ls 17 BGA extension

Eure Foren für alle Diskussionen rund ums Thema Modding.
0815bauer
Posts: 111
Joined: Mon Apr 01, 2013 8:21 pm

ls 17 BGA extension

Post by 0815bauer »

Hallo, habe wieder mal eine Frage.
Wenn ich meinen Bga Bunker fülle ändert sich die Fillplane nicht. Erst um 8 Uhr bzw. um 20 Uhr wenn die Bga arbeitet passt sich die Fillplane dem aktuellen Füllstand an.
Spiele mit BGA Extension.
Frage : was muß ich ändern ( evtl. in der BGA Extension oder auf der Map im GE ) das sich die Fillplane gleich beim Befüllen in der Höhe anpasst??????????????????????????????
GIANTS Engine Runtime 7.0.0 (14220) 64bit (Build Date: Feb 17 2017)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz
Memory: 8141 MB
OS: Windows NT 6.3 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 970M
Version: 22.21.13.8569 (16.9.2017)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 2.000000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 2
Skip Mipmaps: 0
LOD Distance Factor: 2.000000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 2.000000
Foliage Density: 1.000000
Volume Mesh Tessellation Factor: 0.800000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 2
Farming Simulator 17
Version: 1.4.4.0 1.4.4RC8
Available Languages: de
Language: de
Time: 2017-10-17 22:15:15
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: disableVehicleCameraCollision (Version: 1.0.0.0)
Load mod: FS17_BuyBales (Version: 1.0.0.0)
Load mod: FS17_choppedStraw (Version: 1.0.0.7)
Load mod: FS17_DCK_Compass (Version: 1.0.1.20)
Load mod: FS17_ForRealModule01_CropDestruction (Version: 1.0.4.1)
Load mod: FS17_ForRealModule03_GroundResponse (Version: 1.0.3.0)
Load mod: FS17_hayAsGrass (Version: 1.0)
Load mod: FS17_Loesshuegelland_ULI (Version: 4.1)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_Loesshuegelland_ULI to use it in multiplayer.
Load mod: FS17_moreTrees (Version: 1.0)
Load mod: FS17_RM_Seasons (Version: 1.1.0.0)
Load mod: FS17_StopMilkSale_1_0 (Version: 1.0.0.0)
Load mod: HeapPreview (Version: 0.6 BETA)
Load mod: MapAutosave_LS17 (Version: 2.0.1)
Load mod: moreRealistic (Version: 0.5.28)
Load mod: moreRealisticGameplay (Version: 0.2.06)
Load mod: ZZZ_BGAextension (Version: 4.00)
Load mod: zzz_courseplay (Version: 5.01.00185)
Load mod: ZZZ_driveControl (Version: 4.10)
Load mod: ZZZ_fastForward (Version: 2.1)
Script loaded: Compass.LUA (v1.0.1.20)
Script PalettenSammler v3.0.1-107b by Marhu loaded! Support on http://marhu.net
AdditionalMapTypes v1.0.0.8: \__ AdditionalMapTypes V1.0.0.8 by Blacksheep - RC-Devil from 18 Januar 2017 is loading
AdditionalMapTypes v1.0.0.8: \__ AdditionalMapTypes V1.0.0.8 by Blacksheep - RC-Devil from 18 Januar 2017 was loaded successful
++ loading SpeedDisplay V 1.3.1.0 - 23.12.2016 (by Blacky_BPG)
++ loading BuyOnSiloTriggers V 1.4.0.0 - 08.02.2017 (by Blacky_BPG)
++ loading GasStation Extended V 1.4.4.0 A - 03.03.2017 (by Blacky_BPG)
++ loading GasStation Extended - variable fuel price V 1.3.1.0 - 12.01.2017 (by Blacky_BPG)
++ loading Digital Storage Amount Mover V 1.4.2.0 - 13.02.2017 (by Blacky_BPG)
[Seasons] Loading Seasons 1.1.0.0-release_v1.1_4f39c1d - 75ad6a7d4b9d19c0ffb989a0466700d4
MapAutosave V2 by derSchreiner
**** MoreRealistic Engine V0.5.28 loaded ****
### Courseplay: initialized 48/48 files (v5.01.00185)
******************************************* WARNING *******************************************
* You are using a development version of Courseplay, which may and will contain errors, bugs, *
* mistakes and unfinished code. Chances are your computer will explode when using it. Twice. *
* If you have no idea what "beta", "alpha", or "developer" means and entails, remove this *
* version of Courseplay immediately. The Courseplay team will not take any responsibility for *
* crop destroyed, savegames deleted or baby pandas killed. *
***********************************************************************************************
adding Courseplay to "selfPropelledSprayer"
adding Courseplay to "tractor"
adding Courseplay to "car_dynamicMountAttacher"
adding Courseplay to "combine_animated"
adding Courseplay to "loaderVehicle"
adding Courseplay to "wheelLoader"
adding Courseplay to "conveyorTrailerDrivable"
adding Courseplay to "selfPropelledMixerWagon"
adding Courseplay to "woodHarvester"
adding Courseplay to "skidSteer"
adding Courseplay to "combine_animated_crawler"
adding Courseplay to "tractor_articulatedAxis"
adding Courseplay to "car"
adding Courseplay to "ridingMower"
adding Courseplay to "woodCrusherTrailerDrivable"
adding Courseplay to "conveyorTrailerHireable"
adding Courseplay to "tractor_crawler"
adding Courseplay to "selfPropelledMower"
adding Courseplay to "combine_animated_articulatedAxis"
adding Courseplay to "tractor_foldable"
adding Courseplay to "loadingTrailerDrivable"
adding Courseplay to "combine"
adding Courseplay to "selfPropelledPotatoHarvester"
adding Courseplay to "telehandler_articulatedAxis"
adding Courseplay to "telehandler"
adding Courseplay to "forwarder"
adding Courseplay to "combine_cylindered"
adding Courseplay to "tractor_reverseDriving"
### Courseplay: installed into 28 vehicles
--- installing driveControl by upsidedown into Drivable, Steerable and VehicleMotor...
dataS/cameraPath01.i3d (0.14) ms
dataS/cameraPath02.i3d (0.13) ms
dataS/cameraPath03.i3d (0.10) ms
**** MoreRealistic Gameplay V0.2.06 loaded ****
data/sky/skyUS_day_night.i3d (55.93) ms
data/sky/rain.i3d (4.49) ms
data/sky/hail.i3d (2.29) ms
data/sky/dust.i3d (2.48) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/environment/snow.i3d (0.83) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_Loesshuegelland_ULI/maps/map01.i3d (7042.30) ms
Lager v1.0: Lager.onCreate(73863) load Lager01
Lager v1.0: Lager.onCreate(74019) load Lager02
Lager v1.0: Lager.onCreate(90470) load Saegewerklager02
FabrikScript v2.1.8.1: FabrikScript.onCreate(91386) load Raffinerie
FabrikScript v2.1.3: FabrikScript_guelle.onCreate(92458) load slurryStorage
FabrikScript v2.1.8.1: FabrikScript.onCreate(103566) load GTXM_MS
FabrikScript v2.1.8.1: FabrikScript.onCreate(105454) load KuhFutter
FabrikScript v2.1.8.1: FabrikScript.onCreate(106758) load Schweinefutterstation
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_Loesshuegelland_ULI/maps/New/Anni_Tiere/Textures/Pferde/Horse/HorseReady.i3d (27.84) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_Loesshuegelland_ULI/maps/New/Anni_Tiere/Textures/Pferde/Horse/HorseReady2.i3d (29.18) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_Loesshuegelland_ULI/maps/New/Anni_Tiere/Textures/Katze/Cat/Cat2.i3d (26.09) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_Loesshuegelland_ULI/maps/New/Anni_Tiere/Textures/Hund/Dog/Dog2.i3d (17.67) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_Loesshuegelland_ULI/maps/New/Anni_Tiere/Textures/snake/snake.i3d (14.44) ms
Warning (physics): Static actor moved (triggerPos)Warning (physics): Static actor moved (farmSiloShovelTarget)Warning (physics): Static actor moved (siloTrigger01)Warning (physics): Static actor moved (siloTrigger02)Warning (physics): Static actor moved (siloTrigger03)Warning (physics): Static actor moved (siloTrigger04)Warning (physics): Static actor moved (triggerPos)Warning (physics): Static actor moved (farmSiloShovelTarget)Warning (physics): Static actor moved (siloTrigger01)Warning (physics): Static actor moved (siloTrigger02)Warning (physics): Static actor moved (siloTrigger03)Warning (physics): Static actor moved (siloTrigger04)Warning (physics): Static actor moved (triggerPos)Warning (physics): Static actor moved (farmSiloShovelTarget)Warning (physics): Static actor moved (siloTrigger01)Warning (physics): Static actor moved (siloTrigger02)Warning (physics): Static actor moved (siloTrigger03)Warning (physics): Static actor moved (siloTrigger04)Warning: Loading file with invalid case 'C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_Loesshuegelland_ULI/maps/sounds/doorSounds/metalGate4s.wav'.
Error: Adding onCreate loaded object with duplicate saveId Bga
*** ChoppedStraw v1.0.0.7 | register specialization
*** ChoppedStraw v1.0.0.7 | specialization added to 5 vehicle types
*-- hayasgrass:loadMap(name)
*-- hayasgrass MOD - Perform Check: This line should only appear once
*-- Try to insert hay into grass group during hayasgrass:draw - this should appear only once
---loading HeapPreview v0.6 Beta (by HappyLooser)---
loading C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/heapPreviewSettings.xml for heapPreview settings
--- loading complexBGA mod V4.00 --- (by upsidedown)
## Courseplay: setting up signs
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/zzz_courseplay/img/signs/normal.i3d (0.48) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/zzz_courseplay/img/signs/cross.i3d (0.57) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/zzz_courseplay/img/signs/unload.i3d (0.52) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/zzz_courseplay/img/signs/wait.i3d (0.73) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/zzz_courseplay/img/signs/start.i3d (0.69) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/zzz_courseplay/img/signs/stop.i3d (0.70) ms
## Courseplay: setting up fields (basic)
## Courseplay: loading default settings
## Courseplay: setting up hud
## Courseplay: setting up debug channels
## Courseplay: setting up globalInfoText
## Courseplay: loading courses and folders from "courseManager.xml"
## Courseplay: register later loaded mods
--- loading driveControl mod V4.10 (by upsidedown)---
--- fast Forward Mod V2.1 loaded --- (by upsidedown)
[Seasons] ssCropDestruction: Crop Destruction mod found. Modifying...
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/environment/snow_materialHolder.i3d (18.91) ms
C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/replacementTextures/materialHolder.i3d (402.15) ms
Enabled withering
*** ChoppedStraw v1.0.0.7 | loading straw types
*** ChoppedStraw v1.0.0.7 | fertilizing fruittypes: maize barley oat rape rye sunflower wheat soybean
*** ChoppedStraw v1.0.0.7 | loaded 4 straw types
data/vehicles/steerable/newHolland/newHollandT5.i3d (226.86) ms
loading C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017//driveControl_config.xml for driveControl-Mod configuration
driveControl module shuttle started
driveControl module fourWDandDifferentials started
driveControl module cruiseControl started
driveControl module showNearestFillLevel started
driveControl module pipeCam started
driveControl module implementControl started
driveControl module softGas started
driveControl module showMotor started
driveControl module variGear started
driveControl module freeSteering started
driveControl module inching started
driveControl softGas maxGasOnModifier set to 30%
driveControl smoothAlpha set to 7%
driveControl motor autoTurnOff set to true
driveControl freeSteering analog input ENABLED
driveControl freeSteering analog deadzone set to 10%
data/vehicles/trailers/metaltech/db8000.i3d (113.18) ms
data/vehicles/tools/vogelNoot/vogelNootTerraDisc600.i3d (75.28) ms
data/vehicles/tools/vaderstad/vaderstadRapid600s.i3d (157.39) ms
data/vehicles/steerable/caseIH/caseIH130Series.i3d (161.85) ms
data/vehicles/trailers/thueringerAgrar/thueringerAgrarLeguan40.i3d (33.94) ms
data/vehicles/cutters/caseIH/caseIH3020Cutter.i3d (118.39) ms
data/vehicles/steerable/lizard/lizardPickupTT.i3d (112.40) ms
data/vehicles/trailers/krampe/krampeBandit750.i3d (74.77) ms
data/vehicles/tools/bredal/F2WS4000.i3d (73.35) ms
data/vehicles/steerable/newHolland/newHollandT6.i3d (134.85) ms
data/vehicles/tools/stoll/stollFrontLoaderFZ.i3d (25.55) ms
data/vehicles/tools/stoll/stollToolShovel.i3d (57.11) ms
data/vehicles/tools/vaderstad/vaderstadTempoF8.i3d (102.83) ms
data/vehicles/steerable/masseyFerguson/MF7700.i3d (186.47) ms
data/vehicles/tools/lemken/lemkenTitan11.i3d (102.04) ms
data/vehicles/tools/suer/suerSB1000.i3d (24.23) ms
data/vehicles/tools/suer/suerSB700.i3d (4.21) ms
data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (59.14) ms
dataS2/character/player/player02.i3d (519.53) ms
--- HeapPreview not found MultiOverlayV2 Hud 2.84 or higher(save Heaps for MultiOverlayV2 Hud not ready)---
[Seasons] ssGrowthManager: First time growth reset - this will only happen once in a new savegame
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 970M
Version: 22.21.13.8569 (16.9.2017)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 2.000000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 2
Skip Mipmaps: 0
LOD Distance Factor: 2.000000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 2.000000
Foliage Density: 1.000000
Volume Mesh Tessellation Factor: 0.800000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 2
Farming Simulator 17
Version: 1.4.4.0 1.4.4RC8
Available Languages: de
Language: de
Time: 2017-10-17 22:18:36
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: disableVehicleCameraCollision (Version: 1.0.0.0)
Load mod: FS17_BuyBales (Version: 1.0.0.0)
Load mod: FS17_choppedStraw (Version: 1.0.0.7)
Load mod: FS17_DCK_Compass (Version: 1.0.1.20)
Load mod: FS17_ForRealModule01_CropDestruction (Version: 1.0.4.1)
Load mod: FS17_ForRealModule03_GroundResponse (Version: 1.0.3.0)
Load mod: FS17_hayAsGrass (Version: 1.0)
Load mod: FS17_Loesshuegelland_ULI (Version: 4.1)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_Loesshuegelland_ULI to use it in multiplayer.
Load mod: FS17_moreTrees (Version: 1.0)
Load mod: FS17_RM_Seasons (Version: 1.1.0.0)
Load mod: FS17_StopMilkSale_1_0 (Version: 1.0.0.0)
Load mod: HeapPreview (Version: 0.6 BETA)
Load mod: MapAutosave_LS17 (Version: 2.0.1)
Load mod: moreRealistic (Version: 0.5.28)
Load mod: moreRealisticGameplay (Version: 0.2.06)
Load mod: ZZZ_BGAextension (Version: 4.00)
Load mod: zzz_courseplay (Version: 5.01.00185)
Load mod: ZZZ_driveControl (Version: 4.10)
Load mod: ZZZ_fastForward (Version: 2.1)

Wäre schön wenn mir jemand auf die Sprünge helfen könnte
mfg 0815bauer :hi:
Jan886 6 6
Posts: 319
Joined: Sat Feb 11, 2017 11:11 am

Re: ls 17 BGA extension

Post by Jan886 6 6 »

Die BGA öffnet ja erst um 8Uhr, da werden dann die "neuen" Werte erst aktuell gemacht. Wenn Du bei "geschlossener/ausgeschalteter BGA" mit Silage belieferst wird auch nichts Aktualisiert. Gruß
eno3
Posts: 373
Joined: Sat Nov 12, 2016 1:11 pm

Re: ls 17 BGA extension

Post by eno3 »

Jan886 6 6 wrote:Die BGA öffnet ja erst um 8Uhr, da werden dann die "neuen" Werte erst aktuell gemacht. Wenn Du bei "geschlossener/ausgeschalteter BGA" mit Silage belieferst wird auch nichts Aktualisiert. Gruß
Das hat er schon gemerkt :gamer: aber wie kann man das ändern? Würde mich auch sehr interessieren!
0815bauer
Posts: 111
Joined: Mon Apr 01, 2013 8:21 pm

Re: ls 17 BGA extension

Post by 0815bauer »

Kleine Anmerkung noch: beim LS 15 hat es funktioniert. Die Fillplane hat sich gleich an die Füllmenge angepasst.
Ich finde aber den Unterschied in der BGA Extension zwischen LS 15 und LS17 nicht.

Servus 0815Bauer
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