Seasons mod.

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BigC92
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Re: Seasons mod.

Post by BigC92 » Fri Dec 15, 2017 5:41 am

3rd pedal wrote:
Fri Dec 15, 2017 5:39 am
Seasons coming to consoles?! Does that means i dont need to get pc now? Lol fantastic news!
Now you dont have to pinch yourself seeing if your awake or dreaming.

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SimulatedSphere
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Re: Seasons mod.

Post by SimulatedSphere » Fri Dec 15, 2017 6:55 am

I bet we won't have repairable machinery.
XBOX ONE S ( I don't have limited power :biggrin2: )| FS17 | UK
Just waiting for FS19!
I play with as much realism as possible :wink3:
XBOX ONE S ¦ On Estancia / Soon Oakfield / Spectacle |FS13 , FS15 , FS17
Thank you to all modders out there , the game would never be the same without you!😎 :hi:
Thank you to Giants as my xbox would never be the same without you!😎 :hi:

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SimulatedSphere
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Re: Seasons mod.

Post by SimulatedSphere » Fri Dec 15, 2017 6:58 am

I think seasons is gonna make my life 50% harder . But I always want more realism so yay!
XBOX ONE S ( I don't have limited power :biggrin2: )| FS17 | UK
Just waiting for FS19!
I play with as much realism as possible :wink3:
XBOX ONE S ¦ On Estancia / Soon Oakfield / Spectacle |FS13 , FS15 , FS17
Thank you to all modders out there , the game would never be the same without you!😎 :hi:
Thank you to Giants as my xbox would never be the same without you!😎 :hi:

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RODHA
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Re: Seasons mod.

Post by RODHA » Fri Dec 15, 2017 7:38 am

reallogger wrote:
Thu Dec 14, 2017 8:38 pm
Yes and yes. But no problem to play on maps that are not prepared. Might be some texture issues and will be snow inside buildings.
Thanks reallogger :hi:
Just one more question :biggrin2: As I read through the manual, those questions pop up in my mind.
I couldn't find any specific information in the manual regarding the differences between difficulty levels.
Only one thing is mentioned. It says, animals will die because of starwation unless you are on easy mode.
So, are there any other differences between difficutly levels regarding the seasons or it is just about animal mortality?

Edit: Yet another question :biggrin2: Will I be able to seed on the plowed ground or should I cultivate before seeding no matter what?
One more :biggrin2: "Spraying, or spreading, fertiliser can now only be done in the initial growing stages." So, I won't be able to put fertiliser (manure, slurry, liquid or solid) onto the ground when it is harvested, plowed or cultivated (no seed in the ground). Am I getting this right or?
PS4 / FS17

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reallogger
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Re: Seasons mod.

Post by reallogger » Fri Dec 15, 2017 8:20 am

RODHA wrote:
Fri Dec 15, 2017 7:38 am
Thanks reallogger :hi:
Just one more question :biggrin2: As I read through the manual, those questions pop up in my mind.
I couldn't find any specific information in the manual regarding the differences between difficulty levels.
Only one thing is mentioned. It says, animals will die because of starwation unless you are on easy mode.
So, are there any other differences between difficutly levels regarding the seasons or it is just about animal mortality?

Edit: Yet another question :biggrin2: Will I be able to seed on the plowed ground or should I cultivate before seeding no matter what?
One more :biggrin2: "Spraying, or spreading, fertiliser can now only be done in the initial growing stages." So, I won't be able to put fertiliser (manure, slurry, liquid or solid) onto the ground when it is harvested, plowed or cultivated (no seed in the ground). Am I getting this right or?
That’s the only feature that is affected by difficulty. Besides economy of course.

There is no change to on what ground you can plant. Only that you should plant within the appropriate window according to the planting calendar. And you can’t work the ground when soil is frozen.

You can spread fertilizer on ploughed, cultivated and harvested ground. In addition when the crop is growing (i.e. initial growth stages). When the crop has the same texture as harvestable crops spreading fertilizer will not have any effect.

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reallogger
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Re: Seasons mod.

Post by reallogger » Fri Dec 15, 2017 8:23 am

iw_shawn wrote:
Fri Dec 15, 2017 4:30 am
DeereJason wrote:
Fri Dec 15, 2017 12:15 am
NateS wrote:
Fri Dec 15, 2017 12:05 am
On GCV I'm thinking about selling the placeable sheds you start with and seeing if I can get something different to fit in their places.
You'll have to be careful. Not much fits there...plus, not all modded sheds (if any) are snow masked. If they aren't, they won't do you any good.
All placeables get snow masked automatically.
Yes this is correct.
SimulatedSphere wrote:I bet we won't have repairable machinery.
Yes you will have. All drivable machinery is repairable. All non-drivable equipment is automatically repaired every midnight.

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RODHA
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Re: Seasons mod.

Post by RODHA » Fri Dec 15, 2017 9:14 am

reallogger wrote:
Fri Dec 15, 2017 8:20 am
When the crop has the same texture as harvestable crops spreading fertilizer will not have any effect.
Thank you very much again reallogger :hi: You've been a lot of help *thumbsup*
And I've to say, what you said above is great.
It was ridiculous to be able to get additional yield by spraying a ready to harvest field.
PS4 / FS17

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don_apple
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Re: Maps updated with seasons mod

Post by don_apple » Fri Dec 15, 2017 9:20 am

BreadedVirus wrote:
Fri Dec 15, 2017 1:47 am
Which mod maps are seasons compatible? I'm sad that Thornton Farm isn't compatible with it.
Have a look at the following thread: viewtopic.php?f=895&t=113446#p882180
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faZeZiiMeRrYT
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Re: Seasons mod.

Post by faZeZiiMeRrYT » Fri Dec 15, 2017 10:17 am

anyone know what time its coming out at?

CMDRTAKEDOWN
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Re: Seasons mod.

Post by CMDRTAKEDOWN » Fri Dec 15, 2017 10:30 am

When it's ready I guess.
PS4

faZeZiiMeRrYT
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Re: Seasons mod.

Post by faZeZiiMeRrYT » Fri Dec 15, 2017 10:31 am

but what time does everyone think it will be released

faZeZiiMeRrYT
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Re: Seasons mod.

Post by faZeZiiMeRrYT » Fri Dec 15, 2017 11:00 am

Giants are just making sure that the mod is stable then it will be released

faZeZiiMeRrYT
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Re: Seasons mod.

Post by faZeZiiMeRrYT » Fri Dec 15, 2017 11:13 am

anyone else sitting on modhub refreshing it every couple of seconds

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this_is_gav
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Re: Seasons mod.

Post by this_is_gav » Fri Dec 15, 2017 11:18 am

faZeZiiMeRrYT wrote:
Fri Dec 15, 2017 11:13 am
anyone else sitting on modhub refreshing it every couple of seconds
There's no point. It won't be out until this afternoon.

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Rahkiin
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Re: Seasons mod.

Post by Rahkiin » Fri Dec 15, 2017 11:46 am

don_apple wrote:
Fri Dec 15, 2017 9:20 am
BreadedVirus wrote:
Fri Dec 15, 2017 1:47 am
Which mod maps are seasons compatible? I'm sad that Thornton Farm isn't compatible with it.
Have a look at the following thread: viewtopic.php?f=895&t=113446#p882180
Note that most optimized PC maps did not put those optimizations on the console.

Currently the only maps optimized are:
- Sosnovka
- Goldcrest Valley
- Estancia Lapacho

Maps will be updated soon, I believe.

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