fragen zum Season mod

Eure Foren für alle Diskussionen rund ums Thema Modding.
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: fragen zum Season mod

Post by HeinzS »

empato wrote: Fri Dec 29, 2017 2:33 pm Nur wenn man mit mehr als 3 Tagen pro Jahreszeit spielt,
wie man auf dem Bild gut sehen kann :wink3:
anthu
Posts: 4959
Joined: Thu Nov 06, 2014 8:03 am

Re: fragen zum Season mod

Post by anthu »

Hallo Leute
habe ein problem, und zwar hab ich vor einiger zeit die map petite ile gespielt, mit seasons 1 und dem geo western gemany 1,
https://www.modhoster.de/mods/petite-ile
wollte nun auf petite ile weiterspielen, mit seasons 1.3 und geo western germany 1.2 ,nun lädt die map aber ewig mit folgendem fehler in der log:
auch eine neues spiel beginnen bringt nichts
Hy gus,
play the map petite ile a pair wonths ago, with seasons1 and the geomod western germany1, al was fine.
https://www.modhoster.de/mods/petite-ile
last days i want to play again my savegame, with seasons 1.3 und geo western germany 1.2 , but the savegame loads and loads and loads,...
also to beginn a new game on a new slot is not able to load the map

die 5 letzten zeilen der log:
the 5 last sequences from the log:

Code: Select all

[Seasons] Loading GEO mod 'FS17_RM_GEO_westernGermany_SF'
Error: Running LUA method 'loadMapFinished'.
C:/Users/anthu/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/src/misc/ssEconomy.lua:109: table index is nil
Application exit request forced.
Application exit request forced.
komplett log im anhang/attached

lg
andreas
Attachments

[The extension zip has been deactivated and can no longer be displayed.]

anthu
Posts: 4959
Joined: Thu Nov 06, 2014 8:03 am

Re: fragen zum Season mod

Post by anthu »

edit:
auch nur mit der karte und den seasons mods im modsordner, der gleiche fehler
also only with this one map and the both geo mods in the mods file, the same error
Attachments

[The extension zip has been deactivated and can no longer be displayed.]

User avatar
Rahkiin
Former GIANTS employee
Posts: 753
Joined: Tue Jan 17, 2017 12:45 pm

Re: fragen zum Season mod

Post by Rahkiin »

The map is not set up correctly. It has some weird badly installed filltypes.

FillUtil.getFillTypesByNames(name)[1]

gives nil, which is bad. So one of the filltypes is just bad.
User avatar
Meckel34
Posts: 2136
Joined: Thu Sep 04, 2008 9:19 pm
Location: Twistetal
Contact:

Re: fragen zum Season mod

Post by Meckel34 »

Kann man irgendwo einstellen, dass die Schwaden (Heu, Stroh, Gras) nicht so schnell an Volumen verlieren (über Nacht)?
Und genauso die Geschwindigkeit des Verrottens der Ballen, wenn sie draußen liegen (Stroh, Heu, nicht gewickelt)?
Freue mich über jede Antwort.
Vielen Dank.
MfG
Meckel34

Alle LS- Versionen, alle DLC's, alles 2x. Mobil LS 14, 16, DC, SRS
anthu
Posts: 4959
Joined: Thu Nov 06, 2014 8:03 am

Re: fragen zum Season mod

Post by anthu »

Rahkiin wrote: Tue Jan 16, 2018 8:55 pm The map is not set up correctly. It has some weird badly installed filltypes.

FillUtil.getFillTypesByNames(name)[1]

gives nil, which is bad. So one of the filltypes is just bad.
Ok.
This is high for me.
In which file i must search for what?
Can i post here someone from the xml or i3d that you can help me to find the right place for correction?
Lg
Andreas
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: fragen zum Season mod

Post by HeinzS »

anthu wrote: Tue Jan 16, 2018 9:42 pm
This is high for me.
In which file i must search for what?
siehe hier: http://marhu.net/phpBB3/viewtopic.php?f ... 672f91115f
anthu
Posts: 4959
Joined: Thu Nov 06, 2014 8:03 am

Re: fragen zum Season mod

Post by anthu »

ok, here is the filltype from petite Ile, has only standart fruits,and only one filltype in the moddesc.xml.
its only compost in this map:

Code: Select all

	<regFillTypes hudDirectoryFillTypes="hud/fillTypes" textureDirectoryFillPlanes="fillPlanes">
		<fillType name="compost" categoryName="bulk" pricePerLiter="0.8" massPerLiter="0.0005" showOnPriceTable="true" maxPhysicalSurfaceAngle="20" createHeap="true" maxSurfaceAngle="30" collisionScale="1.0" collisionBaseOffset="0.08" minCollisionOffset="0.00" maxCollisionOffset="0.08" fillToGroundScale="1" allowsSmoothing="true" useToSpray="true" sprayerCategoryName="manureSpreader" litersPerSecond="0.06" />		
	</regFillTypes>
as example, i play also the gorzkova map, there are more fruits installed, but only compost in the filltypes:

Code: Select all

	<regFillTypes hudDirectoryFillTypes="hud/fillTypes" textureDirectoryFillPlanes="fillPlanes">
		<fillType name="compost" categoryName="bulk" pricePerLiter="0.8" massPerLiter="0.0005" showOnPriceTable="true" maxPhysicalSurfaceAngle="20" createHeap="true" maxSurfaceAngle="30" collisionScale="1.0" collisionBaseOffset="0.08" minCollisionOffset="0.00" maxCollisionOffset="0.08" fillToGroundScale="1" allowsSmoothing="true" useToSpray="true" sprayerCategoryName="manureSpreader" litersPerSecond="0.1" />		
	</regFillTypes>
the same entrys, only the last, literspersecond are different, and in the gorzkova map those things work.
in gorzkova are also much fruits, as rye, triticale,oat, spelt and millet installed:

Code: Select all

	<AdditionalMapTypes hudsDirectory="fruitHuds/" groundTipDirectory="tipOnGround/" baleTypesDirectory="baleTypes/">
	  <!--<newFruitCategory name="food" />  Examples for Register New FruitType Categorys -->
	  <!--<newFillCategory name="industry" />  Examples for Register New FillType Categorys -->
	  
	  <fruitType name="rye" needsSeeding="true" allowsSeeding="true" useSeedingWidth="false" directionSnapAngle="0" alignsToSun="false" minHarvestingGrowthState="4" maxHarvestingGrowthState="6" cutState="8" allowsPartialGrowthState="false" pricePerLiter="0.23" literPerSqm="1.119" seedUsagePerSqm="0.045" showOnPriceTable="true" shownOnMap="true" massPerLiter="720" maxPhysicalSurfaceAngle="22.5" useForFieldJob="true" minForageGrowthState="3" witheringNumGrowthStates="8" numGrowthStates="7" growthStateTime="28800000" resetsSpray="true" groundTypeChangeGrowthState="-1" groundTypeChanged="0" isEarthfruit="false" preparedHaulm="rye_haulm" minPreparingGrowthState="1" maxPreparingGrowthState="7" preparedGrowthState="6" hasWindrow="true" windrowPricePerLiter="0.04" windrowLiterPerSqm="5" windrowShowOnPriceTable="false" windrowMassPerLiter="250" windrowMaxPhysicalSurfaceAngle="50" hasStraw="true" strawStandard="true" strawFactor="7.0" hasFill="true" hasMaterials="true" hasParticles="true" useHeap="true" toFillCategorys="true" fillTypeCategorys="bulk combine forageHarvester forageWagon fork trainWagon augerWagon" toFruitGroups="true" fruitTypeGroups="sowingmachine grainHeader directCutter" useAsCowBasefeed="false" useAsCowGrass="false" useAsCowPower="false" useAsSheepGrass="false" useAsPigBasefeed="false" useAsPigGrain="false" useAsPigProtein="false" useAsPigEarthfruit="false" fillTypeConversion="false" convertType="chaff" conversionFactor="4" windrowConversionFactor="1" hasBale="false" baleTypeName="rye_windrow" hasSquareBale="false" hasRoundBale="false" forageWagonConversion="wheat" />
	  <fruitType name="triticale" needsSeeding="true" allowsSeeding="true" useSeedingWidth="false" directionSnapAngle="0" alignsToSun="false" minHarvestingGrowthState="4" maxHarvestingGrowthState="6" cutState="8" allowsPartialGrowthState="false" pricePerLiter="0.28" literPerSqm="1.092" seedUsagePerSqm="0.048" showOnPriceTable="true" shownOnMap="true" massPerLiter="720" maxPhysicalSurfaceAngle="22.5" useForFieldJob="true" minForageGrowthState="3" witheringNumGrowthStates="8" numGrowthStates="7" growthStateTime="28800000" resetsSpray="true" groundTypeChangeGrowthState="-1" groundTypeChanged="0" isEarthfruit="false" preparedHaulm="triticale_haulm" minPreparingGrowthState="1" maxPreparingGrowthState="7" preparedGrowthState="6" hasWindrow="true" windrowPricePerLiter="0.04" windrowLiterPerSqm="5" windrowShowOnPriceTable="false" windrowMassPerLiter="250" windrowMaxPhysicalSurfaceAngle="50" hasStraw="true" strawStandard="true" strawFactor="7.0" hasFill="true" hasMaterials="true" hasParticles="true" useHeap="true" toFillCategorys="true" fillTypeCategorys="bulk combine forageHarvester forageWagon fork trainWagon augerWagon" toFruitGroups="true" fruitTypeGroups="sowingmachine grainHeader directCutter" useAsCowBasefeed="false" useAsCowGrass="false" useAsCowPower="false" useAsSheepGrass="false" useAsPigBasefeed="false" useAsPigGrain="false" useAsPigProtein="false" useAsPigEarthfruit="false" fillTypeConversion="false" convertType="chaff" conversionFactor="4" windrowConversionFactor="1" hasBale="false" baleTypeName="triticale_windrow" hasSquareBale="false" hasRoundBale="false" forageWagonConversion="wheat" />
	  <fruitType name="oat" needsSeeding="true" allowsSeeding="true" useSeedingWidth="false" directionSnapAngle="0" alignsToSun="false" minHarvestingGrowthState="4" maxHarvestingGrowthState="6" cutState="8" allowsPartialGrowthState="false" pricePerLiter="0.24" literPerSqm="1.109" seedUsagePerSqm="0.05" showOnPriceTable="true" shownOnMap="true" massPerLiter="640" maxPhysicalSurfaceAngle="22.5" useForFieldJob="true" minForageGrowthState="3" witheringNumGrowthStates="8" numGrowthStates="7" growthStateTime="28800000" resetsSpray="true" groundTypeChangeGrowthState="-1" groundTypeChanged="0" isEarthfruit="false" preparedHaulm="oat_haulm" minPreparingGrowthState="1" maxPreparingGrowthState="7" preparedGrowthState="6" hasWindrow="true" windrowPricePerLiter="0.04" windrowLiterPerSqm="5" windrowShowOnPriceTable="false" windrowMassPerLiter="250" windrowMaxPhysicalSurfaceAngle="50" hasStraw="true" strawStandard="true" strawFactor="7.0" hasFill="true" hasMaterials="true" hasParticles="true" useHeap="true" toFillCategorys="true" fillTypeCategorys="bulk combine forageHarvester forageWagon fork trainWagon augerWagon" toFruitGroups="true" fruitTypeGroups="sowingmachine grainHeader directCutter" useAsCowBasefeed="false" useAsCowGrass="false" useAsCowPower="false" useAsSheepGrass="false" useAsPigBasefeed="false" useAsPigGrain="false" useAsPigProtein="false" useAsPigEarthfruit="false" fillTypeConversion="false" convertType="chaff" conversionFactor="4" windrowConversionFactor="1" hasBale="false" baleTypeName="oat_windrow" hasSquareBale="false" hasRoundBale="false" forageWagonConversion="wheat" />
	  <fruitType name="spelt" needsSeeding="true" allowsSeeding="true" useSeedingWidth="false" directionSnapAngle="0" alignsToSun="false" minHarvestingGrowthState="4" maxHarvestingGrowthState="6" cutState="8" allowsPartialGrowthState="false" pricePerLiter="0.31" literPerSqm="1.252" seedUsagePerSqm="0.035" showOnPriceTable="true" shownOnMap="true" massPerLiter="720" maxPhysicalSurfaceAngle="22.5" useForFieldJob="true" minForageGrowthState="3" witheringNumGrowthStates="8" numGrowthStates="7" growthStateTime="28800000" resetsSpray="true" groundTypeChangeGrowthState="-1" groundTypeChanged="0" isEarthfruit="false" preparedHaulm="spelt_haulm" minPreparingGrowthState="1" maxPreparingGrowthState="7" preparedGrowthState="6" hasWindrow="true" windrowPricePerLiter="0.04" windrowLiterPerSqm="5" windrowShowOnPriceTable="false" windrowMassPerLiter="250" windrowMaxPhysicalSurfaceAngle="50" hasStraw="true" strawStandard="true" strawFactor="7.0" hasFill="true" hasMaterials="true" hasParticles="true" useHeap="true" toFillCategorys="true" fillTypeCategorys="bulk combine forageHarvester forageWagon fork trainWagon augerWagon" toFruitGroups="true" fruitTypeGroups="sowingmachine grainHeader directCutter" useAsCowBasefeed="false" useAsCowGrass="false" useAsCowPower="false" useAsSheepGrass="false" useAsPigBasefeed="false" useAsPigGrain="false" useAsPigProtein="false" useAsPigEarthfruit="false" fillTypeConversion="false" convertType="chaff" conversionFactor="4" windrowConversionFactor="1" hasBale="false" baleTypeName="spelt_windrow" hasSquareBale="false" hasRoundBale="false" forageWagonConversion="wheat" />
	  <fruitType name="millet" needsSeeding="true" allowsSeeding="true" useSeedingWidth="false" directionSnapAngle="0" alignsToSun="false" minHarvestingGrowthState="4" maxHarvestingGrowthState="6" cutState="8" allowsPartialGrowthState="false" pricePerLiter="0.27" literPerSqm="1.152" seedUsagePerSqm="0.041" showOnPriceTable="true" shownOnMap="true" massPerLiter="720" maxPhysicalSurfaceAngle="22.5" useForFieldJob="true" minForageGrowthState="3" witheringNumGrowthStates="8" numGrowthStates="7" growthStateTime="28800000" resetsSpray="true" groundTypeChangeGrowthState="-1" groundTypeChanged="0" isEarthfruit="false" preparedHaulm="millet_haulm" minPreparingGrowthState="1" maxPreparingGrowthState="7" preparedGrowthState="6" hasWindrow="true" windrowPricePerLiter="0.04" windrowLiterPerSqm="5" windrowShowOnPriceTable="false" windrowMassPerLiter="250" windrowMaxPhysicalSurfaceAngle="50" hasStraw="true" strawStandard="true" strawFactor="7.0" hasFill="true" hasMaterials="true" hasParticles="true" useHeap="true" toFillCategorys="true" fillTypeCategorys="bulk combine forageHarvester forageWagon fork trainWagon augerWagon" toFruitGroups="true" fruitTypeGroups="sowingmachine grainHeader directCutter" useAsCowBasefeed="false" useAsCowGrass="false" useAsCowPower="false" useAsSheepGrass="false" useAsPigBasefeed="false" useAsPigGrain="false" useAsPigProtein="false" useAsPigEarthfruit="false" fillTypeConversion="false" convertType="chaff" conversionFactor="4" windrowConversionFactor="1" hasBale="false" baleTypeName="millet_windrow" hasSquareBale="false" hasRoundBale="false" forageWagonConversion="wheat" />
	 
	  <!--<addFruitcategory name="wheat" toCategory="maizeheader" />  Examples for add Giants Fruits to new FruitType Categorys -->
	  <!--<addFillcategory name="fertilizer" toCategory="trainWagon" />  Examples for add Giants Fruits to new FillType Categorys -->
	  <!--<addFoodToGroup name="klee_windrow" isCowBasefeed="false" isCowGrass="false" isCowPower="false" isCowWindrow="false" isCowLiquid="false" isSheepGrass="false" isSheepLiquid="false" isPigBasefeed="false" isPigGrain="false" isPigProtein="false" isPigEarthfruit="false" />  Examples for add Giants or new Types & Fruits to FoodGroups -->
	  
	  <!--<newAnimalFoodGroup animalname="sheep" groupname="bulk" weight="0.50" filltypenames="silage"/>  Examples for Register New Animal FoodGroup with Fruit as Food -->
	  
	  <!--<setNewFoodWeight name="cow" isCowGrassWeight="0.20" isCowBulkWeight="0.50" isCowPowerWeight="0.30" /> This Entrys are the Game Standards -->
	  <!--<setNewFoodWeight name="sheep" isSheepGrassWeight="1.00" /> This Entrys are the Game Standards -->
	  <!--<setNewFoodWeight name="pig" isPigBaseWeight="0.50" isPigGrainWeight="0.25" isPigProteinWeight="0.20" isPigEarthWeight="0.05" /> This Entrys are the Game Standards -->
	</AdditionalMapTypes>
but gorzkowa works
danke für den link HeinzS, hab in ls 17 selber bei einer map (Küsteninsel) damals Hafer, Roggen, Mohn, Sonnenblumen, Tritiale und wasweisich selber eingebaut.
kannte den link von marhu schon, blick im ls17 da aber nicht durch. da steh ich auf dem schlauch

lg
andreas
anthu
Posts: 4959
Joined: Thu Nov 06, 2014 8:03 am

Re: fragen zum Season mod

Post by anthu »

ok, problem gelöst
petite Ile und Dreisternehof gehen nur bis zu der V 1.1 von seasons und dem geomod westgermany
das ausschlaggebende war:

Code: Select all

    <description>
        <en>Seasons Geo: Western Germany. Changelog V1.1.0.0: Seasons V1.1 ready, grass now grows on every seasons transition. Changelog V1.2.0.0: Seasons V1.2 ready, added sugarcane.</en>
		 <de>Seasons Geo: Westdeutschland. Changelog V1.1.0.0: Seasons V1.1 ready, Gras wächst nun bei jedem (Teil-) Jahreszeiten-Übergang. Changelog V1.2.0.0: Seasons V1.2 ready, Zuckerrohr hinzugefügt.</de>
		  <fr>Seasons Geo: Western Germany. Changelog V1.1.0.0: Seasons V1.1 ready, grass now grows on every seasons transition. Changelog V1.2.0.0: Seasons V1.2 ready, added sugarcane.</fr>
    </description>
in der seasons growth darf bei

Code: Select all

    <defaultFruits>
kein

Code: Select all

		<defaultFruit fruitName="sugarCane" />
und bei

Code: Select all

    <germination>
darf auch kein

Code: Select all

		<fruit fruitName="sugarCane" germinateTemp="12" />
drinnen sein, da auf diesen alten maps kein zuckerrohr verbaut ist

lg
andreas
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: fragen zum Season mod

Post by HeinzS »

wenn das im Geo Mod drin steht ist es falsch, da es jetzt im Seasons schon drin ist. Oder im Seasons muss ein Script geändert werden wenn der Fehler auch ohne Geo Mod erscheint.
User avatar
Rahkiin
Former GIANTS employee
Posts: 753
Joined: Tue Jan 17, 2017 12:45 pm

Re: fragen zum Season mod

Post by Rahkiin »

Default fruits in GEO mods that are not installed in the map do not have any influence whatsoever.
User avatar
Meckel34
Posts: 2136
Joined: Thu Sep 04, 2008 9:19 pm
Location: Twistetal
Contact:

Re: fragen zum Season mod

Post by Meckel34 »

Meckel34 wrote: Tue Jan 16, 2018 9:03 pm Kann man irgendwo einstellen, dass die Schwaden (Heu, Stroh, Gras) nicht so schnell an Volumen verlieren (über Nacht)?
Und genauso die Geschwindigkeit des Verrottens der Ballen, wenn sie draußen liegen (Stroh, Heu, nicht gewickelt)?
Freue mich über jede Antwort.
Vielen Dank.
Hat keiner eine Ahnung?
MfG
Meckel34

Alle LS- Versionen, alle DLC's, alles 2x. Mobil LS 14, 16, DC, SRS
User avatar
Rahkiin
Former GIANTS employee
Posts: 753
Joined: Tue Jan 17, 2017 12:45 pm

Re: fragen zum Season mod

Post by Rahkiin »

Rotting speed of bales: ssBaleManager. Rotting speed of swaths: impossible.
0815bauer
Posts: 111
Joined: Mon Apr 01, 2013 8:21 pm

Re: fragen zum Season mod

Post by 0815bauer »

Servus

Hab auch ein Problem mit dem Season-Mod

Habe immer Weizen gesät. Hat auch einige "Jahre" funktioniert.
Nun wollte ich einmal Hafer säen.
Jetzt habe ich das Problem das ich gesät habe und das Feld wird nicht vor dem Winter reif.
Ich habe zur richtigen Zeit gesät. D.h. am zweiten Frühlingstag. Aber das Feld wird vor dem Winter nicht erntereif. Auf der Karte mit dem Wachstumsfortschritt wird am Sommerende ( letzter Herbsttag ) die letzte Wachstumsstufe ( Dunkelgrün )angezeigt. Somit kann ich nicht ernten. Am ersten Tag vom Winter wird mir in der Wachstumsanzeige immer noch Dunkelgrün angezeigt. Warum? :confusednew:

Daraufhin habe ich ein Test-savegame begonnen.
Weizen, Hafer, Roggen und Gerste gesät und ein Jahr laufen lassen. Das selbe Problem. Wachstumsanzeige Dunkelgün, aber schon Winter. Auf dem Feld ist das Getreide schon verdorrt.

Spiele auf dér Lösshügelland mit Season-Mod ohne Geomod .

Bitte um eure Hilfe.

Mfg 0815bauer
micha930
Posts: 3
Joined: Wed Jan 24, 2018 6:38 pm

Re: fragen zum Season mod

Post by micha930 »

Hallo und MoinMoin,
ich habe das Problem, dass die Rundballen Heu gewickelt sich nicht zur Silage fermentieren. Ohne Season funktioniert es perfekt
Kann mir da jemand helfen?
Post Reply