attacherJoint verschiebt sich auf dem Dediserver

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herajo
Posts: 7
Joined: Tue Feb 16, 2016 7:21 pm

attacherJoint verschiebt sich auf dem Dediserver

Post by herajo »

Guten Tag

Ich habe mir einen Bagger umgebaut, so dass ich verschiedene Geräte anhängen kann. Im Single Player ist alle in Ordnung. Sobald der Bagger aber im MP (DediServer) ist verschiebt sich der attacherJoint. Der Abstand zum Arm ist nicht immer gleich bei einer Bewegung das Oberwagens (Drehen des Baggers) wir der Abstand erst kleiner und dann springt die Schaufel weiter und stellt den Abstand wieder her. Zwischen den Sprüngen ist keine Positionierung möglich, über das drehen des Oberwagens. Alle anderen Bewegungen sind korrekt d.h. Arm hoch/runter.


Bilder Sagen mehr als Worte:
Bild 1 SP
Image

Bild 2 DediMP
Image

Die Logs sind sauber.


Log DediServer
GIANTS Engine Runtime 7.0.0 (14220) 64bit (Build Date: Feb 17 2017)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: gameProfile
Main System
CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
Memory: 16263 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard disabled
Mouse disabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: NULL
Render System
Driver: NULL
NullConsoleDevice initialized
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Low (forced)
View Distance Factor: 0.750000
Shadow Quality: 0.000000 Size: 1 Filter-Size: 4
Shader Quality: 0
Skip Mipmaps: 1
LOD Distance Factor: 0.750000
Terrain LOD Distance Factor: 0.750000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.000000
Foliage Density: 0.300000
Volume Mesh Tessellation Factor: 1.500000
Tyre Tracks Segments Factor: 0.500000
Max. Number of Shadow Lights: 0
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 0
Farming Simulator 17 (Server)
Version: 1.4.4.0 1.4.4RC8
Available Languages: en
Language: en
Time: 2017-08-14 15:11:01
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load dlc: pdlc_bigBudPack (Version: 1.1.0.0)
Load dlc: pdlc_kuhnPack (Version: 1.1.0.0)
Load mod: a_900C_V3 (Version: 1.0.0.0)
Warning: Missing l10n for axis AXIS_EXCAVATOR_ARM in a_900C_V3
Warning: Missing l10n for axis AXIS_EXCAVATOR_ARM2 in a_900C_V3
Warning: Missing l10n for axis AXIS_EXCAVATOR_ARM3 in a_900C_V3
Warning: Missing l10n for axis AXIS_EXCAVATOR_ARM4 in a_900C_V3
Warning: Missing l10n for axis AXIS_EXCAVATOR_TOOL in a_900C_V3
Warning: Missing l10n for axis AXIS_EXCAVATOR_TOOL2 in a_900C_V3
Started network game (11001)
Register vehicle type: a_900C_V3.Liebherr
Register vehicle type: a_900C_V3.bilancinoSollevamento
dataS/cameraPath01.i3d (0.12) ms
dataS/cameraPath02.i3d (0.08) ms
dataS/cameraPath03.i3d (0.06) ms
data/sky/skyUS_day_night.i3d (189.74) ms
data/sky/rain.i3d (28.16) ms
data/sky/hail.i3d (19.88) ms
data/sky/dust.i3d (22.63) ms
data/maps/map01.i3d (14817.50) ms
data/objects/basketball/basketball.i3d (62.42) ms
Enabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (507.89) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (394.45) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (394.89) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (210.37) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (491.14) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (284.99) ms
data/vehicles/trailers/metaltech/db8000.i3d (284.76) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (336.88) ms
data/placeables/shelters/storageShelter02.i3d (30.70) ms
data/placeables/shelters/storageShelter01.i3d (37.13) ms
data/placeables/shelters/vehicleShelter.i3d (35.89) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (98.46) ms
data/objects/pallets/fertilizerTank.i3d (65.88) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (43.09) ms
data/vehicles/train/locomotive.i3d (272.26) ms
data/vehicles/train/wagonTimber.i3d (151.93) ms
data/vehicles/train/wagonWoodChips.i3d (131.13) ms
data/vehicles/train/wagonGrain.i3d (144.21) ms
data/vehicles/train/wagonSugarbeets.i3d (136.66) ms
dataS2/character/player/player01.i3d (591.06) ms
herajo joined the game
C:/gameservers/s1173514/ls2017/gameProfile/mods/a_900C_V3/Liebherr/Liebherr.i3d (55.95) ms
C:/gameservers/s1173514/ls2017/gameProfile/mods/a_900C_V3/Arden/BB2VHB.i3d (39.46) ms
Log Client DediMP
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 860M
Version: 9.18.13.3235 (7.1.2014)
Revision: 162
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Medium
View Distance Factor: 1.100000
Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
Shader Quality: 1
Skip Mipmaps: 1
LOD Distance Factor: 1.100000
Terrain LOD Distance Factor: 1.500000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.400000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 1.300000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 2
Farming Simulator 17
Version: 1.4.4.0 1.4.4RC8
Available Languages: de
Language: de
Time: 2017-08-14 17:20:04
Cheats: Enabled
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: a_900C_V3 (Version: 1.0.0.0)
Warning: Missing l10n for axis AXIS_EXCAVATOR_ARM in a_900C_V3
Warning: Missing l10n for axis AXIS_EXCAVATOR_ARM2 in a_900C_V3
Warning: Missing l10n for axis AXIS_EXCAVATOR_ARM3 in a_900C_V3
Warning: Missing l10n for axis AXIS_EXCAVATOR_ARM4 in a_900C_V3
Warning: Missing l10n for axis AXIS_EXCAVATOR_TOOL in a_900C_V3
Warning: Missing l10n for axis AXIS_EXCAVATOR_TOOL2 in a_900C_V3
Register vehicle type: a_900C_V3.Liebherr
Register vehicle type: a_900C_V3.bilancinoSollevamento
dataS/cameraPath01.i3d (0.09) ms
dataS/cameraPath02.i3d (0.08) ms
dataS/cameraPath03.i3d (0.06) ms
data/sky/skyUS_day_night.i3d (12.47) ms
data/sky/rain.i3d (1.39) ms
data/sky/hail.i3d (0.93) ms
data/sky/dust.i3d (0.94) ms
data/maps/map01.i3d (1803.14) ms
data/objects/basketball/basketball.i3d (3.68) ms
Enabled withering
Joined network game (26)
data/vehicles/steerable/caseIH/caseIH1660.i3d (50.21) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (35.17) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (38.57) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (19.00) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (52.98) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (22.70) ms
data/vehicles/trailers/metaltech/db8000.i3d (31.66) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (30.47) ms
data/placeables/shelters/storageShelter02.i3d (2.81) ms
data/placeables/shelters/storageShelter01.i3d (7.26) ms
data/placeables/shelters/vehicleShelter.i3d (1.84) ms
data/vehicles/train/locomotive.i3d (23.66) ms
data/vehicles/train/wagonTimber.i3d (11.15) ms
data/vehicles/train/wagonWoodChips.i3d (12.37) ms
data/vehicles/train/wagonGrain.i3d (11.91) ms
data/vehicles/train/wagonSugarbeets.i3d (12.34) ms
dataS2/character/player/player01.i3d (283.67) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (4.98) ms
data/objects/pallets/fertilizerTank.i3d (2.71) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (2.46) ms
C:/Users/admin/Documents/My Games/FarmingSimulator2017/mods/a_900C_V3/Liebherr/Liebherr.i3d (67.27) ms
C:/Users/admin/Documents/My Games/FarmingSimulator2017/mods/a_900C_V3/Arden/BB2VHB.i3d (45.81) ms
Saving screenshot: C:/Users/xxxx/Documents/My Games/FarmingSimulator2017/screenshots/fsScreen_2017_08_14_17_22_29.png
Saving screenshot: C:/Users/xxxx/Documents/My Games/FarmingSimulator2017/screenshots/fsScreen_2017_08_14_17_22_39.png

Bagger XML
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="Liebherr">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.ftm et spectrum_69</annotation>
<filename>Liebherr/Liebherr.i3d</filename>
<size width="3.5" length="7"/>
<wheels autoRotateBackSpeed="1.8">
<wheel rotSpeed="1" repr="0>0" filename="$data/vehicles/wheels/trelleborg/TwinForestry428SB_710_45R26_5.xml" isLeft="true" restLoad="2.8" forcePointRatio="0.2" initialCompression="50" suspTravel="0.1" spring="120" damper="105" hasTireTracks="true" tireTrackAtlasIndex="3" mass="25" width="0.42" hasParticles="true"/>
<wheel rotSpeed="1" repr="0>1" filename="$data/vehicles/wheels/trelleborg/TwinForestry428SB_710_45R26_5.xml" isLeft="false" restLoad="2.8" forcePointRatio="0.2" initialCompression="50" suspTravel="0.1" spring="120" damper="105" hasTireTracks="true" tireTrackAtlasIndex="3" mass="25" width="0.42" hasParticles="true"/>
<wheel rotSpeed="0" repr="0>2" filename="$data/vehicles/wheels/trelleborg/TwinForestry428SB_710_45R26_5.xml" isLeft="false" restLoad="2.0" forcePointRatio="0.3" initialCompression="50" suspTravel="0.1" spring="120" damper="105" hasTireTracks="true" tireTrackAtlasIndex="3" mass="25" width="0.52" hasParticles="true"/>
<wheel rotSpeed="0" repr="0>3" filename="$data/vehicles/wheels/trelleborg/TwinForestry428SB_710_45R26_5.xml" isLeft="true" restLoad="2.0" forcePointRatio="0.3" initialCompression="50" suspTravel="0.1" spring="120" damper="105" hasTireTracks="true" tireTrackAtlasIndex="3" mass="25" width="0.52" hasParticles="true"/>
</wheels>
<ackermannSteering rotSpeed="60" rotMax="47" rotCenterWheel1="3" rotCenterWheel2="4"/>
<differentials>
<differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="0" wheelIndex2="1"/>
<!-- front left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.4" wheelIndex1="2" wheelIndex2="3"/>
<!-- back left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.2" differentialIndex1="0" differentialIndex2="1"/>
<!-- front-back -->
</differentials>
<motor torqueScale="5.267" minRpm="1000" maxRpm="2200" maxForwardSpeed="50" maxBackwardSpeed="50" brakeForce="44" lowBrakeForceScale="0.45" lowBrakeForceSpeedLimit="1" minForwardGearRatio="7.5" maxForwardGearRatio="130" minBackwardGearRatio="7.5" maxBackwardGearRatio="130">
<torque normRpm="0.45" torque="0.9"/>
<torque normRpm="0.5" torque="0.97"/>
<torque normRpm="0.59" torque="0.75"/>
<torque normRpm="0.72" torque="0.9"/>
<torque normRpm="0.86" torque="0.88"/>
<torque normRpm="1" torque="0.72"/>
</motor>
<fuelCapacity>1210</fuelCapacity>
<fuelUsage>120</fuelUsage>
<cameras count="2">
<camera1 index="4|0" rotatable="true" rotateNode="4" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4.5" transMax="35"/>
<camera2 index="0>6|2" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true"/>

</cameras>
<lights>
<!--to be adjusted manually-->
<low>
<light realLight="0>6|12|0" decoration="0>6|12|1" lightTypes="0"/>
<light realLight="0>6|12|5" decoration="0>6|12|6" lightTypes="1"/>
<light realLight="0>6|0|0|6" decoration="0>6|0|0|7" lightTypes="2"/>
</low>
<!--to be adjusted manually-->
<high>
<light realLight="0>6|12|0" decoration="0>6|12|1" lightTypes="0"/>
<light realLight="0>6|12|7" decoration="0>6|12|1" lightTypes="0"/>
<light realLight="0>6|12|5" decoration="0>6|12|6" lightTypes="1"/>
<light realLight="0>6|12|8" decoration="0>6|12|6" lightTypes="1"/>
<light realLight="0>6|0|0|6" decoration="0>6|0|0|7" lightTypes="2"/>
<light realLight="0>6|5|0|1" decoration="0>6|0|0|7" lightTypes="2"/>
<light realLight="0>6|5|1|1" decoration="0>6|0|0|7" lightTypes="2"/>
</high>
<!--to be adjusted manually-->
<states>0 1 2</states>
</lights>
<brakeLights>
<brakeLight decoration="0>6|12|2"/>
</brakeLights>
<turnLights>
<turnLightLeft decoration="0>6|12|3|0"/>
<turnLightRight decoration="0>6|12|3|1"/>
</turnLights>
<reverseLights>
<reverseLight decoration="0>6|12|4"/>
</reverseLights>
<beaconLights>
<beaconLight index="0>6|10" speed="0.015" filename="$data/shared/beaconLights/beaconLight06.i3d"/>
</beaconLights>
<mirrors>
<mirror index="0>6|14|0"/>
<mirror index="0>6|14|1"/>
<mirror index="0>6|14|2"/>
</mirrors>
<enterReferenceNode index="0>"/>
<exitPoint index="0>6|23"/>
<foldingParts posDirectionText="unfold_SupportFeet" negDirectionText="fold_SupportFeet">
<foldingPart animationName="movePillars" speedScale="1"/>
</foldingParts>
<enterAnimation name="enterAnimation"/>
<!--animations>
<animation name="movePillars">
<part node="0>9" startTime="0" endTime="6" startRot="0 0 0" endRot="0 0 115"/>
<part node="0>8" startTime="0" endTime="6" startRot="0 0 0" endRot="0 0 -115"/>
<part node="0>9|0" startTime="0" endTime="5" startRot="0 0 0" endRot="0 0 140"/>
<part node="0>8|0" startTime="0" endTime="5" startRot="0 0 0" endRot="0 0 -140"/>
<part node="0>7" startTime="0" endTime="5" startRot="0 0 0" endRot="45 0 0"/>
</animations-->
<characterNode index="0>6|9|0" cameraMinDistance="1.5" filename="$dataS2/character/player/player.xml" spineRotation="180 0 100">
<target ikChain="rightFoot" targetNode="0>6|9|1" setDirty="true"/>
<target ikChain="leftFoot" targetNode="0>6|9|2" setDirty="true"/>
<target ikChain="rightArm" targetNode="0>6|9|3" setDirty="true"/>
<target ikChain="leftArm" targetNode="0>6|9|4" setDirty="true"/>
</characterNode>
<movingTools>
<movingTool index="0>6">
<controls group="arm" speedFactor="0.3" axis="AXIS_EXCAVATOR_ARM" icon="$dataS2/menu/moveControls/arm2_rot.png" invertAxis="true" invertMouseAxis="true"/>
<rotation rotSpeed="50" rotAcceleration="100" rotationAxis="2" rotMax="1080" rotMin="-1080"/>

<dependentPart index="0>6|0"/>
<dependentPart index="0>6|0|0"/>
<dependentPart index="0>6|0|0|0"/>
<dependentPart index="0>6|0|0|8"/>
<dependentPart index="0>6|0|0|0|0"/>
<dependentPart index="0>6|0|0|0|7"/>
<dependentPart index="0>6|0|0|0|8"/>
<attacherJoint jointIndices="2" />
</movingTool>

<movingTool index="0>6|0">
<controls group="arm" axis="AXIS_EXCAVATOR_ARM2" icon="$dataS2/menu/moveControls/frontloader_arm.png" invertAxis="true" invertMouseAxis="true" speedFactor="1"/>
<rotation rotSpeed="25" rotAcceleration="100" rotMax="40" rotMin="-45"/>

<dependentPart index="0>6|0|0"/>
<dependentPart index="0>6|0|0|0"/>
<dependentPart index="0>6|0|0|8"/>
<dependentPart index="0>6|0|0|0|0"/>
<dependentPart index="0>6|0|0|0|7"/>
<dependentPart index="0>6|0|0|0|8"/>
<attacherJoint jointIndices="2" />
</movingTool>

<movingTool index="0>6|0|0">
<controls group="arm" axis="AXIS_EXCAVATOR_ARM4" icon="$dataS2/menu/moveControls/arm2_trans.png" invertAxis="true" invertMouseAxis="true" speedFactor="1"/>
<rotation rotSpeed="80" rotAcceleration="100" rotMax="40" rotMin="-10"/>
<dependentPart index="0>6|0|0|0"/>

<dependentPart index="0>6|0|0|0|0"/>
<dependentPart index="0>6|0|0|0|7"/>
<dependentPart index="0>6|0|0|0|8"/>
<attacherJoint jointIndices="2" />
</movingTool>

<movingTool index="0>6|0|0|0">
<controls group="arm" axis="AXIS_EXCAVATOR_ARM3" icon="$dataS2/menu/moveControls/arm1_rotY.png" invertAxis="true" invertMouseAxis="true" speedFactor="1"/>
<rotation rotSpeed="80" rotAcceleration="100" rotMax="5" rotMin="-95"/>
<dependentPart index="0>6|0|0|0|0"/>
<dependentPart index="0>6|0|0|0|7"/>
<dependentPart index="0>6|0|0|0|8"/>
<attacherJoint jointIndices="2" />
</movingTool>

<movingTool index="0>9">
<controls group="supportFeet" speedFactor="0.3" axis="AXIS_EXCAVATOR_ARM" icon="$dataS2/menu/moveControls/arm2_rot.png" invertAxis="false" invertMouseAxis="false"/>
<rotation rotSpeed="50" rotAcceleration="100" rotationAxis="3" rotMax="120" rotMin="0"/>
<dependentPart index="0>9|0"/>
<dependentPart index="0>9|0|0"/>
</movingTool>
<movingTool index="0>9|0">
<controls group="supportFeet" speedFactor="0.3" axis="AXIS_EXCAVATOR_ARM" icon="$dataS2/menu/moveControls/arm2_rot.png" invertAxis="false" invertMouseAxis="false"/>
<rotation rotSpeed="50" rotAcceleration="100" rotationAxis="3" rotMax="140" rotMin="0"/>
<dependentPart index="0>9|0|0"/>
</movingTool>
<movingTool index="0>8">
<controls group="supportFeet" speedFactor="0.3" axis="AXIS_EXCAVATOR_ARM" icon="$dataS2/menu/moveControls/arm2_rot.png" invertAxis="true" invertMouseAxis="false"/>
<rotation rotSpeed="50" rotAcceleration="100" rotationAxis="3" rotMax="0" rotMin="-120"/>
<dependentPart index="0>8|0"/>
<dependentPart index="0>8|0|0"/>

</movingTool>
<movingTool index="0>8|0">
<controls group="supportFeet" speedFactor="0.3" axis="AXIS_EXCAVATOR_ARM" icon="$dataS2/menu/moveControls/arm2_rot.png" invertAxis="true" invertMouseAxis="false"/>
<rotation rotSpeed="50" rotAcceleration="100" rotationAxis="3" rotMax="0" rotMin="-140"/>
<dependentPart index="0>8|0|0"/>
</movingTool>
<movingTool index="0>7">
<controls group="supportFeet" axis="AXIS_EXCAVATOR_ARM2" icon="$dataS2/menu/moveControls/frontloader_arm.png" invertAxis="false" invertMouseAxis="false" speedFactor="1"/>
<rotation rotSpeed="50" rotAcceleration="100" rotationAxis="1" rotMax="60" rotMin="-10"/>
<dependentPart index="0>7|2"/>

</movingTool>

</movingTools>



<movingParts>
<movingPart index="0>6|0|0|1|0" referencePoint="0>6|0|0|0|4" referenceFrame="0>6|0|0|0|4" isActiveDirty="true">
<translatingPart index="0>6|0|0|1|0|0"/>
</movingPart>
<movingPart index="0>6|0|1|0" referencePoint="0>6|0|0|2" referenceFrame="0>6|0|0|2" isActiveDirty="true">
<translatingPart index="0>6|0|1|0|0"/>
</movingPart>
<movingPart index="0>6|1|0" referencePoint="0>6|0|2" referenceFrame="0>6|0|2" isActiveDirty="true">
<translatingPart index="0>6|1|0|0"/>
</movingPart>
<movingPart index="0>10|0" referencePoint="0>7|0" referenceFrame="0>7|0" isActiveDirty="true">
<translatingPart index="0>10|0|0"/>
</movingPart>
</movingParts>
<exhaustEffects>
<!--TODO: adjust xzRotationOffset, xzRotationsForward, xzRotationsBackward, xzRotationsLeft, xzRotationsRight-->
<exhaustEffect filename="$data/particleSystems/shared/exhaust.i3d" index="0>6|11" minRpmColor="0.9 0.9 0.9 0.05" maxRpmColor="0.9 0.9 0.9 0.2" minRpmScale="0.09" maxRpmScale="0.4" xzRotationOffset="0 0" xzRotationsForward="0 0" xzRotationsBackward="0 0" xzRotationsLeft="0 0" xzRotationsRight="0 0"/>
</exhaustEffects>
<ai>
<trafficCollisionTrigger index="0>11"/>
</ai>

<motorStartDuration>2500</motorStartDuration>
<motorStartSound file="Liebherr/sound/newHollandW170C_start.wav" pitchOffset="1.00" volume="1.00" indoorVolumeFactor="0.45" indoorLowpassGain="0.75" />
<motorSound file="Liebherr/sound/newHollandW170C_idle.wav" pitchOffset="1.00" volume="1.00" indoorVolumeFactor="0.45" indoorLowpassGain="0.75" pitchMax="1.3" radius="50" innerRadius="20" />
<motorSoundRun file="$data/vehicles/steerable/jcb/jcbFastrac3000_run.wav" pitchOffset="0.85" volume="1.00" indoorVolumeFactor="0.60" indoorLowpassGain="0.95" pitchMax="1.25" />
<motorSoundRun file="$data/vehicles/steerable/jcb/jcbFastrac8000_run.wav" pitchOffset="0.50" volume="0.85" indoorVolumeFactor="0.60" indoorLowpassGain="0.95" pitchScale="0.0215" pitchMax="1.4" />
<motorSoundLoad file="$data/vehicles/steerable/challenger/AGCOChallengerEngine_load.wav" pitchOffset="0.45" volume="0.95" indoorVolumeFactor="0.45" indoorLowpassGain="0.95" minimalVolumeFactor="0.05" pitchMax="1.10"/>
<gearboxSound file="$data/sounds/transmission/transmission22S.wav" pitchOffset="0.95" volume="0.05" indoorVolumeFactor="0.75" indoorLowpassGain="0.75" pitchMax="1.40" volumeMax="0.20" reverseVolumeMax="0.30" />
<retarderSound file="$data/sounds/transmission/retarderET1116.wav" pitchOffset="0.75" volume="0.08" indoorVolumeFactor="0.75" indoorLowpassGain="0.75" pitchMax="1.80" volumeMax="0.18" minSpeed="0.1" />

<reverseDriveSound file="$data/sounds/reverseDrivingBeep_2.wav" pitchOffset="0.01" volume="3.70" indoorVolumeFactor="0.45" indoorLowpassGain="0.75" />
<attachSound file="$data/sounds/header_attach.wav" pitchOffset="1.00" volume="1.00" indoorVolumeFactor="0.45" indoorLowpassGain="0.75" />
<cylinderedHydraulicSound file="$data/sounds/cultivatorHydraulic.wav" pitchOffset="1.00" volume="25.6"/>
<honkSound file="$data/sounds/horn.wav" pitchOffset="1.00" volume="1.00" indoorVolumeFactor="0.45" indoorLowpassGain="0.75" radius="70" innerRadius="10" />>

<attacherJoints>
<attacherJoint rootNode="0>" index="0>5|0" jointType="trailerLow" lowerRotLimit="10 80 80" upperRotRotationOffset="0" allowsJointLimitMovement="false" >
<schema position="1 0" rotation="0" invertX="false" />
</attacherJoint>
<attacherJoint rootNode="0>" index="0>5|1" jointType="trailer" lowerRotLimit="10 80 80" upperRotRotationOffset="0" allowsJointLimitMovement="false">
<schema position="1 0" rotation="0" invertX="false"/>
</attacherJoint>
<attacherJoint index="0>6|0|0|0|8" jointType="skidSteer" lowerRotLimit="0 0 100" allowsJointLimitMovement="true" allowsLowering="false" rotLimitSpring="750 750 750" rotLimitDamping="150 150 150" transLimitSpring="750 750 750" transLimitDamping="150 150 150">
<schema position="0 0.5" rotation="0" invertX="true"/>
</attacherJoint>

</attacherJoints>

<components count="1">
<component1 centerOfMass="0 0 -0.5" solverIterationCount="10"/>
</components>
<schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0"/>
<washable dirtDuration="120" washDuration="1" workMultiplier="4" />
<storeData>
<name>
<de>Liebherr 900C</de>
<en>Liebherr 900C</en>
</name>
<functions/>
<specs>
<power>300</power>
</specs>
<image>Liebherr/store.dds</image>
<price>195000</price>
<dailyUpkeep>20</dailyUpkeep>
<lifetime>600</lifetime>
<rotation>0</rotation>
<brand>LIEBHERR</brand>
<category>misc</category>
</storeData>
</vehicle>
XML Schaufel
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="shovel_animated">
<!--vehicle type="Arden"-->
<annotation>NPS</annotation>
<filename>Arden/BB2VHB.i3d</filename>
<size width="2.5" length="2"/>

<inputAttacherJoints>
<inputAttacherJoint index="0>0" jointType="skidSteer" />
</inputAttacherJoints>

<fillUnits>
<fillUnit unit="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="6000"/>
</fillUnits>

<fillVolumes>
<volumes>
<volume index="0>1|2" allSidePlanes="true" maxDelta="0.5" />
</volumes>
<dischargeInfos>
<dischargeInfo fillVolumeIndex="1" >
<node index="0>6|0" width="1" length="1" />
</dischargeInfo>
</dischargeInfos>
<loadInfos>
<loadInfo fillVolumeIndex="1" >
<node index="0>6|1" width="1" length="1" />
</loadInfo>
</loadInfos>
<unloadInfos>
<unloadInfo fillVolumeIndex="1" >
<node index="0>6|2" width="1" length="1" />
</unloadInfo>
</unloadInfos>
</fillVolumes>

<shovelTipTrigger index="0>2"/>


<shovel tipReferenceNode="0>1|1|0|1" emptyStartAngle="80" emptyFullAngle="90" pickUpNode="0>3" pickUpWidth="0.5" pickUpLength="0.5" pickUpYOffset="-0.5" />

<shovelEmptyEffect>
<effectNode effectNode="0>4|0" materialType="unloading" materialTypeId="3" fadeTime="0.5"/>
<effectNode effectNode="0>4|1" materialType="smoke" materialTypeId="1" fadeTime="0.5"/>
</shovelEmptyEffect>

<emptyParticleSystems>
<emitterShape node="0>5" />
</emptyParticleSystems>


<movingTools>
<movingTool index="0>1|0">
<controls axis="AXIS_EXCAVATOR_TOOL" icon="$dataS2/menu/moveControls/.png" invertAxis="false" invertMouseAxis="false" speedFactor="0.7"/>
<rotation rotSpeed="60" rotAcceleration="450" rotMax="20" rotMin="-60" rotationAxis="3"/>
<dependentPart index="0>1|0|0"/>
<dependentPart index="0>1|0|0|0"/>
<dependentPart index="0>1|0|0|0|0"/>
<dependentPart index="0>1|0|0|0|1"/>
<dependentPart index="0>1|0|0|0|2"/>
<dependentPart index="0>1|0|0|0|3"/>
<dependentPart index="0>1|0|0|0|4"/>
</movingTool>
<movingTool index="0>1|1">
<controls axis="AXIS_EXCAVATOR_TOOL" icon="$dataS2/menu/moveControls/.png" invertAxis="true" invertMouseAxis="true" speedFactor="0.7"/>
<rotation rotSpeed="60" rotAcceleration="450" rotMax="60" rotMin="-20" rotationAxis="3"/>
<dependentPart index="0>1|1|0"/>
<dependentPart index="0>1|1|0|0"/>
<dependentPart index="0>1|1|0|0|0"/>
<dependentPart index="0>1|1|0|0|1"/>
<dependentPart index="0>1|1|0|0|2"/>
<dependentPart index="0>1|1|0|0|3"/>
<dependentPart index="0>1|1|0|0|4"/>
<dependentPart index="0>1|1|0|1"/>
</movingTool>


</movingTools>



<components count="1">
<component1 centerOfMass="0.00 -1.01 0.00" solverIterationCount="4"/>
</components>

<schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>
<washable dirtDuration="50" washDuration="1" workMultiplier="4"/>

<storeData>
<name>


<de>Schaufel Zuckerrüben</de>
<en>Shovel sugarBeet</en>
<fr>Godet Betterave</fr>
</name>
<functions/>
<specs/>
<image>Arden/store.dds</image>
<price>3000</price>
<dailyUpkeep>10</dailyUpkeep>
<lifetime>600</lifetime>
<rotation>0</rotation>
<brand>LIEBHERR</brand>
<category>misc</category>
</storeData>
</vehicle>
Wer mehr Informationen braucht zur Lösung einfach melden.

Besten Dank für eure Hilfe im Vorfeld.

herajo