Convertierte Mods im falschen kauf bereich?!

Eure Foren für alle Diskussionen rund ums Thema Modding.
Brian the Brain
Posts: 16
Joined: Sat Oct 29, 2016 8:36 pm

Re: Convertierte Mods im falschen kauf bereich?!

Post by Brian the Brain »

ich habe bei meiner frage den link zum mod gesendet ich werde mal das von mir veränderte hochladen kannst du mal rauf schauen?
Brian the Brain
Posts: 16
Joined: Sat Oct 29, 2016 8:36 pm

Re: Convertierte Mods im falschen kauf bereich?!

Post by Brian the Brain »

https://mega.nz/#F!KxByWQzA!DoE6LTliZqUXp9aUzZf4Vw
das ist der ordner wo ich die vorgegebenen sachen verändert habe (LS17 ordner)
Brian the Brain
Posts: 16
Joined: Sat Oct 29, 2016 8:36 pm

Re: Convertierte Mods im falschen kauf bereich?!

Post by Brian the Brain »

https://mega.nz/#F!KxByWQzA!DoE6LTliZqUXp9aUzZf4Vw der ordner mit den LS 17 vorrausetzungen
User avatar
TheCoCe
Posts: 222
Joined: Fri Mar 22, 2013 4:54 pm
Location: Fischen i. Allgäu
Contact:

Re: Convertierte Mods im falschen kauf bereich?!

Post by TheCoCe »

Sick bitte mal deine log.txt im mygames/FarmingSimulator2017 mit.
Es gibt immer Leute die meinen, sie seien schlauer als ich. Das Schlimmste ist, sie sind es auch.
Brian the Brain
Posts: 16
Joined: Sat Oct 29, 2016 8:36 pm

Re: Convertierte Mods im falschen kauf bereich?!

Post by Brian the Brain »

GIANTS Engine Runtime 7.0.0 (13569) 64bit (Build Date: Oct 18 2016)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
Memory: 8115 MB
OS: Windows NT 6.3 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce 820M
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1280 x 720
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.000000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.000000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 0
Farming Simulator 17
Version: 1.2.0.0 1.2RC6
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2016-10-29 21:42:08
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_itRunnerPack
Load mod: placeable_work_panels_converted
Warning: Only zip mods are supported in multiplayer. You need to zip the mod placeable_work_panels_converted to use it in multiplayer.
dataS/cameraPath01.i3d (0.19) ms
dataS/cameraPath02.i3d (0.19) ms
dataS/cameraPath03.i3d (0.15) ms
data/sky/skyUS_day_night.i3d (391.81) ms
data/sky/rain.i3d (99.34) ms
data/sky/hail.i3d (21.14) ms
data/sky/dust.i3d (27.03) ms
data/maps/map01.i3d (31068.30) ms
data/objects/basketball/basketball.i3d (126.30) ms
Enabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (1015.26) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (786.17) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (691.89) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (286.27) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (813.86) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (339.03) ms
data/vehicles/trailers/metaltech/db8000.i3d (466.79) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (509.24) ms
data/vehicles/steerable/tatra/tatraPhoenix.i3d (515.45) ms
data/vehicles/trailers/fliegl/flieglSemitrailer.i3d (413.66) ms
data/vehicles/steerable/sampoRosenlew/sampoRosenlewHR46.i3d (744.41) ms
data/vehicles/trailers/stepa/stepaFHL13AK.i3d (274.00) ms
data/vehicles/trailers/goldhofer/goldhoferStzVp3Back.i3d (318.45) ms
data/vehicles/steerable/challenger/challengerMT700E.i3d (865.05) ms
data/vehicles/steerable/ponsse/ponsseScorpion.i3d (807.27) ms
data/vehicles/steerable/valtra/valtraSSeries.i3d (931.27) ms
data/vehicles/tools/DFM/CFB16.i3d (213.49) ms
data/vehicles/tools/DFM/RT3000.i3d (40.65) ms
data/vehicles/tools/fsi/fsiST65T.i3d (152.86) ms
data/vehicles/steerable/fendt/fendt900.i3d (892.15) ms
data/vehicles/trailers/fliegl/flieglDolly.i3d (89.05) ms
data/vehicles/tools/magsi/telehandlerLogFork.i3d (127.35) ms
data/vehicles/trailers/newHolland/newHollandBB1290.i3d (249.89) ms
data/objects/squarebales/baleGrass240.i3d (152.84) ms
C:/Users/Brian/Documents/My Games/FarmingSimulator2017/mods/FS17_itRunnerPack/itRunner/containerWood.i3d (129.95) ms
C:/Users/Brian/Documents/My Games/FarmingSimulator2017/mods/FS17_itRunnerPack/itRunner/itRunner2633HD.i3d (235.96) ms
data/vehicles/steerable/fendt/fendt700.i3d (1029.56) ms
data/vehicles/trailers/goldhofer/goldhoferStzVp3Front.i3d (40.50) ms
data/vehicles/tools/grimme/grimmeTC8016.i3d (352.46) ms
data/vehicles/tools/jcb/jcbLogFork.i3d (327.30) ms
data/vehicles/steerable/jcb/jcb325T.i3d (399.39) ms
data/vehicles/steerable/lizard/lizardPickupTT.i3d (439.51) ms
data/vehicles/tools/holaras/holarasMES500.i3d (179.50) ms
data/vehicles/tools/lely/lelySplendimo320FC.i3d (236.78) ms
data/vehicles/trailers/arcusin/arcusinForstack12.i3d (294.39) ms
data/vehicles/tools/horsch/horschTerrano4FX.i3d (313.49) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (219.68) ms
data/objects/squarebales/baleStraw240.i3d (112.54) ms
data/placeables/shelters/storageShelter02.i3d (81.71) ms
data/placeables/poleBarn/poleBarn.i3d (137.14) ms
data/objects/pallets/fertilizerTank.i3d (182.44) ms
data/placeables/shelters/vehicleShelter.i3d (51.23) ms
data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (271.64) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (72.46) ms
data/placeables/shelters/storageShelter01.i3d (67.23) ms
data/vehicles/train/locomotive.i3d (362.16) ms
data/vehicles/train/wagonTimber.i3d (303.31) ms
data/vehicles/train/wagonWoodChips.i3d (217.75) ms
data/vehicles/train/wagonGrain.i3d (203.17) ms
data/vehicles/train/wagonSugarbeets.i3d (237.66) ms
dataS2/character/player/player01.i3d (965.06) ms
data/firstPerson/chainsaws/stihl/stihlMS261.i3d (764.88) ms
data/firstPerson/chainsaws/husqvarna/husqvarna550.i3d (647.63) ms
data/firstPerson/chainsaws/jonsered/jonsered2252.i3d (236.22) ms
data/firstPerson/chainsaws/mcCulloch/mcCullochCS410.i3d (333.26) ms
Error loadVehicle: invalid vehicle config file 'C:/Users/Brian/Documents/My Games/FarmingSimulator2017/mods/placeable_work_panels_converted/travaux.xml', no type specified
Error loadVehicle: invalid vehicle config file 'C:/Users/Brian/Documents/My Games/FarmingSimulator2017/mods/placeable_work_panels_converted/grille.xml', no type specified
Error loadVehicle: invalid vehicle config file 'C:/Users/Brian/Documents/My Games/FarmingSimulator2017/mods/placeable_work_panels_converted/barricade-blanche.xml', no type specified
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce 820M
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1280 x 720
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.000000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.000000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 0
Farming Simulator 17
Version: 1.2.0.0 1.2RC6
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2016-10-29 21:44:30
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_itRunnerPack
Load mod: placeable_work_panels_converted
Warning: Only zip mods are supported in multiplayer. You need to zip the mod placeable_work_panels_converted to use it in multiplayer.
User avatar
TheCoCe
Posts: 222
Joined: Fri Mar 22, 2013 4:54 pm
Location: Fischen i. Allgäu
Contact:

Re: Convertierte Mods im falschen kauf bereich?!

Post by TheCoCe »

Ok sieht aus als würden dir in den xml's 2 Eintäge fehlen

Code: Select all

<storeData>
.
.
	<species>placeable</species>
.
.
</storeData>
und der Eintrag

Code: Select all

<placeableType>placeable</placeableType>
Es gibt immer Leute die meinen, sie seien schlauer als ich. Das Schlimmste ist, sie sind es auch.
Brian the Brain
Posts: 16
Joined: Sat Oct 29, 2016 8:36 pm

Re: Convertierte Mods im falschen kauf bereich?!

Post by Brian the Brain »

OK UND DIE KANN ICH EINFACH BEI JEDER XML SO EINFÜGEN?
Brian the Brain
Posts: 16
Joined: Sat Oct 29, 2016 8:36 pm

Re: Convertierte Mods im falschen kauf bereich?!

Post by Brian the Brain »

DAAAAAAAAAAAAAAANKE ES GEHT!!!!!
Post Reply