AI Vehicle Extension

Eure Foren für alle Diskussionen rund ums Thema Modding.
Hitcher
Posts: 106
Joined: Wed Oct 12, 2016 8:32 pm

AI Vehicle Extension

Post by Hitcher »

Hallo zusammen,
ich habe mir diesen Mod gerade geladen und installiert.
Soweit so gut, aber woran kann es liegen das der Helfer nicht losfährt?
Der Button links oben ist bei mir auch gar nicht zu sehen?!
Ich habe/hatte auch den alternativen Helfer Mod drin, hab ich dann danach mal raus genommen, änderte sich aber nichts, wie ich hoffte.
Wenn ich Umschlat und H drücke passiert nichts.
Kann mir da wer weiter helfen?
User avatar
Jaguar95
Posts: 736
Joined: Sat Dec 29, 2012 2:11 pm

Re: AI Vehicle Extension

Post by Jaguar95 »

Du musst das HUD der AiVE mit der Taste 5 öffnen. Ist ein wenig unglücklich belegt weil dann das Radio angeht. ;)
Im Hud kannst Du dann mit dem Button oben links den Ai Helfer einstellen. Oder mit der Taste H den normalen Helfer. Der normale Helfer funktioniert auch mit H ohne das HUD zu öffnen.

https://github.com/Mogli12/AIVehicleExt ... /README.md
Unter How To.
Hitcher
Posts: 106
Joined: Wed Oct 12, 2016 8:32 pm

Re: AI Vehicle Extension

Post by Hitcher »

Ich hatte doch geschrieben das es installiert ist und es auch öffnet, ich aber eben den startbutton links oben nicht habe.
Das Feld ist dunkel und wenn ich draufklicke passiert auch nichts.
thomas955
Posts: 30
Joined: Sat Sep 27, 2014 10:31 pm

Re: AI Vehicle Extension

Post by thomas955 »

Hey hast du dein gerät auch aufgeklappt weil wenn es noch geschlossen ist funktioniert er nicht
Hitcher
Posts: 106
Joined: Wed Oct 12, 2016 8:32 pm

Re: AI Vehicle Extension

Post by Hitcher »

Drescher ist aufgeklappt und Schneidwerk läuft.
User avatar
don_apple
Moderator
Posts: 8067
Joined: Thu Oct 28, 2010 9:31 pm
Location: Planet Earth

Re: AI Vehicle Extension

Post by don_apple »

Um welchen Drescher handelt es sich, einen der original Maschinen des Spiels oder einen Mod? Poste am besten mal die log.txt des spiels damit wir einen bessern Überblick bekommen was du sonst noch so an Mods installiert hast (siehe Link "log.txt" in meiner Signatur).
Gruß/Regards,
don_apple

Apple iMac 27" (2017), Quad-Core i7 4.2 GHz, 48GB, AMD Radeon R580 8GB
Bitte benutzt das öffentliche Forum für Supportfragen und nicht PN/Please use the public forum for support questions and not PM
FS22 Bugtracker
log.txt Image Server Forenregeln Board rules
Hitcher
Posts: 106
Joined: Wed Oct 12, 2016 8:32 pm

Re: AI Vehicle Extension

Post by Hitcher »

Ich habe natürlich die 1.4.4 drauf
Es handelt sich dabei um einen Standarddrescher.
okay, hier mal meine Logdatei:
GIANTS Engine Runtime 7.0.0 (14220) 64bit (Build Date: Feb 17 2017)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Memory: 16313 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: Logitech Extreme 3D Pro USB
Name: Logitech Formula Force EX USB
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 770
Version: 21.21.13.7849 (20.1.2017)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1200
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 2.000000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 2.000000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 2.000000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.500000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 10
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 8
Farming Simulator 17
Version: 1.4.4.0 1.4.4RC8
Available Languages: de
Language: de
Time: 2017-02-27 19:50:49
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: AAA_UniversalProcessKit (Version: 17.0.9)
Load mod: BMW_i8 (Version: 1)
Load mod: CaseIH_1455XL (Version: 1.0)
Load mod: ClaasXerion38VC1 (Version: 1.0.0.0)
Load mod: CombineStrawFix (Version: 1.0.0)
Load mod: compostMaster2k17_placeable (Version: 1.0.0.0)
Load mod: disableVehicleCameraCollision (Version: 1.0.0.0)
Load mod: FarmSiloSystem_placeable (Version: 1.0)
Load mod: FBM17_MBtrac (Version: 1.0.0.1)
Load mod: Fendt700Pack (Version: 1.0)
Load mod: FendtFavorit615By_Matt (Version: 1.0)
Load mod: fendt_900_deluxe_psiecore (Version: 1.0)
Load mod: FermentingSilo_FS17_placeable (Version: 1.4)
Load mod: FS17_AIVehicleExtension (Version: 0.3.0.4)
Load mod: FS17_autoTurnOffTurnLights (Version: 1.0)
Load mod: FS17_BuyOnSiloTriggers (Version: 1.4.0.0)
Load mod: FS17_CaseIH1455XL (Version: 1.0)
Load mod: FS17_Claas_Lexgion_780 (Version: 1.0.0.0)
Load mod: FS17_Claas_Xerion (Version: 1.0.0.0)
Load mod: FS17_Cotech_BXXL (Version: 1.0.0.0)
Load mod: FS17_courseplay (Version: 5.01.00076)
Load mod: FS17_DCK_FollowMe (Version: 1.1.0.35)
Load mod: FS17_DCK_VehicleGroupsSwitcher (Version: 1.0.2.25)
Load mod: FS17_deutzFahrCondimaster8331 (Version: 1.0.1.0)
Load mod: FS17_extendedFunctions (Version: 1.4.2.0 A)
Load mod: FS17_Fendt300Vario (Version: 1)
Load mod: FS17_Fendt700Vario (Version: 1)
Load mod: FS17_fendtHarvesterPackage (Version: 1.0.0.2)
Load mod: FS17_Fendt_700_Vario_MR (Version: 1.0.0.1)
Load mod: FS17_FertiMaster2k17_placeable (Version: 1.0.0.0)
Load mod: FS17_fillTypeMassAdjustment_realistic (Version: 4.0 FS17)
Load mod: FS17_ForRealModule01_CropDestruction (Version: 1.0.2.1)
Load mod: FS17_ForRealModule02_TireDirt (Version: 1.0.1.0)
Load mod: FS17_ForRealModule03_GroundResponse (Version: 1.0.0.0)
Load mod: FS17_GameExtension (Version: 0.4.0.0)
Load mod: FS17_Grasdorf_Wennekamp (Version: 1.0.0.1)
Load mod: FS17_grimmeAL8022_QuantumAutoload (Version: 1.0.0.6)
Load mod: FS17_HelperAdvanced (Version: 1.3.1.0 F)
Load mod: FS17_holmerHR12 (Version: 1.0.0.0)
Load mod: FS17_holmerPack (Version: 1.0.0.1)
Load mod: FS17_holmerTerraDosT4_30 (Version: 1.0.0.0)
Load mod: FS17_Irgendwo_in_Thueringen (Version: 2.0.0.0)
Load mod: FS17_itRunner2623 (Version: 1.0.0.0)
Load mod: FS17_itRunnerPack (Version: 1.0.0.3)
Load mod: FS17_JympaSJSeries (Version: 1.2.2.0)
Load mod: FS17_Kerfab_BaleFork (Version: 1.0.0.0)
Load mod: FS17_kotteUniversalPack (Version: 1.0.0.4)
Load mod: FS17_krampeDolly10_20L_Landei (Version: 1.1.0.0)
Load mod: FS17_KrampeSB3060_Landei (Version: 1.1.0.0)
Load mod: FS17_KroegerOverload (Version: 1.0.0.0)
Load mod: FS17_kroneBigXPack (Version: 1.0.0.1)
Load mod: FS17_Krone_ZX550GD_Landei (Version: 1.1.2.1)
Load mod: FS17_lelyJuno150 (Version: 1.0.2.0)
Load mod: FS17_LightAddon (Version: 2.0.1)
Load mod: FS17_LossbergV2 (Version: 2.0)
Warning: Duplicate l10n entry 'input_ANIMATED_OBJECT_OPEN_TIPDOOR' in mod 'FS17_LossbergV2'. Ignoring this defintion.
Warning: Duplicate l10n entry 'input_ANIMATED_OBJECT_CLOSE_TIPDOOR' in mod 'FS17_LossbergV2'. Ignoring this defintion.
Warning: Duplicate l10n entry 'input_ANIMATED_OBJECT_OPEN_DOOR' in mod 'FS17_LossbergV2'. Ignoring this defintion.
Warning: Duplicate l10n entry 'input_ANIMATED_OBJECT_CLOSE_DOOR' in mod 'FS17_LossbergV2'. Ignoring this defintion.
Warning: Duplicate l10n entry 'input_ANIMATED_OBJECT_OPEN_DOOR' in mod 'FS17_LossbergV2'. Ignoring this defintion.
Warning: Duplicate l10n entry 'input_ANIMATED_OBJECT_CLOSE_DOOR' in mod 'FS17_LossbergV2'. Ignoring this defintion.
Warning: Duplicate l10n entry 'input_ANIMATED_OBJECT_OPEN_ELECTRICROLLDOOR' in mod 'FS17_LossbergV2'. Ignoring this defintion.
Warning: Duplicate l10n entry 'input_ANIMATED_OBJECT_CLOSE_ELECTRICROLLDOOR' in mod 'FS17_LossbergV2'. Ignoring this defintion.
Load mod: FS17_MAN_TGS18400_Landei (Version: 1.1.0.0)
Load mod: FS17_MB3D_ClaasJaguar800 (Version: 1.1.0.0)
Load mod: FS17_MeasureHelp (Version: 2.0)
Load mod: FS17_MultiStorageShed (Version: 1.0.0.0)
Load mod: FS17_Optional_Fertilzation (Version: 1.0.0.0)
Load mod: FS17_PigFood_Seed_SolidFertilizer_XL (Version: 1.0)
Load mod: FS17_placeableFuelStation (Version: 1.0.1)
Load mod: FS17_placeableHydrant (Version: 1.0)
Load mod: FS17_placeable_floodlight (Version: 1.0.0.0)
Load mod: FS17_RealisticBeaconLights (Version: 3.0)
Load mod: FS17_repairVehicles (Version: 1.4)
Load mod: FS17_Saatgut_Duenger_Lager_placeable (Version: 3.0)
Load mod: FS17_seedMaster2k17_placeable (Version: 1.0.0.0)
Load mod: FS17_shedPackage (Version: 1.0.0.2)
Load mod: FS17_Simson_S51 (Version: 1.0)
Load mod: FS17_sowingMachines_V1 (Version: 1.0)
Load mod: FS17_Speed_Player_MOD (Version: 1.0)
Load mod: FS17_TrailerAssist (Version: 2.0.0.1)
Load mod: FS17_TrailerSound (Version: 4.0.0)
Load mod: FS17_UAL_DPW_180 (Version: 1.1)
Load mod: FS17_UniversalLGS (Version: 1.1)
Load mod: FS17_vaederstadTopDown500 (Version: 1.0.0.1)
Load mod: FS17_Vanhool_Tanker (Version: 1.1.0.0)
Load mod: FS17_WoodChipStorage_MachineryShedPLACEABLE (Version: 1.0.0.0)
Load mod: FSM_FortunaPack_LS17 (Version: 1.0.9)
Load mod: Horsch_Pronto15m (Version: 1.1)
Load mod: Inspect17 (Version: 1.2)
Load mod: JD_1760_12Row (Version: 1.0.0.0)
Load mod: Krone (Version: 1.0.0.0)
Load mod: Lager_IIT (Version: 1.2)
Load mod: LS17_lemkenSolitair12_multiseed (Version: 1.0.1.7)
Load mod: mrmonkscaniav8 (Version: 1.1)
Load mod: NewHolland45ft_Sonnenblumen (Version: 1.0)
Load mod: noCollisionCamera (Version: 17.0.3)
Load mod: PigMix2000_placeable (Version: 1.0.0)
Load mod: RealTime (Version: 2.1.0)
Load mod: RokMods_HudCompass (Version: 1.00)
Load mod: Silotrailer (Version: 1.0.0.0)
Load mod: Stoll_universal (Version: 1.2)
Load mod: Suedhemmern_HolmerPack (Version: 1.0.0.0)
Load mod: Suedhemmern_LS17 (Version: 5.0)
Load mod: timber_runner_autoload_FS17 (Version: 1.0.0.17)
Load mod: vaederstadRapidA600S_All_Fruits (Version: 1.0)
Error: Unsupported mod description version in mod vaederstadRapidA600S_All_Fruits
Load mod: YY_BG_Kleinanlage (Version: 1)
Load mod: YY_FrontLoaderLGS (Version: 1)
Load mod: ZZZ_BGAextension (Version: 4.00)
Load mod: ZZZ_CommodityPrices (Version: 0.1.50)
Load mod: zzz_consoleExtension (Version: 1)
Load mod: ZZZ_driveControl (Version: 4.03)
Load mod: ZZZ_fastForward (Version: 2.5)
Load mod: ZZZ_GPS (Version: 5.01)
Load mod: ZZZ_growthManager (Version: 2.0)
Warning (performance): Texture C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Speed_Player_MOD/store.png raw format.
upk debug mode set to 1
Register vehicle type: BMW_i8.BMWi8
Register vehicle type: ClaasXerion38VC1.Xerion3800
\__ Register fillType: 'Kompost' (compost) [key 52]
\___ Register sprayType: 'Kompost'
\____ Add sprayType: 'Kompost' to category: 'FILLTYPE_CATEGORY_MANURESPREADER' [key 10]
\_____ Register heap for: 'Kompost'
Register vehicle type: FBM17_MBtrac.MBtrac
Register vehicle type: Fendt700Pack.fendt700Vario
Register vehicle type: fendt_900_deluxe_psiecore.fendt900
Register vehicle type: FendtFavorit615By_Matt.Favorit615
AutoSteeringEngine: loading settings from "C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_AIVehicleExtension/autoSteeringEngineConfig.xml"
AutoSteeringEngine initialized
++ loading BuyOnSiloTriggers V 1.4.0.0 - 08.02.2017 (by Blacky_BPG)
Register vehicle type: FS17_CaseIH1455XL.CaseIH1455
Register vehicle type: FS17_Claas_Lexgion_780.combine_animated_crawler2
Register vehicle type: FS17_Claas_Xerion.Claas_Xerion
Register vehicle type: FS17_Claas_Xerion.Claas_Xerion_frontWeight
### Courseplay: initialized 39/39 files (v5.01.00076)
******************************************* WARNING *******************************************
* You are using a development version of Courseplay, which may and will contain errors, bugs, *
* mistakes and unfinished code. Chances are your computer will explode when using it. Twice. *
* If you have no idea what "beta", "alpha", or "developer" means and entails, remove this *
* version of Courseplay immediately. The Courseplay team will not take any responsibility for *
* crop destroyed, savegames deleted or baby pandas killed. *
***********************************************************************************************
adding Courseplay to "selfPropelledSprayer"
adding Courseplay to "tractor"
adding Courseplay to "Fendt700Pack.fendt700Vario"
adding Courseplay to "car_dynamicMountAttacher"
adding Courseplay to "FS17_CaseIH1455XL.CaseIH1455"
adding Courseplay to "combine_animated"
adding Courseplay to "loaderVehicle"
adding Courseplay to "wheelLoader"
adding Courseplay to "conveyorTrailerDrivable"
adding Courseplay to "selfPropelledMixerWagon"
adding Courseplay to "woodHarvester"
adding Courseplay to "skidSteer"
adding Courseplay to "FendtFavorit615By_Matt.Favorit615"
adding Courseplay to "combine_animated_crawler"
adding Courseplay to "FS17_Claas_Xerion.Claas_Xerion"
adding Courseplay to "FS17_Claas_Lexgion_780.combine_animated_crawler2"
adding Courseplay to "fendt_900_deluxe_psiecore.fendt900"
adding Courseplay to "tractor_articulatedAxis"
adding Courseplay to "car"
adding Courseplay to "FBM17_MBtrac.MBtrac"
adding Courseplay to "ClaasXerion38VC1.Xerion3800"
adding Courseplay to "selfPropelledPotatoHarvester"
adding Courseplay to "ridingMower"
adding Courseplay to "woodCrusherTrailerDrivable"
adding Courseplay to "conveyorTrailerHireable"
adding Courseplay to "tractor_crawler"
adding Courseplay to "selfPropelledMower"
adding Courseplay to "combine_animated_articulatedAxis"
adding Courseplay to "tractor_foldable"
adding Courseplay to "loadingTrailerDrivable"
adding Courseplay to "combine"
adding Courseplay to "BMW_i8.BMWi8"
adding Courseplay to "telehandler_articulatedAxis"
adding Courseplay to "telehandler"
adding Courseplay to "forwarder"
adding Courseplay to "combine_cylindered"
adding Courseplay to "tractor_reverseDriving"
### Courseplay: installed into 37 vehicles
Script loaded: FollowMe.lua (v1.1.0.35)
++ loading FS17 Extended Functions V 1.4.2.0 A - 22.02.2017 by Blacky_BPG
Register vehicle type: FS17_Grasdorf_Wennekamp.Grasdorf
Register vehicle type: FS17_grimmeAL8022_QuantumAutoload.loadingTrailerDrivableSpecial
++ loading Helper Advanced V 1.3.1.0 E - 14.01.2017 (by Blacky_BPG)
AdditionalMapTypes v1.0.0.8: \__ AdditionalMapTypes V1.0.0.8 by Blacksheep - RC-Devil from 18 Januar 2017 is loading
\__ Error: fill type "compost" already exists. "AdditionalMapTypes" will skip its registration.
AdditionalMapTypes v1.0.0.8: \__ AdditionalMapTypes V1.0.0.8 by Blacksheep - RC-Devil from 18 Januar 2017 was loaded successful
Script PalettenSammler v3.0.1-107a by Marhu loaded! Support on http://marhu.net
++ loading GasStation Extended - variable fuel price V 1.3.1.0 - 12.01.2017 (by Blacky_BPG)
++ loading GasStation Extended V 1.4.0.0 - 10.02.2017 (by Blacky_BPG)
Register vehicle type: FS17_JympaSJSeries.JympaSJ
Register vehicle type: FS17_kotteUniversalPack.kotteUniversal
Register vehicle type: FS17_kotteUniversalPack.kotteUniversal_mst
Register vehicle type: FS17_kotteUniversalPack.kotteUniFuel
Register vehicle type: FS17_kotteUniversalPack.kotteUniversal_hookLift
Register vehicle type: FS17_kotteUniversalPack.kotteUniversal_man
Register vehicle type: FS17_lelyJuno150.juno150
Error: Can't load resource 'C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Simson_S51/dataS/scripts/vehicles/Vehicle.lua'.
Register vehicle type: FS17_Simson_S51.simson
mod loaded: Playercam
Register vehicle type: FS17_UAL_DPW_180.transportTrailerUAL
Register vehicle type: FS17_Vanhool_Tanker.kotteUniFuel
Register vehicle type: FSM_FortunaPack_LS17.fK270LS17
Register vehicle type: FSM_FortunaPack_LS17.fPB10LS17
Register vehicle type: FSM_FortunaPack_LS17.fFTD150LS17
Register vehicle type: FSM_FortunaPack_LS17.fK180LS17
Register vehicle type: FSM_FortunaPack_LS17.fD2LS17
Register vehicle type: FSM_FortunaPack_LS17.fSA560LS17
Register vehicle type: FSM_FortunaPack_LS17.fSW42LS17
Register vehicle type: FSM_FortunaPack_LS17.satFSMLS17
Register vehicle type: FSM_FortunaPack_LS17.fSW52LS17
Register vehicle type: FSM_FortunaPack_LS17.logMasterFSM17
Register vehicle type: Krone.trailer
[RokMods] Script loaded: hudCompass.lua (v1.00)
Register vehicle type: Silotrailer.trailer
Register vehicle type: timber_runner_autoload_FS17.AutoLoadWoodTrailer
--- installing driveControl by upsidedown into Drivable and Steerable...
dataS/cameraPath01.i3d (0.41) ms
dataS/cameraPath02.i3d (0.16) ms
dataS/cameraPath03.i3d (0.13) ms
data/sky/skyUS_day_night.i3d (60.72) ms
data/sky/rain.i3d (1.78) ms
data/sky/hail.i3d (1.19) ms
data/sky/dust.i3d (0.90) ms
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Irgendwo_in_Thueringen/maps/map01.i3d (12142.53) ms
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Irgendwo_in_Thueringen/
FabrikScript v2.1.7.1: FabrikScript.onCreate(9192) load schweinefutterstation
FabrikScript v2.1.7.1: FabrikScript.onCreate(10277) load Biogas
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Irgendwo_in_Thueringen/
FabrikScript v2.1.7.1: FabrikScript.onCreate(30179) load Saatgutfabrik
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Irgendwo_in_Thueringen/
FabrikScript v2.1.7.1: FabrikScript.onCreate(30903) load Saatgutlager
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Irgendwo_in_Thueringen/
FabrikScript v2.1.7.1: FabrikScript.onCreate(30984) load fertilizerlager
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Irgendwo_in_Thueringen/
FabrikScript v2.1.7.1: FabrikScript.onCreate(32222) load Mischfutterstation
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Irgendwo_in_Thueringen/
FabrikScript v2.1.7.1: FabrikScript.onCreate(42751) load Duengerfabrik
FabrikScript v2.1.7.1: FabrikScript.onCreate(44571) load Holzhacker
FabrikScript v2.1.7.1: FabrikScript.onCreate(44716) load Saegewerk
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Irgendwo_in_Thueringen/
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Irgendwo_in_Thueringen/
FabrikScript v2.1.7.1: FabrikScript.onCreate(45311) load Muehle
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Irgendwo_in_Thueringen/
FabrikScript v2.1.7.1: FabrikScript.onCreate(45917) load Baeckerei
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Irgendwo_in_Thueringen/
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Irgendwo_in_Thueringen/
FabrikScript v2.1.7.1: FabrikScript.onCreate(46373) load Brauerei
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Irgendwo_in_Thueringen/
FabrikScript v2.1.7.1: FabrikScript.onCreate(47076) load Raffinarie
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Irgendwo_in_Thueringen/
FabrikScript v2.1.7.1: FabrikScript.onCreate(47355) load SalatFarm
FabrikScript v2.1.7.1: FabrikScript.onCreate(49277) load Sand_Kieswerk
FabrikScript v2.1.7.1: FabrikScript.onCreate(49506) load Abraum_pro
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Irgendwo_in_Thueringen/
FabrikScript v2.1.7.1: FabrikScript.onCreate(49904) load Bierlager
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Irgendwo_in_Thueringen/
FabrikScript v2.1.7.1: FabrikScript.onCreate(49982) load Brotlager
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Irgendwo_in_Thueringen/
FabrikScript v2.1.7.1: FabrikScript.onCreate(50060) load Salatlager
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Irgendwo_in_Thueringen/
FabrikScript v2.1.7.1: FabrikScript.onCreate(50138) load Mehllager
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Irgendwo_in_Thueringen/
FabrikScript v2.1.7.1: FabrikScript.onCreate(50216) load Biogaslager
Error: Can't load resource 'C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/AAA_UniversalProcessKit/00_ressources/white.dds'.
Error: Can't load resource 'C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/AAA_UniversalProcessKit/00_ressources/black.dds'.
UniversalProcessKit 17.0.9 loaded
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/compostMaster2k17_placeable/fillPlanes/materialHolder.i3d (46.20) ms
MaterialHolder for CompostMaster placeable loaded successfull!
--- loading AIVehicleExtension v0.3.0.4 by mogli ---
AIVehicleExtension was inserted on selfPropelledSprayer
AIVehicleExtension was inserted on tractor
AIVehicleExtension was inserted on Fendt700Pack.fendt700Vario
AIVehicleExtension was inserted on FS17_CaseIH1455XL.CaseIH1455
AIVehicleExtension was inserted on combine_animated
AIVehicleExtension was inserted on loaderVehicle
AIVehicleExtension was inserted on FBM17_MBtrac.MBtrac
AIVehicleExtension was inserted on woodHarvester
AIVehicleExtension was inserted on skidSteer
AIVehicleExtension was inserted on FS17_Simson_S51.simson
AIVehicleExtension was inserted on FendtFavorit615By_Matt.Favorit615
AIVehicleExtension was inserted on FS17_lelyJuno150.juno150
AIVehicleExtension was inserted on combine_animated_crawler
AIVehicleExtension was inserted on FS17_grimmeAL8022_QuantumAutoload.loadingTrailerDrivableSpecial
AIVehicleExtension was inserted on FS17_Claas_Xerion.Claas_Xerion
AIVehicleExtension was inserted on FS17_Claas_Lexgion_780.combine_animated_crawler2
AIVehicleExtension was inserted on fendt_900_deluxe_psiecore.fendt900
AIVehicleExtension was inserted on tractor_articulatedAxis
AIVehicleExtension was inserted on ClaasXerion38VC1.Xerion3800
AIVehicleExtension was inserted on selfPropelledPotatoHarvester
AIVehicleExtension was inserted on conveyorTrailerHireable
AIVehicleExtension was inserted on tractor_crawler
AIVehicleExtension was inserted on combine_animated_articulatedAxis
AIVehicleExtension was inserted on tractor_foldable
AIVehicleExtension was inserted on combine
AIVehicleExtension was inserted on telehandler_articulatedAxis
AIVehicleExtension was inserted on telehandler
AIVehicleExtension was inserted on forwarder
AIVehicleExtension was inserted on combine_cylindered
AIVehicleExtension was inserted on tractor_reverseDriving
## Courseplay: setting up signs
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_courseplay/img/signs/normal.i3d (0.74) ms
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_courseplay/img/signs/cross.i3d (1.09) ms
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_courseplay/img/signs/unload.i3d (0.98) ms
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_courseplay/img/signs/wait.i3d (1.46) ms
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_courseplay/img/signs/start.i3d (1.38) ms
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_courseplay/img/signs/stop.i3d (1.33) ms
## Courseplay: setting up fields (basic)
## Courseplay: loading settings from "courseplaySettings.xml"
## Courseplay: setting up hud
## Courseplay: setting up debug channels
## Courseplay: setting up globalInfoText
## Courseplay: loading courses and folders from "courseManager.xml"
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FillType Mass Adjustment FS17 by modelleicher loaded. Visit www.schwabenmodding.de for more Mods and Support
............................................................................................................
Fillable mass of Filltype squareBaleBarley changed to 1000 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype roundBaleDryGrass changed to 1000 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype sheep changed to 0.1 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype milk changed to 1.03 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype roundBaleBarley changed to 1000 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: rye cur. Val: 2.5000001187436e-07
Fillable mass of Filltype rye changed to 5.0000002374873e-07 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype fuel changed to 0.84 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype potato changed to 0.73 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype wheat changed to 0.79 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype seeds changed to 0.35 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype dryGrass_windrow changed to 0.07 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype straw changed to 0.04 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: beer cur. Val: 2.5000001187436e-07
Fillable mass of Filltype beer changed to 5.0000002374873e-07 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype rape changed to 0.72 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype cow changed to 0.64 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype maize changed to 0.8 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype grass changed to 0.3 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: bread cur. Val: 2.5000001187436e-07
Fillable mass of Filltype bread changed to 5.0000002374873e-07 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype digestate changed to 0.5 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: sand cur. Val: 0.5
Fillable mass of Filltype sand changed to 1 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype pig changed to 0.2 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: oat cur. Val: 2.5000001187436e-07
Fillable mass of Filltype oat changed to 5.0000002374873e-07 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: gravel cur. Val: 0.5
Fillable mass of Filltype gravel changed to 1 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype oilseedRadish changed to 0.75 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype pigFoodEarth changed to 0.64 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype poplar changed to 0.45 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype woodChips changed to 0.25 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype forage changed to 0.32 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype sunflower changed to 0.35 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: oat_windrow cur. Val: 1.5000000712462e-07
Fillable mass of Filltype oat_windrow changed to 3.0000001424924e-07 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype squareBaleWheat changed to 1000 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype soybean changed to 0.7 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype barley changed to 0.63 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype pigFoodProtein changed to 0.6 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype silage changed to 0.25 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: powerFood cur. Val: 0
Fillable mass of Filltype powerFood changed to 0 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype wool changed to 0.2 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype chaff changed to 0.25 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: hops cur. Val: 0.5
Fillable mass of Filltype hops changed to 1 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype fertilizer changed to 1.1 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: biogas cur. Val: 0.5
Fillable mass of Filltype biogas changed to 1 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: flour cur. Val: 2.5000001187436e-07
Fillable mass of Filltype flour changed to 5.0000002374873e-07 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: lettuce cur. Val: 3.9999998989515e-07
Fillable mass of Filltype lettuce changed to 7.999999797903e-07 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype roundBale changed to 1000 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype chicken changed to 0.003 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: crude_oil cur. Val: 0.5
Fillable mass of Filltype crude_oil changed to 1 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype dryGrass changed to 0.07 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype treeSaplings changed to 0.2 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype water changed to 1 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype manure changed to 0.79 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype sugarBeet changed to 0.74 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: Abraum cur. Val: 3.9999998989515e-07
Fillable mass of Filltype Abraum changed to 7.999999797903e-07 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype squareBale changed to 1000 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: rye_windrow cur. Val: 1.5000000712462e-07
Fillable mass of Filltype rye_windrow changed to 3.0000001424924e-07 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: compost cur. Val: 0.50000002374873
Fillable mass of Filltype compost changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype grass_windrow changed to 0.3 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype pigFoodGrain changed to 0.6 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype liquidFertilizer changed to 0.9 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype pigFoodBase changed to 0.6 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype egg changed to 0.1 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype roundBaleGrass changed to 1000 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype roundBaleWheat changed to 1000 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype liquidManure changed to 0.98 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: tarp cur. Val: 0
Fillable mass of Filltype tarp changed to 0 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype forage_mixing changed to 0.31 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype pigFood changed to 0.6 tons per 1000 Liter (according to real mass table)
FillTypeMassAdjustment all fillType mass values have been updated. Note: This Log entry should only exist once, if you have several of these please check to make sure you don't have several FillTypeMassAdjustment Versions in your Modfolder.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
++ loading HelperAdvancedVehicle for Steerable Vehicles
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_kotteUniversalPack/materials/unloadingEffects.i3d (31.09) ms
MaterialHolder for Kotte Universal loaded successfull!
MaterialType fluid registered successfull!
--- loading repairVehicles mod V1.40 (by Rival)---
--- loading TrailerAssist v2.0 by mogli ---
=== Trailer Sound v2.4 by Mogli, LudmillaPower & charly_99 ===
--- loading driveControl mod V4.03 (by upsidedown)---
--- fast Forward Mod V2.1 loaded --- (by Eagle355th)
--- loading GPS mod V5.01 --- (by upsidedown)
Disabled withering
data/vehicles/steerable/masseyFerguson/MF7347Activa.i3d (316.97) ms
loading C:/Users/Ronny/Documents/My Games/FarmingSimulator2017//driveControl_config.xml for driveControl-Mod configuration
driveControl module shuttle started
driveControl module fourWDandDifferentials started
driveControl module cruiseControl started
driveControl module showNearestFillLevel started
driveControl module pipeCam started
driveControl module implementControl started
driveControl module softGas started
driveControl softGas maxGasOnModifier set to 30%
GPS mod inserted into Drivable Specialization (should happen only once!)
GPS mod inserted into Vehicle Camera (should happen only once!)
adding Courseplay to "FS17_kotteUniversalPack.kotteUniversal_man"
adding Courseplay to "FS17_Simson_S51.simson"
adding Courseplay to "FS17_lelyJuno150.juno150"
adding Courseplay to "FS17_grimmeAL8022_QuantumAutoload.loadingTrailerDrivableSpecial"
data/vehicles/trailers/kroeger/kroegerHKD302.i3d (127.93) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (137.46) ms
data/vehicles/cutters/masseyFerguson/MFActivaHeader.i3d (181.44) ms
data/vehicles/tools/horsch/horschTerrano5FM.i3d (140.11) ms
data/vehicles/trailers/thueringerAgrar/thueringerAgrarLeguan.i3d (19.00) ms
data/vehicles/cutters/capello/capelloHelianthus5700.i3d (72.18) ms
data/vehicles/tools/amazone/amazoneUF1201.i3d (151.16) ms
data/vehicles/tools/amazone/amazoneFT1001.i3d (152.11) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (422.23) ms
data/vehicles/tools/amazone/amazoneED3000.i3d (123.42) ms
data/vehicles/steerable/newHolland/newHollandT6.i3d (341.04) ms
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_JympaSJSeries/Jympa_SJ11SR.i3d (72.43) ms
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Grasdorf_Wennekamp/Grasdorf_Wennekamp.i3d (56.70) ms
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FBM17_MBtrac/i3d/MBtrac.i3d (599.61) ms
data/vehicles/tools/bredal/F2WS4000.i3d (123.02) ms
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/FS17_Krone_ZX550GD_Landei/ZX550.i3d (101.38) ms
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/Lager_IIT/hayLoft.i3d (17.30) ms
C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/compostMaster2k17_placeable/compostMaster2k17.i3d (348.00) ms
dataS2/character/player/player01.i3d (432.52) ms
Warning (LUA): 'setFovy': Argument 1 has wrong type. Expected: Int. Actual: Nil
..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (640): expectedType == Value::VoidType
LUA call stack:
=C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/zzz_consoleExtension/consoleExtension.lua (35) : setFovy
dataS/scripts/BaseMission.lua (1706) : update
dataS/scripts/FSBaseMission.lua (2171) : update
dataS/scripts/missions/mission00.lua (333) : update
dataS/scripts/main.lua (1876) : update
mod Delated: Playercam
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: Logitech Extreme 3D Pro USB
Name: Logitech Formula Force EX USB
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 770
Version: 21.21.13.7849 (20.1.2017)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1200
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 2.000000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 2.000000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 2.000000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.500000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 10
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 8
Farming Simulator 17
Version: 1.4.4.0 1.4.4RC8
Available Languages: de
Language: de
Time: 2017-02-27 19:57:35
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: AAA_UniversalProcessKit (Version: 17.0.9)
Load mod: BMW_i8 (Version: 1)
Load mod: CaseIH_1455XL (Version: 1.0)
Load mod: ClaasXerion38VC1 (Version: 1.0.0.0)
Load mod: CombineStrawFix (Version: 1.0.0)
Load mod: compostMaster2k17_placeable (Version: 1.0.0.0)
Load mod: disableVehicleCameraCollision (Version: 1.0.0.0)
Load mod: FarmSiloSystem_placeable (Version: 1.0)
Load mod: FBM17_MBtrac (Version: 1.0.0.1)
Load mod: Fendt700Pack (Version: 1.0)
Load mod: FendtFavorit615By_Matt (Version: 1.0)
Load mod: fendt_900_deluxe_psiecore (Version: 1.0)
Load mod: FermentingSilo_FS17_placeable (Version: 1.4)
Load mod: FS17_AIVehicleExtension (Version: 0.3.0.4)
Load mod: FS17_autoTurnOffTurnLights (Version: 1.0)
Load mod: FS17_BuyOnSiloTriggers (Version: 1.4.0.0)
Load mod: FS17_CaseIH1455XL (Version: 1.0)
Load mod: FS17_Claas_Lexgion_780 (Version: 1.0.0.0)
Load mod: FS17_Claas_Xerion (Version: 1.0.0.0)
Load mod: FS17_Cotech_BXXL (Version: 1.0.0.0)
Load mod: FS17_courseplay (Version: 5.01.00076)
Load mod: FS17_DCK_FollowMe (Version: 1.1.0.35)
Load mod: FS17_DCK_VehicleGroupsSwitcher (Version: 1.0.2.25)
Load mod: FS17_deutzFahrCondimaster8331 (Version: 1.0.1.0)
Load mod: FS17_extendedFunctions (Version: 1.4.2.0 A)
Load mod: FS17_Fendt300Vario (Version: 1)
Load mod: FS17_Fendt700Vario (Version: 1)
Load mod: FS17_fendtHarvesterPackage (Version: 1.0.0.2)
Load mod: FS17_Fendt_700_Vario_MR (Version: 1.0.0.1)
Load mod: FS17_FertiMaster2k17_placeable (Version: 1.0.0.0)
Load mod: FS17_fillTypeMassAdjustment_realistic (Version: 4.0 FS17)
Load mod: FS17_ForRealModule01_CropDestruction (Version: 1.0.2.1)
Load mod: FS17_ForRealModule02_TireDirt (Version: 1.0.1.0)
Load mod: FS17_ForRealModule03_GroundResponse (Version: 1.0.0.0)
Load mod: FS17_GameExtension (Version: 0.4.0.0)
Load mod: FS17_Grasdorf_Wennekamp (Version: 1.0.0.1)
Load mod: FS17_grimmeAL8022_QuantumAutoload (Version: 1.0.0.6)
Load mod: FS17_HelperAdvanced (Version: 1.3.1.0 F)
Load mod: FS17_holmerHR12 (Version: 1.0.0.0)
Load mod: FS17_holmerPack (Version: 1.0.0.1)
Load mod: FS17_holmerTerraDosT4_30 (Version: 1.0.0.0)
Load mod: FS17_Irgendwo_in_Thueringen (Version: 2.0.0.0)
Load mod: FS17_itRunner2623 (Version: 1.0.0.0)
Load mod: FS17_itRunnerPack (Version: 1.0.0.3)
Load mod: FS17_JympaSJSeries (Version: 1.2.2.0)
Load mod: FS17_Kerfab_BaleFork (Version: 1.0.0.0)
Load mod: FS17_kotteUniversalPack (Version: 1.0.0.4)
Load mod: FS17_krampeDolly10_20L_Landei (Version: 1.1.0.0)
Load mod: FS17_KrampeSB3060_Landei (Version: 1.1.0.0)
Load mod: FS17_KroegerOverload (Version: 1.0.0.0)
Load mod: FS17_kroneBigXPack (Version: 1.0.0.1)
Load mod: FS17_Krone_ZX550GD_Landei (Version: 1.1.2.1)
Load mod: FS17_lelyJuno150 (Version: 1.0.2.0)
Load mod: FS17_LightAddon (Version: 2.0.1)
Load mod: FS17_LossbergV2 (Version: 2.0)
Warning: Duplicate l10n entry 'input_ANIMATED_OBJECT_OPEN_TIPDOOR' in mod 'FS17_LossbergV2'. Ignoring this defintion.
Warning: Duplicate l10n entry 'input_ANIMATED_OBJECT_CLOSE_TIPDOOR' in mod 'FS17_LossbergV2'. Ignoring this defintion.
Warning: Duplicate l10n entry 'input_ANIMATED_OBJECT_OPEN_DOOR' in mod 'FS17_LossbergV2'. Ignoring this defintion.
Warning: Duplicate l10n entry 'input_ANIMATED_OBJECT_CLOSE_DOOR' in mod 'FS17_LossbergV2'. Ignoring this defintion.
Warning: Duplicate l10n entry 'input_ANIMATED_OBJECT_OPEN_DOOR' in mod 'FS17_LossbergV2'. Ignoring this defintion.
Warning: Duplicate l10n entry 'input_ANIMATED_OBJECT_CLOSE_DOOR' in mod 'FS17_LossbergV2'. Ignoring this defintion.
Warning: Duplicate l10n entry 'input_ANIMATED_OBJECT_OPEN_ELECTRICROLLDOOR' in mod 'FS17_LossbergV2'. Ignoring this defintion.
Warning: Duplicate l10n entry 'input_ANIMATED_OBJECT_CLOSE_ELECTRICROLLDOOR' in mod 'FS17_LossbergV2'. Ignoring this defintion.
Load mod: FS17_MAN_TGS18400_Landei (Version: 1.1.0.0)
Load mod: FS17_MB3D_ClaasJaguar800 (Version: 1.1.0.0)
Load mod: FS17_MeasureHelp (Version: 2.0)
Load mod: FS17_MultiStorageShed (Version: 1.0.0.0)
Load mod: FS17_Optional_Fertilzation (Version: 1.0.0.0)
Load mod: FS17_PigFood_Seed_SolidFertilizer_XL (Version: 1.0)
Load mod: FS17_placeableFuelStation (Version: 1.0.1)
Load mod: FS17_placeableHydrant (Version: 1.0)
Load mod: FS17_placeable_floodlight (Version: 1.0.0.0)
Load mod: FS17_RealisticBeaconLights (Version: 3.0)
Load mod: FS17_repairVehicles (Version: 1.4)
Load mod: FS17_Saatgut_Duenger_Lager_placeable (Version: 3.0)
Load mod: FS17_seedMaster2k17_placeable (Version: 1.0.0.0)
Load mod: FS17_shedPackage (Version: 1.0.0.2)
Load mod: FS17_Simson_S51 (Version: 1.0)
Load mod: FS17_sowingMachines_V1 (Version: 1.0)
Load mod: FS17_Speed_Player_MOD (Version: 1.0)
Load mod: FS17_TrailerAssist (Version: 2.0.0.1)
Load mod: FS17_TrailerSound (Version: 4.0.0)
Load mod: FS17_UAL_DPW_180 (Version: 1.1)
Load mod: FS17_UniversalLGS (Version: 1.1)
Load mod: FS17_vaederstadTopDown500 (Version: 1.0.0.1)
Load mod: FS17_Vanhool_Tanker (Version: 1.1.0.0)
Load mod: FS17_WoodChipStorage_MachineryShedPLACEABLE (Version: 1.0.0.0)
Load mod: FSM_FortunaPack_LS17 (Version: 1.0.9)
Load mod: Horsch_Pronto15m (Version: 1.1)
Load mod: Inspect17 (Version: 1.2)
Load mod: JD_1760_12Row (Version: 1.0.0.0)
Load mod: Krone (Version: 1.0.0.0)
Load mod: Lager_IIT (Version: 1.2)
Load mod: LS17_lemkenSolitair12_multiseed (Version: 1.0.1.7)
Load mod: mrmonkscaniav8 (Version: 1.1)
Load mod: NewHolland45ft_Sonnenblumen (Version: 1.0)
Load mod: noCollisionCamera (Version: 17.0.3)
Load mod: PigMix2000_placeable (Version: 1.0.0)
Load mod: RealTime (Version: 2.1.0)
Load mod: RokMods_HudCompass (Version: 1.00)
Load mod: Silotrailer (Version: 1.0.0.0)
Load mod: Stoll_universal (Version: 1.2)
Load mod: Suedhemmern_HolmerPack (Version: 1.0.0.0)
Load mod: Suedhemmern_LS17 (Version: 5.0)
Load mod: timber_runner_autoload_FS17 (Version: 1.0.0.17)
Load mod: vaederstadRapidA600S_All_Fruits (Version: 1.0)
Error: Unsupported mod description version in mod vaederstadRapidA600S_All_Fruits
Load mod: YY_BG_Kleinanlage (Version: 1)
Load mod: YY_FrontLoaderLGS (Version: 1)
Load mod: ZZZ_BGAextension (Version: 4.00)
Load mod: ZZZ_CommodityPrices (Version: 0.1.50)
Load mod: zzz_consoleExtension (Version: 1)
Load mod: ZZZ_driveControl (Version: 4.03)
Load mod: ZZZ_fastForward (Version: 2.5)
Load mod: ZZZ_GPS (Version: 5.01)
Load mod: ZZZ_growthManager (Version: 2.0)
Hoffe da ist was für dich/ euch ersichtlich.
User avatar
don_apple
Moderator
Posts: 8067
Joined: Thu Oct 28, 2010 9:31 pm
Location: Planet Earth

Re: AI Vehicle Extension

Post by don_apple »

Bei der Anzahl Mods die du derzeit installiert hast kann das durch alles Mögliche verursacht werden das der AIVehicleExtension Mod nicht richtig funktioniert.

Deshalb würde ich erstmal empfehlen alle Mods bis auf FS17_AIVehicleExtension aus dem mods Ordner zu nehmen und dann mit einem komplett neuen Savegame auf einer der beiden Standard-Maps zu testen ob der Mod funktioniert. Falls ja kannst du die Mods wieder nach und nach EINZELN in den mods Ordner zurückkopieren und anschließend jedesmal wieder testen ob der AIVehickleExtension Mod noch funktioniert.

Auf jeden solltest du dich aber von den folgenden fehlerhaften Mods trennen:

Code: Select all

Error: Unsupported mod description version in mod vaederstadRapidA600S_All_Fruits
...
Warning (LUA): 'setFovy': Argument 1 has wrong type. Expected: Int. Actual: Nil 
..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (640): expectedType == Value::VoidType
LUA call stack:
=C:/Users/Ronny/Documents/My Games/FarmingSimulator2017/mods/zzz_consoleExtension/consoleExtension.lua (35) : setFovy
dataS/scripts/BaseMission.lua (1706) : update
dataS/scripts/FSBaseMission.lua (2171) : update
dataS/scripts/missions/mission00.lua (333) : update
dataS/scripts/main.lua (1876) : update
Der Mod "vaederstadRapidA600S_All_Fruits"funktioniert aufgrund des Fehlers überhaupt nicht, und der Mod zzz_consoleExtension kann aufgrund des LUA call-stacks für alle möglichen Probleme verantwortlich sein.
Gruß/Regards,
don_apple

Apple iMac 27" (2017), Quad-Core i7 4.2 GHz, 48GB, AMD Radeon R580 8GB
Bitte benutzt das öffentliche Forum für Supportfragen und nicht PN/Please use the public forum for support questions and not PM
FS22 Bugtracker
log.txt Image Server Forenregeln Board rules
Hitcher
Posts: 106
Joined: Wed Oct 12, 2016 8:32 pm

Re: AI Vehicle Extension

Post by Hitcher »

Die Sähmaschine hatte ich noch von einer anderen Map drin.
Woher der setFovy kommt hab ich keine Ahnung.
Und ja, den Consolen Mod nehme ich auch auf alle Fälle raus.
Danke soweit erstmal.
Hitcher
Posts: 106
Joined: Wed Oct 12, 2016 8:32 pm

Re: AI Vehicle Extension

Post by Hitcher »

Jetzt läuft alles auf einmal seit paar Tagen, keine Ahnung wodran es gelegen hat, hab nix geändert.
habe mir aber heute das neue Update geholt und da schmeisst er nur LUA Fehler von der EngineSteer....
Allgemeines Problem des Updates?
User avatar
FreddyGER78
Posts: 91
Joined: Thu Nov 13, 2014 1:15 pm

Re: AI Vehicle Extension

Post by FreddyGER78 »

moin....bei mir das problem, dass der mod eigentlich funzt, aber der sämaschine rapid a600s wechselt er nicht von status gelb auf grün. er findet also seine spur nicht. fängt sofort nach dem drücken der taste h an im kreis zu fahren....
woran kann das liegen, bzw wie kann ich das ändern.

p.s. ich habe das feld schon angefangen manuell einzusäen
Hitcher
Posts: 106
Joined: Wed Oct 12, 2016 8:32 pm

Re: AI Vehicle Extension

Post by Hitcher »

Muss wohl am update liegen, vorher ging das alles, hoffe das sie es fixen demnächst
HolgerS
Posts: 539
Joined: Thu Nov 24, 2016 4:49 pm
Contact:

Re: AI Vehicle Extension

Post by HolgerS »

Hitcher wrote:Muss wohl am update liegen, vorher ging das alles, hoffe das sie es fixen demnächst
Wo hast du es runtergeladen?

Nur mal so, der Mod ist noch Beta. Stefan schiebt fast jeden Tag, aber mindestens jede Woche ein Update im Github hinterher. Das heißt, er steckt noch voll in der Entwicklung und der Mod ist noch nicht fertig. Daher kommen dann auch die ganzen Logfehler. Bzw das manche Dinge plötzlich nicht funktionieren. Bspw, nutzt man ihn im Multiplayer, sollte man vor beenden des Spiels alle AI-Helfer rausschmeißen, dann speichern und dann das Spiel verlassen. Lässt man AI-Vehicle im Multiplayer alleine, kann man beim Neustart bspw den Helfer nicht richtig bedienen.

Eines kann ich aber zu dem Mod sagen. Der Modder steht in Kontakt zu einer wichtigen Person von Giants Software, und wenn es dann eine offizielle Version gibt, werden wir diese sicherlich im Modhub finden.

Und wer sich als Beta Tester hergeben will bekommt hier immer die aktuellste Version von vor 5 STD. https://github.com/Mogli12/AIVehicleExtension
Hitcher
Posts: 106
Joined: Wed Oct 12, 2016 8:32 pm

Re: AI Vehicle Extension

Post by Hitcher »

Ich hatte sie von github geladen, klar ;-)
HolgerS
Posts: 539
Joined: Thu Nov 24, 2016 4:49 pm
Contact:

Re: AI Vehicle Extension

Post by HolgerS »

Hitcher wrote:Ich hatte sie von github geladen, klar ;-)
Ich denke mal, du hast aber jetzt verstanden, dass es eigentlich jeden Tag ein Update geben könnte und so nach und nach alles richtig funktioniert. Übrigens, der Modder arbeitet für ein sehr bekanntes IT Unternehmen. Man kann schön sehen, wie aufwendig es ist, einen solchen Skript zu schreiben. Zumal die entsprechenden Dateien (früher AICombine und AITractor) jetzt als AIVehicle in einer liegen. Aber er kommt ja voran!

Load mod: FS17_AIVehicleExtension (Version: 0.3.0.4) daran habe ich es übrigens erkannt. ;)
Post Reply