Geänderte Sample Mod Map startet im Spiel nicht?

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prolin
Posts: 1
Joined: Tue Oct 19, 2010 4:45 pm

Geänderte Sample Mod Map startet im Spiel nicht?

Post by prolin »

Moin,

ich habe folgendes Problem und zwar wollte ich mir die Sosnovka Map ein wenig nach meinen Vorstellungen umgestalten.
Ich habe die Map auch erfolgreich als Sample Mod Map exportiert und kann sie als Mod im Spiel starten aber sobald ich diese berarbeite und auch nur ein Baum lösche im Giants Editor und das dies Speichere im Editor startet die Map nicht mehr im Spiel.
Vielleicht wisst ihr ja eine Lösung?

Ich hab mal meine Log angehängt.

Vielen Dank im Vorraus.
GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec 7 2017)
Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
Memory: 8007 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GT 630M
Version: 21.21.13.7654 (29.12.2016)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1366 x 768
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Medium
View Distance Factor: 1.000000
Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
Shader Quality: 0
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.000000
Max dynamic foliage View Distance Factor: 1.000000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 0
Farming Simulator 17
Version: 1.5.3.1 b1841
Available Languages: de
Language: de
Time: 2018-02-22 15:59:56
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_Sosnovka_by_Kai_Final (Version: 1.0.0.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_Sosnovka_by_Kai_Final to use it in multiplayer.
Error: Can't load resource 'C:/Users/Kai/Documents/My Games/FarmingSimulator2017/mods/FS17_Sosnovka_by_Kai_Final/map02_preview.png'.
dataS/cameraPath01.i3d (0.15) ms
dataS/cameraPath02.i3d (0.16) ms
dataS/cameraPath03.i3d (0.12) ms
data/sky/sky_day_night.i3d (16.83) ms
data/sky/rain.i3d (2.74) ms
data/sky/hail.i3d (2.45) ms
data/sky/dust.i3d (1.04) ms
Error: Failed to open xml file 'C:/Users/Kai/Documents/My Games/FarmingSimulator2017/mods/FS17_Sosnovka_by_Kai_Final/Program Files (x86)/Farming Simulator 2017/data/shaders/emissiveLightsShader.xml'.
Error: Failed to open xml file 'C:/Users/Kai/Documents/My Games/FarmingSimulator2017/mods/FS17_Sosnovka_by_Kai_Final/Program Files (x86)/Farming Simulator 2017/data/shaders/buildingShaderUS.xml'.
C:/Users/Kai/Documents/My Games/FarmingSimulator2017/mods/FS17_Sosnovka_by_Kai_Final/maps/map02.i3d (11481.11) ms
Error: Adding onCreate loaded object with duplicate saveId BunkerSilo_silo1
Disabled withering
Error: Running LUA method 'loadMapFinished'.
dataS/scripts/missions/FieldJobManager.lua(79) : attempt to index local 'fruitDesc' (a nil value)
data/vehicles/steerable/caseIH/caseIH1660.i3d (79.89) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (40.78) ms
data/vehicles/steerable/zetor/zetorProximaPower.i3d (49.58) ms
data/vehicles/trailers/metaltech/db8000.i3d (36.16) ms
data/vehicles/steerable/zetor/zetorForterraHD.i3d (43.15) ms
data/vehicles/tools/kverneland/kvernelandQualidisc3m.i3d (25.78) ms
data/vehicles/tools/kverneland/kvernelandAccordDL.i3d (32.84) ms
Application exit request forced.
Application exit request forced.