Beim Mapbau hat sich folgender Fehler eingeschlichen, den ich nicht lösen kann (obwohl es bestimmt ganz einfach ist). Es wird mir eine Warnung ausgegeben, dass ein l10n Eintrag fehlt, obwohl besagter Eintrag vorhanden ist.
das zeigt die Log:
GIANTS Engine Runtime 7.0.0 (14222) 64bit (Build Date: Feb 17 2017) Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2017 Main System CPU: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz Memory: 32717 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 780 Version: 21.21.13.7653 (29.12.2016) Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1920 x 1080 Started 6 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom Very High View Distance Factor: 1.300000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16 Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 1.400000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.600000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.750000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 10 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 8 Head Tracking System Driver: TrackIR Client Version: 5.00 Farming Simulator 17 (Steam) Version: 1.4.4.0 1.4.4RC8 Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr Language: de Time: 2017-03-12 21:23:25 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load mod: FS17_challengerMT700EFieldViper (Version: 1.0.0.0) Load mod: FS17_valtraTSeriesCowEdition (Version: 1.0.0.0) Load mod: FS17_choppedStraw (Version: 1.0.0.7) Load mod: FS17_CreatorTools (Version: 1.2.0) Load mod: FS17_Moenchwinkel (Version: 1) Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_Moenchwinkel to use it in multiplayer. Warning: Missing l10n for button LIGHTSWITCH_CLICK in FS17_Moenchwinkel AdditionalTrigger v1.0.0.3: Script loaded for Fabrikscript ++ loading Scale Station with statistics V 1.4.0.0 - 10.02.2017 (by Blacky_BPG) ++ loading Scale Statistic Specialization V 1.2.1.1 - 16.11.2016 (by Blacky_BPG) dataS/cameraPath01.i3d (0.12) ms dataS/cameraPath02.i3d (0.13) ms dataS/cameraPath03.i3d (0.08) ms data/sky/skyUS_day_night.i3d (12.19) ms data/sky/rain.i3d (1.80) ms data/sky/hail.i3d (1.08) ms data/sky/dust.i3d (0.82) ms D:/Eigene Dokumente/my games/FarmingSimulator2017/mods/FS17_Moenchwinkel/maps/map01.i3d (3024.28) ms FabrikScript v2.1.7: FabrikScript.onCreate(133272) load Raffinerie *** ChoppedStraw v1.0.0.7 | register specialization *** ChoppedStraw v1.0.0.7 | specialization added to 5 vehicle types Disabled withering Could not add storage 'Storage' to silo trigger Could not add storage 'Storage' to silo trigger Could not add storage 'Storage' to silo trigger Could not add storage 'Storage' to silo trigger *** ChoppedStraw v1.0.0.7 | loading straw types *** ChoppedStraw v1.0.0.7 | fertilizing fruittypes: barley wheat rape sunflower maize soybean *** ChoppedStraw v1.0.0.7 | loaded 4 straw types data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (40.19) ms D:/Eigene Dokumente/my games/FarmingSimulator2017/mods/FS17_Moenchwinkel/vehicles/train/locomotive.i3d (25.17) ms D:/Eigene Dokumente/my games/FarmingSimulator2017/mods/FS17_Moenchwinkel/vehicles/train/wagonTimber1.i3d (16.53) ms data/vehicles/train/wagonSugarbeets.i3d (13.94) ms data/vehicles/train/wagonWoodChips.i3d (14.31) ms data/vehicles/train/wagonTimber.i3d (13.38) ms dataS2/character/player/player02.i3d (453.23) ms | ||
<l10n> <text name="LIGHTSWITCH_CLICK"> <en>Switch light</en> <de>Lichtschalter betätigen</de> </text> </l10n> <inputBindings> <input name="ANIMATED_OBJECT_OPEN_DOOR" category="ONFOOT" key1="KEY_o" key2="" device="0" button="BUTTON_3" mouse="MOUSE_BUTTON_LEFT" /> <input name="ANIMATED_OBJECT_CLOSE_DOOR" category="ONFOOT" key1="KEY_o" key2="" device="0" button="BUTTON_1" mouse="MOUSE_BUTTON_RIGHT" /> <input name="LIGHTSWITCH_CLICK" category="ONFOOT" key1="KEY_o" key2="" device="0" button="BUTTON_3" mouse="MOUSE_BUTTON_LEFT" /> <input name="SCALESTATION_SHOW" category="VEHICLE ONFOOT" key1="KEY_KP_multiply" key2="" /> </inputBindings> | ||
Danke vorab