Wenn ich meinen Bga Bunker fülle ändert sich die Fillplane nicht. Erst um 8 Uhr bzw. um 20 Uhr wenn die Bga arbeitet passt sich die Fillplane dem aktuellen Füllstand an.
Spiele mit BGA Extension.
Frage : was muß ich ändern ( evtl. in der BGA Extension oder auf der Map im GE ) das sich die Fillplane gleich beim Befüllen in der Höhe anpasst??????????????????????????????
GIANTS Engine Runtime 7.0.0 (14220) 64bit (Build Date: Feb 17 2017) Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2017 Main System CPU: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz Memory: 8141 MB OS: Windows NT 6.3 64-bit Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 970M Version: 22.21.13.8569 (16.9.2017) Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1920 x 1080 Started 4 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom Very High View Distance Factor: 2.000000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16 Shader Quality: 2 Skip Mipmaps: 0 LOD Distance Factor: 2.000000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 2.000000 Foliage Density: 1.000000 Volume Mesh Tessellation Factor: 0.800000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 5 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 2 Farming Simulator 17 Version: 1.4.4.0 1.4.4RC8 Available Languages: de Language: de Time: 2017-10-17 22:15:15 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load mod: disableVehicleCameraCollision (Version: 1.0.0.0) Load mod: FS17_BuyBales (Version: 1.0.0.0) Load mod: FS17_choppedStraw (Version: 1.0.0.7) Load mod: FS17_DCK_Compass (Version: 1.0.1.20) Load mod: FS17_ForRealModule01_CropDestruction (Version: 1.0.4.1) Load mod: FS17_ForRealModule03_GroundResponse (Version: 1.0.3.0) Load mod: FS17_hayAsGrass (Version: 1.0) Load mod: FS17_Loesshuegelland_ULI (Version: 4.1) Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_Loesshuegelland_ULI to use it in multiplayer. Load mod: FS17_moreTrees (Version: 1.0) Load mod: FS17_RM_Seasons (Version: 1.1.0.0) Load mod: FS17_StopMilkSale_1_0 (Version: 1.0.0.0) Load mod: HeapPreview (Version: 0.6 BETA) Load mod: MapAutosave_LS17 (Version: 2.0.1) Load mod: moreRealistic (Version: 0.5.28) Load mod: moreRealisticGameplay (Version: 0.2.06) Load mod: ZZZ_BGAextension (Version: 4.00) Load mod: zzz_courseplay (Version: 5.01.00185) Load mod: ZZZ_driveControl (Version: 4.10) Load mod: ZZZ_fastForward (Version: 2.1) Script loaded: Compass.LUA (v1.0.1.20) Script PalettenSammler v3.0.1-107b by Marhu loaded! Support on http://marhu.net AdditionalMapTypes v1.0.0.8: \__ AdditionalMapTypes V1.0.0.8 by Blacksheep - RC-Devil from 18 Januar 2017 is loading AdditionalMapTypes v1.0.0.8: \__ AdditionalMapTypes V1.0.0.8 by Blacksheep - RC-Devil from 18 Januar 2017 was loaded successful ++ loading SpeedDisplay V 1.3.1.0 - 23.12.2016 (by Blacky_BPG) ++ loading BuyOnSiloTriggers V 1.4.0.0 - 08.02.2017 (by Blacky_BPG) ++ loading GasStation Extended V 1.4.4.0 A - 03.03.2017 (by Blacky_BPG) ++ loading GasStation Extended - variable fuel price V 1.3.1.0 - 12.01.2017 (by Blacky_BPG) ++ loading Digital Storage Amount Mover V 1.4.2.0 - 13.02.2017 (by Blacky_BPG) [Seasons] Loading Seasons 1.1.0.0-release_v1.1_4f39c1d - 75ad6a7d4b9d19c0ffb989a0466700d4 MapAutosave V2 by derSchreiner **** MoreRealistic Engine V0.5.28 loaded **** ### Courseplay: initialized 48/48 files (v5.01.00185) ******************************************* WARNING ******************************************* * You are using a development version of Courseplay, which may and will contain errors, bugs, * * mistakes and unfinished code. Chances are your computer will explode when using it. Twice. * * If you have no idea what "beta", "alpha", or "developer" means and entails, remove this * * version of Courseplay immediately. The Courseplay team will not take any responsibility for * * crop destroyed, savegames deleted or baby pandas killed. * *********************************************************************************************** adding Courseplay to "selfPropelledSprayer" adding Courseplay to "tractor" adding Courseplay to "car_dynamicMountAttacher" adding Courseplay to "combine_animated" adding Courseplay to "loaderVehicle" adding Courseplay to "wheelLoader" adding Courseplay to "conveyorTrailerDrivable" adding Courseplay to "selfPropelledMixerWagon" adding Courseplay to "woodHarvester" adding Courseplay to "skidSteer" adding Courseplay to "combine_animated_crawler" adding Courseplay to "tractor_articulatedAxis" adding Courseplay to "car" adding Courseplay to "ridingMower" adding Courseplay to "woodCrusherTrailerDrivable" adding Courseplay to "conveyorTrailerHireable" adding Courseplay to "tractor_crawler" adding Courseplay to "selfPropelledMower" adding Courseplay to "combine_animated_articulatedAxis" adding Courseplay to "tractor_foldable" adding Courseplay to "loadingTrailerDrivable" adding Courseplay to "combine" adding Courseplay to "selfPropelledPotatoHarvester" adding Courseplay to "telehandler_articulatedAxis" adding Courseplay to "telehandler" adding Courseplay to "forwarder" adding Courseplay to "combine_cylindered" adding Courseplay to "tractor_reverseDriving" ### Courseplay: installed into 28 vehicles --- installing driveControl by upsidedown into Drivable, Steerable and VehicleMotor... dataS/cameraPath01.i3d (0.14) ms dataS/cameraPath02.i3d (0.13) ms dataS/cameraPath03.i3d (0.10) ms **** MoreRealistic Gameplay V0.2.06 loaded **** data/sky/skyUS_day_night.i3d (55.93) ms data/sky/rain.i3d (4.49) ms data/sky/hail.i3d (2.29) ms data/sky/dust.i3d (2.48) ms C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/environment/snow.i3d (0.83) ms C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_Loesshuegelland_ULI/maps/map01.i3d (7042.30) ms Lager v1.0: Lager.onCreate(73863) load Lager01 Lager v1.0: Lager.onCreate(74019) load Lager02 Lager v1.0: Lager.onCreate(90470) load Saegewerklager02 FabrikScript v2.1.8.1: FabrikScript.onCreate(91386) load Raffinerie FabrikScript v2.1.3: FabrikScript_guelle.onCreate(92458) load slurryStorage FabrikScript v2.1.8.1: FabrikScript.onCreate(103566) load GTXM_MS FabrikScript v2.1.8.1: FabrikScript.onCreate(105454) load KuhFutter FabrikScript v2.1.8.1: FabrikScript.onCreate(106758) load Schweinefutterstation C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_Loesshuegelland_ULI/maps/New/Anni_Tiere/Textures/Pferde/Horse/HorseReady.i3d (27.84) ms C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_Loesshuegelland_ULI/maps/New/Anni_Tiere/Textures/Pferde/Horse/HorseReady2.i3d (29.18) ms C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_Loesshuegelland_ULI/maps/New/Anni_Tiere/Textures/Katze/Cat/Cat2.i3d (26.09) ms C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_Loesshuegelland_ULI/maps/New/Anni_Tiere/Textures/Hund/Dog/Dog2.i3d (17.67) ms C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_Loesshuegelland_ULI/maps/New/Anni_Tiere/Textures/snake/snake.i3d (14.44) ms Warning (physics): Static actor moved (triggerPos)Warning (physics): Static actor moved (farmSiloShovelTarget)Warning (physics): Static actor moved (siloTrigger01)Warning (physics): Static actor moved (siloTrigger02)Warning (physics): Static actor moved (siloTrigger03)Warning (physics): Static actor moved (siloTrigger04)Warning (physics): Static actor moved (triggerPos)Warning (physics): Static actor moved (farmSiloShovelTarget)Warning (physics): Static actor moved (siloTrigger01)Warning (physics): Static actor moved (siloTrigger02)Warning (physics): Static actor moved (siloTrigger03)Warning (physics): Static actor moved (siloTrigger04)Warning (physics): Static actor moved (triggerPos)Warning (physics): Static actor moved (farmSiloShovelTarget)Warning (physics): Static actor moved (siloTrigger01)Warning (physics): Static actor moved (siloTrigger02)Warning (physics): Static actor moved (siloTrigger03)Warning (physics): Static actor moved (siloTrigger04)Warning: Loading file with invalid case 'C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_Loesshuegelland_ULI/maps/sounds/doorSounds/metalGate4s.wav'. Error: Adding onCreate loaded object with duplicate saveId Bga *** ChoppedStraw v1.0.0.7 | register specialization *** ChoppedStraw v1.0.0.7 | specialization added to 5 vehicle types *-- hayasgrass:loadMap(name) *-- hayasgrass MOD - Perform Check: This line should only appear once *-- Try to insert hay into grass group during hayasgrass:draw - this should appear only once ---loading HeapPreview v0.6 Beta (by HappyLooser)--- loading C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/heapPreviewSettings.xml for heapPreview settings --- loading complexBGA mod V4.00 --- (by upsidedown) ## Courseplay: setting up signs C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/zzz_courseplay/img/signs/normal.i3d (0.48) ms C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/zzz_courseplay/img/signs/cross.i3d (0.57) ms C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/zzz_courseplay/img/signs/unload.i3d (0.52) ms C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/zzz_courseplay/img/signs/wait.i3d (0.73) ms C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/zzz_courseplay/img/signs/start.i3d (0.69) ms C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/zzz_courseplay/img/signs/stop.i3d (0.70) ms ## Courseplay: setting up fields (basic) ## Courseplay: loading default settings ## Courseplay: setting up hud ## Courseplay: setting up debug channels ## Courseplay: setting up globalInfoText ## Courseplay: loading courses and folders from "courseManager.xml" ## Courseplay: register later loaded mods --- loading driveControl mod V4.10 (by upsidedown)--- --- fast Forward Mod V2.1 loaded --- (by upsidedown) [Seasons] ssCropDestruction: Crop Destruction mod found. Modifying... C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/environment/snow_materialHolder.i3d (18.91) ms C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/replacementTextures/materialHolder.i3d (402.15) ms Enabled withering *** ChoppedStraw v1.0.0.7 | loading straw types *** ChoppedStraw v1.0.0.7 | fertilizing fruittypes: maize barley oat rape rye sunflower wheat soybean *** ChoppedStraw v1.0.0.7 | loaded 4 straw types data/vehicles/steerable/newHolland/newHollandT5.i3d (226.86) ms loading C:/Users/Besitzer/Documents/My Games/FarmingSimulator2017//driveControl_config.xml for driveControl-Mod configuration driveControl module shuttle started driveControl module fourWDandDifferentials started driveControl module cruiseControl started driveControl module showNearestFillLevel started driveControl module pipeCam started driveControl module implementControl started driveControl module softGas started driveControl module showMotor started driveControl module variGear started driveControl module freeSteering started driveControl module inching started driveControl softGas maxGasOnModifier set to 30% driveControl smoothAlpha set to 7% driveControl motor autoTurnOff set to true driveControl freeSteering analog input ENABLED driveControl freeSteering analog deadzone set to 10% data/vehicles/trailers/metaltech/db8000.i3d (113.18) ms data/vehicles/tools/vogelNoot/vogelNootTerraDisc600.i3d (75.28) ms data/vehicles/tools/vaderstad/vaderstadRapid600s.i3d (157.39) ms data/vehicles/steerable/caseIH/caseIH130Series.i3d (161.85) ms data/vehicles/trailers/thueringerAgrar/thueringerAgrarLeguan40.i3d (33.94) ms data/vehicles/cutters/caseIH/caseIH3020Cutter.i3d (118.39) ms data/vehicles/steerable/lizard/lizardPickupTT.i3d (112.40) ms data/vehicles/trailers/krampe/krampeBandit750.i3d (74.77) ms data/vehicles/tools/bredal/F2WS4000.i3d (73.35) ms data/vehicles/steerable/newHolland/newHollandT6.i3d (134.85) ms data/vehicles/tools/stoll/stollFrontLoaderFZ.i3d (25.55) ms data/vehicles/tools/stoll/stollToolShovel.i3d (57.11) ms data/vehicles/tools/vaderstad/vaderstadTempoF8.i3d (102.83) ms data/vehicles/steerable/masseyFerguson/MF7700.i3d (186.47) ms data/vehicles/tools/lemken/lemkenTitan11.i3d (102.04) ms data/vehicles/tools/suer/suerSB1000.i3d (24.23) ms data/vehicles/tools/suer/suerSB700.i3d (4.21) ms data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (59.14) ms dataS2/character/player/player02.i3d (519.53) ms --- HeapPreview not found MultiOverlayV2 Hud 2.84 or higher(save Heaps for MultiOverlayV2 Hud not ready)--- [Seasons] ssGrowthManager: First time growth reset - this will only happen once in a new savegame Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 970M Version: 22.21.13.8569 (16.9.2017) Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1920 x 1080 Started 4 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom Very High View Distance Factor: 2.000000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16 Shader Quality: 2 Skip Mipmaps: 0 LOD Distance Factor: 2.000000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 2.000000 Foliage Density: 1.000000 Volume Mesh Tessellation Factor: 0.800000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 5 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 2 Farming Simulator 17 Version: 1.4.4.0 1.4.4RC8 Available Languages: de Language: de Time: 2017-10-17 22:18:36 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load mod: disableVehicleCameraCollision (Version: 1.0.0.0) Load mod: FS17_BuyBales (Version: 1.0.0.0) Load mod: FS17_choppedStraw (Version: 1.0.0.7) Load mod: FS17_DCK_Compass (Version: 1.0.1.20) Load mod: FS17_ForRealModule01_CropDestruction (Version: 1.0.4.1) Load mod: FS17_ForRealModule03_GroundResponse (Version: 1.0.3.0) Load mod: FS17_hayAsGrass (Version: 1.0) Load mod: FS17_Loesshuegelland_ULI (Version: 4.1) Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_Loesshuegelland_ULI to use it in multiplayer. Load mod: FS17_moreTrees (Version: 1.0) Load mod: FS17_RM_Seasons (Version: 1.1.0.0) Load mod: FS17_StopMilkSale_1_0 (Version: 1.0.0.0) Load mod: HeapPreview (Version: 0.6 BETA) Load mod: MapAutosave_LS17 (Version: 2.0.1) Load mod: moreRealistic (Version: 0.5.28) Load mod: moreRealisticGameplay (Version: 0.2.06) Load mod: ZZZ_BGAextension (Version: 4.00) Load mod: zzz_courseplay (Version: 5.01.00185) Load mod: ZZZ_driveControl (Version: 4.10) Load mod: ZZZ_fastForward (Version: 2.1) | ||
Wäre schön wenn mir jemand auf die Sprünge helfen könnte
mfg 0815bauer