Problem beim Map konvertieren

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JS5820
Posts: 1
Joined: Tue Feb 12, 2019 3:59 pm

Problem beim Map konvertieren

Post by JS5820 » Tue Feb 12, 2019 4:06 pm

Hi ich habe mich ran gesetzt und angefangen die Lossberg zu konvertieren. Im Spiel wird sie auch angezeigt und ich kann sie auswählen, jedoch ladet sie nicht.
Hier mal meine log:
[SpoilerGIANTS Engine Runtime 8.0.0 (18307) 64bit (Build Date: Feb 6 2019)
Copyright (c) 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2019
Main System
CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
Memory: 16304 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Devices:
G29 Driving Force Racing Wheel (VID: 046D PID: C24F VER: 8900 Cat: WHEEL)
Logitech Extreme 3D (VID: 046D PID: C215 VER: 0204 Cat: JOYSTICK)
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 1060 6GB
Version: 25.21.14.1694 (12.11.2018)
Revision: 161
Feature level: DirectX 11
Windowed Mode : off
V-Sync : off
Effective Window Resolution: 1920 x 1080
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.400000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.700000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.800000
Volume Mesh Tessellation Factor: 0.500000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 8
Bloom Quality: 5
SSAO Quality: 15
DOF: Enabled
Cloud Quality: 4
Setting 'Master Volume': 0.80000001192093
Setting 'Is Train Tabbable': false
Setting 'Radio Vehicle Only': true
Setting 'Radio Active': false
Setting 'Use Colorblind Mode': false
Setting 'Easy Arm Control': true
Setting 'Show Trigger Marker': true
Setting 'Show Field-Info': true
Setting 'Invert Y-Look': true
Setting 'Show Help Icons': true
Setting 'Radio Volume': 0.5
Setting 'Vehicle Volume': 1
Setting 'Environment Volume': 1
Setting 'GUI Volume': 0.89999997615814
Setting 'Master Volume': 0.80000001192093
Setting 'Music Volume': 0.69999998807907
Farming Simulator 19
Version: 1.3.0.0 b3693
Available Languages: de
Language: de
Time: 2019-02-12 15:49:57
dataS2/character/humans/characterAnimation.i3d (74.53 ms)
dataS2/character/humans/pedestrians/pedestrianAnimation.i3d (32.94 ms)
Load mod: FS17_Lossberg_converted (Version: 1.2.0.0) (Hash: 973f87410ff233043d5e38702c3fab4b)
2019-02-12 15:50 Loaded specializations
2019-02-12 15:50 Loaded vehicle types
2019-02-12 15:50 Loaded placeable types
2019-02-12 15:50 Register configuration 'baseColor'
2019-02-12 15:50 Register configuration 'design'
2019-02-12 15:50 Register configuration 'designColor'
2019-02-12 15:50 Register configuration 'vehicleType'
2019-02-12 15:50 Register workAreaType 'RIDGEMARKER'
2019-02-12 15:50 Register configuration 'attacherJoint'
2019-02-12 15:50 Register workAreaType 'WEEDER'
2019-02-12 15:50 Register workAreaType 'PLOW'
2019-02-12 15:50 Register workAreaType 'DEFAULT'
2019-02-12 15:50 Register workAreaType 'AUXILIARY'
2019-02-12 15:50 Register configuration 'motor'
2019-02-12 15:50 Register configuration 'frontloader'
2019-02-12 15:50 Register workAreaType 'FORAGEWAGON'
2019-02-12 15:50 Register configuration 'baseMaterial'
2019-02-12 15:50 Register configuration 'designMaterial'
2019-02-12 15:50 Register configuration 'wrappingColor'
2019-02-12 15:50 Register configuration 'powerTakeOff'
2019-02-12 15:50 Register configuration 'trailer'
2019-02-12 15:50 Register workAreaType 'COMBINECHOPPER'
2019-02-12 15:50 Register workAreaType 'COMBINESWATH'
2019-02-12 15:50 Register workAreaType 'FRUITPREPARER'
2019-02-12 15:50 Register workAreaType 'BALER'
2019-02-12 15:50 Register configuration 'tensionBelts'
2019-02-12 15:50 Register workAreaType 'MOWER'
2019-02-12 15:50 Register workAreaType 'CULTIVATOR'
2019-02-12 15:50 Register workAreaType 'SPRAYER'
2019-02-12 15:50 Register configuration 'wheel'
2019-02-12 15:50 Register configuration 'rimColor'
2019-02-12 15:50 Register configuration 'pipe'
2019-02-12 15:50 Register workAreaType 'SOWINGMACHINE'
2019-02-12 15:50 Register workAreaType 'CUTTER'
2019-02-12 15:50 Register workAreaType 'WINDROWER'
2019-02-12 15:50 Register configuration 'inputAttacherJoint'
2019-02-12 15:50 Register workAreaType 'TEDDER'
2019-02-12 15:50 Register workAreaType 'ROLLER'
2019-02-12 15:50 Register configuration 'cover'
2019-02-12 15:50 Register configuration 'folding'
2019-02-12 15:50 Register configuration 'fillUnit'
2019-02-12 15:50 Register configuration 'buyableBaleAmount'
2019-02-12 15:50 Register configuration 'fillVolume'
2019-02-12 15:50 Error: Running LUA method 'update'.
2019-02-12 15:50 dataS/scripts/BaseMission.lua(57) : attempt to index local 'missionCollaborators' (a nil value)
2019-02-12 15:50 Error: Running LUA method 'update'.
2019-02-12 15:50 dataS/scripts/events.lua(31) : attempt to index global 'g_currentMission' (a nil value)
2019-02-12 15:50 Error: Running LUA method 'update'.
2019-02-12 15:50 dataS/scripts/events.lua(38) : attempt to index global 'g_currentMission' (a nil value)
2019-02-12 15:50 Error: Running LUA method 'update'.
2019-02-12 15:50 dataS/scripts/events.lua(53) : attempt to index global 'g_currentMission' (a nil value)
][/Spoiler]

Ich hoffe mir kann dabei jemand helfen.
Danke im Vorraus :smileynew: