vor einigen wochen hab ich mir einen Heutrockner in die dreisternhof seasons eingebaut, alles bestens, gras rein, heu kommt raus.
hab mir denselben heutrockner nun in die petite ile seasons eingebaut,
problem, kann zwar gras einfüllen und es wird mir der Füllstand für Gras und Heu angezeigt aber wenn ich mit dem Anhänger drunterfahre kommt Schweinefutter raus.
hier der Teil der i3d:
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<Shape shapeId="299" name="Heutrockner" translation="377.98 36.1362 355.662" rotation="0 48.7 0" clipDistance="150" nodeId="20142" materialIds="397" nonRenderable="true">
<TransformGroup name="inputTrigger" nodeId="20143">
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<Shape shapeId="684" name="Gehaeuse" scale="0.7 1 1" nodeId="20174" materialIds="665" castsShadows="true" receiveShadows="true"/>
<Shape shapeId="685" name="Halterung" translation="4.93438e-09 0.0914671 0.0295773" rotation="0 -5.78539e-27 -1.15013e-06" scale="0.7 1 1" nodeId="20175" materialIds="665" castsShadows="true" receiveShadows="true"/>
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</TransformGroup>
<TransformGroup name="visibilityNodes" translation="0 -13.0146 0" nodeId="20176">
<Shape shapeId="876" name="g0" translation="0.00416875 -0.219058 6.0427" rotation="90 -0 0" scale="1.5 1.5 1.1" visibility="false" static="true" nodeId="20177" materialIds="759" castsShadows="true" receiveShadows="true"/>
</TransformGroup>
</TransformGroup>
</TransformGroup>
<TransformGroup name="outputTrigger" nodeId="20178">
<TransformGroup name="Produkt1" translation="-3.9175 0 0" nodeId="20179">
<Shape shapeId="573" name="SiloTrigger" translation="4.02503 4.21181 -4.48801" static="true" trigger="true" collisionMask="1073741824" nodeId="20180" materialIds="541" castsShadows="true" receiveShadows="true" nonRenderable="true">
<Shape shapeId="574" name="siloTrigger02" static="true" trigger="true" collisionMask="1073741824" nodeId="20181" materialIds="541" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
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<Shape shapeId="577" name="grain" rotation="5 -0 0" visibility="false" clipDistance="100" nodeId="20186" materialIds="703" castsShadows="true" receiveShadows="true"/>
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</Shape>
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<UserAttribute nodeId="20142">
<Attribute name="Area" type="string" value="5"/>
<Attribute name="PlayerIndex" type="string" value="2"/>
<Attribute name="ProduktPerHour" type="integer" value="18530"/>
<Attribute name="WorkAniIndex" type="string" value="4"/>
<Attribute name="factoryName" type="string" value="Heutrockner"/>
<Attribute name="inputIndex" type="string" value="0"/>
<Attribute name="onCreate" type="scriptCallback" value="modOnCreate.FabrikScript"/>
<Attribute name="outputIndex" type="string" value="1"/>
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<Attribute name="capacity" type="integer" value="250000"/>
<Attribute name="factor" type="float" value="0.87"/>
<Attribute name="fillTypes" type="string" value="grass_windrow"/>
<Attribute name="name" type="string" value="Gras"/>
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<UserAttribute nodeId="20145">
<Attribute name="isAreaTrigger" type="boolean" value="true"/>
<Attribute name="moveMaxY" type="float" value="2.029"/>
<Attribute name="moveMinY" type="float" value="0.138"/>
<Attribute name="movingIndex" type="integer" value="3"/>
<Attribute name="notMoveBack" type="boolean" value="true"/>
<Attribute name="triggerIndex" type="string" value="2"/>
<Attribute name="triggerWidth" type="float" value="1.5"/>
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<Attribute name="capacity" type="integer" value="275000"/>
<Attribute name="factor" type="float" value="1"/>
<Attribute name="fillType" type="string" value="dryGrass_windrow"/>
<Attribute name="name" type="string" value="Heu"/>
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<Attribute name="automaticTriggerIndex" type="string" value="5"/>
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<Attribute name="fillLitersPerSecond" type="float" value="250"/>
<Attribute name="fillType" type="string" value="pigFood"/>
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<Attribute name="materialType" type="string" value="UNLOADING"/>
<Attribute name="useSelfAsEffectNode" type="boolean" value="true"/>
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<Attribute name="materialType" type="string" value="SMOKE"/>
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</UserAttribute>
lg
andreas