Servus Zusammen,
wie kann ich denn ITRunner auf einen LKW gangbar machen?
eingebaut und in der XML alle sachen eingetragen aber leider funktioniert er nicht.
Muss ich für denn LKW speziale eingaben machen in der XML ? Hab nur die Daten von der ITrunner XML eingetragen.
Hoffe mir kann jemand Helfen.
ITRunner auf LKW LS19
Eure Foren für alle Diskussionen rund ums Thema Modding.
11 posts
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- Posts: 534
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Re: ITRunner auf LKW LS19
Post by JCB Fastrac 3000 »
Poste doch mal einen Screenshot vom ausgeklappten Szenegraph des Lkw und Pack die beiden XMLs mal in einen Spoiler. Dann kann man mehr sehen und sagen. Ich vermute ja, du hast die Indizes nicht angepasst.
MfG
JCB
Seit LS08 dabei!
JCB
Seit LS08 dabei!
Re: ITRunner auf LKW LS19
Scenegraph Screenshort
https://ibb.co/1JkwdsW
LKW mit ITRunner
Original XML vom ITRunner
https://ibb.co/1JkwdsW
LKW mit ITRunner
<?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="tractor"> <annotation>THW_Tobi All Rights Reserved</annotation> <storeData> <name> <en>MERCEDES ACTROS MP4 </en></name> <specs> <power>500</power> <maxSpeed>125</maxSpeed> </specs> <functions> <function>$l10n_function_truck</function> <function>$l10n_function_hookLift</function> </functions> <image>store2.dds</image> <price>30000</price> <lifetime>600</lifetime> <rotation>0</rotation> <brand>MERCEDESBENZ</brand> <category>trucks</category> <shopTranslationOffset>0 0.04 0</shopTranslationOffset> <shopRotationOffset>-0.3 0 0</shopRotationOffset> <vertexBufferMemoryUsage>3984248</vertexBufferMemoryUsage> <indexBufferMemoryUsage>678444</indexBufferMemoryUsage> <textureMemoryUsage>30410616</textureMemoryUsage> <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage> <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage> </storeData> <base> <typeDesc>$l10n_typeDesc_truck</typeDesc> <filename>truckmp4.i3d</filename> <size width="3.5" length="7" lengthOffset="-0.2"/> <components> <component centerOfMass="0 0.43 0" solverIterationCount="10" mass="7250"/> </components> <schemaOverlay attacherJointPosition="0 0"> <default name="DEFAULT_VEHICLE"/> <selected name="DEFAULT_VEHICLE_SELECTED"/> </schemaOverlay> </base> <wheels> <wheelConfigurations> <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG"> <wheels autoRotateBackSpeed="2.2"> <wheel filename="$data/shared/wheels/trelleborg/TwinRadial/500_60R22_5.xml" configId="truckFront" isLeft="true" hasTireTracks="true" hasParticles="true"> <physics rotSpeed="1" restLoad="2.4" repr="axisFrontLeft" driveNode="wheelFrontLeft" forcePointRatio="0.5" initialCompression="35" suspTravel="0.23" spring="28" damper="40" frictionScale="2"/> </wheel> <wheel filename="$data/shared/wheels/trelleborg/TwinRadial/500_60R22_5.xml" configId="truckFront" isLeft="false" hasTireTracks="true" hasParticles="true"> <physics rotSpeed="1" restLoad="2.4" repr="axisFrontRight" driveNode="wheelFrontRight" forcePointRatio="0.5" initialCompression="35" suspTravel="0.23" spring="28" damper="40" frictionScale="2"/> </wheel> <wheel filename="$data/shared/wheels/trelleborg/TwinRadial/600_50R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true"> <physics rotSpeed="0" restLoad="1.6" repr="wheelBackLeft" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="42" damper="40" frictionScale="1.9"/> </wheel> <wheel filename="$data/shared/wheels/trelleborg/TwinRadial/600_50R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true"> <physics rotSpeed="0" restLoad="1.6" repr="wheelBackRight" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="42" damper="40" frictionScale="1.9"/> </wheel> <wheel filename="$data/shared/wheels/trelleborg/TwinRadial/600_50R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true"> <physics rotSpeed="0" restLoad="1.6" repr="wheelBackLeft2" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="42" damper="40" frictionScale="1.9"/> </wheel> <wheel filename="$data/shared/wheels/trelleborg/TwinRadial/600_50R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true"> <physics rotSpeed="0" restLoad="1.6" repr="wheelBackRight2" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="42" damper="40" frictionScale="1.9"/> </wheel> </wheels> </wheelConfiguration> <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="LIZARD"> <wheels autoRotateBackSpeed="2.2"> <wheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" configId="man" isLeft="true" hasTireTracks="true" hasParticles="true"> <physics rotSpeed="1" restLoad="2.4" repr="axisFrontLeft" driveNode="wheelFrontLeft" forcePointRatio="0.5" initialCompression="35" suspTravel="0.23" spring="28" damper="40" frictionScale="2"/> </wheel> <wheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" configId="man" isLeft="false" hasTireTracks="true" hasParticles="true"> <physics rotSpeed="1" restLoad="2.4" repr="axisFrontRight" driveNode="wheelFrontRight" forcePointRatio="0.5" initialCompression="35" suspTravel="0.23" spring="28" damper="40" frictionScale="2"/> </wheel> <wheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" configId="dual" isLeft="true" hasTireTracks="true" hasParticles="true"> <physics rotSpeed="0" restLoad="1.6" repr="wheelBackLeft" forcePointRatio="0.5" initialCompression="15" suspTravel="0.19" spring="49" damper="40" frictionScale="1.9"/> <additionalWheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" configId="dualConnector" isLeft="true" offset="0.08"/> </wheel> <wheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" configId="dual" isLeft="false" hasTireTracks="true" hasParticles="true"> <physics rotSpeed="0" restLoad="1.6" repr="wheelBackRight" forcePointRatio="0.5" initialCompression="15" suspTravel="0.19" spring="49" damper="40" frictionScale="1.9"/> <additionalWheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" configId="dualConnector" isLeft="false" offset="0.08"/> </wheel> <wheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" configId="dual" isLeft="true" hasTireTracks="true" hasParticles="true"> <physics rotSpeed="0" restLoad="1.6" repr="wheelBackLeft2" forcePointRatio="0.5" initialCompression="15" suspTravel="0.19" spring="49" damper="40" frictionScale="1.9"/> <additionalWheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" configId="dualConnector" isLeft="true" offset="0.08"/> </wheel> <wheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" configId="dual" isLeft="false" hasTireTracks="true" hasParticles="true"> <physics rotSpeed="0" restLoad="1.6" repr="wheelBackRight2" forcePointRatio="0.5" initialCompression="15" suspTravel="0.19" spring="49" damper="40" frictionScale="1.9"/> <additionalWheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" configId="dualConnector" isLeft="false" offset="0.08"/> </wheel> </wheels> <objectChange node="wheelBackLeft" translationActive="0.735 0.462 -3.472"/> <objectChange node="wheelBackRight" translationActive="-0.735 0.462 -3.472"/> <objectChange node="wheelBackLeft2" translationActive="0.735 0.462 -4.883"/> <objectChange node="wheelBackRight2" translationActive="-0.735 0.462 -4.883"/> </wheelConfiguration> </wheelConfigurations> <ackermannSteeringConfigurations> <ackermannSteering rotSpeed="40" rotMax="45" rotCenterWheel1="3" rotCenterWheel2="4"/> </ackermannSteeringConfigurations> <hubs> <color0>SHARED_BLACK2</color0> <color1>SHARED_GREY1</color1> <hub linkNode="wheelBackLeft" filename="$data/shared/wheels/hubs/hub_n10_13.xml" isLeft="true" scale="0.33 0.33 0.33"/> <hub linkNode="wheelBackRight" filename="$data/shared/wheels/hubs/hub_n10_13.xml" isLeft="false" scale="0.33 0.33 0.33"/> <hub linkNode="wheelBackLeft2" filename="$data/shared/wheels/hubs/hub_n10_13.xml" isLeft="true" scale="0.33 0.33 0.33"/> <hub linkNode="wheelBackRight2" filename="$data/shared/wheels/hubs/hub_n10_13.xml" isLeft="false" scale="0.33 0.33 0.33"/> </hubs> </wheels> <rimColorConfigurations useDefaultColors="true" price="300"> <rimColorConfiguration color="MAN_BEIGECLASSIC"/> </rimColorConfigurations> <lights> <states> <state lightTypes="0"/> <state lightTypes="0 1"/> <state lightTypes="0 1 2"/> </states> <realLights> <low> <light node="frontLightLow" lightTypes="0 1" excludedLightTypes="2 3"/> <light node="workLightBackLow" lightTypes="1"/> <light node="workLightFrontLow" lightTypes="2"/> <light node="highBeamLow" lightTypes="3"/> </low> <high> <light node="frontLightHigh" lightTypes="0 1" excludedLightTypes="2 3"/> <light node="workLightBackHigh1" lightTypes="1"/> <light node="workLightFrontHigh1" lightTypes="2"/> <light node="highBeamHigh" lightTypes="3"/> <light node="backLightsHigh1" lightTypes="0"/> <brakeLight node="backLightsHigh1"/> <turnLightLeft node="turnLightLeftFront"/> <turnLightRight node="turnLightRightFront"/> <reverseLight node="reverseLight"/> </high> </realLights> <defaultLights> <defaultLight shaderNode="frontlightStatic" lightTypes="0 3"/> <defaultLight shaderNode="frontlightStatic1" lightTypes="0 3"/> <defaultLight shaderNode="frontlightStatic2" lightTypes="0 3"/> <defaultLight shaderNode="backlightStatic" lightTypes="0"/> </defaultLights> <turnLights> <turnLightLeft shaderNode="turnlightLeftStatic"/> <turnLightRight shaderNode="turnlightRightStatic"/> </turnLights> <brakeLights> <brakeLight shaderNode="brakelightstatic"/> <brakeLight shaderNode="backlightStatic"/> </brakeLights> <reverseLights> <reverseLight shaderNode="reverselightStatic"/> </reverseLights> <sounds> <switchLight template="SWITCH_01" linkNode="0>"/> <turnLight template="SWITCH_TURNLIGHT" linkNode="0>"/> </sounds> <beaconLights> <beaconLight node="beaconLightLeft" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/> <beaconLight node="beaconLightRight" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/> </beaconLights> </lights> <enterable isTabbable="true"> <enterReferenceNode node="tgs18500_main_component1"/> <exitPoint node="exitPoint"/> <cameras> <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4.5" transMax="40" translation="0 0 9" rotation="-20 180 0"> <raycastNode node="cameraRaycastNode1"/> <raycastNode node="cameraRaycastNode2"/> <raycastNode node="cameraRaycastNode3"/> </camera> <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" shadowFocusBox="shadowFocusBox"/> </cameras> <characterNode node="playerSkin" cameraMinDistance="1.5" spineRotation="-90 0 90"> <target ikChain="rightFoot" targetNode="playerRightFootTargetGas"/> <target ikChain="leftFoot" targetNode="playerLeftFootTarget"/> <target ikChain="rightArm" targetNode="playerRightHandTarget"/> <target ikChain="leftArm" targetNode="playerLeftHandTarget"/> </characterNode> <characterTargetNodeModifier node="playerRightFootTargetGas" transitionTime="0.1"> <state node="playerRightFootTargetGas" referenceNode="gasPedal" directionReferenceNode="playerRightFootTargetGasRef"/> <state node="playerRightFootTargetBrake" referenceNode="brakePedal" directionReferenceNode="playerRightFootTargetBrakeRef"/> </characterTargetNodeModifier> <mirrors> <mirror node="mirrorSmallLeftDecal" prio="1"/> <mirror node="mirrorSmallRightDecal" prio="1"/> </mirrors> </enterable> <motorized> <consumerConfigurations> <consumerConfiguration> <consumer fillUnitIndex="1" usage="150" fillType="diesel"/> <!-- usage is per hour at max load and max rpm --> <consumer fillUnitIndex="2" usage="3.5" fillType="def"/> <!-- usage is per hour at max load and max rpm --> <consumer fillUnitIndex="3" usage="300" fillType="air" permanentConsumption="false" refillLitersPerSecond="350" refillCapacityPercentage="0.5"/> <!-- usage per second at full brake power --> </consumerConfiguration> </consumerConfigurations> <differentialConfigurations> <differentialConfiguration> <differentials> <differential torqueRatio="0.5" maxSpeedRatio="1.5" wheelIndex1="1" wheelIndex2="2"/> <!-- front 1-2 --> <differential torqueRatio="0.5" maxSpeedRatio="1.7" wheelIndex1="3" wheelIndex2="4"/> <!-- back 3-4 --> <differential torqueRatio="0.5" maxSpeedRatio="1.5" differentialIndex1="1" differentialIndex2="2"/> <!-- front-back --> </differentials> </differentialConfiguration> </differentialConfigurations> <motorConfigurations> <motorConfiguration name="TGS 18.500 4x4" hp="500" price="0"> <motor torqueScale="2.994" minRpm="850" maxRpm="3200" maxForwardSpeed="133" maxBackwardSpeed="15" brakeForce="7" lowBrakeForceScale="0.22" rotInertia="0.02"> <torque rpm="850" torque="0.9"/> <torque rpm="1000" torque="1"/> <torque rpm="1450" torque="1"/> <torque rpm="1900" torque="0.75"/> <torque rpm="2200" torque="0.63"/> <torque rpm="2500" torque="0.2"/> </motor> <transmission minForwardGearRatio="10" maxForwardGearRatio="250" minBackwardGearRatio="40" maxBackwardGearRatio="200"/> </motorConfiguration> </motorConfigurations> <exhaustEffects> <exhaustEffect node="exhaustParticle" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.05" maxRpmColor="0.9 0.9 0.9 0.2" minRpmScale="0.03" maxRpmScale="0.2" xzRotationsOffset="40 0" xzRotationsForward="20 80" xzRotationsBackward="20 -80" xzRotationsLeft="20 80" xzRotationsRight="20 -80"/> </exhaustEffects> <sounds externalSoundFile="$data/sounds/vehicles/engine/man_tgs_18500/man_tgs_18500.xml"/> <dashboards> <dashboard displayType="ANIMATION" valueType="speed" animName="speedDisplay" minValueAnim="0" maxValueAnim="120" groups="MOTOR_ACTIVE"/> <dashboard displayType="ANIMATION" valueType="motorTemperature" animName="tempDisplay" minValueAnim="0" maxValueAnim="120" groups="MOTOR_ACTIVE"/> <dashboard displayType="ANIMATION" valueType="rpm" animName="rpmDisplay" minValueAnim="500" maxValueAnim="3000" groups="MOTOR_ACTIVE"/> </dashboards> </motorized> <drivable> <sounds> <waterSplash template="WATER_SPLASH_01" linkNode="0>"/> </sounds> <steeringWheel node="steeringWheel" indoorRotation="360" outdoorRotation="25"/> <dashboards> <dashboard displayType="ROT" valueType="decelerationAxis" node="brakePedal" minRot="0 0 0" maxRot="-15 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/> <dashboard displayType="ROT" valueType="accelerationAxis" node="gasPedal" minRot="0 0 0" maxRot="-15 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/> </dashboards> </drivable> <fillUnit> <fillUnitConfigurations> <fillUnitConfiguration> <fillUnits> <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="400"> <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fuelDisplay" groups="MOTOR_ACTIVE"/> </fillUnit> <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="def" capacity="60"/> <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="air" capacity="4000"/> </fillUnits> </fillUnitConfiguration> </fillUnitConfigurations> </fillUnit> <attacherJoints> <attacherJoint node="trailerAttacherJointBack" jointType="trailer" lowerRotLimit="10 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1"> <schema position="1 0" rotation="0" invertX="false"/> <attachSound template="ATTACH_01" linkNode="0>"/> </attacherJoint> <attacherJoint node="trailerAttacherJointBack" jointType="trailerLow" lowerRotLimit="10 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1"> <schema position="1 0" rotation="0" invertX="false"/> <attachSound template="ATTACH_01" linkNode="0>"/> </attacherJoint> <attacherJoint node="containerAttacherJoint" jointType="hookLift" lowerRotLimit="0 40 80" upperRotLimit="0 40 80" allowsLowering="false" enableCollision="true"> <schema position="0.6 0.6" rotation="0" invertX="false"/> </attacherJoint> </attacherJoints> <connectionHoses> <target attacherJointIndices="1 2" type="electric" node="trailerAttacherNode" socket="electric"/> </connectionHoses> <honk> <sound template="HONK_TRUCK" linkNode="0>"/> </honk> <foldable> <foldingParts startMoveDirection="-1" turnOnFoldDirection="-1"> <foldingPart animationName="unfoldHand" speedScale="1"/> </foldingParts> </foldable> <animations> <animation name="tempDisplay"> <part node="tempNeedle" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 50"/> </animation> <animation name="fuelDisplay"> <part node="fuelNeedle" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 50"/> </animation> <animation name="rpmDisplay"> <part node="rpmNeedle" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 197"/> </animation> <animation name="speedDisplay"> <part node="speedNeedle" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 216"/> </animation> <animation name="unfoldHand"> <part node="handMovePart" startTime="0" endTime="2" startTrans="0 0 0" endTrans="0 0 -1.19036"/> <part node="handRotPart" startTime="2" endTime="10" startRot="0 0 0" endRot="-143 0 0"/> <part node="jointRot" startTime="2" endTime="4.51" startRot="0 0 0" endRot="20 0 0"/> <part node="jointRot" startTime="4.51" endTime="10" startRot="20 0 0" endRot="143 0 0"/> </animation> <animation name="unloading"> <part node="containerHand" startTime="0" endTime="14" startRot="0 0 0" endRot="-35 0 0"/> </animation> </animations> <hookLiftTrailer> <jointLimits refAnimation="unfoldHand"> <key time="0" rotLimit="0 0 0"/> <key time="0.25" rotLimit="0 0 0"/> <key time="0.30" rotLimit="0 0 180"/> <key time="0.50" rotLimit="0 0 180"/> <key time="1" rotLimit="0 40 180"/> </jointLimits> <unloadingAnimation name="unloading" speed="1" reverseSpeed="-2"/> <texts unloadContainer="unload_container" loadContainer="load_container" unloadArm="unload_arm" loadArm="load_arm"/> </hookLiftTrailer> <cylindered> <movingParts> <movingPart node="steeringBar" referencePoint="steeringBarRef" referenceFrame="steeringBarRef" isActiveDirty="true"/> </movingParts> <movingParts> <movingPart node="containerArmHydraulic" referencePoint="refPoint" referenceFrame="itRunner_main_component1"> <translatingPart node="containerArmHydraulicPunch"/> </movingPart> <movingPart node="soundNode" referencePoint="handMovePart" referenceFrame="itRunner_main_component1"/> </movingParts> <sounds> <hydraulic template="DEFAULT_HYDRAULIC_SOUND"/> </sounds> <movingTools> <movingTool node="containerHand" playSound="true"> <attacherJoint jointIndices="1"/> <dependentPart node="containerArmHydraulic"/> </movingTool> <movingTool node="handRotPart" playSound="true"> <attacherJoint jointIndices="1"/> <dependentPart node="containerArmHydraulic"/> </movingTool> <movingTool node="handMovePart" playSound="true"> <attacherJoint jointIndices="1"/> <dependentPart node="soundNode"/> </movingTool> <movingTool node="handLockArm"> <attacherJoint jointIndices="1"/> </movingTool> </movingTools> </cylindered> <suspensions> <suspension node="cabin" weight="400" minRotation="-6 0 -6" maxRotation="6 0 6" suspensionParametersX="120 10" suspensionParametersZ="120 10"/> <suspension node="seat" weight="150" minTranslation="-0.05 -0.15 0.0" maxTranslation="0.05 0.15 0.0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4"/> <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1"/> </suspensions> <ai> <collisionTrigger node="aiCollisionTrigger"/> </ai> <dashboard> <groups> <group name="MOTOR_STARTING" isMotorStarting="true"/> <group name="MOTOR_ACTIVE" isMotorStarting="true" isMotorRunning="true"/> </groups> </dashboard> <foliageBending> <bendingNode minX="-1.35" maxX="1.35" minZ="-3.15" maxZ="3.1" yOffset="0.5"/> <bendingNode minX="-0.3" maxX="0.3" minZ="-3.5" maxZ="-3.05" yOffset="0.4"/> <bendingNode minX="-1.35" maxX="1.35" minZ="-4.9" maxZ="2.55" yOffset="0.6" /> </foliageBending> <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/> <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/> <i3dMappings> <i3dMapping id="tgs18500_main_component1" node="0>"/> <i3dMapping id="tgs_vis" node="0>0"/> <i3dMapping id="axisFrontLeft" node="0>0|0|0|0"/> <i3dMapping id="wheelFrontLeft" node="0>0|0|0|0|0|0"/> <i3dMapping id="steeringBarRef" node="0>0|0|0|0|1"/> <i3dMapping id="axisFrontRight" node="0>0|0|1|0"/> <i3dMapping id="wheelFrontRight" node="0>0|0|1|0|0|0"/> <i3dMapping id="steeringBar" node="0>0|0|1|0|1"/> <i3dMapping id="wheelBackLeft" node="0>0|0|2"/> <i3dMapping id="wheelBackRight" node="0>0|0|3"/> <i3dMapping id="wheelBackLeft2" node="0>0|0|4"/> <i3dMapping id="wheelBackRight2" node="0>0|0|5"/> <i3dMapping id="outdoorCameraTarget" node="0>0|1|0"/> <i3dMapping id="outdoorCamera1" node="0>0|1|0|0"/> <i3dMapping id="indoorCamera1" node="0>0|1|1"/> <i3dMapping id="cameraRaycastNode1" node="0>0|1|2"/> <i3dMapping id="cameraRaycastNode2" node="0>0|1|3"/> <i3dMapping id="cameraRaycastNode3" node="0>0|1|4"/> <i3dMapping id="shadowFocusBox" node="0>0|1|5"/> <i3dMapping id="turnlightLeftStatic" node="0>0|2|1|0"/> <i3dMapping id="turnlightRightStatic" node="0>0|2|1|1"/> <i3dMapping id="backlightStatic" node="0>0|2|1|2"/> <i3dMapping id="brakelightstatic" node="0>0|2|1|3"/> <i3dMapping id="reverselightStatic" node="0>0|2|1|4"/> <i3dMapping id="frontlightStatic" node="0>0|2|1|5"/> <i3dMapping id="frontLightLow" node="0>0|2|2|0"/> <i3dMapping id="highBeamLow" node="0>0|2|2|1"/> <i3dMapping id="frontLightHigh" node="0>0|2|2|2"/> <i3dMapping id="highBeamHigh" node="0>0|2|2|3"/> <i3dMapping id="backLightsHigh1" node="0>0|2|3|0"/> <i3dMapping id="turnLightLeftFront" node="0>0|2|4|0"/> <i3dMapping id="turnLightRightFront" node="0>0|2|4|1"/> <i3dMapping id="reverseLight" node="0>0|2|5|0"/> <i3dMapping id="exitPoint" node="0>0|3"/> <i3dMapping id="trailerAttacherJointBack" node="0>0|4|0"/> <i3dMapping id="ElectricBack" node="0>0|4|3"/> <i3dMapping id="trailerAttacherJointBack1" node="0>0|4|2"/> <i3dMapping id="wheelChock01" node="0>0|4|5"/> <i3dMapping id="cabin" node="0>0|5|0"/> <i3dMapping id="seat" node="0>0|5|0|0"/> <i3dMapping id="playerSkin" node="0>0|5|0|0|0"/> <i3dMapping id="playerTargets" node="0>0|5|0|1"/> <i3dMapping id="playerRightFootTargetGas" node="0>0|5|0|1|0"/> <i3dMapping id="playerRightFootTargetBrake" node="0>0|5|0|1|1"/> <i3dMapping id="playerLeftFootTarget" node="0>0|5|0|1|2"/> <i3dMapping id="playerRightFootTarget" node="0>0|5|0|1|3"/> <i3dMapping id="steeringWheel" node="0>0|5|0|2|0"/> <i3dMapping id="playerRightHandTarget" node="0>0|5|0|2|0|0"/> <i3dMapping id="playerLeftHandTarget" node="0>0|5|0|2|0|1"/> <i3dMapping id="gasPedal" node="0>0|5|0|3|0"/> <i3dMapping id="playerRightFootTargetGasRef" node="0>0|5|0|3|0|0"/> <i3dMapping id="brakePedal" node="0>0|5|0|3|1"/> <i3dMapping id="playerRightFootTargetBrakeRef" node="0>0|5|0|3|1|0"/> <i3dMapping id="tempNeedle" node="0>0|5|0|8|5|3"/> <i3dMapping id="rpmNeedle" node="0>0|5|0|8|5|1"/> <i3dMapping id="speedNeedle" node="0>0|5|0|8|5|0"/> <i3dMapping id="fuelNeedle" node="0>0|5|0|8|5|2"/> <i3dMapping id="mirrorSmallLeftDecal" node="0>0|5|0|6|0"/> <i3dMapping id="mirrorSmallRightDecal" node="0>0|5|0|6|1"/> <i3dMapping id="beaconLightLeft" node="0>0|5|0|7|2"/> <i3dMapping id="beaconLightRight" node="0>0|5|0|7|3"/> <i3dMapping id="workLightBackHigh1" node="0>0|5|0|7|8"/> <i3dMapping id="workLightBackLow" node="0>0|5|0|7|9"/> <i3dMapping id="frontlightStatic1" node="0>0|5|0|7|10|3"/> <i3dMapping id="frontlightStatic2" node="0>0|5|0|7|10|5"/> <i3dMapping id="workLightFrontLow" node="0>0|5|0|7|12"/> <i3dMapping id="workLightFrontHigh1" node="0>0|5|0|7|13"/> <i3dMapping id="aiCollisionTrigger" node="0>0|7|0"/> <i3dMapping id="exhaustParticle" node="0>0|8"/> <i3dMapping id="airDoubleStorage" node="0>0|9|0"/> <i3dMapping id="airDoubleControl" node="0>0|9|1"/> <i3dMapping id="frontElectric" node="0>0|9|2"/> <i3dMapping id="additionalParts" node="0>0|10|4"/> <i3dMapping id="containerHand" node="0>0|16|0|0|0" /> <i3dMapping id="handRotPart" node="0>0|16|0|0|0|0" /> <i3dMapping id="handMovePart" node="0>0|16|0|0|0|0|0" /> <i3dMapping id="handLockArm" node="0>0|16|0|0|0|0|0|1" /> <i3dMapping id="jointRot" node="0>0|16|0|0|0|0|0|0|0" /> <i3dMapping id="containerAttacherJoint" node="0>0|16|0|0|0|0|0|0|0|0" /> <i3dMapping id="refPoint" node="0>0|16|0|0|0|0|1" /> <i3dMapping id="soundNode" node="0>0|16|0|0|0|1" /> <i3dMapping id="containerArmHydraulic" node="0>0|16|0|0|1" /> <i3dMapping id="containerArmHydraulicPunch" node="0>0|16|0|0|1|0" /> </i3dMappings> </vehicle> | ||
<?xml version="1.0" encoding="utf-8" standalone="no"?> <vehicle type="hookLiftTrailer"> <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation> <storeData> <name>ITR 26.33 HD</name> <functions> <function>$l10n_function_hookLift</function> </functions> <image>store_itRunner2633HD.png</image> <price>55000</price> <lifetime>600</lifetime> <rotation>0</rotation> <brand>ITRUNNER</brand> <category>trailers</category> <vertexBufferMemoryUsage>419672</vertexBufferMemoryUsage> <indexBufferMemoryUsage>56766</indexBufferMemoryUsage> <textureMemoryUsage>12517232</textureMemoryUsage> <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage> <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage> </storeData> <base> <typeDesc>$l10n_typeDesc_hookLiftTrailer</typeDesc> <filename>itRunner/itRunner2633HD.i3d</filename> <size width="3.5" length="9.5" lengthOffset="-0.3"/> <components> <component centerOfMass="0 0.58 -1.5" solverIterationCount="30" mass="6874"/> </components> <schemaOverlay attacherJointPosition="0 0"> <default name="DEFAULT_IMPLEMENT"/> <selected name="DEFAULT_IMPLEMENT_SELECTED"/> </schemaOverlay> </base> <wheels> <wheelConfigurations> <wheelConfiguration> <wheels autoRotateBackSpeed="2.0"> <wheel filename="$data/shared/wheels/trelleborg/TwinRadial/560_60R22_5.xml" isLeft="true" hasParticles="true"> <physics restLoad="1.1" repr="wheelBackLeft1" driveNode="wheelBackLeft1Node" forcePointRatio="0.5" initialCompression="12" suspTravel="0.25" spring="33" damper="200"/> <steeringAxle scale="0.3" rotMax="15" rotMin="-15"/> </wheel> <wheel filename="$data/shared/wheels/trelleborg/TwinRadial/560_60R22_5.xml" isLeft="false" hasParticles="true"> <physics restLoad="1.1" repr="wheelBackRight1" forcePointRatio="0.5" initialCompression="12" suspTravel="0.25" spring="33" damper="200"/> <steeringAxle scale="0.3" rotMax="15" rotMin="-15"/> </wheel> <wheel filename="$data/shared/wheels/trelleborg/TwinRadial/560_60R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true"> <physics restLoad="1.1" repr="wheelBackLeft2" forcePointRatio="0.5" initialCompression="10" suspTravel="0.25" spring="33" damper="200"/> <wheelChock parkingNode="wheelChock3" /> <wheelChock parkingNode="wheelChock4" isInverted="true" /> </wheel> <wheel filename="$data/shared/wheels/trelleborg/TwinRadial/560_60R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true"> <physics restLoad="1.1" repr="wheelBackRight2" forcePointRatio="0.5" initialCompression="10" suspTravel="0.25" spring="33" damper="200"/> </wheel> <wheel filename="$data/shared/wheels/trelleborg/TwinRadial/560_60R22_5.xml" isLeft="true" hasParticles="true"> <physics restLoad="1.2" repr="wheelBackLeft3" forcePointRatio="0.5" initialCompression="09" suspTravel="0.25" spring="45" damper="200"/> <steeringAxle scale="-0.7" rotMax="25" rotMin="-25"/> </wheel> <wheel filename="$data/shared/wheels/trelleborg/TwinRadial/560_60R22_5.xml" isLeft="false" hasParticles="true"> <physics restLoad="1.2" repr="wheelBackRight3" forcePointRatio="0.5" initialCompression="09" suspTravel="0.25" spring="45" damper="200"/> <steeringAxle scale="-0.7" rotMax="25" rotMin="-25"/> </wheel> </wheels> </wheelConfiguration> </wheelConfigurations> <hubs> <color0>SHARED_BLACK2</color0> <color1>SHARED_BLACK2</color1> <hub linkNode="wheelBackLeft1Node" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true" scale="0.335 0.335 0.335" /> <hub linkNode="wheelBackRight1" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.335 0.335 0.335" /> <hub linkNode="wheelBackLeft2" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true" scale="0.335 0.335 0.335" /> <hub linkNode="wheelBackRight2" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.335 0.335 0.335" /> <hub linkNode="wheelBackLeft3" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true" scale="0.335 0.335 0.335" /> <hub linkNode="wheelBackRight3" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.335 0.335 0.335" /> </hubs> </wheels> <attachable> <inputAttacherJoints> <inputAttacherJoint node="attacherJoint" jointType="trailerLow" attacherHeight="0.6"/> </inputAttacherJoints> <support animationName="moveSupport"/> <brakeForce>1</brakeForce> <steeringAxleAngleScale startSpeed="5" endSpeed="90"/> </attachable> <attacherJoints> <attacherJoint node="containerAttacherJoint" jointType="hookLift" lowerRotLimit="0 40 80" upperRotLimit="0 40 80" allowsLowering="false" enableCollision="true"> <schema position="0.6 0.6" rotation="0" invertX="false"/> </attacherJoint> <sounds> <attach template="ATTACH_01" /> <hydraulic template="DEFAULT_HYDRAULIC_SOUND" /> </sounds> </attacherJoints> <powerTakeOffs> <input inputNode="pto" detachNode="ptoDetach" inputAttacherJointIndices="1" aboveAttacher="true"/> </powerTakeOffs> <powerConsumer ptoRpm="300" neededMaxPtoPower="50"/> <lights> <sharedLight linkNode="rearMultipointLight_01Right" filename="$data/shared/assets/lights/lizard/rearMultipointLight_01_right.xml" /> <sharedLight linkNode="rearMultipointLight_01Left" filename="$data/shared/assets/lights/lizard/rearMultipointLight_01_left.xml" /> <sharedLight linkNode="workingLightSquare_04" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightSquare_04.xml" /> <sharedLight linkNode="workingLightSquare_05" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightSquare_04.xml" /> <realLights> <high> <light node="backLightsHigh1" lightTypes="0"/> <turnLightLeft node="turnLightLeftBack"/> <turnLightRight node="turnLightRightBack"/> <brakeLight node="backLightsHigh1"/> <reverseLight node="reverseLightsHigh1"/> </high> </realLights> <defaultLights> <defaultLight shaderNode="sideMarkersStatic" lightTypes="0"/> </defaultLights> <beaconLights> <beaconLight node="beaconLight" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/> </beaconLights> </lights> <foldable> <foldingParts startMoveDirection="-1" turnOnFoldDirection="-1"> <foldingPart animationName="unfoldHand" speedScale="1"/> </foldingParts> </foldable> <animations> <animation name="unfoldHand"> <part node="handMovePart" startTime="0" endTime="2" startTrans="0 0 0" endTrans="0 0 -1.19036"/> <part node="handRotPart" startTime="2" endTime="10" startRot="0 0 0" endRot="-143 0 0"/> <part node="jointRot" startTime="2" endTime="4.51" startRot="0 0 0" endRot="20 0 0"/> <part node="jointRot" startTime="4.51" endTime="10" startRot="20 0 0" endRot="143 0 0"/> </animation> <animation name="unloading"> <part node="containerHand" startTime="0" endTime="14" startRot="0 0 0" endRot="-35 0 0"/> </animation> <animation name="moveSupport"> <part node="supportArm" startTime="0" duration="0.6" startTrans="0 0.4239 2.2629" endTrans="0 -0.05 2.2629"/> </animation> </animations> <hookLiftTrailer> <jointLimits refAnimation="unfoldHand"> <key time="0" rotLimit="0 0 0"/> <key time="0.25" rotLimit="0 0 0"/> <key time="0.30" rotLimit="0 0 180"/> <key time="0.50" rotLimit="0 0 180"/> <key time="1" rotLimit="0 40 180"/> </jointLimits> <unloadingAnimation name="unloading" speed="1" reverseSpeed="-2"/> <texts unloadContainer="unload_container" loadContainer="load_container" unloadArm="unload_arm" loadArm="load_arm"/> </hookLiftTrailer> <cylindered> <movingTools> <movingTool node="supportArm"/> <movingTool node="containerHand" playSound="true"> <attacherJoint jointIndices="1"/> <dependentPart node="containerArmHydraulic"/> </movingTool> <movingTool node="handRotPart" playSound="true"> <attacherJoint jointIndices="1"/> <dependentPart node="containerArmHydraulic"/> </movingTool> <movingTool node="handMovePart" playSound="true"> <attacherJoint jointIndices="1"/> <dependentPart node="soundNode"/> </movingTool> <movingTool node="handLockArm"> <attacherJoint jointIndices="1"/> </movingTool> </movingTools> <movingParts> <movingPart node="containerArmHydraulic" referencePoint="refPoint" referenceFrame="itRunner_main_component1"> <translatingPart node="containerArmHydraulicPunch"/> </movingPart> <movingPart node="soundNode" referencePoint="handMovePart" referenceFrame="itRunner_main_component1"/> </movingParts> <sounds> <hydraulic template="DEFAULT_HYDRAULIC_SOUND" /> </sounds> </cylindered> <foliageBending> <bendingNode minX="-1.35" maxX="1.35" minZ="-4.9" maxZ="2.55" yOffset="0.6" /> </foliageBending> <baseMaterial> <material name="itRunner2633HD_mat" baseNode="itrunner_vis"> <shaderParameter name="colorMat0" value="SHARED_BLACK1"/> </material> </baseMaterial> <baseMaterialConfigurations price="1500" useDefaultColors="true" defaultColorIndex="8"> <material name="itRunner2633HD_mat" shaderParameter="colorMat0" /> </baseMaterialConfigurations> <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/> <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/> <i3dMappings> <i3dMapping id="itRunner_main_component1" node="0>" /> <i3dMapping id="itrunner_vis" node="0>0" /> <i3dMapping id="wheelBackLeft1" node="0>0|0|0" /> <i3dMapping id="wheelBackLeft1Node" node="0>0|0|0|0" /> <i3dMapping id="wheelChocksDetached" node="0>0|0|0|1" /> <i3dMapping id="wheelChock1" node="0>0|0|0|1|0" /> <i3dMapping id="wheelChock2" node="0>0|0|0|1|1" /> <i3dMapping id="wheelBackRight1" node="0>0|0|1" /> <i3dMapping id="wheelBackLeft2" node="0>0|0|2" /> <i3dMapping id="wheelBackRight2" node="0>0|0|3" /> <i3dMapping id="wheelBackLeft3" node="0>0|0|4" /> <i3dMapping id="wheelBackRight3" node="0>0|0|5" /> <i3dMapping id="attacherJoint" node="0>0|1|0" /> <i3dMapping id="pto" node="0>0|1|1" /> <i3dMapping id="ptoDetach" node="0>0|1|1|0" /> <i3dMapping id="supportArm" node="0>0|1|2" /> <i3dMapping id="wheelChocksAttached" node="0>0|1|3" /> <i3dMapping id="wheelChock3" node="0>0|1|3|0" /> <i3dMapping id="wheelChock4" node="0>0|1|3|1" /> <i3dMapping id="containerHand" node="0>0|2|0" /> <i3dMapping id="handRotPart" node="0>0|2|0|0" /> <i3dMapping id="handMovePart" node="0>0|2|0|0|0" /> <i3dMapping id="handLockArm" node="0>0|2|0|0|0|0" /> <i3dMapping id="jointRot" node="0>0|2|0|0|0|0|0" /> <i3dMapping id="containerAttacherJoint" node="0>0|2|0|0|0|0|0|0" /> <i3dMapping id="refPoint" node="0>0|2|0|0|1" /> <i3dMapping id="soundNode" node="0>0|2|0|1" /> <i3dMapping id="containerArmHydraulic" node="0>0|2|1" /> <i3dMapping id="containerArmHydraulicPunch" node="0>0|2|1|0" /> <i3dMapping id="workingLightSquare_05" node="0>0|3|0|0" /> <i3dMapping id="workingLightSquare_04" node="0>0|3|0|1" /> <i3dMapping id="rearMultipointLight_01Right" node="0>0|3|0|2" /> <i3dMapping id="rearMultipointLight_01Left" node="0>0|3|0|3" /> <i3dMapping id="sideMarkersStatic" node="0>0|3|1|0" /> <i3dMapping id="backLightsHigh1" node="0>0|3|2" /> <i3dMapping id="reverseLightsHigh1" node="0>0|3|3" /> <i3dMapping id="turnLightRightBack" node="0>0|3|4" /> <i3dMapping id="turnLightLeftBack" node="0>0|3|5" /> <i3dMapping id="beaconLight" node="0>0|3|6" /> </i3dMappings> </vehicle> | ||
Re: ITRunner auf LKW LS19
geht er überhaupt nicht oder
ist es nur die animation oder was fehlt dir.. jedenfalls würde ich mal damit beginn rollbar machen und dann in der log nach fehlern schauen
mich wundert z.B.
orginal:
<i3dMapping id="handRotPart" node="0>0|2|0|0" />
im lkw irgendwas mit 16 und ewig viele nuller dahinter, also die nuller, weniger die 16, die könnte passen
zudem nach szenegraph bei dir sind das shapes, orginal transform groups...
irgendwas stimmt da nicht
ist es nur die animation oder was fehlt dir.. jedenfalls würde ich mal damit beginn rollbar machen und dann in der log nach fehlern schauen
mich wundert z.B.
orginal:
<i3dMapping id="handRotPart" node="0>0|2|0|0" />
im lkw irgendwas mit 16 und ewig viele nuller dahinter, also die nuller, weniger die 16, die könnte passen
zudem nach szenegraph bei dir sind das shapes, orginal transform groups...
irgendwas stimmt da nicht
Wenn ein Mod nicht funktioniert, dann weint nicht hier, sondern bei dem Forum wo ihr den Mod her habt.
immer schön daran Denken, Modder wollen auch RESPECT, also mit BITTE freundlich
immer schön daran Denken, Modder wollen auch RESPECT, also mit BITTE freundlich
Re: ITRunner auf LKW LS19
Die Animation geht ab eiso kann ihn mit X nicht ausfahren und aufziehenLanOpa wrote: ↑Sat Dec 29, 2018 3:49 am geht er überhaupt nicht oder
ist es nur die animation oder was fehlt dir.. jedenfalls würde ich mal damit beginn rollbar machen und dann in der log nach fehlern schauen
mich wundert z.B.
orginal:
<i3dMapping id="handRotPart" node="0>0|2|0|0" />
im lkw irgendwas mit 16 und ewig viele nuller dahinter, also die nuller, weniger die 16, die könnte passen
zudem nach szenegraph bei dir sind das shapes, orginal transform groups...
irgendwas stimmt da nicht
Re: ITRunner auf LKW LS19
deine aussagen sind verwirrend. mit welcher taste geht die animation aktuell? und ja das ist die entscheidente aussage.... weil geht sie aktuell nicht, gehts sie auch nicht mit X
Wenn ein Mod nicht funktioniert, dann weint nicht hier, sondern bei dem Forum wo ihr den Mod her habt.
immer schön daran Denken, Modder wollen auch RESPECT, also mit BITTE freundlich
immer schön daran Denken, Modder wollen auch RESPECT, also mit BITTE freundlich
-
- Posts: 36
- Joined: Thu Nov 24, 2016 11:25 am
Re: ITRunner auf LKW LS19
Post by PommFritz81 »
Moin
also ich mutmaße mal, das es am vehicleType liegt. Der IT runner hat ja den vehicleType hooklifttrailer und der MAN läuft auf tractor und dessen vehicleType nutzt du ja bei deinem Umbau. D.h. dem Aufbau fehlen die Spezifikationen des hooklift!
LG PommFritz
also ich mutmaße mal, das es am vehicleType liegt. Der IT runner hat ja den vehicleType hooklifttrailer und der MAN läuft auf tractor und dessen vehicleType nutzt du ja bei deinem Umbau. D.h. dem Aufbau fehlen die Spezifikationen des hooklift!
LG PommFritz
-
- Posts: 14
- Joined: Mon Feb 23, 2015 7:34 pm
Re: ITRunner auf LKW LS19
Post by mister mojo »
@THW_Tobi
Teste mal das für die moddesk
name="text..." muss du halt noch anpassen
Teste mal das für die moddesk
name="text..." muss du halt noch anpassen
Code: Select all
<vehicleTypes>
<type name="" parent="vehicle" filename="$data$/scripts/vehicles/Vehicle.lua"/>
<specialization name="hookLiftTrailer" />
</type>
</vehicleTypes>
11 posts
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