Mapkonvertierung von LS19 auf LS22

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RauchFranz
Posts: 31
Joined: Mon Mar 30, 2020 8:38 pm

Mapkonvertierung von LS19 auf LS22

Post by RauchFranz »

Hallo liebe Community,

Habe wieder einmal angefangen mich am GE zu probieren. Möchte damit meine alte umgebaute Map für private Zwecke auf LS22 konvertieren. Höhenmodell, Texturen, Felder und fast alle Gegenstände und Straßen habe ich schon geschafft auf eine leere LS22 map zu bringen. Leider nicht ganz ohne Fehler.

Auch nach langem suchen im Internet habe ich dazu keine Lösungen gefunden. Ich hoffe Ihr könnt mir weiterhelfen.

Hier die Log
GIANTS Engine Runtime 9.0.0 (26574) 64bit (Build Date: Dec 20 2021)
Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 9.0.2
Main System
CPU: GenuineIntel
Memory: 16315 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
Version: 4.5.0 NVIDIA 512.77
Shader Version: 4.50 NVIDIA
Max. Texture Layers: 4283256065
GL_AMD_depth_clamp_separate not supported
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Medium
View Distance Factor: 1.000000
Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 4
Shadow Focus Box: false
Foliage Shadows: false
Shader Quality: 1
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Quality: 2
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 128
Max. Number of Dir Lights: 4
Max. Number of Lights Per Cluster: 32
MSAA: 1
Post Process AA: Off
DLSS Quality: Off
AMD FidelityFx SR Quality: Off
Recommended Window Size: 1280 x 720px
Bloom Quality: 3
SSAO Quality: 11
SSAO Resolution Scaling: 0.500000
DOF: Disabled
Half Resolution DOF: Disabled
Cloud Quality: 2
Texture Streaming: Enabled
EnvMap Blending: Enabled
Dynamic Specular EnvMap: Disabled
Shading Rate Quality: 0
Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker'
Error: Failed to open xml file 'C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/shaders/alphaTestDisableShader.xml'.
Error: Failed to open xml file 'C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/shaders/windShader.xml'.
Error: Failed to open xml file 'C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/shaders/dashboardLightsShader.xml'.
Error: Failed to open xml file 'C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/shaders/numberShader.xml'.
Error: Failed to open xml file 'C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/shaders/vertexAlphaShader.xml'.
Error: Failed to open xml file 'C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/shaders/fxCircleShader.xml'.
Warning: Normalmap file reference 378 not found in i3d files section.
Warning: Normalmap file reference 378 not found in i3d files section.
Check for updates (https://gdn.giants-software.com)
Warning: Missing texture 'normal' in 'waterplane_mat' (C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/shaders/oceanShader.xml).
Warning: Missing texture 'normal' in 'waterNoReflection_mat' (C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/shaders/oceanShader.xml).
Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/grassDirt04_weight.png' doesn't match the image properties of the other layers.
Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/cobbleStone01_weight.png' doesn't match the image properties of the other layers.
Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/cobbleStone02_weight.png' doesn't match the image properties of the other layers.
Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/cobbleStone03_weight.png' doesn't match the image properties of the other layers.
Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/mountainRockDark04_weight.png' doesn't match the image properties of the other layers.
Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/riverMud01_weight.png' doesn't match the image properties of the other layers.
Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/riverMud02_weight.png' doesn't match the image properties of the other layers.
Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/riverMud03_weight.png' doesn't match the image properties of the other layers.
Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/riverMud04_weight.png' doesn't match the image properties of the other layers.
Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/gravel01_weight.png' doesn't match the image properties of the other layers.
Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/gravel02_weight.png' doesn't match the image properties of the other layers.
Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/gravel03_weight.png' doesn't match the image properties of the other layers.
C:\Users\Tisch\Documents\My Games\FS22 MODS\Modumbau\FS22_Mod_Map_empty\maps\map\map.i3d (3282.58 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/decoFoliage/decoFoliageFR.i3d (28.11 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/groundFoliage/groundFoliage.i3d (65.03 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/decoBush/decoBush.i3d (24.43 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/meadow/meadowFR.i3d (34.33 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/grass/grass.i3d (7.97 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/wheat/wheat.i3d (24.02 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/canola/canola.i3d (20.65 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/barley/barley.i3d (23.43 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/maize/maize.i3d (29.81 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/potato/potato.i3d (22.20 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/potato/potatoHaulm.i3d (2.76 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/sugarbeet/sugarbeet.i3d (20.56 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/sugarbeet/sugarbeetHaulm.i3d (2.03 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/sunflower/sunflower.i3d (17.74 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/soybean/soybean.i3d (23.73 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/oilseedRadish/oilseedRadish.i3d (3.94 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/poplar/poplar.i3d (7.85 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/oat/oat.i3d (8.95 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/sugarcane/sugarcane.i3d (11.59 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/sugarcane/sugarCaneHaulm.i3d (1.94 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/cotton/cotton.i3d (10.74 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/sorghum/sorghum.i3d (21.61 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/olive/olive.i3d (12.09 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/grape/grape.i3d (1.00 ms)
Info: transform group 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/densityMap_fruits.gdm' has elements very far out from the cell edge (56.51% expansion)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/weed/weed.i3d (22.55 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/stone/stone.i3d (4.48 ms)
FoliageTransformGroup 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/densityMap_fruits.gdm' may need space for up to 2102764 instances (1819 per cell x 1156 cells)
FoliageTransformGroup 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/densityMap_weed.gdm' may need space for up to 294912 instances (512 per cell x 576 cells)
FoliageTransformGroup 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/densityMap_stones.gdm' may need space for up to 294912 instances (512 per cell x 576 cells)
Started 3 threads for threadpool 'TerrainPatchOccluderManager threadpool'
Bei den 5 Shaderfehlern habe ich noch nicht gefunden, was helfen könnte.

Bei den waterplane_mat fehlern liegt es am Material. Wie kann ich hier dieses austauschen ohne, dass ich alle Wasserflächen neu verlegen muss?

Die Texturfehler kommen mir nicht logisch vor. Alle Texturen, bei dem die .png Datei nicht passt sind originale LS22 Texturen. Habe mehrfach versucht diese auszutauschen (mit LS19 oder LS22). Bin dann auf das TextureTool von Gianst gestoßen. DIeses wandelt .png aber in .dds Dateien um und nicht mehr zurück. Mit .dds schaffe ich es nicht den GE mit der Map zum Laufen zu bringen.

Der TerrainPatchOccluderManager threadpool kommt auch in der Originalmap (Alpen) vor.

Ich hoffe jemand kann mir weiterhelfen.

LG
RauchFranz
Posts: 31
Joined: Mon Mar 30, 2020 8:38 pm

Re: Mapkonvertierung von LS19 auf LS22

Post by RauchFranz »

Habe einige Fehler nun selbst beheben können. Dieser Lua Fehler ist aber für mich schwer zu beheben. Habe die Map Height wie bei der Modmap erhöht. Nun kommt diese Fehlermeldung:
2022-05-29 18:20 Warning (script): Unknown entity id 0 for 'object' in method 'getDensityMapHeightFirstChannel'.
2022-05-29 18:20 LUA call stack:
dataS/scripts/environment/SnowSystem.lua (136) : getDensityMapHeightFirstChannel
dataS/scripts/FSBaseMission.lua (1884) : onTerrainLoad
dataS/scripts/FSBaseMission.lua (1686) : initTerrain
dataS/scripts/i3d/I3DManager.lua (175) : asyncCallbackFunction
2022-05-29 18:20 Warning (script): Unknown entity id 0 for 'object' in method 'getDensityMapHeightNumChannels'.
2022-05-29 18:20 LUA call stack:
dataS/scripts/environment/SnowSystem.lua (136) : getDensityMapHeightNumChannels
dataS/scripts/FSBaseMission.lua (1884) : onTerrainLoad
dataS/scripts/FSBaseMission.lua (1686) : initTerrain
dataS/scripts/i3d/I3DManager.lua (175) : asyncCallbackFunction
2022-05-29 18:20 DensityMapModifier: invalid entity id 0.
2022-05-29 18:20 DensityMapModifier: called from dataS/scripts/utils/FSDensityMapUtil.lua (43)
2022-05-29 18:20 Error: Running LUA method 'loadSharedI3DFileFinished'.
dataS/scripts/utils/FSDensityMapUtil.lua(44) : attempt to index local 'modifier' (a nil value)
Hätte hier jemand Ideen?
goodN8JohnBoy
Posts: 1454
Joined: Wed Dec 01, 2021 6:51 pm

Re: Mapkonvertierung von LS19 auf LS22

Post by goodN8JohnBoy »

1. Überprüfe die map.i3d <DetailLayer name="terrainDetailHeight" .. auf richtige/plausible Werte.
2. Falls map-spezifisch, überprüfe die "densityMapHeightTypes.xml" auf Vollständigkeit, insbes. fillTypeName="SNOW"
RauchFranz
Posts: 31
Joined: Mon Mar 30, 2020 8:38 pm

Re: Mapkonvertierung von LS19 auf LS22

Post by RauchFranz »

Danke für die Antwort. Habe alles hinbekommen mit der Lua.

Jetzt ist ein weiteres Thema aufgetauch. Trotz langer rechereche im Internet und vielen Beiträgen schaffe ich es einfach nicht die richtigen Pfade anzulegen für Verkaufsstationen Bitte kann mir hier jemand weiterhelfen:
Warning: PlaceableUtil.loadPlaceable can only load existing store items, no store item for xml filename 'C:/Users/Tisch/Documents/My Games/FarmingSimulator2022/mods/FS22_TirolerAlpenweltTL/maps/xml/sellingStationBales.xml'
2022-06-03 15:37 Warning: PlaceableUtil.loadPlaceable can only load existing store items, no store item for xml filename 'C:/Users/Tisch/Documents/My Games/FarmingSimulator2022/mods/FS22_TirolerAlpenweltTL/maps/xml/sellingStationWood.xml'
moddesc
<storeItems>

<storeItem xmlFilename="$data/placeables/mapFR/sellingStationVehicles/sellingStationVehicles.xml" />

<storeItem xmlfilename="maps/xml/sellingStationBales.xml" />
<storeItem xmlfilename="maps/xml/sellingStationWood.xml" />

</storeItems>
placeables
<placeable mapBoundId="sellingStationBales" filename="$mapdir$/maps/xml/sellingStationBales.xml" position="66.985 139.133 488.494" rotation="0 -16.09 0" />
<placeable mapBoundId="sellingStationWood" filename="$mapdir$/maps/xml/sellingStationWood.xml" position="124.297 225.234 -516.779" rotation="-180 -14.078 180" />
goodN8JohnBoy
Posts: 1454
Joined: Wed Dec 01, 2021 6:51 pm

Re: Mapkonvertierung von LS19 auf LS22

Post by goodN8JohnBoy »

Die Pfadangaben sehen richtig aus.
Entweder die angeführten XMLs existieren dort nicht.
Oder deren <storeData> Struktur ist fehlerhaft/unvollständig.
RauchFranz
Posts: 31
Joined: Mon Mar 30, 2020 8:38 pm

Re: Mapkonvertierung von LS19 auf LS22

Post by RauchFranz »

1. Überprüfe die map.i3d <DetailLayer name="terrainDetailHeight" .. auf richtige/plausible Werte.
2. Falls map-spezifisch, überprüfe die "densityMapHeightTypes.xml" auf Vollständigkeit, insbes. fillTypeName="SNOW"
Ergänzung zur Antwort von goodN8JohnBoy:

Habe zuvor irgendwie die map_height Datei gelöscht. Konnte zwar im GE ganz normal arbeiten ohne Fehlermeldungen zu haben. Im Spiel konnte ich die Karte dann aber nicht mehr spielen.

Falls jemand fragen zu meinen Fehler ht oder diese selber hat kann er mich ruhig anschreiben. Alle Fehlerbehebungen kann ich hier nicht ausführlich erklären.
Last edited by RauchFranz on Fri Jun 03, 2022 4:49 pm, edited 1 time in total.
RauchFranz
Posts: 31
Joined: Mon Mar 30, 2020 8:38 pm

Re: Mapkonvertierung von LS19 auf LS22

Post by RauchFranz »

Die xml Dateien sind von dem Originalspiel kopiert in den angegebenen Modmapordnerpfaden.
Was meinst du mit storedata Struktur genau? Die Pfade in der Verkaufsstation .xml habe ich angepasst.

Bin nach dem Video vonToeging SE 2070 vorgegangen.

Hier die xml Datei:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="$data/shared/xml/schema/placeable.xsd">
<storeData>
<name>$l10n_station_alpine_sawmill</name>
<image></image>
<price>1</price>
<canBeSold>false</canBeSold>
<showInStore>false</showInStore>
<lifetime>1000</lifetime>
<rotation>0</rotation>
<brand>NONE</brand>
<species>placeable</species>
<category>placeableMisc</category>
<vertexBufferMemoryUsage>1464</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>216</indexBufferMemoryUsage>
<textureMemoryUsage>174864</textureMemoryUsage>
<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
</storeData>

<base>
<filename>maps/Tiroler Alpenwelt/Verkaufsstellen/sellingStationWood.i3d</filename>
</base>

<placement useRandomYRotation="false" useManualYRotation="true" />

<hotspots>
<hotspot type="PRODUCTION_POINT" linkNode="sellingStation" teleportNode="teleportNode" />
<hotspot type="LOADING" linkNode="loadTriggerMarker" />
</hotspots>

<triggerMarkers>
<triggerMarker node="unloadTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" adjustToGround="true" />
<triggerMarker node="playerTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="WRENCH" adjustToGround="true" />
<triggerMarker node="woodSellTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="EXCLAMATION_MARK" adjustToGround="true" />
<triggerMarker node="loadTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="LOAD" adjustToGround="true" />
<triggerMarker node="warningStripes_palletSpawnArea" adjustToGround="true" />
</triggerMarkers>

<clearAreas></clearAreas>

<leveling></leveling>

<indoorAreas>
<indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
</indoorAreas>

<ai>
<updateAreas />
</ai>

<productionPoint>
<productions>
<production id="boards" name="%s (%s)" params="$l10n_fillType_wood|$l10n_fillType_boards" cyclesPerHour="100" costsPerActiveHour="2">
<inputs>
<input fillType="WOOD" amount="3" />
</inputs>
<outputs>
<output fillType="BOARDS" amount="4" />
<output fillType="WOODCHIPS" amount="0.15" />
</outputs>
</production>
</productions>

<storage isExtension="false" fillLevelSyncThreshold="50" >
<capacity fillType="WOOD" capacity="110000" />
<capacity fillType="BOARDS" capacity="15000" />
<capacity fillType="WOODCHIPS" capacity="50000" />
<fillPlane fillType="WOODCHIPS" node="woodChipsHill" minY="-3.25" maxY="0" />
</storage>

<sellingStation node="sellingStation" supportsExtension="false">
<unloadTrigger fillTypes="WOOD" aiNode="sellingStationAINode">
<woodTrigger triggerNode="woodTrigger" activationTriggerNode="woodSellTrigger" />
</unloadTrigger>
</sellingStation>

<loadingStation node="loadingStation" supportsExtension="false">
<loadTrigger fillTypes="WOODCHIPS" triggerNode="loadTrigger" fillLitersPerSecond="500" dischargeNode="dischargeNode" aiNode="loadingStationAINode">
<!-- <effectNode effectClass="PipeEffect" effectNode="0|1|0|0|2|0" materialType="pipe" materialTypeId="1" fadeTime="0.5" maxBending="0" controlPoint="3.25 0 0 0"/> -->
<!-- <effectNode effectNode="0|1|0|0|2|1" materialType="smoke" materialTypeId="1" fadeTime="0.5" /> -->
</loadTrigger>
</loadingStation>

<palletSpawner node="palletSpawner">
<spawnPlaces>
<spawnPlace startNode="spawnSpace1start" />
</spawnPlaces>
</palletSpawner>

<playerTrigger node="playerTrigger" />

<sounds>
<idle template="carpenterIdle" linkNode="0>" />
<active template="carpenterWork" linkNode="0>" />
</sounds>
</productionPoint>

<infoTrigger triggerNode="infoTrigger" />

<i3dMappings>
<i3dMapping id="indoorArea1Start" node="0>0|0" />
<i3dMapping id="indoorArea1Width" node="0>0|0|0" />
<i3dMapping id="indoorArea1Height" node="0>0|0|1" />
<i3dMapping id="infoTrigger" node="0>1" />
<i3dMapping id="tipOcclusionUpdateArea1Start" node="0>2|0" />
<i3dMapping id="tipOcclusionUpdateArea1End" node="0>2|0|0" />
<i3dMapping id="sellingStation" node="0>4" />
<i3dMapping id="woodTrigger" node="0>4|0" />
<i3dMapping id="unloadTriggerMarker" node="0>4|0|0" />
<i3dMapping id="woodSellTrigger" node="0>4|1" />
<i3dMapping id="woodSellTriggerMarker" node="0>4|1|0" />
<i3dMapping id="sellingStationAINode" node="0>4|2" />
<i3dMapping id="playerTrigger" node="0>5|0" />
<i3dMapping id="playerTriggerMarker" node="0>5|0|0" />
<i3dMapping id="teleportNode" node="0>5|1" />
<i3dMapping id="palletSpawner" node="0>6" />
<i3dMapping id="spawnSpace1start" node="0>6|0" />
<i3dMapping id="warningStripes_palletSpawnArea" node="0>6|1" />
<i3dMapping id="loadingStation" node="0>7" />
<i3dMapping id="loadTrigger" node="0>7|0" />
<i3dMapping id="dischargeNode" node="0>7|0|0" />
<i3dMapping id="loadTriggerMarker" node="0>7|0|1" />
<i3dMapping id="loadingStationAINode" node="0>7|1" />
<i3dMapping id="woodChipsHill" node="0>7|2|0" />
</i3dMappings>
</placeable>
Danke für deine Antworten!
RauchFranz
Posts: 31
Joined: Mon Mar 30, 2020 8:38 pm

Re: Mapkonvertierung von LS19 auf LS22

Post by RauchFranz »

Habe versucht über Moddesc und StoreItem.xml die Einträge anzulegen.
Bei der Storeitem.xml kommen immer .lua Fehler wenn ich die map.xml auf diese verweise.
Egal was ich probiere, ob vom Originalpfad oder meiner .xml Datei. Es kommt immer die gleiche Fehlermeldung.
Mir gehen die Ideen aus, obwohl die lua Fehler bei der StoreItem.xml schon sehr komisch sind.
GIANTS Engine Runtime 9.0.0 (27569) 64bit Steam (Build Date: May 17 2022)
Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2022
Main System
CPU: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
Memory: 16315 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: Direct 3D 12
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 1660 Ti
Version: 30.0.15.1277 (4.5.2022)
Revision: 161
Hardware Feature Level : 12_1
Windowed Mode : off
V-Sync : on
Allow Tearing : off
Validation Layer : off
Effective Window Size : 3840 x 2160px
Effective Swap Chain Size : 3840 x 2160px
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.500000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16
Shadow Focus Box: true
Foliage Shadows: true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.500000
Terrain Quality: 3
Foliage View Distance Factor: 1.500000
Volume Mesh Tessellation Factor: 0.500000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 8
Max. Number of Lights: 128
Max. Number of Dir Lights: 4
Max. Number of Lights Per Cluster: 32
MSAA: 0
Post Process AA: TAA
DLSS Quality: Off
AMD FidelityFx SR Quality: Off
AMD FidelityFx SR 2.0 Quality: Off
Sharpness: 1.00
Recommended Window Size: 1280 x 720px
Bloom Quality: 3
SSAO Quality: 19
SSAO Resolution Scaling: 0.500000
DOF: Disabled
Half Resolution DOF: Disabled
Cloud Quality: 4
Texture Streaming: Enabled
EnvMap Blending: Enabled
Dynamic Specular EnvMap: Disabled
Shading Rate Quality: 3
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Devices:
Wireless Controller (VID: 054C PID: 05C4 VER: 0100 Cat: GAMEPAD)
Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker'
Used Start Parameters:
exe C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 22\x64\FarmingSimulator2022Game.exe
Platform: loading defaults
Setting 'Master Volume': 1.000
Setting 'Is Train Tabbable': false
Setting 'Radio Vehicle Only': true
Setting 'Radio Active': false
Setting 'Use Colorblind Mode': false
Setting 'Easy Arm Control': false
Setting 'Show Trigger Marker': true
Setting 'Show Help Trigger': true
Setting 'Show Field-Info': true
Setting 'Invert Y-Look': false
Setting 'Show Help Icons': true
Setting 'Radio Volume': 0.500
Setting 'Vehicle Volume': 1.000
Setting 'Environment Volume': 0.700
Setting 'GUI Volume': 0.500
Setting 'Master Volume': 1.000
Setting 'Music Volume': 0.500
Farming Simulator 22 (Steam)
Version: 1.5.0.0 b17298
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr ea da fi no sv fc
Language: de
Time: 2022-06-03 18:07:24
ModDesc Version: 66
Mod Directory: C:/Users/Tisch/Documents/My Games/FarmingSimulator2022/mods/
Available dlc: (Hash: 49bfa385ca90594408a7f75db8783578) (Version: 1.1.0.0) pdlc_claasSaddleTracPack
dataS/character/humans/player/animations.i3d (358.12 ms)
dataS/character/humans/player/vehicleCharacterAnimations.i3d (1.84 ms)
dataS/character/humans/npc/animations.i3d (38.56 ms)
Available mod: (Hash: e5253e72d9d5bee08ec4d422fa9f05f1) (Version: 1.0.0.0) FS22_TirolerAlpenweltTL
2022-06-03 18:07 Warning (performance): Texture C:/Users/Tisch/Documents/My Games/FarmingSimulator2022/mods/FS22_TirolerAlpenweltTL/preview.png raw format.
2022-06-03 18:07 Warning: CPU mip generation code activated for texture 'C:/Users/Tisch/Documents/My Games/FarmingSimulator2022/mods/FS22_TirolerAlpenweltTL/preview.png' - please build mips for this image
2022-06-03 18:07 Loaded 'vehicle' specializations
2022-06-03 18:07 Loaded 'placeable' specializations
2022-06-03 18:07 Loaded vehicle types
2022-06-03 18:07 Loaded placeable types
2022-06-03 18:07 Info: Loaded construction brush types
2022-06-03 18:07 Load dlc: pdlc_claasSaddleTracPack
2022-06-03 18:07 Load mod: FS22_TirolerAlpenweltTL
2022-06-03 18:07 Register configuration 'baseColor'
2022-06-03 18:07 Register configuration 'design'
2022-06-03 18:07 Register configuration 'designColor'
2022-06-03 18:07 Register configuration 'vehicleType'
2022-06-03 18:07 Register configuration 'design2'
2022-06-03 18:07 Register configuration 'design3'
2022-06-03 18:07 Register configuration 'design4'
2022-06-03 18:07 Register configuration 'design5'
2022-06-03 18:07 Register configuration 'design6'
2022-06-03 18:07 Register configuration 'design7'
2022-06-03 18:07 Register configuration 'design8'
2022-06-03 18:07 Register configuration 'ai'
2022-06-03 18:07 data/shared/ai/trafficCollision.i3d (0.60 ms)
2022-06-03 18:07 Register configuration 'inputAttacherJoint'
2022-06-03 18:07 Register configuration 'attacherJoint'
2022-06-03 18:07 Register workAreaType 'BALER'
2022-06-03 18:07 Register configuration 'wrappingColor'
2022-06-03 18:07 Register configuration 'wrappingAnimation'
2022-06-03 18:07 Register configuration 'baseMaterial'
2022-06-03 18:07 Register configuration 'designMaterial'
2022-06-03 18:07 Register configuration 'designMaterial2'
2022-06-03 18:07 Register configuration 'designMaterial3'
2022-06-03 18:07 Register configuration 'multipleItemPurchaseAmount'
2022-06-03 18:07 Register workAreaType 'COMBINECHOPPER'
2022-06-03 18:07 Register workAreaType 'COMBINESWATH'
2022-06-03 18:07 Register configuration 'cover'
2022-06-03 18:07 Register workAreaType 'CULTIVATOR'
2022-06-03 18:07 Register workAreaType 'CUTTER'
2022-06-03 18:07 Register configuration 'dischargeable'
2022-06-03 18:07 Register configuration 'fillUnit'
2022-06-03 18:07 Register configuration 'fillVolume'
2022-06-03 18:07 Register configuration 'folding'
2022-06-03 18:07 Register workAreaType 'FORAGEWAGON'
2022-06-03 18:07 Register configuration 'frontloader'
2022-06-03 18:07 Register workAreaType 'FRUITPREPARER'
2022-06-03 18:07 Register configuration 'motor'
2022-06-03 18:07 Register workAreaType 'MULCHER'
2022-06-03 18:07 Register workAreaType 'MOWER'
2022-06-03 18:07 Register configuration 'pipe'
2022-06-03 18:07 Register configuration 'plow'
2022-06-03 18:07 Register workAreaType 'PLOW'
2022-06-03 18:07 Register configuration 'powerConsumer'
2022-06-03 18:07 Register workAreaType 'RIDGEMARKER'
2022-06-03 18:07 Register configuration 'roller'
2022-06-03 18:07 Register workAreaType 'ROLLER'
2022-06-03 18:07 Register workAreaType 'SALTSPREADER'
2022-06-03 18:07 Register workAreaType 'SOWINGMACHINE'
2022-06-03 18:07 Register workAreaType 'SPRAYER'
2022-06-03 18:07 Register workAreaType 'STONEPICKER'
2022-06-03 18:07 Register workAreaType 'STUMPCUTTER'
2022-06-03 18:07 Register workAreaType 'TEDDER'
2022-06-03 18:07 Register configuration 'tensionBelts'
2022-06-03 18:07 Register configuration 'trailer'
2022-06-03 18:07 Register configuration 'treeSaplingType'
2022-06-03 18:07 Register configuration 'variableWorkWidth'
2022-06-03 18:07 Register workAreaType 'WEEDER'
2022-06-03 18:07 Register configuration 'wheel'
2022-06-03 18:07 Register configuration 'rimColor'
2022-06-03 18:07 Register workAreaType 'WINDROWER'
2022-06-03 18:07 Register workAreaType 'DEFAULT'
2022-06-03 18:07 Register workAreaType 'AUXILIARY'
2022-06-03 18:07 Register configuration 'workArea'
2022-06-03 18:07 Register configuration 'workMode'
2022-06-03 18:07 LUA call stack:
dataS/scripts/utils/Utils.lua (417) : printCallstack
dataS/scripts/shop/StoreManager.lua (623) : getFilename
dataS/scripts/shop/StoreManager.lua (159) : loadItem
dataS/scripts/misc/AsyncTaskManager.lua (41) : lambda
dataS/scripts/misc/AsyncTaskManager.lua (120) : runLambda
dataS/scripts/misc/AsyncTaskManager.lua (146) : runTopTask
dataS/scripts/main.lua (1154) : update
2022-06-03 18:07 Warning (script): 'loadXMLFile': Argument 2 has wrong type. Expected: String. Actual: Nil
2022-06-03 18:07 2022-06-03 18:07 D:\auto_builder\cache\svn\2019b1e5b6a5c2c179cc4268366e2e1a\src\base\scripting\lua\LuaScriptSystem.cpp (903)2022-06-03 18:07 : 2022-06-03 18:07 expectedType == Value::VoidType || expectedType == Value::ClassType
2022-06-03 18:07 LUA call stack:
dataS/scripts/shop/StoreManager.lua (624) : loadXMLFile
dataS/scripts/shop/StoreManager.lua (159) : loadItem
dataS/scripts/misc/AsyncTaskManager.lua (41) : lambda
dataS/scripts/misc/AsyncTaskManager.lua (120) : runLambda
dataS/scripts/misc/AsyncTaskManager.lua (146) : runTopTask
dataS/scripts/main.lua (1154) : update
2022-06-03 18:07 Warning (script): 'getXMLRootName': Argument 1 has wrong type. Expected: Int. Actual: Nil
2022-06-03 18:07 2022-06-03 18:07 D:\auto_builder\cache\svn\2019b1e5b6a5c2c179cc4268366e2e1a\src\base\scripting\lua\LuaScriptSystem.cpp (903)2022-06-03 18:07 : 2022-06-03 18:07 expectedType == Value::VoidType || expectedType == Value::ClassType
2022-06-03 18:07 LUA call stack:
dataS/scripts/shop/StoreManager.lua (629) : getXMLRootName
dataS/scripts/shop/StoreManager.lua (159) : loadItem
dataS/scripts/misc/AsyncTaskManager.lua (41) : lambda
dataS/scripts/misc/AsyncTaskManager.lua (120) : runLambda
dataS/scripts/misc/AsyncTaskManager.lua (146) : runTopTask
dataS/scripts/main.lua (1154) : update
2022-06-03 18:07 Error: Running LUA method 'update'.
dataS/scripts/shop/StoreManager.lua(630) : attempt to concatenate local 'baseXMLName' (a nil value)
2022-06-03 18:07 LUA call stack:
dataS/scripts/utils/Utils.lua (417) : printCallstack
dataS/scripts/shop/StoreManager.lua (623) : getFilename
dataS/scripts/shop/StoreManager.lua (159) : loadItem
dataS/scripts/misc/AsyncTaskManager.lua (41) : lambda
dataS/scripts/misc/AsyncTaskManager.lua (120) : runLambda
dataS/scripts/misc/AsyncTaskManager.lua (146) : runTopTask
dataS/scripts/main.lua (1154) : update
2022-06-03 18:07 Warning (script): 'loadXMLFile': Argument 2 has wrong type. Expected: String. Actual: Nil
2022-06-03 18:07 2022-06-03 18:07 D:\auto_builder\cache\svn\2019b1e5b6a5c2c179cc4268366e2e1a\src\base\scripting\lua\LuaScriptSystem.cpp (903)2022-06-03 18:07 : 2022-06-03 18:07 expectedType == Value::VoidType || expectedType == Value::ClassType
2022-06-03 18:07 LUA call stack:
dataS/scripts/shop/StoreManager.lua (624) : loadXMLFile
dataS/scripts/shop/StoreManager.lua (159) : loadItem
dataS/scripts/misc/AsyncTaskManager.lua (41) : lambda
dataS/scripts/misc/AsyncTaskManager.lua (120) : runLambda
dataS/scripts/misc/AsyncTaskManager.lua (146) : runTopTask
dataS/scripts/main.lua (1154) : update
2022-06-03 18:07 Warning (script): 'getXMLRootName': Argument 1 has wrong type. Expected: Int. Actual: Nil
2022-06-03 18:07 2022-06-03 18:07 D:\auto_builder\cache\svn\2019b1e5b6a5c2c179cc4268366e2e1a\src\base\scripting\lua\LuaScriptSystem.cpp (903)2022-06-03 18:07 : 2022-06-03 18:07 expectedType == Value::VoidType || expectedType == Value::ClassType
2022-06-03 18:07 LUA call stack:
dataS/scripts/shop/StoreManager.lua (629) : getXMLRootName
dataS/scripts/shop/StoreManager.lua (159) : loadItem
dataS/scripts/misc/AsyncTaskManager.lua (41) : lambda
dataS/scripts/misc/AsyncTaskManager.lua (120) : runLambda
dataS/scripts/misc/AsyncTaskManager.lua (146) : runTopTask
dataS/scripts/main.lua (1154) : update
2022-06-03 18:07 Error: Running LUA method 'update'.
dataS/scripts/shop/StoreManager.lua(630) : attempt to concatenate local 'baseXMLName' (a nil value)
2022-06-03 18:07 Info: Loading ConnectionHoses from 'data/shared/connectionHoses/connectionHoses.xml'
2022-06-03 18:07 data/shared/connectionHoses/hoses.i3d (32.27 ms)
2022-06-03 18:07 data/shared/connectionHoses/connectors.i3d (21.18 ms)
2022-06-03 18:07 data/shared/connectionHoses/hoseMaterialHolder.i3d (1.67 ms)
2022-06-03 18:07 data/objects/roundbales/roundbale125/roundbale125.i3d (3.67 ms)
2022-06-03 18:07 data/objects/roundbales/roundbale150/roundbale150.i3d (1.86 ms)
2022-06-03 18:07 data/objects/roundbales/roundbale180/roundbale180.i3d (4.59 ms)
2022-06-03 18:07 data/objects/squarebales/squarebale240/squarebale240.i3d (2.99 ms)
2022-06-03 18:07 dataS/character/animals/wild/crow/crow.i3d (9.06 ms)
2022-06-03 18:07 data/objects/squarebales/squarebale220/squarebale220.i3d (4.71 ms)
2022-06-03 18:07 data/objects/squarebales/squarebale180/squarebale180.i3d (3.88 ms)
2022-06-03 18:07 data/objects/squarebales/squarebale120/squarebale120.i3d (3.89 ms)
2022-06-03 18:07 data/objects/squarebales/squarebale120/packedSquareBale120.i3d (2.84 ms)
2022-06-03 18:07 data/objects/cottonModules/cottonRoundbale238.i3d (1.09 ms)
2022-06-03 18:07 data/objects/cottonModules/cottonSquarebale488.i3d (1.25 ms)
2022-06-03 18:07 Info: resetSplitShapes()
2022-06-03 18:07 data/objects/roundbales/biomass/biomassBale125.i3d (1.81 ms)
2022-06-03 18:07 data/shared/aiMarker.i3d (1.00 ms)
2022-06-03 18:07 data/shared/alphabet/fontMaterialHolder.i3d (16.53 ms)
2022-06-03 18:07 data/maps/mapFR/licensePlates/licensePlatesFR.i3d (2.23 ms)
2022-06-03 18:07 data/effects/cutter/maize/maize_harvestReadyDry.i3d (15.88 ms)
2022-06-03 18:07 data/sky/sky.i3d (0.53 ms)
2022-06-03 18:07 data/effects/cutter/sunflower/sunflower_harvestReady.i3d (10.95 ms)
2022-06-03 18:07 data/effects/cutter/maize/maize_harvestReadyGreen.i3d (11.25 ms)
2022-06-03 18:07 data/effects/cutter/grass/grass_greenBig.i3d (21.42 ms)
2022-06-03 18:07 data/effects/cutter/grass/grass_harvestReady.i3d (21.98 ms)
2022-06-03 18:07 data/effects/cutter/sunflower/sunflower_greenBig.i3d (47.26 ms)
2022-06-03 18:07 data/effects/cutter/wheat/wheat_greenBig.i3d (14.23 ms)
2022-06-03 18:07 data/effects/cutter/wheat/wheat_harvestReady.i3d (42.27 ms)
2022-06-03 18:07 data/effects/cutter/barley/barley_greenBig.i3d (30.61 ms)
2022-06-03 18:07 data/effects/cutter/barley/barley_harvestReady.i3d (43.04 ms)
2022-06-03 18:07 data/effects/cutter/oat/oat_greenBig.i3d (20.19 ms)
2022-06-03 18:07 data/effects/cutter/oat/oat_harvestReady.i3d (24.19 ms)
2022-06-03 18:07 data/effects/cutter/canola/canola_greenBig.i3d (36.20 ms)
2022-06-03 18:07 data/effects/cutter/canola/canola_harvestReady.i3d (42.61 ms)
2022-06-03 18:07 data/effects/cutter/soybean/soybean_greenBig.i3d (58.64 ms)
2022-06-03 18:07 data/effects/cutter/soybean/soybean_harvestReady.i3d (18.81 ms)
2022-06-03 18:07 data/effects/cutter/sorghum/sorghum_greenBig.i3d (8.60 ms)
2022-06-03 18:07 data/effects/cutter/sorghum/sorghum_harvestReady.i3d (12.24 ms)
2022-06-03 18:07 data/effects/cutter/maize/maize_fruits.i3d (2.61 ms)
2022-06-03 18:07 data/effects/cutter/sunflower/sunflower_fruits.i3d (2.61 ms)
2022-06-03 18:07 data/effects/cutter/maize/maize_threshing.i3d (2.02 ms)
2022-06-03 18:07 data/effects/cutter/sunflower/sunflower_threshing.i3d (1.94 ms)
2022-06-03 18:07 data/effects/fertilizer/fertilizer.i3d (8.71 ms)
2022-06-03 18:07 data/effects/chopper/strawChopper.i3d (16.15 ms)
2022-06-03 18:07 data/effects/tedder/tedder.i3d (5.77 ms)
2022-06-03 18:07 data/effects/windrower/windrower.i3d (7.16 ms)
2022-06-03 18:07 data/effects/cultivator/cultivator.i3d (21.50 ms)
2022-06-03 18:07 data/effects/plow/plow.i3d (14.02 ms)
2022-06-03 18:07 data/effects/pickup/pickupIN.i3d (9.39 ms)
2022-06-03 18:07 data/effects/pickup/pickupOUT.i3d (0.96 ms)
2022-06-03 18:07 data/effects/mower/mower.i3d (16.48 ms)
2022-06-03 18:07 data/effects/mixerWagon/mixerWagon.i3d (3.18 ms)
2022-06-03 18:07 data/effects/grape/grape_fruitsLeaves.i3d (2.10 ms)
2022-06-03 18:07 data/effects/grape/grape_fruitsClean.i3d (0.60 ms)
2022-06-03 18:07 data/effects/grape/grape_fruitsHarvested.i3d (0.72 ms)
2022-06-03 18:07 data/effects/grape/grape_threshing.i3d (0.47 ms)
2022-06-03 18:07 data/effects/grape/grape_prePruner.i3d (0.56 ms)
2022-06-03 18:07 data/effects/olive/olive_fruitsLeaves.i3d (4.01 ms)
2022-06-03 18:07 data/effects/olive/olive_fruitsClean.i3d (3.69 ms)
2022-06-03 18:07 data/effects/olive/olive_threshing.i3d (1.63 ms)
2022-06-03 18:07 data/effects/manure/manure.i3d (9.02 ms)
2022-06-03 18:07 data/effects/stone/small/stone.i3d (3.57 ms)
2022-06-03 18:07 data/effects/stone/medium/stone.i3d (2.38 ms)
2022-06-03 18:07 data/effects/stone/big/stone.i3d (2.56 ms)
2022-06-03 18:07 data/effects/wood/wood_cutter.i3d (1.73 ms)
2022-06-03 18:07 data/effects/sugarcane/sugarcane_prepareFruit.i3d (1.90 ms)
2022-06-03 18:07 data/effects/sugarcane/sugarcane_chopper.i3d (3.01 ms)
2022-06-03 18:07 data/effects/sugarcane/sugarcane_chaffer.i3d (0.99 ms)
2022-06-03 18:07 data/effects/sugarcane/sugarcane_cutter.i3d (1.59 ms)
2022-06-03 18:07 data/effects/snow/snowPieces.i3d (9.30 ms)
2022-06-03 18:07 data/effects/snow/snowDust.i3d (3.25 ms)
2022-06-03 18:07 data/sky/rain.i3d (0.71 ms)
2022-06-03 18:07 data/sky/snow.i3d (0.45 ms)
2022-06-03 18:07 Warning: Custommap file reference 879 not found in i3d files section.
2022-06-03 18:07 Warning: Custommap file reference 879 not found in i3d files section.
2022-06-03 18:07 Warning: Missing texture 'mEmissiveMap' in 'lightPoleSetGlass_mat' (data/fs19support/shaders/dashboardLightsShader.xml).
2022-06-03 18:07 Warning: Missing texture 'mEmissiveMap' in 'windowsLit_mat' (data/fs19support/shaders/dashboardLightsShader.xml).
2022-06-03 18:07 C:/Users/Tisch/Documents/My Games/FarmingSimulator2022/mods/FS22_TirolerAlpenweltTL/maps/map/map.i3d (3168.19 ms)
2022-06-03 18:07 data/maps/mapFR/sounds.i3d (23.83 ms)
2022-06-03 18:07 data/foliage/decoFoliage/decoFoliageFR.i3d (12.34 ms)
2022-06-03 18:07 data/foliage/groundFoliage/groundFoliage.i3d (32.08 ms)
2022-06-03 18:07 data/foliage/decoBush/decoBush.i3d (12.93 ms)
2022-06-03 18:07 data/foliage/meadow/meadowFR.i3d (14.96 ms)
2022-06-03 18:07 data/foliage/grass/grass.i3d (2.27 ms)
2022-06-03 18:07 data/foliage/wheat/wheat.i3d (9.36 ms)
2022-06-03 18:07 data/foliage/canola/canola.i3d (7.45 ms)
2022-06-03 18:07 data/foliage/barley/barley.i3d (8.62 ms)
2022-06-03 18:07 data/foliage/maize/maize.i3d (13.50 ms)
2022-06-03 18:07 data/foliage/potato/potato.i3d (9.47 ms)
2022-06-03 18:07 data/foliage/potato/potatoHaulm.i3d (1.03 ms)
2022-06-03 18:07 data/foliage/sugarbeet/sugarbeet.i3d (8.25 ms)
2022-06-03 18:07 data/foliage/sugarbeet/sugarbeetHaulm.i3d (0.78 ms)
2022-06-03 18:07 data/foliage/sunflower/sunflower.i3d (5.73 ms)
2022-06-03 18:07 data/foliage/soybean/soybean.i3d (8.81 ms)
2022-06-03 18:07 data/foliage/oilseedRadish/oilseedRadish.i3d (1.56 ms)
2022-06-03 18:07 data/foliage/poplar/poplar.i3d (2.35 ms)
2022-06-03 18:07 data/foliage/oat/oat.i3d (2.59 ms)
2022-06-03 18:07 data/foliage/sugarcane/sugarcane.i3d (4.02 ms)
2022-06-03 18:07 data/foliage/sugarcane/sugarCaneHaulm.i3d (0.64 ms)
2022-06-03 18:07 data/foliage/cotton/cotton.i3d (4.97 ms)
2022-06-03 18:07 data/foliage/sorghum/sorghum.i3d (7.85 ms)
2022-06-03 18:07 data/foliage/olive/olive.i3d (5.30 ms)
2022-06-03 18:07 data/foliage/grape/grape.i3d (0.36 ms)
2022-06-03 18:07 Info: transform group 'C:/Users/Tisch/Documents/My Games/FarmingSimulator2022/mods/FS22_TirolerAlpenweltTL/maps/map/data/densityMap_fruits.gdm' has elements very far out from the cell edge (56.51% expansion)
2022-06-03 18:07 data/foliage/weed/weed.i3d (8.67 ms)
2022-06-03 18:07 data/foliage/stone/stone.i3d (1.41 ms)
2022-06-03 18:07 FoliageTransformGroup 'C:/Users/Tisch/Documents/My Games/FarmingSimulator2022/mods/FS22_TirolerAlpenweltTL/maps/map/data/densityMap_fruits.gdm' may need space for up to 4367419 instances (1819 per cell x 2401 cells)
2022-06-03 18:07 FoliageTransformGroup 'C:/Users/Tisch/Documents/My Games/FarmingSimulator2022/mods/FS22_TirolerAlpenweltTL/maps/map/data/densityMap_weed.gdm' may need space for up to 591872 instances (512 per cell x 1156 cells)
2022-06-03 18:07 FoliageTransformGroup 'C:/Users/Tisch/Documents/My Games/FarmingSimulator2022/mods/FS22_TirolerAlpenweltTL/maps/map/data/densityMap_stones.gdm' may need space for up to 591872 instances (512 per cell x 1156 cells)
2022-06-03 18:07 data/effects/cultivator/particle/soilParticle.i3d (4.77 ms)
2022-06-03 18:07 data/effects/cultivator/cultivatorMeshes_materialHolder.i3d (1.12 ms)
2022-06-03 18:07 data/effects/slurry/slurryEffects_materialHolder.i3d (1.97 ms)
2022-06-03 18:07 data/effects/unload/unloadMeshes_materialHolder.i3d (8.58 ms)
2022-06-03 18:07 data/effects/unload/unloadParticles_materialHolder.i3d (0.17 ms)
2022-06-03 18:07 data/effects/unload/unloadParticles.i3d (0.21 ms)
2022-06-03 18:07 data/effects/smoke/smokeParticles.i3d (0.18 ms)
2022-06-03 18:07 data/effects/smoke/smokeParticles_materialHolder.i3d (0.20 ms)
2022-06-03 18:07 data/effects/wheel/wheelParticles.i3d (1.29 ms)
2022-06-03 18:07 data/effects/bees/beesParticles.i3d (0.56 ms)
2022-06-03 18:07 data/effects/horse/horseStepParticleSystem.i3d (0.38 ms)
2022-06-03 18:07 data/effects/sprayer/particle/washer.i3d (0.53 ms)
2022-06-03 18:07 data/effects/sprayer/sprayerMeshes_materialHolder.i3d (1.50 ms)
2022-06-03 18:07 data/effects/leveler/levelerMeshes_materialHolder.i3d (1.03 ms)
2022-06-03 18:07 data/effects/wood/particle/forestry.i3d (2.52 ms)
2022-06-03 18:07 data/effects/belt/beltMeshes_materialHolder.i3d (5.30 ms)
2022-06-03 18:07 data/effects/potato/particle/potato.i3d (2.18 ms)
2022-06-03 18:07 data/effects/sugarBeet/particle/sugarBeet.i3d (0.66 ms)
2022-06-03 18:07 data/effects/cotton/particle/cotton.i3d (1.41 ms)
2022-06-03 18:07 data/shared/materialHolders/tensionBeltMaterialHolder.i3d (3.21 ms)
2022-06-03 18:07 data/shared/materialHolders/tireTrackMaterialHolder.i3d (1.35 ms)
2022-06-03 18:07 data/shared/mapTargetMarker.i3d (0.34 ms)
2022-06-03 18:07 data/fillPlanes/fillPlane_materialHolder.i3d (0.70 ms)
2022-06-03 18:07 data/placeables/mapFR/sellingStationVehicles/sellingStationVehicles.i3d (0.84 ms)
2022-06-03 18:07 data/objects/helpIcon/icon.i3d (0.89 ms)
2022-06-03 18:07 data/objects/helpIcon/icon.i3d (0.19 ms)
2022-06-03 18:07 data/objects/helpIcon/icon.i3d (0.16 ms)
2022-06-03 18:07 data/objects/helpIcon/icon.i3d (0.16 ms)
2022-06-03 18:07 data/objects/helpIcon/icon.i3d (0.16 ms)
2022-06-03 18:07 data/store/ui/shop.i3d (28.99 ms)
2022-06-03 18:07 dataS/menu/licensePlate/creationBox.i3d (6.00 ms)
2022-06-03 18:07 data/store/ui/wardrobe.i3d (28.75 ms)
2022-06-03 18:07 data/shared/assets/marker/markerIcons.i3d (0.30 ms)
2022-06-03 18:07 Warning: PlaceableUtil.loadPlaceable can only load existing store items, no store item for xml filename 'C:/Users/Tisch/Documents/My Games/FarmingSimulator2022/mods/FS22_TirolerAlpenweltTL/maps/xml/sellingStationBales.xml'
2022-06-03 18:07 Warning: PlaceableUtil.loadPlaceable can only load existing store items, no store item for xml filename 'C:/Users/Tisch/Documents/My Games/FarmingSimulator2022/mods/FS22_TirolerAlpenweltTL/maps/xml/sellingStationWood.xml'
2022-06-03 18:07 Warning: PlaceableUtil.loadPlaceable can only load existing store items, no store item for xml filename 'data/placeables/mapFR/sellingStationWood/sellingStationWood.xml'
2022-06-03 18:07 Warning: PlaceableUtil.loadPlaceable can only load existing store items, no store item for xml filename 'data/placeables/mapFR/sellingStationBales/sellingStationBales.xml'
2022-06-03 18:07 Setting 'Radio Volume': 0.500
2022-06-03 18:07 Setting 'Vehicle Volume': 1.000
2022-06-03 18:07 Setting 'Environment Volume': 0.700
2022-06-03 18:07 Setting 'GUI Volume': 0.500
2022-06-03 18:07 Info: Savegame Setting 'dirtInterval': 3
2022-06-03 18:07 Info: Savegame Setting 'snowEnabled': true
2022-06-03 18:07 Info: Savegame Setting 'growthMode': 1
2022-06-03 18:07 Info: Savegame Setting 'fuelUsage': 2
2022-06-03 18:07 Info: Savegame Setting 'plowingRequiredEnabled': true
2022-06-03 18:07 Info: Savegame Setting 'weedsEnabled': true
2022-06-03 18:07 Info: Savegame Setting 'limeRequired': true
2022-06-03 18:07 Info: Savegame Setting 'stonesEnabled': true
2022-06-03 18:07 Info: Savegame Setting 'economicDifficulty': 2
2022-06-03 18:07 Info: Savegame Setting 'fixedSeasonalVisuals': nil
2022-06-03 18:07 Info: Savegame Setting 'plannedDaysPerPeriod': 1
2022-06-03 18:07 Info: No vehicle navigation cost map found. Start scanning map...
2022-06-03 18:07 dataS/character/humans/player/player01.i3d (50.96 ms)
2022-06-03 18:07 dataS/character/player01/clothes/bottoms/botJeans.i3d (26.64 ms)
2022-06-03 18:07 dataS/character/player01/heads/maleHead01.i3d (91.60 ms)
2022-06-03 18:07 dataS/character/player01/clothes/footwear/footwearWorkboot02.i3d (7.52 ms)
2022-06-03 18:07 dataS/character/player01/hairStyles/hairStyle3070.i3d (102.08 ms)
2022-06-03 18:07 dataS/character/player01/clothes/tops/topDenimJacket.i3d (32.42 ms)
2022-06-03 18:07 dataS/character/animals/wild/deer/deerAdult.i3d (34.45 ms)
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: Mapkonvertierung von LS19 auf LS22

Post by HeinzS »

hast du denn auch die sellingStationWood.i3d mit in die Map gepackt:
<filename>maps/Tiroler Alpenwelt/Verkaufsstellen/sellingStationWood.i3d</filename>

ansonsten muss der Pfad zum Original führen:
<filename>$data/placeables/mapAlpine/sellingStationWood/sellingStationWood.i3d</filename>
RauchFranz
Posts: 31
Joined: Mon Mar 30, 2020 8:38 pm

Re: Mapkonvertierung von LS19 auf LS22

Post by RauchFranz »

Die sellingStationWood.i3d ist im Mapordner, hatte sie zuvor vom originalen Pfag um Speicher zu sparen. Keines der beiden Pfade hatte ein positives Ergebnis zur Folge.
Habe es noch einmal mit deinem Pfadvorschlag (originaler) versucht.
Ich würde die bis jetzt noch nicht fertige map auch zu Fehlerklärung weitergeben. Kann sie aber noch nicht veröffentlichen wegen Freigabe vom Urmodder
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: Mapkonvertierung von LS19 auf LS22

Post by HeinzS »

die StoreItem muss so lauten:
<storeItem xmlFilename="maps/xml/sellingStationWood.xml"/>
und die sellingStationWood.i3d brauchst du nur wenn du sie ändern willst, ansonsten kann man auch auf das Original verlinken wie oben beschrieben.
Aber bei den LUA call stack: bin ich überfragt.
RauchFranz
Posts: 31
Joined: Mon Mar 30, 2020 8:38 pm

Re: Mapkonvertierung von LS19 auf LS22

Post by RauchFranz »

Danke, danke, danke, danke. Ich habe es ENDLICH gefunden. Wie in vielen dieser Anfragen schon zuvor auf unterschiedlichen Webseiten: DIE Groß- und Kleinschreibung wars!

Vielen Dank HeinzS für deine Mühe! :biggrin2: :wink3: *thumbsup*

Wer es genauer wissen will:
<storeItem xmlFilename="maps/xml/sellingStationWood.xml"/> --> so soll es aussehen wie auch HeinzS geschrieben hat.
<storeItem xmlfilename="maps/xml/sellingStationWood.xml"/> --> so sah es bei mir aus. Und ich habe mich nur auf den Pfad konzentriert :frown:

an das Wortschreibsystem muss ich mich noch gewöhnen wie es aussieht
Kann geschlossen werden. Danke
RauchFranz
Posts: 31
Joined: Mon Mar 30, 2020 8:38 pm

Re: Mapkonvertierung von LS19 auf LS22

Post by RauchFranz »

Habe nun noch eine Frage:

Ich habe mehrere Verkaufstationen bzw. Produktionen eingebaut ohne Probleme. Ab er bei der BGA da funktioniert das nicht so....

Es gibt keine Fehlermeldungen und im Verkaufsmenü wird mir die Bga mit den aktuellen Preis angezeigt.
Jedoch funktionieren keine Trigger und die BGA wird mir auf der Karte auch nicht als Teleportpunkt angezeigt.

Muss ich da noch etwas anpassen?

Weiß jemand was da sein kann?
Placeables:
<placeable mapBoundId="bga250kw" filename="$mapdir$/maps/xml/bga250kw.xml" position="22.772 116.584 745.314" rotation="0 68.01 0" />

storeItem:
<storeItem xmlFilename="maps/xml/bga250kw.xml" />





goodN8JohnBoy
Posts: 1454
Joined: Wed Dec 01, 2021 6:51 pm

Re: Mapkonvertierung von LS19 auf LS22

Post by goodN8JohnBoy »

Wenn du die Standard XML übernommen hast, steht da der XML Tag <boughtWithFarmland>true
Das bedeutet auch, die BGA funzt für dich erst, wenn du das btr. Farmland auch besitzt.
RauchFranz
Posts: 31
Joined: Mon Mar 30, 2020 8:38 pm

Re: Mapkonvertierung von LS19 auf LS22

Post by RauchFranz »

*thumbsup* Danke genau das wars, was mir noch fehlte.
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