ich wollte der Modmap neue Layer hinzufügen.
oben die entsprechenden Files eingetragen und unten unter Layers nach dem pigMud Layer die neuen Layer eingefügt.
Wenn ich die Map dann starte, bricht es ab beim laden.
Was hab ich falsch gemacht?
<File fileId="3000" filename="map01/asphalt_weight.png" relativePath="true"/>
<File fileId="3001" filename="map01/water_weight.png" relativePath="true"/>
<File fileId="3002" filename="map01/bodenplatte_weight.png" relativePath="true"/>
<File fileId="3003" filename="map01/pflastersteine_weight.png" relativePath="true"/>
<File fileId="3004" filename="textures/terrain/asphalt_diffuse.png" relativePath="true"/>
<File fileId="3005" filename="textures/terrain/asphalt_distance_diffuse.png" relativePath="true"/>
<File fileId="3006" filename="textures/terrain/asphalt_normal.png" relativePath="true"/>
<File fileId="3007" filename="textures/terrain/water_diffuse.png" relativePath="true"/>
<File fileId="3008" filename="textures/terrain/water_distance_diffuse.png" relativePath="true"/>
<File fileId="3009" filename="textures/terrain/water_normal.png" relativePath="true"/>
<File fileId="3010" filename="textures/terrain/bodenplatte_diffuse.png" relativePath="true"/>
<File fileId="3011" filename="textures/terrain/bodenplatte_distance_diffuse.png" relativePath="true"/>
<File fileId="3012" filename="textures/terrain/bodenplatte_normal.png" relativePath="true"/>
<File fileId="3013" filename="textures/terrain/pflastersteine_diffuse.png" relativePath="true"/>
<File fileId="3014" filename="textures/terrain/pflastersteine_distance_diffuse.png" relativePath="true"/>
<File fileId="3015" filename="textures/terrain/pflastersteine_normal.png" relativePath="true"/>
<Layer name="asphalt" detailMapId="3004" normalMapId="3006" unitSize="16" weightMapId="3000" distanceMapId="3005" attributes="0.408 0.412 0.4 0 7" priority="0"/>
<Layer name="water" detailMapId="3007" normalMapId="3009" unitSize="16" weightMapId="3001" distanceMapId="3008" attributes="0.443 0.424 0.4 0.7 1" priority="0"/>
<Layer name="bodenplatte" detailMapId="3010" normalMapId="3012" unitSize="16" weightMapId="3002" distanceMapId="3011" attributes="0.376 0.38 0.376 0 1" priority="0"/>
<Layer name="pflastersteine" detailMapId="3013" normalMapId="3015" unitSize="16" weightMapId="3003" distanceMapId="3014" attributes="0.376 0.38 0.376 0 1" priority="0"/>