Giant editor working slowly

Eure Foren für alle Diskussionen rund ums Thema Modding.
Frederik2205
Posts: 7
Joined: Tue Oct 08, 2013 9:56 pm

Giant editor working slowly

Post by Frederik2205 »

Hey, i have Giants editor 7.1.0 and it's working very slow, and 5 min to respons if i delete a object or something else...
-Frederik22505
User avatar
böserlöwe
GIANTS Software | Support Engineer
Posts: 10816
Joined: Thu Oct 01, 2009 10:09 pm
Location: Kreis Schaumburg
Contact:

Re: Giant editor working slowly

Post by böserlöwe »

Please post your Log from GE
its a hidden Folder, see in PREFERENCES, look for Log File Path
Open this and copy the logfile "editor_log.txt" here in next Post
Frederik2205
Posts: 7
Joined: Tue Oct 08, 2013 9:56 pm

Re: Giant editor working slowly

Post by Frederik2205 »

Hey, here is the log
GIANTS Engine Runtime 7.0.0 (14455) 64bit (Build Date: Apr 10 2017)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 7.1.0
Main System
CPU: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
Memory: 8138 MB
OS: Windows NT 6.3 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Sound System
Driver: OpenAL Software
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 960/PCIe/SSE2
Version: 4.6.0 NVIDIA 398.82
Shader Version: 4.60 NVIDIA
Max. Texture Layers: 16
GL_AMD_depth_clamp_separate not supported
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: High (forced)
View Distance Factor: 1.100000
Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16
Shader Quality: 2
Skip Mipmaps: 0
LOD Distance Factor: 1.100000
Terrain LOD Distance Factor: 1.500000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.400000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.850000
Tyre Tracks Segments Factor: 2.000000
Max. Number of Shadow Lights: 3
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 2
Check for updates (http://gdn.giants-software.com)
C:\Program Files (x86)\Farming Simulator 2017\data\maps\map01.i3d (13619.72) ms
User avatar
böserlöwe
GIANTS Software | Support Engineer
Posts: 10816
Joined: Thu Oct 01, 2009 10:09 pm
Location: Kreis Schaumburg
Contact:

Re: Giant editor working slowly

Post by böserlöwe »

OK, thats the Log, but in this log you havenbt open some Objekt on Map or anything else.
So you have to work on Map or Mod and when you have done after a while, you can close the Editor,
go to editor_log an post it here.
Than we can see whats going wrong.

btw: you use Windows 7 and have install all updates and Patches for Windows?

Some Maps are verry heavy, big and full of Problems, plses tell us which one you use for Edit...
Frederik2205
Posts: 7
Joined: Tue Oct 08, 2013 9:56 pm

Re: Giant editor working slowly

Post by Frederik2205 »

I use Windows 8 and irs updated full
It's in all maps i work in..

And its shows the same? I have working in the mad for an hour now.

GL_AMD_depth_clamp_separate not supported
Started 2 threads for threadpool 'Render threadpool'

do'es this mean something? :)
Attachments
editor_log.txt
(1.57 KiB) Downloaded 28 times
Post Reply