Giants Editor stürzt beim Laden einer Map ab

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BrotinderDose
Posts: 1
Joined: Tue Jun 22, 2021 3:58 pm

Giants Editor stürzt beim Laden einer Map ab

Post by BrotinderDose »

Hallo zusammen,

Ich baue seit einiger Zeit an einer Map und hatte nie Probleme diese zu speichern und dann wieder zu öffnen.
Jetzt kann ich sie (ohne zuvor irgendwas daran verändert zu haben) nicht mehr öffnen, Giants Editor öffnet sich für ein paar Sekunden und stürzt dann ohne relevante Fehlermeldung ab.

Ich habe von der Map eine etwas veraltete Backup Version, die lässt sich problemlos öffnen. Die log vom Editor ist zu 100% gleich.
Ganz unten steht wie üblich "Check for updates", klingt so als hätte der Editor fertig geladen.

Giants Editor Version ist 8.2.2
Jede andere Map lässt sich öffnen.
Diese Map lässt auch das Spiel beim Laden abstürzen ebenfalls ohne Fehler im log.

Hier die log vom Editor:
GIANTS Engine Runtime 8.0.0 (23100) 64bit (Build Date: Nov 16 2020)
Copyright (c) 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 8.2.2
Main System
CPU: Intel(R) Core(TM) i5-9500 CPU @ 3.00GHz
Memory: 16326 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Warning: Failed to initialize sound system. Defaulting to NULL device.
Sound System
Driver: NULL
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
Version: 4.5.0 NVIDIA 465.89
Shader Version: 4.50 NVIDIA
Max. Texture Layers: 16
GL_AMD_depth_clamp_separate not supported
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Bloom Quality: 5
SSAO Quality: 15
DOF: Enabled
Cloud Quality: 4
EnvMap Blending: Enabled
Error: Failed to open xml file 'D:/Vali/Documents/My Games/FarmingSimulator2019/shaders/fxCircleShader.xml'.
D:\Vali\Documents\My Games\FarmingSimulator2019\mods\FS19_MercerCounty_V1\maps\mapDE.i3d (1170.86 ms)
Warning: You need to flag Volume Mesh as CPU Mesh in Maya
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/foliage/wheat.i3d (13.11 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/foliage/grassDense.i3d (8.27 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/foliage/canola.i3d (9.88 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/foliage/barley.i3d (8.01 ms)
D:/Vali/Documents/My Games/FarmingSimulator2019/mods/FS19_MercerCounty_V1/foliage/maize.i3d (22.85 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/foliage/decoFoliage.i3d (48.74 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/foliage/potato.i3d (11.23 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/foliage/potatoHaulm.i3d (2.53 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/foliage/sugarbeet.i3d (9.30 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/foliage/sugarbeetHaulm.i3d (2.07 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/foliage/sunflower.i3d (13.63 ms)
D:/Vali/Documents/My Games/FarmingSimulator2019/mods/FS19_MercerCounty_V1/foliage/soybean.i3d (17.20 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/foliage/oilseedRadish.i3d (3.47 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/foliage/poplar.i3d (12.12 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/foliage/bush01.i3d (18.98 ms)
Info: transform group 'bush01' has elements very far out from the cell edge (29.61% expansion)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/foliage/oat.i3d (10.85 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/foliage/sugarCane.i3d (11.50 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/foliage/sugarCaneHaulm.i3d (2.07 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/foliage/cotton.i3d (11.20 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/foliage/weed.i3d (19.61 ms)
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