What FS17 mods will you miss most?

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Smith Modding
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Re: What FS17 mods will you miss most?

Post by Smith Modding » Wed May 16, 2018 6:16 pm

ClassicTractors wrote:
Wed May 16, 2018 2:29 am
TT truck with gooseneck hitch and the 40' PJ gooseneck
Do you have a link to the gooseneck?
Smith Modding Co.
Christian Based Modding
Deuteronomy 28:8- The LORD will send a blessing on your barns and on everything you put your hand to. The LORD your God will bless you in the land. :this: :this:
Playing FS15-17 on PC
Anxiously awaiting FS19 :mrgreen:
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hmmm1810
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Re: What FS17 mods will you miss most?

Post by hmmm1810 » Wed May 16, 2018 6:50 pm

Bsm, NLD Farmers, Bulletbill, Oxygendavid. And a few more i gonna miss. The modders have been amazing especially for console Their mods I gonna miss the most

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fenixguy
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Re: What FS17 mods will you miss most?

Post by fenixguy » Wed May 16, 2018 6:56 pm

First off, if seasons and the 4real modules aren't an option in FS19, I won't be buying it. I'm not even considering them mods, they should be a part of the base game but anyway...

What I'll miss (off the top of my head):
1. BSM's 850 hook.
2. BSM's Massey Ferguson Pack
3. BSM's Excavator
4. BSM's 70,000l tipper.
5. Peecon Feed Mixer
6. All of impTS's mods
7. Horsch Agrovation Vehicles Pack
8. t0xic0m's universal lightweight bucket
9. CDModelz' feed mixer
10.CDModelz' bale wrapper

I'm sure there are others but that's what comes to mind as being my most loved. Please note: none of these are 'game ending' if I don't have them, but they sure make the game enjoyable. Just another big thank you to Giants, Sony, Microsoft, and all the extremely talented and generous modders that give us such amazing content. :hi:
Raising dairy cattle and sheep in The Valley on Xbox.

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vondeylenfarms
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Re: What FS17 mods will you miss most?

Post by vondeylenfarms » Wed May 16, 2018 7:50 pm

juf.de wrote:
Wed May 16, 2018 3:17 pm
"The ability to use mods on consoles had a nice PR effect and increased our sales so we decided to cut that part out of the next game ..."
Who would cut the only reason, the FS didn't end like all the other simulation games made in Germany*
*in know it's swiss made but was a german publisher and follows same trend
Am I reading this wrong? My understanding from this is that they are cutting mods from Consoles in FS19? I won't be buying if that's true unless they add all the mods from 17 in there lol
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Guil
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Re: What FS17 mods will you miss most?

Post by Guil » Wed May 16, 2018 7:51 pm

No it's just sarcasm.

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Smith Modding
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Re: What FS17 mods will you miss most?

Post by Smith Modding » Wed May 16, 2018 7:52 pm

I think that's been debunked by Lisertan, he's said that mods will be on consoles
Smith Modding Co.
Christian Based Modding
Deuteronomy 28:8- The LORD will send a blessing on your barns and on everything you put your hand to. The LORD your God will bless you in the land. :this: :this:
Playing FS15-17 on PC
Anxiously awaiting FS19 :mrgreen:
Specs-
Intel i5-6400@2.70GHz|EVGA NVIDIA 1050ti SC 4GB|16GB DDR3 RAM|1TB HDD|500GB Crucial mx500 SSD|Windows 10 Pro

Skullblits
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Re: What FS17 mods will you miss most?

Post by Skullblits » Wed May 16, 2018 7:53 pm

Wouldn't it be kind of easy to convert them for FS19?

When I say easy. I mean easy for a experienced Modder.
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Smith Modding
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Re: What FS17 mods will you miss most?

Post by Smith Modding » Wed May 16, 2018 7:55 pm

I'd expect the non-script mods to be as difficult as they've been in previous versions. Normally a few textures updated, change some lines of code, sometimes they'll add some of the new vehicle features that were added in the new game
Smith Modding Co.
Christian Based Modding
Deuteronomy 28:8- The LORD will send a blessing on your barns and on everything you put your hand to. The LORD your God will bless you in the land. :this: :this:
Playing FS15-17 on PC
Anxiously awaiting FS19 :mrgreen:
Specs-
Intel i5-6400@2.70GHz|EVGA NVIDIA 1050ti SC 4GB|16GB DDR3 RAM|1TB HDD|500GB Crucial mx500 SSD|Windows 10 Pro

juf.de
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Re: What FS17 mods will you miss most?

Post by juf.de » Wed May 16, 2018 8:06 pm

Should have put an "/s" or something behind it, i thought it is obvious, so a big sorry to those who got confused by my previous post.
--------------------
It's basically the same engine so there will be not that much change, like Smith Modding wrote above. The real problem comes with the scripts, as giants needs some time for bug fixing before releasing their script documentation, so many good mods will take their time before they get rereleased.
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