Lone-Oak-Map konvertieren

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Century
Posts: 185
Joined: Sat Aug 04, 2012 3:39 am

Lone-Oak-Map konvertieren

Post by Century »

Hi,

Ich bin gerade dabei die Lone-Oak-Farm-Map zu konvertieren. Im GE ist sie soweit auch fehlerfrei.

In der Game-Log stehen aber noch welche drin, die ich einfach nicht lösen kann:
2019-02-10 04:40 DensityMap: failed to load image.
2019-02-10 04:40 Warning: Failed to load placement collision map 'H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/maps/map01.i3d.plcMap.grle'. Creating empty placement collision map.
2019-02-10 04:40 Enabled withering
2019-02-10 04:40 Warning: Unknown fruitType 'rape' for MaterialUtil.onCreateCutterEffect
2019-02-10 04:40 Warning: Unknown fruitType 'rape' for MaterialUtil.onCreateCutterEffect
2019-02-10 04:40 Warning: Unknown fruitType 'rape' for MaterialUtil.onCreateCutterEffect
2019-02-10 04:40 Error: i3d 'data/particleSystems/cutterEffectMap02_materialHolder.i3d' could not be found.
2019-02-10 04:40 ERROR: i3d file $data/particleSystems/cutterEffectMap02_materialHolder.i3d not found
2019-02-10 04:40 LUA call stack:
2019-02-10 04:40 dataS/scripts/BaseMission.lua (2146) : printCallstack
2019-02-10 04:40 dataS/scripts/missions/mission00.lua (360) : loadI3D
2019-02-10 04:40 dataS/scripts/misc/AsyncManager.lua (42) : lambda
2019-02-10 04:40 dataS/scripts/misc/AsyncManager.lua (119) : runLambda
2019-02-10 04:40 dataS/scripts/misc/DeferredLoadingManager.lua (39) : runTopTask
2019-02-10 04:40 dataS/scripts/main.lua (1817) : update
In der Log stehen noch ein paar Audio-Warnings, und ein Preview.png-Error, aber die sind mir erstmal nicht wichtig, weil leicht lösbar.
Hier nochmal die Ganze Log:
GIANTS Engine Runtime 8.0.0 (18001) 64bit Steam (Build Date: Dec 11 2018)
Copyright (c) 2008-2018, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2018, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2019
Main System
CPU: Intel(R) Core(TM) i7-6850K CPU @ 3.60GHz
Memory: 16218 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Devices:
XINPUT_GAMEPAD
Number of Axes: 6
Number of Buttons: 14
Audio System
Driver: SoftMixer WASAPI 7.1 Surround
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 1070
Version: 25.21.14.1771 (11.1.2019)
Revision: 161
Feature level: DirectX 11
Windowed Mode : off
V-Sync : off
Effective Window Resolution: 1920 x 1080
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 2.000000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 2.000000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 2.000000
Volume Mesh Tessellation Factor: 0.500000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Bloom Quality: 5
SSAO Quality: 15
DOF: Enabled
Cloud Quality: 4
Setting 'Master Volume': 0.10000000149012
Setting 'Is Train Tabbable': true
Setting 'Radio Vehicle Only': true
Setting 'Radio Active': false
Setting 'Use Colorblind Mode': false
Setting 'Easy Arm Control': true
Setting 'Show Trigger Marker': true
Setting 'Show Field-Info': true
Setting 'Invert Y-Look': false
Setting 'Show Help Icons': true
Setting 'Radio Volume': 0.5
Setting 'Vehicle Volume': 0.60000002384186
Setting 'Environment Volume': 0.80000001192093
Setting 'GUI Volume': 0.5
Setting 'Master Volume': 0.10000000149012
Setting 'Music Volume': 0.69999998807907
Farming Simulator 19 (Steam)
Version: 1.2.0.1 b3262
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2019-02-10 04:39:55
Load mod: FS19_mahindraRetriever (Version: 1.0.0.0) (Hash: e0afcef487f47e2ae12d52199160141e)
Load mod: FS17_LoneOakFarm_converted (Version: 1.0.0.2)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_LoneOakFarm_converted to use it in multiplayer.
dataS2/character/humans/characterAnimation.i3d (476.29 ms)
dataS2/character/humans/pedestrians/pedestrianAnimation.i3d (87.29 ms)
2019-02-10 04:40 Error: Can't load resource 'H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/map01_preview.png'.
2019-02-10 04:40 Error: Can't load resource 'H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/map01_preview.png'.
2019-02-10 04:40 Error: Can't load resource 'H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/map01_preview.png'.
2019-02-10 04:40 Error: Can't load resource 'H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/map01_preview.png'.
2019-02-10 04:40 Error: Can't load resource 'H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/map01_preview.png'.
2019-02-10 04:40 Loaded specializations
2019-02-10 04:40 Loaded vehicle types
2019-02-10 04:40 Loaded placeable types
2019-02-10 04:40 Register configuration 'baseColor'
2019-02-10 04:40 Register configuration 'design'
2019-02-10 04:40 Register configuration 'designColor'
2019-02-10 04:40 Register configuration 'vehicleType'
2019-02-10 04:40 Register workAreaType 'RIDGEMARKER'
2019-02-10 04:40 Register configuration 'attacherJoint'
2019-02-10 04:40 Register workAreaType 'WEEDER'
2019-02-10 04:40 Register workAreaType 'PLOW'
2019-02-10 04:40 Register workAreaType 'DEFAULT'
2019-02-10 04:40 Register workAreaType 'AUXILIARY'
2019-02-10 04:40 Register configuration 'motor'
2019-02-10 04:40 Register configuration 'frontloader'
2019-02-10 04:40 Register workAreaType 'FORAGEWAGON'
2019-02-10 04:40 Register configuration 'baseMaterial'
2019-02-10 04:40 Register configuration 'designMaterial'
2019-02-10 04:40 Register configuration 'wrappingColor'
2019-02-10 04:40 Register configuration 'powerTakeOff'
2019-02-10 04:40 Register configuration 'trailer'
2019-02-10 04:40 Register workAreaType 'COMBINECHOPPER'
2019-02-10 04:40 Register workAreaType 'COMBINESWATH'
2019-02-10 04:40 Register workAreaType 'FRUITPREPARER'
2019-02-10 04:40 Register workAreaType 'BALER'
2019-02-10 04:40 Register configuration 'tensionBelts'
2019-02-10 04:40 Register workAreaType 'MOWER'
2019-02-10 04:40 Register workAreaType 'CULTIVATOR'
2019-02-10 04:40 Register workAreaType 'SPRAYER'
2019-02-10 04:40 Register configuration 'wheel'
2019-02-10 04:40 Register configuration 'rimColor'
2019-02-10 04:40 Register configuration 'pipe'
2019-02-10 04:40 Register workAreaType 'SOWINGMACHINE'
2019-02-10 04:40 Register workAreaType 'CUTTER'
2019-02-10 04:40 Register workAreaType 'WINDROWER'
2019-02-10 04:40 Register configuration 'inputAttacherJoint'
2019-02-10 04:40 Register workAreaType 'TEDDER'
2019-02-10 04:40 Register workAreaType 'ROLLER'
2019-02-10 04:40 Register configuration 'cover'
2019-02-10 04:40 Register configuration 'folding'
2019-02-10 04:40 Register configuration 'fillUnit'
2019-02-10 04:40 Register configuration 'buyableBaleAmount'
2019-02-10 04:40 Register configuration 'fillVolume'
2019-02-10 04:40 data/shared/connectionHoses/hoses.i3d (40.06 ms)
2019-02-10 04:40 data/shared/connectionHoses/connectors.i3d (6.58 ms)
2019-02-10 04:40 data/shared/connectionHoses/hoseMaterialHolder.i3d (0.92 ms)
2019-02-10 04:40 data/sky/sky.i3d (0.62 ms)
2019-02-10 04:40 data/sky/rain.i3d (0.94 ms)
2019-02-10 04:40 Error: Failed to request recommended mods, HTTP error code 0
2019-02-10 04:40 Warning (performance): Raw audio format H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/maps/sounds/fire_sound.wav.
2019-02-10 04:40 Warning (performance): Raw audio format H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/maps/sounds/metalSqueak.wav.
2019-02-10 04:40 Warning (performance): Raw audio format H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/maps/sounds/birdsChirping01.wav.
2019-02-10 04:40 Warning (performance): Raw audio format H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/maps/sounds/birdsChirping02.wav.
2019-02-10 04:40 Warning (performance): Raw audio format H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/maps/sounds/birdsNormal.wav.
2019-02-10 04:40 Warning (performance): Raw audio format H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/maps/sounds/birdsSpruce.wav.
2019-02-10 04:40 Warning (performance): Raw audio format H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/maps/sounds/stream_water.wav.
2019-02-10 04:40 Warning (performance): Raw audio format H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/maps/sounds/wind.wav.
2019-02-10 04:40 Warning (performance): Raw audio format H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/maps/sounds/lumberyard.wav.
2019-02-10 04:40 Warning (performance): Raw audio format H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/maps/sounds/Dryer.wav.
2019-02-10 04:40 H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/maps/map01.i3d (2625.17 ms)
2019-02-10 04:40 data/foliage/wheat.i3d (10.92 ms)
2019-02-10 04:40 data/foliage/grassDense.i3d (4.97 ms)
2019-02-10 04:40 data/foliage/canola.i3d (5.47 ms)
2019-02-10 04:40 data/foliage/barley.i3d (2.60 ms)
2019-02-10 04:40 data/foliage/maize.i3d (12.89 ms)
2019-02-10 04:40 data/foliage/potato.i3d (12.62 ms)
2019-02-10 04:40 data/foliage/potatoHaulm.i3d (1.18 ms)
2019-02-10 04:40 data/foliage/sugarbeet.i3d (3.29 ms)
2019-02-10 04:40 data/foliage/sugarbeetHaulm.i3d (0.78 ms)
2019-02-10 04:40 data/foliage/sunflower.i3d (14.16 ms)
2019-02-10 04:40 data/foliage/soybean.i3d (5.21 ms)
2019-02-10 04:40 data/foliage/oilseedRadish.i3d (1.15 ms)
2019-02-10 04:40 data/foliage/poplar.i3d (12.02 ms)
2019-02-10 04:40 H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/maps/forestGrass.i3d (3.51 ms)
2019-02-10 04:40 H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/maps/lightStraw.i3d (8.69 ms)
2019-02-10 04:40 H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/maps/darkStraw.i3d (5.69 ms)
2019-02-10 04:40 H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/maps/maizeStraw.i3d (2.14 ms)
2019-02-10 04:40 H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/maps/sunflowerStraw.i3d (1.70 ms)
2019-02-10 04:40 H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/maps/ssSnowMask.i3d (5.05 ms)
2019-02-10 04:40 data/foliage/weed.i3d (29.05 ms)
2019-02-10 04:40 data/objects/basketball/basketball.i3d (1.91 ms)
2019-02-10 04:40 Script StableManureArea v1.0.0-15 by Marhu hook AnimalHusbandry.updateManure! Support on http://marhu.net
2019-02-10 04:40 DensityMap: failed to load image.
2019-02-10 04:40 Warning: Failed to load placement collision map 'H:/Steam/LS19_Mods_test/FS17_LoneOakFarm_converted/maps/map01.i3d.plcMap.grle'. Creating empty placement collision map.
2019-02-10 04:40 Enabled withering
2019-02-10 04:40 Warning: Unknown fruitType 'rape' for MaterialUtil.onCreateCutterEffect
2019-02-10 04:40 Warning: Unknown fruitType 'rape' for MaterialUtil.onCreateCutterEffect
2019-02-10 04:40 Warning: Unknown fruitType 'rape' for MaterialUtil.onCreateCutterEffect
2019-02-10 04:40 Error: i3d 'data/particleSystems/cutterEffectMap02_materialHolder.i3d' could not be found.
2019-02-10 04:40 ERROR: i3d file $data/particleSystems/cutterEffectMap02_materialHolder.i3d not found
2019-02-10 04:40 LUA call stack:
2019-02-10 04:40 dataS/scripts/BaseMission.lua (2146) : printCallstack
2019-02-10 04:40 dataS/scripts/missions/mission00.lua (360) : loadI3D
2019-02-10 04:40 dataS/scripts/misc/AsyncManager.lua (42) : lambda
2019-02-10 04:40 dataS/scripts/misc/AsyncManager.lua (119) : runLambda
2019-02-10 04:40 dataS/scripts/misc/DeferredLoadingManager.lua (39) : runTopTask
2019-02-10 04:40 dataS/scripts/main.lua (1817) : update
2019-02-10 04:40 data/store/ui/shop.i3d (61.02 ms)
2019-02-10 04:40 data/shared/materialHolders/glowEffectMaterialHolder.i3d (0.25 ms)
2019-02-10 04:40 data/store/ui/cube.i3d (0.21 ms)
2019-02-10 04:40 data/store/ui/sphere.i3d (0.34 ms)
2019-02-10 04:40 dataS2/character/humans/player/player01.i3d (317.39 ms)
2019-02-10 04:40 Setting 'Radio Volume': 0.5
2019-02-10 04:40 Setting 'Vehicle Volume': 0.60000002384186
2019-02-10 04:40 Setting 'Environment Volume': 0.80000001192093
2019-02-10 04:40 Setting 'GUI Volume': 0.5
2019-02-10 04:40 Info: Savegame Setting 'dirtInterval': 3
2019-02-10 04:40 Info: Savegame Setting 'plantGrowthRate': 3
2019-02-10 04:40 Info: Savegame Setting 'fuelUsageLow': false
2019-02-10 04:40 Info: Savegame Setting 'plowingRequiredEnabled': true
2019-02-10 04:40 Info: Savegame Setting 'weedsEnabled': true
2019-02-10 04:40 Info: Savegame Setting 'limeRequired': true
2019-02-10 04:40 data/vehicles/stara/stMax105/stMax105.i3d (121.30 ms)
2019-02-10 04:40 data/shared/wheels/hubs/hubs.i3d (22.08 ms)
2019-02-10 04:40 data/particleSystems/shared/wheelEmitterShape.i3d (0.26 ms)
2019-02-10 04:40 data/shared/wheels/trelleborg/TM600/R24_TM600.i3d (11.80 ms)
2019-02-10 04:40 data/shared/wheels/rims/rim001.i3d (2.64 ms)
2019-02-10 04:40 data/shared/wheels/rims/rim004.i3d (2.48 ms)
2019-02-10 04:40 data/shared/wheels/trelleborg/TM600/R34_TM600.i3d (1.64 ms)
2019-02-10 04:40 data/particleSystems/shared/exhaust.i3d (0.57 ms)
2019-02-10 04:40 data/shared/assets/upperLinks/walterscheid03.i3d (2.25 ms)
2019-02-10 04:40 data/shared/assets/toolbar.i3d (0.81 ms)
2019-02-10 04:40 dataS2/character/crow/crow.i3d (11.20 ms)
2019-02-10 04:40 Error: Failed to request recommended mods, HTTP error code 0
2019-02-10 04:41 Error: Failed to request recommended mods, HTTP error code 0
Hat jemand einen Tipp? Ich scheiter schon die ganze Woche an dem im oberen Spoiler.
tzizt
Posts: 285
Joined: Thu Dec 01, 2016 1:57 pm

Re: Lone-Oak-Map konvertieren

Post by tzizt »

Das im oberen Spoiler verweist zum einen auf die Effekte für die Schneidwerke und zum anderen auf Scripte, soweit ich das sehe. Ich kann dir allerdings nicht sagen, ob sich die Art, die Schneidwerkseffekte zu laden, geändert hat. Ebenso werden diese Scripte sich im Vergleich zum LS17 geändert haben.
Century
Posts: 185
Joined: Sat Aug 04, 2012 3:39 am

Re: Lone-Oak-Map konvertieren

Post by Century »

Die entsprechenden Dateien sind vom LS17, und dort auch im Game-Ordner drin.

Allerdings hab ich keine Ahnung wie ich entweder auf das LS19-Pendant verweise, oder auf einen Speicherplatz im Mod-Map-Ordner, weil ich die Einträge in keiner Datei der Mod-Map finde.
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