l10n warning obwohl Eintrag vorhanden

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silenceko
Posts: 104
Joined: Mon Feb 13, 2012 9:27 pm

l10n warning obwohl Eintrag vorhanden

Post by silenceko »

Hallo Leute,

Beim Mapbau hat sich folgender Fehler eingeschlichen, den ich nicht lösen kann (obwohl es bestimmt ganz einfach ist). Es wird mir eine Warnung ausgegeben, dass ein l10n Eintrag fehlt, obwohl besagter Eintrag vorhanden ist.

das zeigt die Log:
GIANTS Engine Runtime 7.0.0 (14222) 64bit (Build Date: Feb 17 2017)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Memory: 32717 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 780
Version: 21.21.13.7653 (29.12.2016)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 6 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.400000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 10
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 8
Head Tracking System
Driver: TrackIR Client
Version: 5.00
Farming Simulator 17 (Steam)
Version: 1.4.4.0 1.4.4RC8
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2017-03-12 21:23:25
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_challengerMT700EFieldViper (Version: 1.0.0.0)
Load mod: FS17_valtraTSeriesCowEdition (Version: 1.0.0.0)
Load mod: FS17_choppedStraw (Version: 1.0.0.7)
Load mod: FS17_CreatorTools (Version: 1.2.0)
Load mod: FS17_Moenchwinkel (Version: 1)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_Moenchwinkel to use it in multiplayer.
Warning: Missing l10n for button LIGHTSWITCH_CLICK in FS17_Moenchwinkel
AdditionalTrigger v1.0.0.3: Script loaded for Fabrikscript
++ loading Scale Station with statistics V 1.4.0.0 - 10.02.2017 (by Blacky_BPG)
++ loading Scale Statistic Specialization V 1.2.1.1 - 16.11.2016 (by Blacky_BPG)
dataS/cameraPath01.i3d (0.12) ms
dataS/cameraPath02.i3d (0.13) ms
dataS/cameraPath03.i3d (0.08) ms
data/sky/skyUS_day_night.i3d (12.19) ms
data/sky/rain.i3d (1.80) ms
data/sky/hail.i3d (1.08) ms
data/sky/dust.i3d (0.82) ms
D:/Eigene Dokumente/my games/FarmingSimulator2017/mods/FS17_Moenchwinkel/maps/map01.i3d (3024.28) ms
FabrikScript v2.1.7: FabrikScript.onCreate(133272) load Raffinerie
*** ChoppedStraw v1.0.0.7 | register specialization
*** ChoppedStraw v1.0.0.7 | specialization added to 5 vehicle types
Disabled withering
Could not add storage 'Storage' to silo trigger
Could not add storage 'Storage' to silo trigger
Could not add storage 'Storage' to silo trigger
Could not add storage 'Storage' to silo trigger
*** ChoppedStraw v1.0.0.7 | loading straw types
*** ChoppedStraw v1.0.0.7 | fertilizing fruittypes: barley wheat rape sunflower maize soybean
*** ChoppedStraw v1.0.0.7 | loaded 4 straw types
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (40.19) ms
D:/Eigene Dokumente/my games/FarmingSimulator2017/mods/FS17_Moenchwinkel/vehicles/train/locomotive.i3d (25.17) ms
D:/Eigene Dokumente/my games/FarmingSimulator2017/mods/FS17_Moenchwinkel/vehicles/train/wagonTimber1.i3d (16.53) ms
data/vehicles/train/wagonSugarbeets.i3d (13.94) ms
data/vehicles/train/wagonWoodChips.i3d (14.31) ms
data/vehicles/train/wagonTimber.i3d (13.38) ms
dataS2/character/player/player02.i3d (453.23) ms
und hier ist die moddesc (gekürzt):
<l10n>

<text name="LIGHTSWITCH_CLICK">
<en>Switch light</en>
<de>Lichtschalter betätigen</de>
</text>

</l10n>

<inputBindings>
<input name="ANIMATED_OBJECT_OPEN_DOOR" category="ONFOOT" key1="KEY_o" key2="" device="0" button="BUTTON_3" mouse="MOUSE_BUTTON_LEFT" />
<input name="ANIMATED_OBJECT_CLOSE_DOOR" category="ONFOOT" key1="KEY_o" key2="" device="0" button="BUTTON_1" mouse="MOUSE_BUTTON_RIGHT" />
<input name="LIGHTSWITCH_CLICK" category="ONFOOT" key1="KEY_o" key2="" device="0" button="BUTTON_3" mouse="MOUSE_BUTTON_LEFT" />
<input name="SCALESTATION_SHOW" category="VEHICLE ONFOOT" key1="KEY_KP_multiply" key2="" />
</inputBindings>
kann mir jemand von euch sagen, was ich falsch gemacht habe?
Danke vorab
User avatar
KillaBot
Posts: 39
Joined: Fri Feb 20, 2009 1:00 am
Location: DEL
Contact:

Re: l10n warning obwohl Eintrag vorhanden

Post by KillaBot »

Hi,

dir fehlt beim l10n-Text das input_ beim Namen.
Alle Texte die zu inputbindings gehören brauchen in den l10 dieses davor.

So wäre es richtig:
<l10n>
<text name="input_LIGHTSWITCH_CLICK">
<en>Switch light</en>
<de>Lichtschalter betätigen</de>
</text>

MfG
silenceko
Posts: 104
Joined: Mon Feb 13, 2012 9:27 pm

Re: l10n warning obwohl Eintrag vorhanden

Post by silenceko »

Danke, funktioniert *thumbsup*

Da wäre ich ja nie drauf gekommen.. -.-
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