[INFO] Console mods - currently in testing

Patrick73
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Re: [INFO] Console mods - currently in testing

Post by Patrick73 » Fri Sep 14, 2018 6:45 pm

cmdrbyron wrote:
Fri Sep 14, 2018 12:15 pm
Unfortunately, I agree with Giants' "first in, first out" approach to mod testing. Any other approach just opens the door to random accusations of bias (well, more so than there are already) and further discontent. In my opinion, this is the "safest" approach that keeps the majority satisfied.

Yes, it can be disappointing to see a high-quality mod from a reputable modder held up under this process, but it would be even more disappointing to see some mods never even given the chance, simply because they are created by someone new to the scene, and thus not reviewed/tested because they are considered a "riskier" investment of time/effort.
Agree 100%. Maybe for FS19 have a space to fast track some of the (how shall I put it) bigger modders Bullet Bill,blacksheep....etc. Or even have separate list category’s like maps,implements and placeables?? Not having a go at giants either,it’s a fantastic game and I play nothing else

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RODHA
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Re: [INFO] Console mods - currently in testing

Post by RODHA » Sat Sep 15, 2018 7:13 am

this_is_gav wrote:
Fri Sep 14, 2018 5:18 pm
Hmm, it's not on the PC version of Lone Oak, but nor is MC Rootcrops Sale or Mill.
MC Root Crops and Mill are my doing. They were the only 2 placeable sell points for grain and root crops on consoles before the dryer. I use both in every map. More sell points is always good. But I don't know if the farmsilo line is connected with them. I really don't remember farmsilo line being there at the start.
PS4 / FS17

Aholz89
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Re: [INFO] Console mods - currently in testing

Post by Aholz89 » Sat Sep 15, 2018 9:54 am

Rodha, I can confirm the Farm Silo line on my Lone Oak save as well. And I dont have any salepoint mods.
PS4 - Lone Oak

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RODHA
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Re: [INFO] Console mods - currently in testing

Post by RODHA » Sun Sep 16, 2018 7:41 am

^^ thanks for the info. so, this line is a console thing. cause it is not in the pc version.
PS4 / FS17

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RODHA
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Re: [INFO] Console mods - currently in testing

Post by RODHA » Mon Sep 17, 2018 1:43 pm

[PC|PS4|XB1] Seasons GEO: Romania
[PC|PS4|XB1] Seasons GEO: Romania 3-Day

Does anybody know the difference? :confusednew:
PS4 / FS17

Dribbly Midget
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Re: [INFO] Console mods - currently in testing

Post by Dribbly Midget » Mon Sep 17, 2018 1:46 pm

RODHA wrote:
Mon Sep 17, 2018 1:43 pm
[PC|PS4|XB1] Seasons GEO: Romania
[PC|PS4|XB1] Seasons GEO: Romania 3-Day

Does anybody know the difference? :confusednew:
Must be a different cycle for 3 day seasons mode, and required a separate mod.
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redglasses
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Re: [INFO] Console mods - currently in testing

Post by redglasses » Mon Sep 17, 2018 2:20 pm

That's weird, probably slightly different planting/harvesting times
Waiting for fs19 on xbox one
Remember there is no need to spread your manure around the forums :wink3:
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Law0t019t
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Re: [INFO] Console mods - currently in testing

Post by Law0t019t » Mon Sep 17, 2018 2:32 pm

Hi does Anyone know or have any news on shamrock valley for consoles i know oxy said it was sent for testing and would be out i quote "soon" but nothing on the mod update list its been out for pc a week now just curious as to whats happening thanks.

TallPaul003
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Re: [INFO] Console mods - currently in testing

Post by TallPaul003 » Mon Sep 17, 2018 2:45 pm

Law0t019t wrote:
Mon Sep 17, 2018 2:32 pm
Hi does Anyone know or have any news on shamrock valley for consoles i know oxy said it was sent for testing and would be out i quote "soon" but nothing on the mod update list its been out for pc a week now just curious as to whats happening thanks.
It's a case of "it'll be out when it's out"- it's in for testing so just have to be try and be patient dude
FS17 on XBone

Law0t019t
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Re: [INFO] Console mods - currently in testing

Post by Law0t019t » Mon Sep 17, 2018 2:48 pm

TallPaul003 wrote:
Mon Sep 17, 2018 2:45 pm
Law0t019t wrote:
Mon Sep 17, 2018 2:32 pm
Hi does Anyone know or have any news on shamrock valley for consoles i know oxy said it was sent for testing and would be out i quote "soon" but nothing on the mod update list its been out for pc a week now just curious as to whats happening thanks.
It's a case of "it'll be out when it's out"- it's in for testing so just have to be try and be patient dude

/quote]

Thanks for the reply yeah i guess it is not bothered still got plenty of time to play when its out just wasnt sure if it had failed again ect but thanks :)

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RODHA
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Re: [INFO] Console mods - currently in testing

Post by RODHA » Mon Sep 17, 2018 2:58 pm

I'm expecting Shamrock to be a complete surprise.
PS4 / FS17

TallPaul003
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Re: [INFO] Console mods - currently in testing

Post by TallPaul003 » Mon Sep 17, 2018 3:03 pm

It looks good, but I struggle with more than one map so it'll be a toss up between Shamrock Valley and Mercury Farms as they both look pretty damn awesome !

Plus it sticks two modded fingers up to the minority moaning that there's nothing decent coming out anymore for FS17 !
FS17 on XBone

Law0t019t
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Re: [INFO] Console mods - currently in testing

Post by Law0t019t » Mon Sep 17, 2018 3:13 pm

Im just excited weve finally got an irish map we can use seasons on i loved drumard but wasnt seasons compatible so hat of to oxy as usual!

Farmer man
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Re: [INFO] Console mods - currently in testing

Post by Farmer man » Mon Sep 17, 2018 6:17 pm

So is shamrock coming to console cause i see it all over youtube

Rasping rabbit
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Re: [INFO] Console mods - currently in testing

Post by Rasping rabbit » Mon Sep 17, 2018 7:21 pm

Farmer man wrote:
Mon Sep 17, 2018 6:17 pm
So is shamrock coming to console cause i see it all over youtube
It has been said it will go into testing but no timescale yet

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