalAngleChannels;
    self.limeCounterFirstChannel = self.limeCounterFirstChannel + numAdditionalAngleChannels;

    return self
end
Team LTW

User avatar
s4t4n
Posts: 66
Joined: Fri Jul 30, 2010 12:45 am

Re: [LS17]Tutorial - Feinere Unterteilung der Feldrichtungen

Post by s4t4n » Sat Dec 29, 2018 5:18 pm

funktioniert leider nicht.

Code: Select all

2018-12-29 17:29 Error: Running LUA method 'update'.
2018-12-29 17:29 ../ModMap.lua:15: attempt to call method 'superClass' (a nil value)
2018-12-29 17:29 Error: Running LUA method 'update'.
2018-12-29 17:29 dataS/scripts/events.lua(31) : attempt to index global 'g_currentMission' (a nil value)
2018-12-29 17:29 Error: Running LUA method 'update'.
2018-12-29 17:29 dataS/scripts/events.lua(38) : attempt to index global 'g_currentMission' (a nil value)
2018-12-29 17:29 Error: Running LUA method 'update'.
2018-12-29 17:29 dataS/scripts/events.lua(53) : attempt to index global 'g_currentMission' (a nil value)

anthu
Posts: 2190
Joined: Thu Nov 06, 2014 8:03 am

Re: [LS17]Tutorial - Feinere Unterteilung der Feldrichtungen

Post by anthu » Sat Dec 29, 2018 5:35 pm

@ [Team LTW] kingkalle
ja so klappt es erstmal
zumindest startet die map und der Helfer arbeitet alle 5,625 grad (bei drei zusätzlichen winkelchannels).
siehe Bild, man sieht im F1 Hud das der Helfer eingestellt ist, und in der minimap 5,7grad richtung.
BBCode Thumbnail: Image

aber:
die Bodentexturen, z.b. beim Pflug sind immer noch alle 45 grad
(siehe auch Bild oben)
aber: die winkel springen wenn man 0 oder 180 grad fährt, mit wenigen grad abweichung sofort auf 45grd schräge
sieht man gut, gleich hinter dem traktor, bei 5,7grd schon 45grad winkeltextur und etwas rechts neben dem traktor, da bin ich manuell gefahren und hab etwas geschlänkert.
also irgendwas passiert mit der Bodentextur.
mal schaun wies weitergeht

achja, log ist fehlerfrei:
GIANTS Engine Runtime 8.0.0 (18001) 64bit (Build Date: Dec 11 2018)
Copyright (c) 2008-2018, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2018, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2019
Main System
CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
Memory: 8087 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 960M
Version: 25.21.14.1694 (12.11.2018)
Revision: 162
Feature level: DirectX 11
Windowed Mode : off
V-Sync : off
Effective Window Resolution: 1920 x 1080
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Medium
View Distance Factor: 2.000000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box false
Shader Quality: 1
Skip Mipmaps: 0
LOD Distance Factor: 2.000000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 2.000000
Volume Mesh Tessellation Factor: 0.500000
Tyre Tracks Segments Factor: 3.000000
Max. Number of Shadow Lights: 3
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 2
Bloom Quality: 3
SSAO Quality: 8
DOF: Disabled
Cloud Quality: 2
Setting 'Master Volume': 1
Setting 'Is Train Tabbable': false
Setting 'Radio Vehicle Only': true
Setting 'Radio Active': false
Setting 'Use Colorblind Mode': true
Setting 'Easy Arm Control': true
Setting 'Show Trigger Marker': true
Setting 'Show Field-Info': true
Setting 'Invert Y-Look': false
Setting 'Show Help Icons': true
Setting 'Radio Volume': 0.5
Setting 'Vehicle Volume': 1
Setting 'Environment Volume': 1
Setting 'GUI Volume': 0.5
Setting 'Master Volume': 1
Setting 'Music Volume': 0.30000001192093
Farming Simulator 19
Version: 1.2.0.1 b3264
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2018-12-29 17:17:10
Load mod: FS19_John_Deere_XUV865_M (Version: 1.0.0.0) (Hash: e27a6af3b95be5d899f412c0388c9bdb)
Load mod: FS19_mahindraRetriever (Version: 1.0.0.0) (Hash: 621c9a79f4194210dc972b97bf54656d)
Load mod: FS19_mahindraRetrieverLimited (Version: 1.0.0.0) (Hash: 25ff36058fc2a668d1beb9613f6c40dc)
Load mod: FS19_agrisemCombiplow4M (Version: 1.0.0.0) (Hash: 8b4b7b7b20474fa8cf64069211d4adb0)
Load mod: FS19_AmazoneCenius (Version: 1.1) (Hash: c72f55aa0c5716276f73058d6d7afe1d)
dataS2/character/humans/characterAnimation.i3d (262.52 ms)
Load mod: FS19_beehive (Version: 1.0) (Hash: 766a9966296915a260346bcd42351942)
Load mod: FS19_BiggerBags (Version: 1.0.0.0) (Hash: cec9f01d80ac493bbd32d8101922901a)
Load mod: FS19_Bruks (Version: 1.2) (Hash: 2899b2627b61d7f166f3982d7135a8ff)
dataS2/character/humans/pedestrians/pedestrianAnimation.i3d (79.37 ms)
Load mod: FS19_caseIH1455XL (Version: 1.0.0.0) (Hash: 6f021d54acc0b1e3da76b571372d9502)
Load mod: FS19_CULTIMER_L_300plow (Version: 1.0.0.0) (Hash: 571f0eb33b12e8f50f1fa3cc5c7d02b0)
Load mod: FS19_Cultiplow_Platinum_8m (Version: 1.0.0.0) (Hash: 97504c14b8a02d450fc0042875efa113)
Load mod: FS19_deutzAgroStar661 (Version: 1.0.0.0) (Hash: cd53750d2189816b43b2bb7f9b6e39af)
Load mod: FS19_deutzSeries7 (Version: 1.0.0.0) (Hash: 47ed4c274c784ff4bcb06cf7ea83da09)
Load mod: FS19_ExtendedBarn (Version: 1.0) (Hash: 41c72524374dcf876b9ffbe42bdf6aea)
Load mod: FS19_fineTimescaleAdjustment (Version: 2.0.0.0) (Hash: d0a735f58fea44bab6a4131d183a907c)
Load mod: FS19_flieglDPW180 (Version: 1.0.0.0) (Hash: 1d83e9e5786110709ea6e28183e002a0)
Load mod: FS19_forestry_warning_signs (Version: 1.0.0) (Hash: 1e3f505a33fd74d0a008da20cb8472f2)
Load mod: FS19_frontloaderAxleLockRemover (Version: 1.0.0.0) (Hash: a130ec56d8806573d3bebb9cb2ebc843)
Load mod: FS19_KuhnAXIS_402FL (Version: 1.1.0.0) (Hash: a76b05834401128b37c4b02bf3bdaeb0)
Load mod: FS19_kuhnPlanter3R12 (Version: 1.0.0.0) (Hash: 1a090e1cb3c7c2422a379b8f5fceeec8)
Load mod: FS19_kvernelandExactaEL (Version: 1.0.0.0) (Hash: 09d7e8eba4e9c999f7dea1c6277c0a27)
Load mod: FS19_Lizard_R300_Walze (Version: 1.0.1.0) (Hash: 0341e8608130a6426e5c08314906207a)
Load mod: FS19_MeasureHelp (Version: 1.1) (Hash: d06bde9656d446d9e1357671916ad24b)
Load mod: FS19_newHolland8340 (Version: 1.0.0.0) (Hash: 47de81f75f1c723844d192789b0af107)
Load mod: FS19_PackDondi800 (Version: 1.0.0.19) (Hash: 764ff80a93c38e4a78c3fd74c080f706)
Load mod: FS19_PackJympaSJ (Version: 1.2.2.19) (Hash: 7bb051ae3afc647da5a56d5b9deec0b2)
Load mod: FS19_placeable_GasStation (Version: 1.0.0.0) (Hash: abd90c61b03e9aabecb352ffc38435c3)
Load mod: FS19_placeable_Hydrant (Version: 1.0) (Hash: 5d4605adfb1e0a5b93edfeed3fec1061)
Load mod: FS19_placeable_Stations (Version: 1.1.1) (Hash: e782d005b24d48528a774f9d0d2bfdf8)
Load mod: FS19_PlaceAnywhere (Version: 1.2) (Hash: ea9e88fd3dd688f5418a5cadcdcf28f7)
Load mod: FS19_realistic (Version: 1.0.1) (Hash: adddf2a84e2ec1626b12524c2944da78)
Load mod: FS19_redSilo (Version: 1.0) (Hash: cb5e5a3b39cbc8e9dfb603d5516758f9)
Load mod: FS19_Semichisel_Agromet_6m (Version: 1.0.0.0) (Hash: bce4bc091734cc8a6a46deb97a3e00de)
Load mod: FS19_sennebogen2700kg (Version: 1) (Hash: cf52b2be0c3e09ef64842d2f04b4f608)
Load mod: FS19_SiloGewicht3T (Version: 1.0.0.0) (Hash: 6c3ec9d0b6d8faf6a34e14d9b6f3aee9)
Load mod: FS19_StegoRoller (Version: 1.0.0.1) (Hash: a4914c57c3c08d5bba3883b195a7cbe9)
Load mod: FS19_ursusT127 (Version: 1.0.0.0) (Hash: 76d1e52a0e71fae9baed3d0d3d79b387)
Load mod: FS19_ursusZ586 (Version: 1.0.0.0) (Hash: eac30543ce5afa6e6aa6204cb13b85ef)
Load mod: FS19_wildGrass (Version: 0.9.0.0) (Hash: 0a4097261ed2a238a8aa4261432d66ad)
Load mod: myFelsbrunn_plus3channels (Version: 1.1.0.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod myFelsbrunn_plus3channels to use it in multiplayer.
Load mod: z_DayTimeMoneyHud (Version: 0.2 Beta) (Hash: 32312dcafbb9cef427235f7d3f3cb2d5)
Load mod: z_MultipleMissions (Version: 1.0) (Hash: 6765c691f219e623106a90081c0fa5bb)
Load mod: z_VehicleFruitHud (Version: 0.45 Beta) (Hash: 80b2f787cc3880c5241e31f3f280399b)
2018-12-29 17:17 Error: Failed to request recommended mods, HTTP error code 0
2018-12-29 17:17 Error: Failed to request recommended mods, HTTP error code 0
2018-12-29 17:17 Error: Failed to request recommended mods, HTTP error code 0
2018-12-29 17:18 Loaded specializations
2018-12-29 17:18 Loaded vehicle types
2018-12-29 17:18 Loaded placeable types
2018-12-29 17:18 Register configuration 'baseColor'
2018-12-29 17:18 Register configuration 'design'
2018-12-29 17:18 Register configuration 'designColor'
2018-12-29 17:18 Register configuration 'vehicleType'
2018-12-29 17:18 Register workAreaType 'RIDGEMARKER'
2018-12-29 17:18 Register configuration 'attacherJoint'
2018-12-29 17:18 Register workAreaType 'WEEDER'
2018-12-29 17:18 Register workAreaType 'PLOW'
2018-12-29 17:18 Register workAreaType 'DEFAULT'
2018-12-29 17:18 Register workAreaType 'AUXILIARY'
2018-12-29 17:18 Register configuration 'motor'
2018-12-29 17:18 Register configuration 'frontloader'
2018-12-29 17:18 Register workAreaType 'FORAGEWAGON'
2018-12-29 17:18 Register configuration 'baseMaterial'
2018-12-29 17:18 Register configuration 'designMaterial'
2018-12-29 17:18 Register configuration 'wrappingColor'
2018-12-29 17:18 Register configuration 'powerTakeOff'
2018-12-29 17:18 Register configuration 'trailer'
2018-12-29 17:18 Register workAreaType 'COMBINECHOPPER'
2018-12-29 17:18 Register workAreaType 'COMBINESWATH'
2018-12-29 17:18 Register workAreaType 'FRUITPREPARER'
2018-12-29 17:18 Register workAreaType 'BALER'
2018-12-29 17:18 Register configuration 'tensionBelts'
2018-12-29 17:18 Register workAreaType 'MOWER'
2018-12-29 17:18 Register workAreaType 'CULTIVATOR'
2018-12-29 17:18 Register workAreaType 'SPRAYER'
2018-12-29 17:18 Register configuration 'wheel'
2018-12-29 17:18 Register configuration 'rimColor'
2018-12-29 17:18 Register configuration 'pipe'
2018-12-29 17:18 Register workAreaType 'SOWINGMACHINE'
2018-12-29 17:18 Register workAreaType 'CUTTER'
2018-12-29 17:18 Register workAreaType 'WINDROWER'
2018-12-29 17:18 Register configuration 'inputAttacherJoint'
2018-12-29 17:18 Register workAreaType 'TEDDER'
2018-12-29 17:18 Register workAreaType 'ROLLER'
2018-12-29 17:18 Register configuration 'cover'
2018-12-29 17:18 Register configuration 'folding'
2018-12-29 17:18 Register configuration 'fillUnit'
2018-12-29 17:18 Register configuration 'buyableBaleAmount'
2018-12-29 17:18 Register configuration 'fillVolume'
2018-12-29 17:18 data/shared/connectionHoses/hoses.i3d (398.90 ms)
2018-12-29 17:18 data/shared/connectionHoses/connectors.i3d (435.62 ms)
2018-12-29 17:18 data/shared/connectionHoses/hoseMaterialHolder.i3d (109.02 ms)
2018-12-29 17:18 data/sky/sky.i3d (22.19 ms)
2018-12-29 17:18 data/sky/rain.i3d (51.31 ms)
2018-12-29 17:19 C:/Users/anthu/Documents/My Games/FarmingSimulator2019/mods/myFelsbrunn_plus3channels/maps/mapDE.i3d (22729.69 ms)
2018-12-29 17:19 data/foliage/wheat.i3d (376.64 ms)
2018-12-29 17:19 data/foliage/grassDense.i3d (195.34 ms)
2018-12-29 17:19 data/foliage/canola.i3d (206.11 ms)
2018-12-29 17:19 data/foliage/barley.i3d (161.44 ms)
2018-12-29 17:19 data/foliage/maize.i3d (297.93 ms)
2018-12-29 17:19 data/foliage/decoFoliage.i3d (1111.66 ms)
2018-12-29 17:19 data/foliage/potato.i3d (273.36 ms)
2018-12-29 17:19 data/foliage/potatoHaulm.i3d (53.37 ms)
2018-12-29 17:19 data/foliage/sugarbeet.i3d (200.85 ms)
2018-12-29 17:19 data/foliage/sugarbeetHaulm.i3d (41.03 ms)
2018-12-29 17:19 data/foliage/sunflower.i3d (270.71 ms)
2018-12-29 17:19 data/foliage/soybean.i3d (265.49 ms)
2018-12-29 17:19 data/foliage/oilseedRadish.i3d (84.91 ms)
2018-12-29 17:19 data/foliage/poplar.i3d (265.99 ms)
2018-12-29 17:19 data/foliage/bush01.i3d (308.54 ms)
2018-12-29 17:19 Info: transform group 'bush01' has elements very far out from the cell edge (29.61% expansion)
2018-12-29 17:19 data/foliage/oat.i3d (265.96 ms)
2018-12-29 17:19 data/foliage/sugarCane.i3d (235.29 ms)
2018-12-29 17:19 data/foliage/sugarCaneHaulm.i3d (42.87 ms)
2018-12-29 17:19 data/foliage/cotton.i3d (266.44 ms)
2018-12-29 17:19 data/foliage/weed.i3d (50.55 ms)
2018-12-29 17:19 ---loading DayTimeMoney Hud v0.2 Beta (by HappyLooser)---
2018-12-29 17:19 Disabled withering
2018-12-29 17:19 data/vehicles/newHolland/TX32Header/TX32Header.i3d (450.06 ms)
2018-12-29 17:19 data/store/ui/shop.i3d (593.48 ms)
2018-12-29 17:19 data/shared/materialHolders/glowEffectMaterialHolder.i3d (1.46 ms)
2018-12-29 17:19 data/store/ui/cube.i3d (26.56 ms)
2018-12-29 17:19 data/store/ui/sphere.i3d (27.65 ms)
2018-12-29 17:19 data/shared/assets/powerTakeOffs/walterscheidW.i3d (93.90 ms)
2018-12-29 17:19 data/vehicles/newHolland/TX32/TX32.i3d (1036.34 ms)
2018-12-29 17:19 data/shared/wheels/hubs/hubs.i3d (842.57 ms)
2018-12-29 17:19 data/particleSystems/shared/wheelEmitterShape.i3d (24.79 ms)
2018-12-29 17:19 data/shared/wheels/trelleborg/TM2000/R32_TM2000.i3d (110.14 ms)
2018-12-29 17:19 data/shared/wheels/rims/rim001.i3d (75.52 ms)
2018-12-29 17:19 data/shared/wheels/trelleborg/TM700/R24_TM700.i3d (117.75 ms)
2018-12-29 17:19 data/particleSystems/shared/exhaust.i3d (74.21 ms)
2018-12-29 17:19 data/shared/assets/lights/lizard/rear2ChamberLight_05.i3d (83.86 ms)
2018-12-29 17:19 data/shared/assets/lights/lizard/workingLightSquare_03.i3d (61.37 ms)
2018-12-29 17:19 data/shared/assets/lights/lizard/workingLightCircle_02.i3d (65.34 ms)
2018-12-29 17:19 data/shared/assets/reflectors/lizard/yellowRound_03.i3d (80.72 ms)
2018-12-29 17:19 data/shared/assets/reflectors/lizard/redRound_01.i3d (39.61 ms)
2018-12-29 17:19 data/shared/assets/beaconLights/lizard/beaconLight06.i3d (86.99 ms)
2018-12-29 17:19 data/vehicles/rau/polymag300/polymag300.i3d (147.87 ms)
2018-12-29 17:19 data/vehicles/fendt/favorit500/favorit500.i3d (1155.01 ms)
2018-12-29 17:19 data/shared/wheels/trelleborg/TM700/R28_TM700.i3d (154.90 ms)
2018-12-29 17:19 data/shared/wheels/trelleborg/TM700/R38_TM700.i3d (33.36 ms)
2018-12-29 17:19 data/shared/assets/beaconLights/lizard/beaconLight02.i3d (27.06 ms)
2018-12-29 17:19 data/shared/assets/upperLinks/walterscheid03.i3d (137.26 ms)
2018-12-29 17:19 data/shared/assets/toolbar.i3d (63.33 ms)
2018-12-29 17:19 data/shared/assets/upperLinks/walterscheid01.i3d (72.16 ms)
2018-12-29 17:19 data/vehicles/agco/weight650/weight650.i3d (166.47 ms)
2018-12-29 17:19 data/vehicles/amazone/D8_30/D8_30.i3d (235.97 ms)
2018-12-29 17:19 data/shared/wheels/hubs/hubSmall01.i3d (69.24 ms)
2018-12-29 17:19 data/shared/wheels/lizard/implement/R15.i3d (67.68 ms)
2018-12-29 17:19 data/shared/assets/lights/lizard/rear2ChamberLight_04.i3d (54.26 ms)
2018-12-29 17:19 data/shared/assets/lights/lizard/rearLightCircleRed_01.i3d (71.33 ms)
2018-12-29 17:19 data/shared/assets/lights/lizard/frontLightRectangle_01.i3d (60.70 ms)
2018-12-29 17:19 data/vehicles/fiat/fiat1300dt/fiat1300dt.i3d (581.38 ms)
2018-12-29 17:19 data/shared/wheels/trelleborg/TM600/R28_TM600.i3d (105.90 ms)
2018-12-29 17:19 data/shared/wheels/rims/rim004.i3d (91.45 ms)
2018-12-29 17:19 data/shared/wheels/rims/rim003.i3d (94.90 ms)
2018-12-29 17:19 data/vehicles/fortschritt/hw80/hw80.i3d (489.53 ms)
2018-12-29 17:19 data/shared/wheels/lizard/implement/R22_5_DS.i3d (75.15 ms)
2018-12-29 17:19 data/shared/assets/wheelChocks/wheelChock01.i3d (88.39 ms)
2018-12-29 17:19 data/shared/assets/lights/lizard/rear3ChamberLight_01.i3d (93.14 ms)
2018-12-29 17:19 data/shared/assets/reflectors/lizard/redTriangle_01.i3d (38.59 ms)
2018-12-29 17:19 data/shared/assets/reflectors/lizard/yellowRectangle_01.i3d (36.21 ms)
2018-12-29 17:19 data/placeables/mapDE/sellingStationGeneric/sellingStationGeneric.i3d (54.66 ms)
2018-12-29 17:19 data/placeables/mapDE/trainStationMill/trainStationMill.i3d (89.38 ms)
2018-12-29 17:19 data/placeables/mapDE/grainElevatorEast/grainElevatorEast.i3d (37.03 ms)
2018-12-29 17:19 data/placeables/mapDE/railroadSilo01/railroadSilo01.i3d (20.79 ms)
2018-12-29 17:19 data/placeables/mapDE/railroadSilo02/railroadSilo02.i3d (40.88 ms)
2018-12-29 17:19 data/placeables/mapDE/sellingStationBales/sellingStationBales.i3d (18.26 ms)
2018-12-29 17:19 data/placeables/mapDE/sellingStationWood/sellingStationWood.i3d (18.48 ms)
2018-12-29 17:19 data/placeables/mapDE/sellingStationWoodChips/sellingStationWoodChips.i3d (44.20 ms)
2018-12-29 17:19 data/placeables/mapDE/sellingStationWool/sellingStationWool.i3d (20.11 ms)
2018-12-29 17:19 data/placeables/mapDE/sellingStationVehicles/sellingStationVehicles.i3d (20.70 ms)
2018-12-29 17:19 data/placeables/mapDE/gasStation/gasStation.i3d (17.95 ms)
2018-12-29 17:19 data/placeables/mapDE/trainSystem/trainSystem.i3d (92.62 ms)
2018-12-29 17:19 data/placeables/mapDE/bga/bga.i3d (135.35 ms)
2018-12-29 17:19 data/placeables/mapDE/waterFillTriggers/waterFillTriggers.i3d (30.08 ms)
2018-12-29 17:19 data/placeables/limeStation/limeStation.i3d (198.17 ms)
2018-12-29 17:19 data/placeables/farmSilos/farmSiloLarge.i3d (60.52 ms)
2018-12-29 17:19 data/placeables/mapDE/farmBuildings/farmBarn.i3d (70.05 ms)
2018-12-29 17:19 data/placeables/mapDE/farmBuildings/farmStorageBarn.i3d (51.32 ms)
2018-12-29 17:19 data/placeables/mapDE/farmBuildings/farmHousePreplaced.i3d (157.65 ms)
2018-12-29 17:19 data/vehicles/train/locomotive01/locomotive01.i3d (601.19 ms)
2018-12-29 17:19 data/vehicles/train/wagonGrain/wagonGrain.i3d (474.77 ms)
2018-12-29 17:19 data/vehicles/train/wagonWoodChips/wagonWoodChips.i3d (53.93 ms)
2018-12-29 17:19 data/vehicles/train/wagonTimber/wagonTimber.i3d (50.18 ms)
2018-12-29 17:19 data/vehicles/train/wagonSugarbeets/wagonSugarbeets.i3d (64.29 ms)
2018-12-29 17:19 data/vehicles/train/wagonVehicles/wagonVehicles.i3d (43.25 ms)
2018-12-29 17:19 dataS2/character/humans/player/player01.i3d (366.34 ms)
2018-12-29 17:19 Setting 'Radio Volume': 0.5
2018-12-29 17:19 Setting 'Vehicle Volume': 1
2018-12-29 17:19 Setting 'Environment Volume': 1
2018-12-29 17:19 Setting 'GUI Volume': 0.5
2018-12-29 17:19 Info: Savegame Setting 'dirtInterval': 3
2018-12-29 17:19 Info: Savegame Setting 'plantGrowthRate': 4
2018-12-29 17:19 Info: Savegame Setting 'fuelUsageLow': true
2018-12-29 17:19 Info: Savegame Setting 'plowingRequiredEnabled': false
2018-12-29 17:19 Info: Savegame Setting 'weedsEnabled': true
2018-12-29 17:19 Info: Savegame Setting 'limeRequired': true
2018-12-29 17:19 dataS2/character/crow/crow.i3d (107.42 ms)
2018-12-29 17:21 data/shared/wheels/trelleborg/TM800/R38_TM800.i3d (117.21 ms)
2018-12-29 17:21 C:/Users/anthu/Documents/My Games/FarmingSimulator2019/mods/FS19_CULTIMER_L_300plow/kuhnCultimerL300.i3d (178.83 ms)
2018-12-29 17:21 data/shared/assets/lights/lizard/rear4ChamberLight_01.i3d (72.69 ms)
2018-12-29 17:21 data/shared/assets/lights/lizard/sideMarker_04Orange.i3d (66.53 ms)
2018-12-29 17:24 dataS2/character/humans/player/player02.i3d (2418.36 ms)
2018-12-29 17:24 data/shared/ai/trafficCollision.i3d (53.25 ms)
2018-12-29 17:26 Saving screenshot: C:/Users/anthu/Documents/My Games/FarmingSimulator2019/screenshots/fsScreen_2018_12_29_17_26_53.png
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 960M
Version: 25.21.14.1694 (12.11.2018)
Revision: 162
Feature level: DirectX 11
Windowed Mode : off
V-Sync : off
Effective Window Resolution: 1920 x 1080
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Medium
View Distance Factor: 2.000000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box false
Shader Quality: 1
Skip Mipmaps: 0
LOD Distance Factor: 2.000000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 2.000000
Volume Mesh Tessellation Factor: 0.500000
Tyre Tracks Segments Factor: 3.000000
Max. Number of Shadow Lights: 3
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 2
Bloom Quality: 3
SSAO Quality: 8
DOF: Disabled
Cloud Quality: 2
Setting 'Master Volume': 1
Setting 'Is Train Tabbable': false
Setting 'Radio Vehicle Only': true
Setting 'Radio Active': false
Setting 'Use Colorblind Mode': true
Setting 'Easy Arm Control': true
Setting 'Show Trigger Marker': true
Setting 'Show Field-Info': true
Setting 'Invert Y-Look': false
Setting 'Show Help Icons': true
Setting 'Radio Volume': 0.5
Setting 'Vehicle Volume': 1
Setting 'Environment Volume': 1
Setting 'GUI Volume': 0.5
Setting 'Master Volume': 1
Setting 'Music Volume': 0.30000001192093
Farming Simulator 19
Version: 1.2.0.1 b3264
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2018-12-29 17:27:11
Load mod: FS19_John_Deere_XUV865_M (Version: 1.0.0.0) (Hash: e27a6af3b95be5d899f412c0388c9bdb)
Load mod: FS19_mahindraRetriever (Version: 1.0.0.0) (Hash: 621c9a79f4194210dc972b97bf54656d)
Load mod: FS19_mahindraRetrieverLimited (Version: 1.0.0.0) (Hash: 25ff36058fc2a668d1beb9613f6c40dc)
Load mod: FS19_agrisemCombiplow4M (Version: 1.0.0.0) (Hash: 8b4b7b7b20474fa8cf64069211d4adb0)
Load mod: FS19_AmazoneCenius (Version: 1.1) (Hash: c72f55aa0c5716276f73058d6d7afe1d)
Load mod: FS19_beehive (Version: 1.0) (Hash: 766a9966296915a260346bcd42351942)
Load mod: FS19_BiggerBags (Version: 1.0.0.0) (Hash: cec9f01d80ac493bbd32d8101922901a)
Load mod: FS19_Bruks (Version: 1.2) (Hash: 2899b2627b61d7f166f3982d7135a8ff)
Load mod: FS19_caseIH1455XL (Version: 1.0.0.0) (Hash: 6f021d54acc0b1e3da76b571372d9502)
Load mod: FS19_CULTIMER_L_300plow (Version: 1.0.0.0) (Hash: 571f0eb33b12e8f50f1fa3cc5c7d02b0)
Load mod: FS19_Cultiplow_Platinum_8m (Version: 1.0.0.0) (Hash: 97504c14b8a02d450fc0042875efa113)
Load mod: FS19_deutzAgroStar661 (Version: 1.0.0.0) (Hash: cd53750d2189816b43b2bb7f9b6e39af)
Load mod: FS19_deutzSeries7 (Version: 1.0.0.0) (Hash: 47ed4c274c784ff4bcb06cf7ea83da09)
Load mod: FS19_ExtendedBarn (Version: 1.0) (Hash: 41c72524374dcf876b9ffbe42bdf6aea)
Load mod: FS19_fineTimescaleAdjustment (Version: 2.0.0.0) (Hash: d0a735f58fea44bab6a4131d183a907c)
Load mod: FS19_flieglDPW180 (Version: 1.0.0.0) (Hash: 1d83e9e5786110709ea6e28183e002a0)
Load mod: FS19_forestry_warning_signs (Version: 1.0.0) (Hash: 1e3f505a33fd74d0a008da20cb8472f2)
Load mod: FS19_frontloaderAxleLockRemover (Version: 1.0.0.0) (Hash: a130ec56d8806573d3bebb9cb2ebc843)
dataS2/character/humans/characterAnimation.i3d (97.44 ms)
Load mod: FS19_KuhnAXIS_402FL (Version: 1.1.0.0) (Hash: a76b05834401128b37c4b02bf3bdaeb0)
Load mod: FS19_kuhnPlanter3R12 (Version: 1.0.0.0) (Hash: 1a090e1cb3c7c2422a379b8f5fceeec8)
Load mod: FS19_kvernelandExactaEL (Version: 1.0.0.0) (Hash: 09d7e8eba4e9c999f7dea1c6277c0a27)
dataS2/character/humans/pedestrians/pedestrianAnimation.i3d (43.06 ms)
Load mod: FS19_Lizard_R300_Walze (Version: 1.0.1.0) (Hash: 0341e8608130a6426e5c08314906207a)
Load mod: FS19_MeasureHelp (Version: 1.1) (Hash: d06bde9656d446d9e1357671916ad24b)
Load mod: FS19_newHolland8340 (Version: 1.0.0.0) (Hash: 47de81f75f1c723844d192789b0af107)
Load mod: FS19_PackDondi800 (Version: 1.0.0.19) (Hash: 764ff80a93c38e4a78c3fd74c080f706)
Load mod: FS19_PackJympaSJ (Version: 1.2.2.19) (Hash: 7bb051ae3afc647da5a56d5b9deec0b2)
Load mod: FS19_placeable_GasStation (Version: 1.0.0.0) (Hash: abd90c61b03e9aabecb352ffc38435c3)
Load mod: FS19_placeable_Hydrant (Version: 1.0) (Hash: 5d4605adfb1e0a5b93edfeed3fec1061)
Load mod: FS19_placeable_Stations (Version: 1.1.1) (Hash: e782d005b24d48528a774f9d0d2bfdf8)
Load mod: FS19_PlaceAnywhere (Version: 1.2) (Hash: ea9e88fd3dd688f5418a5cadcdcf28f7)
Load mod: FS19_realistic (Version: 1.0.1) (Hash: adddf2a84e2ec1626b12524c2944da78)
Load mod: FS19_redSilo (Version: 1.0) (Hash: cb5e5a3b39cbc8e9dfb603d5516758f9)
Load mod: FS19_Semichisel_Agromet_6m (Version: 1.0.0.0) (Hash: bce4bc091734cc8a6a46deb97a3e00de)
Load mod: FS19_sennebogen2700kg (Version: 1) (Hash: cf52b2be0c3e09ef64842d2f04b4f608)
Load mod: FS19_SiloGewicht3T (Version: 1.0.0.0) (Hash: 6c3ec9d0b6d8faf6a34e14d9b6f3aee9)
Load mod: FS19_StegoRoller (Version: 1.0.0.1) (Hash: a4914c57c3c08d5bba3883b195a7cbe9)
Load mod: FS19_ursusT127 (Version: 1.0.0.0) (Hash: 76d1e52a0e71fae9baed3d0d3d79b387)
Load mod: FS19_ursusZ586 (Version: 1.0.0.0) (Hash: eac30543ce5afa6e6aa6204cb13b85ef)
Load mod: FS19_wildGrass (Version: 0.9.0.0) (Hash: 0a4097261ed2a238a8aa4261432d66ad)
Load mod: myFelsbrunn_plus3channels (Version: 1.1.0.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod myFelsbrunn_plus3channels to use it in multiplayer.
Load mod: z_DayTimeMoneyHud (Version: 0.2 Beta) (Hash: 32312dcafbb9cef427235f7d3f3cb2d5)
Load mod: z_MultipleMissions (Version: 1.0) (Hash: 6765c691f219e623106a90081c0fa5bb)
Load mod: z_VehicleFruitHud (Version: 0.45 Beta) (Hash: 80b2f787cc3880c5241e31f3f280399b)
2018-12-29 17:27 Application quit
2018-12-29 17:27 Error: Failed to request recommended mods, HTTP error code 0
2018-12-29 17:27 Error: Failed to request recommended mods, HTTP error code 0
2018-12-29 17:27 Error: Failed to request recommended mods, HTTP error code 0
lg
andreas

User avatar
s4t4n
Posts: 66
Joined: Fri Jul 30, 2010 12:45 am

Re: [LS17]Tutorial - Feinere Unterteilung der Feldrichtungen

Post by s4t4n » Sat Dec 29, 2018 5:37 pm

@anthu warum geht's bei dir und bei mir nicht?

Was bei dir noch fehlt ist die "cultivator_density.gdm" in png zu konvertieren mit dem glre konverter

anthu
Posts: 2190
Joined: Thu Nov 06, 2014 8:03 am

Re: [LS17]Tutorial - Feinere Unterteilung der Feldrichtungen

Post by anthu » Sat Dec 29, 2018 6:02 pm

Die war ja schon umgewandelt.
Aber ich werde es mit der ursprünglichen gdm nochmal machen.

User avatar
s4t4n
Posts: 66
Joined: Fri Jul 30, 2010 12:45 am

Re: [LS17]Tutorial - Feinere Unterteilung der Feldrichtungen

Post by s4t4n » Sat Dec 29, 2018 6:21 pm

okay ich bin jetzt auch so weit, gleiche verwinkelung wie bei dir anthu, trotz gdm conv
groundshader
channel i3d
channel lua

irgendwo passt was nicht.

User avatar
s4t4n
Posts: 66
Joined: Fri Jul 30, 2010 12:45 am

Re: [LS17]Tutorial - Feinere Unterteilung der Feldrichtungen

Post by s4t4n » Sun Dec 30, 2018 2:51 pm

hat das jemand hinbekommen? anthu bei dir?
kann es sein, das die gdm andere oder mehr layer haben, sprich ebenen und der grle Konverter version 7.0.1 das nicht unterstützt?

anthu
Posts: 2190
Joined: Thu Nov 06, 2014 8:03 am

Re: [LS17]Tutorial - Feinere Unterteilung der Feldrichtungen

Post by anthu » Sun Dec 30, 2018 6:12 pm

Ja, das denk ich auch.
Werden wohl auf den grle konverter 8.0 warten müssen.
Im übrigen denk ich auch das der GE 8.1 das noch nicht richtig unterstützt.
Man muss den pfad zur cultivator density in der i3d ja auch noch manuell von gdm auf png ändern und umgekehrt.
Der GE7 hatte das selbstständig erkannt.

Warte noch bis giants aus dem Urlaub kommt.
Lg
Andreas

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