wollte mir in einen mod Anhänger spanngurte einbauen
hab nun mächtig lua fehler in der log
Code: Select all
C:/Users/anthu/Documents/My Games/FarmingSimulator2017/mods/LS17_KroneBaleUAL/KroneEmsland.i3d (40.88) ms
Warning: x and y position of endNode need to be 0 for tension belt 'vehicle.tensionBelts.tensionBelt(0)' in 'C:/Users/anthu/Documents/My Games/FarmingSimulator2017/mods/LS17_KroneBaleUAL/KroneEmsland.xml'!
Warning: x and y position of endNode need to be 0 for tension belt 'vehicle.tensionBelts.tensionBelt(1)' in 'C:/Users/anthu/Documents/My Games/FarmingSimulator2017/mods/LS17_KroneBaleUAL/KroneEmsland.xml'!
Warning: x and y position of endNode need to be 0 for tension belt 'vehicle.tensionBelts.tensionBelt(2)' in 'C:/Users/anthu/Documents/My Games/FarmingSimulator2017/mods/LS17_KroneBaleUAL/KroneEmsland.xml'!
Warning: x and y position of endNode need to be 0 for tension belt 'vehicle.tensionBelts.tensionBelt(3)' in 'C:/Users/anthu/Documents/My Games/FarmingSimulator2017/mods/LS17_KroneBaleUAL/KroneEmsland.xml'!
Warning: x and y position of endNode need to be 0 for tension belt 'vehicle.tensionBelts.tensionBelt(4)' in 'C:/Users/anthu/Documents/My Games/FarmingSimulator2017/mods/LS17_KroneBaleUAL/KroneEmsland.xml'!
Warning: x and y position of endNode need to be 0 for tension belt 'vehicle.tensionBelts.tensionBelt(5)' in 'C:/Users/anthu/Documents/My Games/FarmingSimulator2017/mods/LS17_KroneBaleUAL/KroneEmsland.xml'!
Validity check failed in TransformGroup_localToWorld:
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3229): !MathUtil::isNaN(pArgs->arg[0].f)
LUA call stack:
dataS/scripts/vehicles/specializations/TensionBelts.lua (839) : printCallstack
dataS/scripts/vehicles/specializations/TensionBelts.lua (360) : getIsPlayerInTensionBeltsRange
dataS/scripts/vehicles/Vehicle.lua (2752) : updateTick
dataS/scripts/network/Server.lua (68) : updateTick
dataS/scripts/BaseMission.lua (1518) : update
dataS/scripts/FSBaseMission.lua (2187) : update
dataS/scripts/missions/mission00.lua (346) : update
dataS/scripts/main.lua (1922) : update
Validity check failed in TransformGroup_localToWorld:
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3229): MathUtil::isFinite(pArgs->arg[0].f)
LUA call stack:
dataS/scripts/vehicles/specializations/TensionBelts.lua (839) : printCallstack
dataS/scripts/vehicles/specializations/TensionBelts.lua (360) : getIsPlayerInTensionBeltsRange
dataS/scripts/vehicles/Vehicle.lua (2752) : updateTick
dataS/scripts/network/Server.lua (68) : updateTick
dataS/scripts/BaseMission.lua (1518) : update
dataS/scripts/FSBaseMission.lua (2187) : update
dataS/scripts/missions/mission00.lua (346) : update
dataS/scripts/main.lua (1922) : update
Validity check failed in TransformGroup_localToWorld:
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3231): !MathUtil::isNaN(pArgs->arg[2].f)
LUA call stack:
.
..
...
hab in der moddesc folgendes nachgetragen bzw ergänzt:
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<vehicleTypes>
<type name="KroneEmslandBale" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attacherJoints" />
<specialization name="lights" />
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="washable" />
<specialization name="mountable" />
<specialization name="universalAutoLoad" />
<specialization name="dynamicMountAttacher" />
<specialization name="tensionBelts" /> <!-- diese zeile hab ich eingefügt -->
</type>
</vehicleTypes>
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<tensionBelts linkNode="0>13" jointNode="0>" width="0.075" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.5" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="5" >
<tensionBelt startNode="0>13|0" endNode="0>13|0|0" offsetLeft="1.3" />
<tensionBelt startNode="0>13|1" endNode="0>13|1|0" />
<tensionBelt startNode="0>13|2" endNode="0>13|2|0" />
<tensionBelt startNode="0>13|3" endNode="0>13|3|0" />
<tensionBelt startNode="0>13|4" endNode="0>13|4|0" />
<tensionBelt startNode="0>13|5" endNode="0>13|5|0" />
</tensionBelts>
natürlich sind die tg´s auch in der i3d drinnen bzw hab ich die erzeugt
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<TransformGroup name="Belts" translation="0 0.185 0" nodeId="121">
<TransformGroup name="transform" translation="-1.305 0 -2.60" nodeId="122">
<TransformGroup name="transform" translation="2.61 0 0" nodeId="123"/>
</TransformGroup>
<TransformGroup name="transform" translation="-1.305 0 -1.75" nodeId="124">
<TransformGroup name="transform" translation="2.61 0 0" nodeId="125"/>
</TransformGroup>
<TransformGroup name="transform" translation="-1.305 0 -0.90" nodeId="126">
<TransformGroup name="transform" translation="2.61 0 0" nodeId="127"/>
</TransformGroup>
<TransformGroup name="transform" translation="-1.305 0 -0.05" nodeId="128">
<TransformGroup name="transform" translation="2.61 0 0" nodeId="129"/>
</TransformGroup>
<TransformGroup name="transform" translation="-1.305 0 0.80" nodeId="130">
<TransformGroup name="transform" translation="2.61 0 0" nodeId="131"/>
</TransformGroup>
<TransformGroup name="transform" translation="-1.305 0 1.65" nodeId="132">
<TransformGroup name="transform" translation="2.61 0 0" nodeId="133"/>
</TransformGroup>
</TransformGroup>
lg
andreas