Vorderachse versinkt

Eure Foren für alle Diskussionen rund ums Thema Modding.
Redi90
Posts: 35
Joined: Thu Jun 29, 2017 3:42 pm

Vorderachse versinkt

Post by Redi90 »

Hy
hab das Problem das meine Vorderachse im Boden versinkt... aber nur bei den Nokian Reifen und wenn ich im Fahrzeug drin sitze geht das langsam nach unten bis es (wie im Bild) die endposition erreicht hat.

kann mir jemand helfen?!

PS. Log is sauber

Image
Samira
Posts: 304
Joined: Fri Apr 13, 2018 12:10 pm

Re: Vorderachse versinkt

Post by Samira »

Bild wird leider nicht angezeigt. Auch wenn die Log sauber erscheint, gibt es oft indizien für die Erfahrenen Modder hier um der sache näher auf den Grund zu gehen.
anthu
Posts: 4961
Joined: Thu Nov 06, 2014 8:03 am

Re: Vorderachse versinkt

Post by anthu »

Welchen wert hat denn der radius bei den reifen in der xml?
Lg
Andreas
Redi90
Posts: 35
Joined: Thu Jun 29, 2017 3:42 pm

Re: Vorderachse versinkt

Post by Redi90 »

Bild: https://www.pic-upload.de/view-35663502 ... 6.png.html


der Radius ist 0.84 bei dem Vorderrad bzw. 1.0495 hinten

GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec 7 2017)
Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
Memory: 8088 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GT 650M
Version: 24.21.13.9764 (7.5.2018)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.300000
Shadow Quality: 0.000000 Size: 1 Filter-Size: 16
Shader Quality: 2
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Max dynamic foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 3.000000
Max. Number of Shadow Lights: 7
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17
Version: 1.5.3.1 b1841
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2018-07-21 12:04:20
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load dlc: pdlc_bigBudPack (Version: 1.1.0.0)
Load dlc: pdlc_kuhnPack (Version: 1.1.0.0)
Load mod: caseIHOptumCVX (Version: 2.0.0.0)
Load mod: ClaasXerion38VC1 (Version: 1.0.2.2)
Load mod: FS17Contest_SprayerAddon (Version: 1.0.0.0)
Load mod: FS17Contest_TajfunEGV80AHK_50k (Version: 1.0)
Load mod: FS17_caseIHOptumCVX (Version: 2.0.0.0)
Load mod: FS17_Case_OptumCVX2 (Version: 2.0.0.0)
Load mod: FS17_ClaasAxion800_Full (Version: 1.0)
Load mod: FS17_ClaasXerion3800NeueV2FinalPack (Version: 2.0)
Load mod: FS17_ClaasXerion5000V6NeueFinale (Version: 6.0)
Load mod: FS17_CLAAS_Axion_800 (Version: 1.0.0.0)
Load mod: FS17_CLAAS_Axion_900 (Version: 1.2.0.0)
Load mod: FS17_Claas_Lexion_700_Stage_IV (Version: 1.4.2.0)
Load mod: FS17_CombineAddOn (Version: 1.0.3)
Load mod: FS17_epsilon_crane (Version: 1.4)
Load mod: FS17_fliegl_shovel2000 (Version: 2.1.0.0)
Load mod: FS17_ForRealModule02_TireDirt (Version: 1.0.2.0)
Load mod: FS17_ForRealModule03_GroundResponse (Version: 1.0.4.0)
Load mod: FS17_GEO_SachsenErzg (Version: 1.0.0.0)
Load mod: FS17_horschAgrovationVehicles (Version: 1.0.0.0)
Load mod: FS17_Loesshuegelland (Version: 4.2)
Load mod: FS17_manualUnloading (Version: 1.1.0.0)
Load mod: FS17_MB3D_ClaasJaguar800 (Version: 1.1.0.0)
Load mod: FS17_MeasureHelp (Version: 2.0)
Load mod: FS17_moreRealistic (Version: 1.2.0.0)
Load mod: FS17_moreRealisticGameplay (Version: 1.1.0.3)
Load mod: FS17_real_clock (Version: 2.0.1.0)
Load mod: FS17_RM_Seasons (Version: 1.3.0.0)
Load mod: FS17_RM_UltimaFix (Version: 1.0.0.0)
Load mod: FS17_sawdust (Version: 1.2.2.0)
Load mod: FS17_setRadioVolumeDirectlyInGame (Version: 1.0.1.0)
Load mod: FS17_webermtdsc18 (Version: 1.0.0.0)
Load mod: LelyJuno100 (Version: 2.5.2)
Load mod: MoneyModLS17 (Version: 1.0.0.0)
Load mod: poettingerNovaCat_Pack (Version: 0.1 BETA)
Load mod: ZZZ_driveControl (Version: 4.10)
Load mod: ZZZ_fastForward (Version: 2.1)
Load mod: ZZZ_GPS (Version: 5.01)
Load mod: zzz_ManualCuttingWoodHarvester (Version: 1)
Register vehicle type: caseIHOptumCVX.CaseOptum
Register vehicle type: FS17_Case_OptumCVX2.CaseOptum
**** MoreRealistic Engine V1.2.0.0 loaded ****
--- installing driveControl by upsidedown into Drivable, Steerable and VehicleMotor...
dataS/cameraPath01.i3d (0.14) ms
dataS/cameraPath02.i3d (0.15) ms
dataS/cameraPath03.i3d (0.13) ms
**** MoreRealistic Gameplay V1.1.0.3 loaded ****
data/sky/skyUS_day_night.i3d (40.08) ms
data/sky/rain.i3d (3.69) ms
data/sky/hail.i3d (2.25) ms
data/sky/dust.i3d (1.91) ms
data/maps/map01.i3d (4773.26) ms
data/objects/basketball/basketball.i3d (7.39) ms
--- loading driveControl mod V4.10 (by upsidedown)---
--- fast Forward Mod V2.1 loaded --- (by upsidedown)
Disabled withering
data/vehicles/steerable/caseIH/caseIH1455.i3d (245.93) ms
loading D:/Users/Tom/Documents/My Games/FarmingSimulator2017//driveControl_config.xml for driveControl-Mod configuration
driveControl module shuttle started
driveControl module fourWDandDifferentials started
driveControl module cruiseControl started
driveControl module showNearestFillLevel started
driveControl module pipeCam started
driveControl module implementControl started
driveControl module softGas not started
driveControl module showMotor started
driveControl module variGear not started
driveControl module freeSteering started
driveControl module inching not started
driveControl motor autoTurnOff set to true
driveControl freeSteering analog input ENABLED
driveControl freeSteering analog deadzone set to 0%
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (63.17) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (119.24) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (76.80) ms
data/vehicles/steerable/huerlimann/huerlimannH488.i3d (118.01) ms
data/vehicles/trailers/metaltech/db8000.i3d (118.05) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (110.08) ms
data/placeables/shelters/storageShelter01.i3d (11.02) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (16.96) ms
data/objects/pallets/fertilizerTank.i3d (10.10) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (6.81) ms
data/placeables/shelters/vehicleShelter.i3d (4.76) ms
data/placeables/shelters/storageShelter02.i3d (7.15) ms
data/vehicles/train/locomotive.i3d (92.23) ms
data/vehicles/train/wagonTimber.i3d (44.77) ms
data/vehicles/train/wagonWoodChips.i3d (44.02) ms
data/vehicles/train/wagonGrain.i3d (48.56) ms
data/vehicles/train/wagonSugarbeets.i3d (47.71) ms
dataS2/character/player/player01.i3d (510.99) ms
D:/Users/Tom/Documents/My Games/FarmingSimulator2017/mods/caseIHOptumCVX/caseIHOptumCVX.i3d (736.13) ms
anthu
Posts: 4961
Joined: Thu Nov 06, 2014 8:03 am

Re: Vorderachse versinkt

Post by anthu »

Aha.
Das schaut komisch aus.
Aber das mit dem radius scheint zu passen da der traktor ja "normal" steht.
Irgendwie Fällt dir die ganze vorderachse "ab".
Da fällt mir nur dieses zitat ein:
Ich kenne zwar nicht die Lösung,
Aber ich bewundere dein Problem.

Lg
Andreas
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