Shader (file: data/shaders/vehicleShader.xml, variation: Decal)
Missing hash (hash: ('1734EA26', '00002635', '00000000', '15800000'))
Nearest hash (hash: ('1734EA26', '00002036', '00000000', '05800000'))
Used mat attrs
attrs:
[('*', 'MASK_ALPHA_BLENDING'),
('*', 'MASK_ALBEDOMAP'),
('*', 'NORMAL_MAP_FORMAT 3CHANNEL'),
('*', 'MASK_GLOSSMAP'),
('*', 'MASK_ALLOW_FOG'),
('*', 'MASK_LIGHTING'),
('*', 'MASK_USED'),
('*', 'Custom shader id 1734EA26')]
Cached mat attrs
attrs:
[('-', 'MASK_ALPHA_BLENDING'),
('+', 'MASK_ALPHA_TESTING'),
('*', 'MASK_ALBEDOMAP'),
('*', 'NORMAL_MAP_FORMAT 3CHANNEL'),
('*', 'MASK_GLOSSMAP'),
('-', 'MASK_ALLOW_FOG'),
('-', 'MASK_LIGHTING'),
('*', 'MASK_USED'),
('*', 'Custom shader id 1734EA26')]
Difference mat attrs
attrs:
{('-', 'MASK_LIGHTING'),
('*', 'MASK_ALPHA_BLENDING'),
('+', 'MASK_ALPHA_TESTING'),
('*', 'MASK_ALLOW_FOG'),
('-', 'MASK_ALPHA_BLENDING'),
('*', 'MASK_LIGHTING'),
('-', 'MASK_ALLOW_FOG')}
Used light attrs:
[('*', 'Use shadow map: no'),
('*', 'GPU perf class 2'),
('*', 'Large shadow map filter'),
('*', 'Non-MSAA'),
('*', 'Write motion vectors')]
Cached light attrs:
[('*', 'Use shadow map: no'),
('*', 'GPU perf class 2'),
('*', 'Large shadow map filter'),
('*', 'Non-MSAA'),
('-', 'Write motion vectors')]
Difference light attrs:
{('*', 'Write motion vectors'),
('-', 'Write motion vectors')}
i3dFiles (numI3ds: 1)
i3dFile (file: FS22_profiCVT_update/profi.i3d, numMaterials: 2)
Material (name: decalExterior_mat, id: 10)
Material (name: decalInterior_mat11, id: 13)
Shader (file: data/shaders/glowShader.xml, variation: staticLight)
Missing hash (hash: ('881AEA3B', '00002634', '00000000', '17800000'))
Nearest hash (hash: ('881AEA3B', '00002834', '00000000', '05800000'))
Used mat attrs
attrs:
[('*', 'MASK_ALBEDOMAP'),
('*', 'NORMAL_MAP_FORMAT 3CHANNEL'),
('*', 'MASK_GLOSSMAP'),
('*', 'MASK_ALLOW_FOG'),
('*', 'MASK_LIGHTING'),
('*', 'MASK_USED'),
('*', 'Custom shader id 881AEA3B')]
Cached mat attrs
attrs:
[('*', 'MASK_ALBEDOMAP'),
('*', 'NORMAL_MAP_FORMAT 3CHANNEL'),
('*', 'MASK_GLOSSMAP'),
('-', 'MASK_ALLOW_FOG'),
('-', 'MASK_LIGHTING'),
('+', 'MASK_DEPTH_VISUALIZATION'),
('*', 'MASK_USED'),
('*', 'Custom shader id 881AEA3B')]
Difference mat attrs
attrs:
{('-', 'MASK_LIGHTING'),
('+', 'MASK_DEPTH_VISUALIZATION'),
('*', 'MASK_ALLOW_FOG'),
('*', 'MASK_LIGHTING'), (
'-', 'MASK_ALLOW_FOG')}
Used light attrs:
[('*', 'Use shadow map: no'),
('*', 'GPU perf class 2'),
('*', 'Large shadow map filter'),
('*', 'SSAO'),
('*', 'Non-MSAA'),
('*', 'Write motion vectors')]
Cached light attrs:
[('*', 'Use shadow map: no'),
('*', 'GPU perf class 2'),
('*', 'Large shadow map filter'),
('-', 'SSAO'), ('*', 'Non-MSAA'),
('-', 'Write motion vectors')]
Difference light attrs:
{('*', 'SSAO'),
('-', 'SSAO'),
('-', 'Write motion vectors'),
('*', 'Write motion vectors')}
i3dFiles (numI3ds: 1)
i3dFile (file: FS22_profiCVT_update/profi.i3d, numMaterials: 1)
Material (name: dashboard_mat, id:
Shader (file: data/shaders/glowShader.xml, variation: staticLight)
Missing hash (hash: ('881AEA3B', '00002635', '00000000', '15800000'))
Nearest hash (hash: ('881AEA3B', '00002036', '00000000', '05800000'))
Used mat attrs
attrs:
[('*', 'MASK_ALPHA_BLENDING'),
('*', 'MASK_ALBEDOMAP'),
('*', 'NORMAL_MAP_FORMAT 3CHANNEL'),
('*', 'MASK_GLOSSMAP'),
('*', 'MASK_ALLOW_FOG'),
('*', 'MASK_LIGHTING'),
('*', 'MASK_USED'),
('*', 'Custom shader id 881AEA3B')]
Cached mat attrs
attrs:
[('-', 'MASK_ALPHA_BLENDING'),
('+', 'MASK_ALPHA_TESTING'),
('*', 'MASK_ALBEDOMAP'),
('*', 'NORMAL_MAP_FORMAT 3CHANNEL'),
('*', 'MASK_GLOSSMAP'),
('-', 'MASK_ALLOW_FOG'),
('-', 'MASK_LIGHTING'),
('*', 'MASK_USED'),
('*', 'Custom shader id 881AEA3B')]
Difference mat attrs
attrs:
{('-', 'MASK_LIGHTING'),
('*', 'MASK_ALPHA_BLENDING'),
('+', 'MASK_ALPHA_TESTING'),
('*', 'MASK_ALLOW_FOG'),
('-', 'MASK_ALPHA_BLENDING'),
('*', 'MASK_LIGHTING'),
('-', 'MASK_ALLOW_FOG')}
Used light attrs:
[('*', 'Use shadow map: no'),
('*', 'GPU perf class 2'),
('*', 'Large shadow map filter'),
('*', 'Non-MSAA'),
('*', 'Write motion vectors')]
Cached light attrs:
[('*', 'Use shadow map: no'),
('*', 'GPU perf class 2'),
('*', 'Large shadow map filter'),
('*', 'Non-MSAA'),
('-', 'Write motion vectors')]
Difference light attrs:
{('*', 'Write motion vectors'),
('-', 'Write motion vectors')}
i3dFiles (numI3ds: 1)
i3dFile (file: FS22_profiCVT_update/profi.i3d, numMaterials: 1)
Material (name: decalInterior_mat10, id: 12)