Fehlermeldung beim Ural_selhoz.xml

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Kleeblatt
Posts: 609
Joined: Mon Nov 28, 2016 3:47 pm
Location: Randberlin

Fehlermeldung beim Ural_selhoz.xml

Post by Kleeblatt » Thu Feb 09, 2017 5:53 pm

kann mir bitte jemand bei dieser Fehlermeldung helfen, danke
Image
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="Ural_S">
<annotation>http://vk.com/stasenko100</annotation>
<typeDesc>$l10n_typeDesc_truck</typeDesc>
<filename>Ural_selhoz.i3d</filename>
<storeData>
<name>
<de>URAL LANDWIRTSCHAFTLICHE</de>
<en>URAL FARMER BUT</en>
<ru>Сельхозник</ru>
</name>

<functions>
<function>$l10n_function_truck</function>
</functions>
<specs>
<power>230</power>
</specs>
<image>store_URAL.png</image>
<price>56000</price>
<dailyUpkeep>220</dailyUpkeep>
<lifetime>600</lifetime>
<rotation>0</rotation>
<brand>URAL</brand>
<category>trucks</category>
</storeData>

<size width="2.5" length="9"/>
<wheelConfigurations>
<wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
<wheels autoRotateBackSpeed="1.8">
<wheel rotSpeed="1" repr="0>0|0" driveNode="0>0|0|0|0" radius="0.58" restLoad="08.8" forcePointRatio="0.2" filename="Wheels/wheels.xml" isLeft="true" initialCompression="50" suspTravel="0.25" spring="30" damper="20" hasTireTracks="true" fenderNode="0>0|0|1" mass="0.4" maxLatStiffnessLoad="3" width="0.4" hasParticles="true"/>
<wheel rotSpeed="1" repr="0>1|0" driveNode="0>1|0|0|0" radius="0.58" restLoad="08.8" forcePointRatio="0.2" filename="Wheels/wheels.xml" isLeft="false" initialCompression="50" suspTravel="0.25" spring="30" damper="20" hasTireTracks="true" fenderNode="0>1|0|1" fenderRotMax="28" mass="0.4" maxLatStiffnessLoad="3" width="0.4" hasParticles="true"/>
<wheel rotSpeed="0" repr="1>0|0" driveNode="1>0|0|0|2|0" radius="0.58" restLoad="16.0" forcePointRatio="0.3" filename="Wheels/wheels.xml" isLeft="false" initialCompression="10" suspTravel="0.15" spring="40" damper="20" hasTireTracks="true" mass="0.4" maxLatStiffnessLoad="3" width="0.4" hasParticles="true"/>
<wheel rotSpeed="0" repr="1>0|4|0" driveNode="1>0|0|0|2|1" radius="0.58" restLoad="16.0" forcePointRatio="0.3" filename="Wheels/wheels.xml" isLeft="true" initialCompression="10" suspTravel="0.15" spring="40" damper="20" hasTireTracks="true" mass="0.4" maxLatStiffnessLoad="3" width="0.4" hasParticles="true"/>
<wheel rotSpeed="0" repr="1>0|1" driveNode="1>0|1|0|2|0" radius="0.58" restLoad="16.0" forcePointRatio="0.3" filename="Wheels/wheels.xml" isLeft="false" initialCompression="10" suspTravel="0.15" spring="40" damper="20" hasTireTracks="true" mass="0.4" maxLatStiffnessLoad="3" width="0.4" hasParticles="true"/>
<wheel rotSpeed="0" repr="1>0|4|1" driveNode="1>0|1|0|2|1" radius="0.58" restLoad="16.0" forcePointRatio="0.3" filename="Wheels/wheels.xml" isLeft="true" initialCompression="10" suspTravel="0.15" spring="40" damper="20" hasTireTracks="true" mass="0.4" maxLatStiffnessLoad="3" width="0.4" hasParticles="true"/>
</wheels>
</wheelConfiguration>
</wheelConfigurations>

<dynamicallyLoadedParts>
<dynamicallyLoadedPart node="0" linkNode="0>17|2" filename="$data/shared/vehicleParts/wheelChock01.i3d"/>
</dynamicallyLoadedParts>

<ackermannSteering rotSpeed="60" rotMax="40" rotCenterWheel1="2" rotCenterWheel2="5"/>
<differentials>
<differential torqueRatio="0.5" maxSpeedRatio="1.2" wheelIndex1="0" wheelIndex2="1"/>
<!-- front left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.2" wheelIndex1="2" wheelIndex2="3"/>
<!-- back left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.2" wheelIndex1="4" wheelIndex2="5"/>
<!-- back left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1" differentialIndex1="1" differentialIndex2="2"/>
<!-- front-back -->
<differential torqueRatio="0.5" maxSpeedRatio="1" differentialIndex1="0" differentialIndex2="3"/>
</differentials>

<motorConfigurations>
<motorConfiguration name="YAMZ-236NE-2" hp="230" price="0">
<motor torqueScale="1.022" minRpm="300" maxRpm="2200" maxBackwardSpeed="13" brakeForce="10" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" minForwardGearRatio="11.84" maxForwardGearRatio="130" minBackwardGearRatio="50" maxBackwardGearRatio="130">
<torque normRpm="0.45" torque="0.9"/>
<torque normRpm="0.5" torque="0.97"/>
<torque normRpm="0.59" torque="1"/>
<torque normRpm="0.72" torque="1"/>
<torque normRpm="0.86" torque="0.88"/>
<torque normRpm="1" torque="0.72"/>
</motor>
</motorConfiguration>
<motorConfiguration name="YAMZ-236M-2" hp="240" price="3098" dailyUpkeep="20" icon="$dataS2/menu/hud/configurations/config_engine.png">
<motor torqueScale="1.067" />
</motorConfiguration>
</motorConfigurations>

<motor torqueScale="1.022" minRpm="300" maxRpm="2200" maxBackwardSpeed="13" brakeForce="10" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" minForwardGearRatio="11.84" maxForwardGearRatio="130" minBackwardGearRatio="50" maxBackwardGearRatio="130">
<torque normRpm="0.45" torque="0.9"/>
<torque normRpm="0.5" torque="0.97"/>
<torque normRpm="0.59" torque="1"/>
<torque normRpm="0.72" torque="1"/>
<torque normRpm="0.86" torque="0.88"/>
<torque normRpm="1" torque="0.72"/>
</motor>

<fuelCapacity>210</fuelCapacity>
<fuelUsage>60</fuelUsage>

<cameras count="2">
<camera1 index="4|0" rotatable="true" rotateNode="4" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4.5" transMax="35">
<raycastNode index="0>6"/>
<raycastNode index="0>7"/>
<raycastNode index="0>8"/>
</camera1>
<camera2 index="5" rotatable="true" limit="true" useWorldXZRotation="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true"/>
</cameras>

<lights>
<low>
<light decoration="0>14|0|0" lightTypes="0 1" />
<light realLight="0>14|0|3" lightTypes="0"/> <!--FrontLights-->
<light realLight="0>14|2|1" decoration="0>14|2|0" lightTypes="0 1" /> <!--BackLights-->
<light realLight="0>14|1|0|1" decoration="0>14|1|0|0" lightTypes="1" /> <!--WorklightFront -->
<light realLight="0>14|0|4" lightTypes="1" /> <!--HighBeam-->
</low>
<high>
<light decoration="0>14|0|0" lightTypes="0 1" />
<light realLight="0>14|0|3" lightTypes="0"/> <!--FrontLights-->
<light realLight="0>14|2|1" decoration="0>14|2|0" lightTypes="0 1" /> <!--BackLights-->
<light realLight="0>14|1|0|1" decoration="0>14|1|0|0" lightTypes="1" /> <!--WorklightFront -->
<light realLight="0>14|0|4" lightTypes="1" /> <!--HighBeam-->
</high>
<states>
<state lightTypes="0" />
<state lightTypes="0 1" />
</states>
</lights>

<brakeLights>
<brakeLight realLight="0>14|3|1" decoration="0>14|3|0" />
</brakeLights>

<beaconLights>
<beaconLight index="0>14|0|6" realLight="0>14|0|5" decoration="0>14|0|6"/>
</beaconLights>

<turnLights>
<turnLightLeft realLight="0>14|4|0|1" decoration="0>14|4|0|0" />
<turnLightLeft realLight="0>14|4|0|2" />
<turnLightRight realLight="0>14|4|1|1" decoration="0>14|4|1|0" />
<turnLightRight realLight="0>14|4|1|2" />
</turnLights>

<reverseLights>
<reverseLight realLight="0>14|5|1" decoration="0>14|5|0" />
</reverseLights>

<mirrors>
<mirror index="0>17|0|0|0" prio="1"/>
<mirror index="0>17|0|1|0" prio="1"/>
</mirrors>

<indoorHud>
<speed animName="speedDisplay"/>
<rpm animName="rpmDisplay"/>
<fuel animName="fuelDisplay"/>
</indoorHud>

<enterReferenceNode index="0>"/>
<exitPoint index="0>9"/>

<exhaustEffects>
<!--TODO: adjust xzRotationOffset, xzRotationsForward, xzRotationsBackward, xzRotationsLeft, xzRotationsRight-->
<exhaustEffect filename="$data/particleSystems/shared/exhaust.i3d" index="0>16" minRpmColor="0 0 0 0.05" maxRpmColor="0.01 0.01 0.01 5" minRpmScale="0.08" maxRpmScale="0.8" xzRotationOffset="0 0" xzRotationsForward="0 0" xzRotationsBackward="0 0" xzRotationsLeft="0 0" xzRotationsRight="0 0"/>
</exhaustEffects>

<attacherJoints>
<attacherJoint index="0>11|0" jointType="trailer" allowsJointLimitMovement="false" allowsLowering="false" lowerRotLimit="10 75 75">
<schema position="1 0" rotation="0" invertX="false"/>
</attacherJoint>
<attacherJoint index="0>11|1" jointType="trailer" allowsJointLimitMovement="false" allowsLowering="false" lowerRotLimit="10 75 75">
<schema position="0 0" rotation="0" invertX="true"/>
</attacherJoint>
</attacherJoints>

<fillUnits>
<fillUnit unit="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="9000"/>
</fillUnits>

<fillVolumes>
<volumes>
<volume index="0>20|0|0|0|6|0" maxDelta="0.23" maxAllowedHeapAngle="18"/>
<volume index="0>20|0|0|0|18|0|0" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="1"/>
<volume index="0>20|0|0|0|17|2|0" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="1"/>
</volumes>
<unloadInfos>
<unloadInfo fillVolumeIndex="1">
<!-- left -->
<node index="0>20|0|0|0|8|0" width="1" length="0.4" priority="2" minHeight="0.4"/>
<node index="0>20|0|0|0|8|1" width="1" length="0.4" priority="2" minHeight="0.4"/>
<node index="0>20|0|0|0|8|2" width="1" length="1.0"/>
<node index="0>20|0|0|0|8|3" width="1" length="1.0"/>
</unloadInfo>
<unloadInfo fillVolumeIndex="1">
<!-- right -->
<node index="0>20|0|0|0|8|0" width="1" length="0.4"/>
<node index="0>20|0|0|0|8|1" width="1" length="0.4"/>
<node index="0>20|0|0|0|8|2" width="1" length="1.0" priority="2" minHeight="0.4"/>
<node index="0>20|0|0|0|8|3" width="1" length="1.0" priority="2" minHeight="0.4"/>
</unloadInfo>
<unloadInfo fillVolumeIndex="2">
<!-- left -->
<node index="0>20|0|0|0|8|0" width="1" length="1" priority="2" minHeight="1"/>
<node index="0>20|0|0|0|8|1" width="1" length="1" priority="2" minHeight="1"/>
<node index="0>20|0|0|0|8|2" width="1" length="1.0"/>
<node index="0>20|0|0|0|8|3" width="1" length="1.0"/>
</unloadInfo>
<unloadInfo fillVolumeIndex="2">
<!-- right -->
<node index="0>20|0|0|0|8|0" width="1" length="1"/>
<node index="0>20|0|0|0|8|1" width="1" length="1"/>
<node index="0>20|0|0|0|8|2" width="1" length="1.0" priority="2" minHeight="1"/>
<node index="0>20|0|0|0|8|3" width="1" length="1.0" priority="2" minHeight="1"/>
</unloadInfo>
<unloadInfo fillVolumeIndex="3">
<!-- left -->
<node index="0>20|0|0|0|8|0" width="1" length="1" priority="2" minHeight="1"/>
<node index="0>20|0|0|0|8|1" width="1" length="1" priority="2" minHeight="1"/>
<node index="0>20|0|0|0|8|2" width="1" length="1.0"/>
<node index="0>20|0|0|0|8|3" width="1" length="1.0"/>
</unloadInfo>
<unloadInfo fillVolumeIndex="3">
<!-- right -->
<node index="0>20|0|0|0|8|0" width="1" length="1"/>
<node index="0>20|0|0|0|8|1" width="1" length="1"/>
<node index="0>20|0|0|0|8|2" width="1" length="1.0" priority="2" minHeight="1"/>
<node index="0>20|0|0|0|8|3" width="1" length="1.0" priority="2" minHeight="1"/>
</unloadInfo>
</unloadInfos>
<heights>
<height fillVolumeIndex="1">
<!-- right -->
<refNode index="0>20|0|0|0|8|2"/>
<refNode index="0>20|0|0|0|8|3"/>
<node index="0>20|0|0|0|9|0" baseScale="1 1 1" transAxis="0 0 0" transMax="0 0 0"/>
</height>
<height fillVolumeIndex="1">
<!-- left -->
<refNode index="0>20|0|0|0|8|0"/>
<refNode index="0>20|0|0|0|8|1"/>
<node index="0>20|0|0|0|5|0" baseScale="1 1 1" transAxis="0 0 0" transMax="0 0 0"/>
</height>
<height fillVolumeIndex="2">
<!-- right -->
<refNode index="0>20|0|0|0|8|2"/>
<refNode index="0>20|0|0|0|8|3"/>
<node index="0>20|0|0|0|9|0" baseScale="1 1 1" transAxis="0 0 0" transMax="0 0 0"/>
</height>
<height fillVolumeIndex="2">
<!-- left -->
<refNode index="0>20|0|0|0|8|0"/>
<refNode index="0>20|0|0|0|8|1"/>
<node index="0>20|0|0|0|5|0" baseScale="1 1 1" transAxis="0 0 0" transMax="0 0 0"/>
</height>
<height fillVolumeIndex="3">
<!-- right -->
<refNode index="0>20|0|0|0|8|2"/>
<refNode index="0>20|0|0|0|8|3"/>
<node index="0>20|0|0|0|9|0" baseScale="1 1 1" transAxis="0 0 0" transMax="0 0 0"/>
</height>
<height fillVolumeIndex="3">
<!-- left -->
<refNode index="0>20|0|0|0|8|0"/>
<refNode index="0>20|0|0|0|8|1"/>
<node index="0>20|0|0|0|5|0" baseScale="1 1 1" transAxis="0 0 0" transMax="0 0 0"/>
</height>
</heights>
</fillVolumes>

<cylinderedHydraulicSound file="$data/sounds/hydraulicUp.wav" pitchOffset="0.8" volume="0.4"/>
<fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5"/>

<tipReferencePoints>
<tipReferencePoint index="0>20|2|0" width="3"/>
<tipReferencePoint index="0>20|2|1" width="3"/>
</tipReferencePoints>

<tipAnimations>
<tipAnimation speedScale="1" closeSpeedScale="-2" animationName="tipAnimationLeft" dischargeStartTime="1" dischargeEndTime="8" name="info_tipSideLeft">
<tipEffect>
<effectNode effectNode="0>20|0|0|0|5|0|0" materialType="unloading" materialTypeId="3" fadeTime="0.5"/>
<effectNode effectNode="0>20|0|0|0|5|0|2" materialType="unloading" materialTypeId="3" fadeTime="0.5"/>
<effectNode effectNode="0>20|0|0|0|5|0|1" materialType="smoke" materialTypeId="1" fadeTime="0.5"/>
</tipEffect>
<emitterShape node="0>20|0|0|0|5|1|0"/>
<fillVolume>
<unloadInfo index="1"/>
<height index="1"/>
</fillVolume>
</tipAnimation>
<tipAnimation speedScale="1" closeSpeedScale="-2" animationName="tipAnimationRight" dischargeStartTime="1" dischargeEndTime="8" name="info_tipSideRight">
<tipEffect>
<effectNode effectNode="0>20|0|0|0|9|0|0" materialType="unloading" materialTypeId="3" fadeTime="0.5"/>
<effectNode effectNode="0>20|0|0|0|9|0|2" materialType="unloading" materialTypeId="3" fadeTime="0.5"/>
<effectNode effectNode="0>20|0|0|0|9|0|1" materialType="smoke" materialTypeId="1" fadeTime="0.5"/>
</tipEffect>
<emitterShape node="0>20|0|0|0|9|1|0"/>
<fillVolume>
<unloadInfo index="2"/>
<height index="2"/>
</fillVolume>
</tipAnimation>
</tipAnimations>

<fillRootNode index="0>"/>
<exactFillRootNode index="0>21"/>
<fillAutoAimTargetNode index="0>22"/>
<fillMassNode index="0>"/>

<variableBody activeIdx="1">
<node name="design" capacity="9000" fillTypeCategories="bulk">
<part index1="0>20|0|0|0|6|0"/>
</node>
<node name="design" capacity="12000" fillTypeCategories="bulk">
<part index1="0>20|0|0|0|18"/>
</node>
<node name="design" capacity="18000" fillTypeCategories="bulk2">
<part index1="0>20|0|0|0|0" index2="0>20|0|0|0|17" index3="0>20|4" index4="0>17|6|2"/>
</node>
</variableBody>

<movingTools>
<movingTool index="0>20|0|0|0|0|2">
<controls axis="AXIS_FRONTLOADER_TOOL3" invertAxis="true" invertMouseAxis="true" speedFactor="2"/>
<rotation rotSpeed="80" rotAcceleration="260" rotMax="160" rotMin="0" rotationAxis="1"/>
</movingTool>
<movingTool index="0>20|0">
<dependentPart index="0>20|1"/>
<dependentPart index="0>20|1|0"/>
<dependentPart index="0>20|4|0|0|0"/>
<dependentPart index="0>20|0|0|0|17|1"/>
</movingTool>
<movingTool index="0>20|0|0">
<dependentPart index="0>20|1"/>
<dependentPart index="0>20|1|0"/>
<dependentPart index="0>20|4|0|0|0"/>
<dependentPart index="0>20|0|0|0|17|1"/>
</movingTool>
<movingTool index="0>20|0|0|0|1">
<dependentPart index="0>20|0|0|0|3"/>
<dependentPart index="0>20|0|0|0|3|0"/>
</movingTool>
<movingTool index="0>20|0|0|0|2">
<dependentPart index="0>20|0|0|0|4"/>
<dependentPart index="0>20|0|0|0|4|0"/>
</movingTool>
<movingTool index="0>20|0|0|0|0|0">
<dependentPart index="0>20|4|0|0|1"/>
<dependentPart index="0>20|4|0|0|2"/>
</movingTool>
<movingTool index="0>20|0|0|0|0|1">
<dependentPart index="0>20|4|0|0|1"/>
<dependentPart index="0>20|4|0|0|2"/>
</movingTool>
</movingTools>

<movingParts>
<!-- передний мост -->
<movingPart index="0>1|0|2|0|0|0" referencePoint="0>24|0" referenceFrame="0>1|0|2|0|0" isActiveDirty="true" playSound="false" scaleZ="true"/>
<!-- средний мост -->
<movingPart index="1>0|0|0|0|0|0" referencePoint="0>25|0" referenceFrame="1>0|0|0|0|0" isActiveDirty="true" playSound="false" scaleZ="true"/>
<!-- задний мост -->
<movingPart index="1>0|0|0|1|0|0" referencePoint="1>0|1|0|0|0" referenceFrame="1>0|0|0|1|0" isActiveDirty="true" playSound="false" scaleZ="true"/>
<movingPart index="0>20|1" referencePoint="0>20|0|0|0|7" referenceFrame="0>20|0|0|0|7" lockAxis="1"/>
<movingPart index="0>20|1|0" referencePoint="0>20|0|0|0|7" referenceFrame="0>20|0|0|0|7" lockAxis="3">
<translatingPart index="0>20|1|0|0"/>
<translatingPart index="0>20|1|0|0|0"/>
<translatingPart index="0>20|1|0|0|0|0"/>
<translatingPart index="0>20|1|0|0|0|0|0"/>
</movingPart>
<movingPart index="0>20|0|0|0|3" referencePoint="0>20|0|0|0|1|0" referenceFrame="0>20|0|0|0|1|0" lockAxis="1"/>
<movingPart index="0>20|0|0|0|3|0" referencePoint="0>20|0|0|0|1|0" referenceFrame="0>20|0|0|0|1|0" playSound="true" scaleZ="true"/>
<movingPart index="0>20|0|0|0|4" referencePoint="0>20|0|0|0|2|0" referenceFrame="0>20|0|0|0|2|0" lockAxis="1"/>
<movingPart index="0>20|0|0|0|4|0" referencePoint="0>20|0|0|0|2|0" referenceFrame="0>20|0|0|0|2|0" playSound="true" scaleZ="true"/>
<movingPart index="0>20|4|0|0|0" referencePoint="0>20|0|0|0|17|0" referenceFrame="0>20|0|0|0|17|0" scaleZ="true"/>
<movingPart index="0>20|4|0|0|1" referencePoint="0>20|0|0|0|0|0|4" referenceFrame="0>20|0|0|0|0|0|4" scaleZ="true"/>
<movingPart index="0>20|4|0|0|2" referencePoint="0>20|0|0|0|0|1|4" referenceFrame="0>20|0|0|0|0|1|4" scaleZ="true"/>
<movingPart index="0>20|0|0|0|17|1" referencePoint="0>20|5" referenceFrame="0>20|5" scaleZ="true"/>
<!-- steering -->
<movingPart index="0>1|0|1|0|0" referencePoint="0>0|0|1|0" referenceFrame="0>" isActiveDirty="true" />
<movingPart index="0>1|0|2" referencePoint="0>0|0|2" referenceFrame="0>" isActiveDirty="true" playSound="false" scaleZ="true"/>
<movingPart index="1>0|0|0" referencePoint="1>0|4|0" referenceFrame="1>0|0|0" isActiveDirty="true" playSound="false" scaleZ="true"/>
<movingPart index="1>0|1|0" referencePoint="1>0|4|1" referenceFrame="1>0|1|0" isActiveDirty="true" playSound="false" scaleZ="true"/>
<movingPart index="0>1|0|2|4|0" referencePoint="0>17|3|0" referenceFrame="0>" isActiveDirty="true" playSound="false" scaleZ="true"/>
<movingPart index="0>1|0|2|4|1" referencePoint="0>17|3|1" referenceFrame="0>" isActiveDirty="true" playSound="false" scaleZ="true"/>
</movingParts>

<animations>
<animation name="speedDisplay">
<part node="0>17|1|0" startTime="0" endTime="1" startRot="0 0 130" endRot="0 0 -20"/>
<part node="0>17|1|3" startTime="0" endTime="1" startRot="0 0 9" endRot="0 0 -5"/>
<part node="0>17|1|4" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -13"/>
</animation>
<animation name="rpmDisplay">
<part node="0>17|1|1" startTime="0" endTime="1" startRot="0 0 90" endRot="0 0 -66"/>
<part node="0>17|1|5" startTime="0" endTime="1" startRot="0 0 40" endRot="0 0 13"/>
<part node="0>17|1|6" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -13"/>
</animation>
<animation name="fuelDisplay">
<part node="0>17|1|2" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -66"/>
</animation>
<!-- tipping left -->
<animation name="tipAnimationLeft">
<part node="0>20|0|0|0|14|2" startTime="1" endTime="1.2" startRot="0 -90 0" endRot="20 -90 0"/>
<part node="0>20|0|0|0|14|0" startTime="1" endTime="1.2" startRot="0 -90 0" endRot="-10 -90 0"/>
<part node="0>20|0|0|0|14|1" startTime="1" endTime="1.2" startTrans="0.8 0.249 -0.548" endTrans="0.8 0.225 -0.548"/>
<part node="0>20|0|0|0|1" startTime="0.1" endTime="1" startRot="0 90 0" endRot="90 90 0"/>
<part node="0>20|0" startTime="0.3" endTime="9" startRot="0 90 0" endRot="45 90 0"/>
<part node="0>20|4" startTime="0.3" endTime="9" startRot="0 90 0" endRot="35 90 0"/>
<part node="0>20|0|0|0|5|0|1" startTime="0" endTime="3" startRot="0 0 0" endRot="0 0 15"/>
<part node="0>20|0|0|0|5|0|2" startTime="0" endTime="3" startRot="0 0 0" endRot="0 0 15"/>
<part node="0>20|0|0|0|5|0|0" startTime="0" endTime="3" startRot="0 0 86.539" endRot="0 0 86.539"/>
<part node="0>20|0|0|0|0|0" startTime="0" endTime="3" startRot="0 -90 0" endRot="90 -90 0"/>
</animation>
<!-- tipping right -->
<animation name="tipAnimationRight">
<part node="0>20|0|1" startTime="0.01" endTime="0.02" visibility="true"/>
<part node="0>20|0|0|1" startTime="0.02" endTime="0.03" visibility="false"/>
<part node="0>20|0|1" startTime="0.03" endTime="0.1" visibility="false"/>
<part node="0>20|0|0|1" startTime="0.1" endTime="9" visibility="true"/>
<part node="0>20|0|0|0|14|5" startTime="1" endTime="1.2" startRot="0 90 0" endRot="20 90 0"/>
<part node="0>20|0|0|0|14|3" startTime="1" endTime="1.2" startRot="0 -90 0" endRot="10 -90 0"/>
<part node="0>20|0|0|0|14|4" startTime="1" endTime="1.2" startTrans="-1.118 0.255 -0.545" endTrans="-1.118 0.23 -0.545"/>
<part node="0>20|0|0|0|2" startTime="0.1" endTime="1" startRot="0 -90 0" endRot="90 -90 0"/>
<part node="0>20|0|0" startTime="0.3" endTime="9" startRot="-90 -89.9 90" endRot="-90 -45 90"/>
<part node="0>20|4" startTime="0.3" endTime="9" startRot="0 90 0" endRot="-35 90 0"/>
<part node="0>20|0|0|0|0|1" startTime="0.1" endTime="1" startRot="0 90 0" endRot="90 90 0"/>
<part node="0>20|0|0|0|9|0|1" startTime="0" endTime="3" startRot="0 0 0" endRot="0 0 35"/>
<part node="0>20|0|0|0|9|0|0" startTime="0" endTime="3" startRot="0 0 86.539" endRot="0 0 86.539"/>
<part node="0>20|0|0|0|9|0|2" startTime="0" endTime="3" startRot="0 180 0" endRot="0 180 35"/>
</animation>
<animation name="foldClipSource">
<part node="0>20|0|0|0|14|2" startTime="1" endTime="1.2" startRot="0 -90 0" endRot="20 -90 0"/>
<part node="0>20|0|0|0|14|0" startTime="1" endTime="1.2" startRot="0 -90 0" endRot="-10 -90 0"/>
<part node="0>20|0|0|0|14|1" startTime="1" endTime="1.2" startTrans="0.8 0.249 -0.548" endTrans="0.8 0.225 -0.548"/>
<part node="0>20|0|0|0|1" startTime="1.2" endTime="2" startRot="0 90 0" endRot="90 90 0"/>
<part node="0>20|0" startTime="0.3" endTime="9" startRot="0 90 0" endRot="45 90 0"/>
<part node="0>20|4" startTime="0.3" endTime="9" startRot="0 90 0" endRot="35 90 0"/>
<part node="0>20|0|0|0|0|0" startTime="0.3" endTime="9" startRot="0 -90 0" endRot="90 -90 0"/>
</animation>
</animations>

<steering index="0>10|0" indoorRotation="360" outdoorRotation="37"/>

<characterNode index="0>12|0" cameraMinDistance="1.5" filename="$dataS2/character/player/player.xml" spineRotation="180 0 100">
<target ikChain="rightFoot" targetNode="0>12|1" setDirty="true"/>
<target ikChain="leftFoot" targetNode="0>12|2" setDirty="true"/>
<target ikChain="rightArm" targetNode="0>10|0|0" setDirty="true"/>
<target ikChain="leftArm" targetNode="0>10|0|1" setDirty="true"/>
</characterNode>

<ai>
<trafficCollisionTrigger index="0>13"/>
</ai>

<speedRotatingParts>
<speedRotatingPart index="0>1|0|2|0|0" wheelIndex="0" wheelScale="2"/>
<speedRotatingPart index="0>24|0" wheelIndex="0" wheelScale="2"/>
<speedRotatingPart index="1>0|0|0|0|0" wheelIndex="2" wheelScale="-2"/>
<speedRotatingPart index="1>0|0|0|1|0" wheelIndex="4" wheelScale="2"/>
<speedRotatingPart index="1>0|1|0|0|0" wheelIndex="4" wheelScale="2"/>
<speedRotatingPart index="0>25|0" wheelIndex="2" wheelScale="2"/>
</speedRotatingParts>

<motorStartDuration>3800</motorStartDuration>
<attachSound file="$data/sounds/truck_attach.wav" pitchOffset="1"/>

<motorStartSound file="sounds/Start.wav" pitchOffset="1" volume="1.3"/>

<motorSound file="sounds/idle.wav" pitchOffset="1" pitchScale="0.011" pitchMax="1.7" volume="0.6" radius="50" innerRadius="20"/>
<motorSoundRun file="sounds/Load.wav" pitchOffset="0.50" volume="1.00" indoorVolumeFactor="0.60" indoorLowpassGain="0.95" pitchMax="1.00" />
<motorSoundLoad file="sounds/heavy.wav" pitchOffset="0.44" volume="1.20" indoorVolumeFactor="0.54" indoorLowpassGain="0.95" pitchMax="1.34" minimalVolumeFactor="0.06" />

<motorStopSound file="sounds/Stop.wav" pitchOffset="1" volume="1.5"/>

<compressedAirSound file="sounds/brake.wav" pitchOffset="1" volume="1.25"/>
<compressionSound file="sounds/Vozduh.wav" pitchOffset="1" volume="1.5"/>
<honkSound file="$data/sounds/hornBig.wav" volume="1" innerRadius="10" radius="70"/>
<pipeSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="1"/>
<reverseDriveSound file="sounds/Revers.wav" volume="1"/>

<exhaustFlap index="0>17|8" maxRot="1"/>

<foldingParts posDirectionText="up" negDirectionText="dn">
<foldingPart anchorActor="0" animationName="foldClipSource" speedScale="1"/>
</foldingParts>

<dynamicMountAttacherTrigger triggerNode="0>19" rootNode="0>" jointNode="0>" forceAcceleration="10"/>

<washable dirtDuration="90" washDuration="1" workMultiplier="4"/>

<passenger>
<place passengerIndex="0>17|5|14|2" passengerNickNameRenderNode="0>17|5|14|1" exitPointIndex="0>17|5|14|3" index="0>17|5|14|0" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.6" transMin="0" transMax="0"/>
</passenger>

<components count="2">
<component1 centerOfMass="0 0.7 -0.5" solverIterationCount="10"/>
<component2 centerOfMass="0 0 0" solverIterationCount="35" />
<joint component1="0" component2="1" index="1>" rotLimit="15 0 0" transLimit="0 0 0" />
</components>
<schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0"/>

</vehicle>

User avatar
deutz fahr austria
Posts: 81
Joined: Tue Aug 06, 2013 11:09 am

Re: Fehlermeldung beim Ural_selhoz.xml

Post by deutz fahr austria » Thu Feb 09, 2017 6:51 pm

Ohne die Log.txt können wir nur rätseln, was dies bedeutet.
MFG

User avatar
Kleeblatt
Posts: 609
Joined: Mon Nov 28, 2016 3:47 pm
Location: Randberlin

Re: Fehlermeldung beim Ural_selhoz.xml

Post by Kleeblatt » Thu Feb 09, 2017 8:12 pm

hier noch die log.txt
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: XINPUT_GAMEPAD
Number of Axes: 5
Number of Buttons: 14
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 970
Version: 21.21.13.7849 (20.1.2017)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 8
Farming Simulator 17
Version: 1.4.0.0 1.4RC7
Available Languages: de
Language: de
Time: 2017-02-09 19:51:10
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: Fendt_Favorit_FS17 (Version: 1.0.0.0)
Warning: Missing l10n for button FrontWindow in Fendt_Favorit_FS17
Warning: Missing l10n for button door in Fendt_Favorit_FS17
Warning: Missing l10n for button vehicleLicense in Fendt_Favorit_FS17
Load mod: FS17_AnderOstsee (Version: 1.0)
Load mod: FS17_Bindlbach (Version: 1)
Load mod: FS17_FlieglFlatbed_UAL (Version: 3.0.0.0)
Load mod: FS17_FreightlinerPartyBus (Version: 1.0.0.0)
Load mod: FS17_Kleinhau (Version: 1.1.0.0)
Load mod: FS17_Neu_Bartelshagen (Version: 1.0.0.2)
Load mod: FS17_Pickup (Version: 1.3.0.0)
Load mod: FS17_Service_Pickup (Version: 1.2.0.2)
Load mod: FS17_Vogelsberg (Version: 1.0.0.0)
Load mod: Kirovec (Version: 1.0.0.0)
Load mod: NLD_ServicePickup (Version: 2.0)
Load mod: OP_2000 (Version: 1.0.0.0)
Load mod: STEYR_Plus760_2WD_V15 (Version: 1)
Warning: Missing l10n for button SET_DOOROPENER in STEYR_Plus760_2WD_V15
Warning: Missing l10n for button SET_WARNING_SIGN in STEYR_Plus760_2WD_V15
Load mod: Universal_1Achs_Kipper (Version: 1.0.0.0)
Load mod: Urals_selhoz (Version: 1.0.0.0)
Load mod: URAL_bort (Version: 1.0.0.0)
Load mod: ZZZ_BGAextension (Version: 4.00)
Warning (performance): Texture C:/Users/Administrator/Documents/My Games/FarmingSimulator2017/mods/Urals_selhoz/store_Pack.png raw format.
Register vehicle type: Urals_selhoz.Ural_S
Register vehicle type: Urals_selhoz.Pricep
dataS/cameraPath01.i3d (0.11) ms
dataS/cameraPath02.i3d (0.09) ms
dataS/cameraPath03.i3d (0.06) ms
data/sky/skyUS_day_night.i3d (10.08) ms
data/sky/rain.i3d (1.60) ms
data/sky/hail.i3d (1.20) ms
data/sky/dust.i3d (1.02) ms
C:/Users/Administrator/Documents/My Games/FarmingSimulator2017/mods/FS17_AnderOstsee/maps/map01.i3d (4697.20) ms
Warning (physics): Static actor moved (emissive)Warning (physics): Static actor moved (emissive)Warning (physics): Static actor moved (emissive)Warning (physics): Static actor moved (emissive)Warning (physics): Static actor moved (emissive)Warning (physics): Static actor moved (emissive)Warning (physics): Static actor moved (emissive)Warning (physics): Static actor moved (emissive)Warning (physics): Static actor moved (emissive)Enabled withering
Could not add storage 'Storage' to tip trigger
data/vehicles/trailers/kroeger/kroegerHKD302.i3d (36.65) ms
data/vehicles/trailers/kroeger/kroegerTKD302.i3d (25.84) ms
data/vehicles/steerable/fendt/fendt700.i3d (67.46) ms
data/vehicles/tools/agco/agco2300.i3d (6.28) ms
data/vehicles/tools/horsch/horschTerrano4FX.i3d (21.51) ms
data/vehicles/tools/kverneland/kvernelandOptimaV.i3d (24.15) ms
data/vehicles/steerable/newHolland/newHollandT6.i3d (40.52) ms
data/vehicles/tools/stoll/stollFrontLoaderFZ.i3d (6.54) ms
data/vehicles/tools/amazone/amazoneCayron200.i3d (19.60) ms
data/vehicles/tools/amazone/amazoneUF1201.i3d (21.80) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (53.85) ms
data/vehicles/steerable/caseIH/caseIH130Series.i3d (44.27) ms
data/vehicles/cutters/caseIH/caseIH3020Cutter.i3d (31.96) ms
data/vehicles/trailers/thueringerAgrar/thueringerAgrarLeguan40.i3d (7.15) ms
data/vehicles/trailers/newHolland/newHollandBB1290.i3d (17.17) ms
data/vehicles/tools/bredal/F2WS4000.i3d (19.66) ms
Warning (physics): Static actor moved (emissive)Warning (physics): Static actor moved (emissive)Warning (physics): Static actor moved (emissive)Warning (physics): Static actor moved (emissive)Warning (physics): Static actor moved (emissive)Warning (physics): Static actor moved (emissive)Warning (physics): Static actor moved (emissive)Warning (physics): Static actor moved (emissive)Warning (physics): Static actor moved (emissive)dataS2/character/player/player01.i3d (234.90) ms
dataS2/character/pedestrians/woman04.i3d (49.06) ms
C:/Users/Administrator/Documents/My Games/FarmingSimulator2017/mods/Urals_selhoz/Ural_selhoz.i3d (187.40) ms
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: XINPUT_GAMEPAD
Number of Axes: 5
Number of Buttons: 14
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 970
Version: 21.21.13.7849 (20.1.2017)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 8
Farming Simulator 17
Version: 1.4.0.0 1.4RC7
Available Languages: de
Language: de
Time: 2017-02-09 20:07:57
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: Fendt_Favorit_FS17 (Version: 1.0.0.0)
Warning: Missing l10n for button FrontWindow in Fendt_Favorit_FS17
Warning: Missing l10n for button door in Fendt_Favorit_FS17
Warning: Missing l10n for button vehicleLicense in Fendt_Favorit_FS17
Load mod: FS17_AnderOstsee (Version: 1.0)
Load mod: FS17_Bindlbach (Version: 1)
Load mod: FS17_FlieglFlatbed_UAL (Version: 3.0.0.0)
Load mod: FS17_FreightlinerPartyBus (Version: 1.0.0.0)
Load mod: FS17_Kleinhau (Version: 1.1.0.0)
Load mod: FS17_Neu_Bartelshagen (Version: 1.0.0.2)
Load mod: FS17_Pickup (Version: 1.3.0.0)
Load mod: FS17_Service_Pickup (Version: 1.2.0.2)
Load mod: FS17_Vogelsberg (Version: 1.0.0.0)
Load mod: Kirovec (Version: 1.0.0.0)
Load mod: NLD_ServicePickup (Version: 2.0)
Load mod: OP_2000 (Version: 1.0.0.0)
Load mod: STEYR_Plus760_2WD_V15 (Version: 1)
Warning: Missing l10n for button SET_DOOROPENER in STEYR_Plus760_2WD_V15
Warning: Missing l10n for button SET_WARNING_SIGN in STEYR_Plus760_2WD_V15
Load mod: Universal_1Achs_Kipper (Version: 1.0.0.0)
Load mod: Urals_selhoz (Version: 1.0.0.0)
Load mod: URAL_bort (Version: 1.0.0.0)
Load mod: ZZZ_BGAextension (Version: 4.00)

mngrazy
Posts: 669
Joined: Fri May 10, 2013 3:22 pm

Re: Fehlermeldung beim Ural_selhoz.xml

Post by mngrazy » Sat Feb 11, 2017 11:11 am

Warning (performance): Texture C:/Users/Administrator/Documents/My Games/FarmingSimulator2017/mods/Urals_selhoz/store_Pack.png raw format.


die png mal mit paint.net öffnen und als dds im DXT1 format speichern ,,,,,, die png löschen anschliessend ,,,, dann sollt das passen

User avatar
HeinzS
Posts: 10603
Joined: Mon May 16, 2011 5:19 pm

Re: Fehlermeldung beim Ural_selhoz.xml

Post by HeinzS » Sat Feb 11, 2017 11:21 am

und wieder bewahrheitet sich das dein Mod Manager nicht zur Fehlersuche taugt. :)

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