Grubber hat keine feste Kollision

Eure Foren für alle Diskussionen rund ums Thema Modding.
User avatar
agrar_sascha
Posts: 34
Joined: Mon Jul 30, 2018 4:50 pm

Grubber hat keine feste Kollision

Post by agrar_sascha »

Mahlzeit LS-Freunde
ich bin gerade dabei mir einen vorhandenen Mod-Grubber meinen Wünschen anzupassen, und bleibe momentan an der Nachlaufwalze hängen.
Diese habe ich ersetzt, mit einer Walze eines anderen Grubbers. Im GE vernünftig verbaut, die Animation läuft auch. Die Kollision der Nachlaufwalze bleibt jedoch am Händler liegen, ist also nicht mit dem Grubber verbunden :confusednew: Der Haken bei Rigid Body is raus, also dürfte da eigentlich nichts kurioses bei rauskommen. In dem Ursprungs-Grubber, wo die Walze herkommt, passt auch alles.
Weiß echt nicht woran das liegt :hmm:

Der Grubber schmeißt allerdings schon seit Anfang folgenden Fehler in Log:

Code: Select all

C:/Users/Sascha/Documents/My Games/FarmingSimulator2017/mods/FS17_Lemken_Smaragd9/Lemken_Smaragd9.i3d (80.15) ms
Warning: Particle system emitter mesh 'newOthersGeometry' is badly named
Warning: Emitter geometry name must contain 'emit' if it is set from script
Warning: Otherwise this will not work on consoles
hier noch die Fahrzeug.xml

Code: Select all

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="cultivator">
    <annotation>thejohndeere7930</annotation>
	
    <storeData>
        <name>Smaragd 9</name>
        <specs>
            <neededPower>225</neededPower>
            <workingWidth>6.0</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_cultivator</function>
        </functions>
        <image>Texturen/store_lemkensmaragd9.png</image>
        <price>19780</price>
        <dailyUpkeep>15</dailyUpkeep>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>LEMKEN</brand>
        <category>cultivators</category>
        <fieldJob sizeCategory="2" typeCategory="cultivator" />
        <vertexBufferMemoryUsage>0</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>0</indexBufferMemoryUsage>
        <textureMemoryUsage>0</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <typeDesc>$l10n_typeDesc_cultivator</typeDesc>
    <filename>Lemken_Smaragd9.i3d</filename>

    <wheelConfigurations>
        <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
            <wheels>
                <wheel restLoad="0.7" repr="0>2|1|0|1" forcePointRatio="0.3" mass="0.04" radius="0.25" initialCompression="40" suspTravel="0.05" spring="35" damper="20" />
				<wheel restLoad="0.7" repr="0>2|2|0|1" forcePointRatio="0.3" mass="0.04" radius="0.25"  initialCompression="40" suspTravel="0.05" spring="35" damper="20" />
			</wheels>
        </wheelConfiguration>
    </wheelConfigurations>
	
    <size width="4.5" length="5"/>
    <speedLimit value="15" />

    <workAreas>
		<workArea startIndex="0>3|0|0" widthIndex="0>3|0|1" heightIndex="0>3|0|2" refNodeIndex="0" type="cultivator" chargeValue="1" foldMinLimit="0" foldMaxLimit="0.1" />
    </workAreas>

    <groundReferenceNodes>
        <groundReferenceNode index="0>3|1" threshold="0.1" depthNode="0>3|2" />
    </groundReferenceNodes>

    <onlyActiveWhenLowered value="false" />

	
    <!-- recommended horsepower by manufacturer: 180 - 250 -->
    <powerConsumer neededPtoPower="0" forceNode="0>" maxForce="35" />

    <cultivatorSound file="$data/sounds/cultivatorSound.wav"               pitchOffset="1.00" volume="1.00" indoorVolumeFactor="0.55" />
    <cylinderedHydraulicSound file="$data/sounds/cultivatorHydraulic.wav"  pitchOffset="1.00" volume="1.00" indoorVolumeFactor="0.75" />

    <inputAttacherJoints>
        <inputAttacherJoint index="0>0" jointType="implement" topReferenceNode="0>1" lowerDistanceToGround="0.52" upperDistanceToGround="2.3" />
    </inputAttacherJoints>

    <speedRotatingParts>
		<speedRotatingPart index="0>2|2|0|4" radius="0.32" refNodeIndex="0" foldMinLimit="0" foldMaxLimit="0.05"/>
		<speedRotatingPart index="0>2|1|0|5" radius="0.32" refNodeIndex="0" foldMinLimit="0" foldMaxLimit="0.05"/>
		
		        <!-- leftDiscs -->
		<speedRotatingPart index="0>2|1|0|3|0|0" radius="0.32" refNodeIndex="0" foldMinLimit="0" foldMaxLimit="0.05"/>
		<speedRotatingPart index="0>2|1|0|3|1|0" radius="0.32" refNodeIndex="0" foldMinLimit="0" foldMaxLimit="0.05"/>
		<speedRotatingPart index="0>2|1|0|3|2|0" radius="0.32" refNodeIndex="0" foldMinLimit="0" foldMaxLimit="0.05"/>
		<speedRotatingPart index="0>2|1|0|3|3|0" radius="0.32" refNodeIndex="0" foldMinLimit="0" foldMaxLimit="0.05"/>
		<speedRotatingPart index="0>2|1|0|3|4|0" radius="0.32" refNodeIndex="0" foldMinLimit="0" foldMaxLimit="0.05"/>
		<speedRotatingPart index="0>2|1|0|3|5|0" radius="0.32" refNodeIndex="0" foldMinLimit="0" foldMaxLimit="0.05"/>
		<speedRotatingPart index="0>2|1|0|3|6|0" radius="0.32" refNodeIndex="0" foldMinLimit="0" foldMaxLimit="0.05"/>
		
		
        <!-- rightDiscs -->
		<speedRotatingPart index="0>2|2|0|2|0|0" radius="0.32" refNodeIndex="0" foldMinLimit="0" foldMaxLimit="0.05"/>
		<speedRotatingPart index="0>2|2|0|2|1|0" radius="0.32" refNodeIndex="0" foldMinLimit="0" foldMaxLimit="0.05"/>
		<speedRotatingPart index="0>2|2|0|2|2|0" radius="0.32" refNodeIndex="0" foldMinLimit="0" foldMaxLimit="0.05"/>	
		<speedRotatingPart index="0>2|2|0|2|3|0" radius="0.32" refNodeIndex="0" foldMinLimit="0" foldMaxLimit="0.05"/>	
		<speedRotatingPart index="0>2|2|0|2|4|0" radius="0.32" refNodeIndex="0" foldMinLimit="0" foldMaxLimit="0.05"/>	
		<speedRotatingPart index="0>2|2|0|2|5|0" radius="0.32" refNodeIndex="0" foldMinLimit="0" foldMaxLimit="0.05"/>	
		<speedRotatingPart index="0>2|2|0|2|6|0" radius="0.32" refNodeIndex="0" foldMinLimit="0" foldMaxLimit="0.05"/>	
	
    </speedRotatingParts>

    <foldingParts startAnimTime="0" turnOnFoldDirection="-1" >
        <foldingPart animationName="folding" speedScale="0.5"/>
    </foldingParts>
	
	<movingTools>		
        <!-- folding -->
		<movingTool index="0>2|1|0" wheelIndices="1">
            <dependentPart index="0>2|1|1"/>
        </movingTool>		
        <movingTool index="0>2|2|0" wheelIndices="2">
            <dependentPart index="0>2|2|1"/>
        </movingTool>	
    </movingTools>

    <movingParts>
        <!-- folding -->
		<movingPart index="0>2|1|1" referencePoint="0>2|1|0|0" referenceFrame="0>2|1|0|0" playSound="true">
            <translatingPart index="0>2|1|1|0" />
        </movingPart>
        <movingPart index="0>2|2|1" referencePoint="0>2|2|0|0" referenceFrame="0>2|2|0|0" playSound="true">
            <translatingPart index="0>2|2|1|0" />
        </movingPart>
    </movingParts>

    <animations>
        <animation name="folding" >
            <part node="0>2|2|0"   startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 -90"/>
            <part node="0>2|1|0"   startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 90"/>		
		</animation>
		
        <animation name="moveSupport" >
            <part node="0>5" startTime="0" endTime="0.6" startTrans="0 0.45 0.953" endTrans="0 0 0.953" />		
        </animation>
    </animations>
	
    <support animationName="moveSupport" />
	
	
    <groundParticleAnimations>
        <groundParticleAnimation>
            <node index="0>6|0|0" refNodeIndex="0" materialType="SOIL" />
        </groundParticleAnimation>

        <groundParticle>
            <node index="0>6|0|1" refNodeIndex="0" particleType="SOIL_SMOKE"  />
        </groundParticle>
    </groundParticleAnimations>

    <ai>
        <areaMarkers leftIndex="0>4|0|0" rightIndex="0>4|0|1" backIndex="0>4|0|2" />
        <sizeMarkers leftIndex="0>4|1|0" rightIndex="0>4|1|1" backIndex="0>4|1|2" />
        <trafficCollisionTrigger index="0>4|2" />
        <needsLowering value="true"/>
        <forceTurnNoBackward value="false" />
    </ai>
	
    <washable dirtDuration="30" washDuration="1" workMultiplier="20" />
	
    <components count="1">
        <component1 centerOfMass="0.00 1.06 0.55" solverIterationCount="20" />
	</components>

    <schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>
</vehicle>
ich hoffe, dass mir da jemand weiterhelfen kann.

LG Sascha
User avatar
agrar_sascha
Posts: 34
Joined: Mon Jul 30, 2018 4:50 pm

Re: Grubber hat keine feste Kollision

Post by agrar_sascha »

weiß hier echt keiner was? kann ich mir ja fast nicht vorstellen :D
Post Reply