Slow plant growth

Skunkworks
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Slow plant growth

Post by Skunkworks » Wed Nov 30, 2016 9:25 am

How much longer does it take?

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masterplan
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Re: Slow plant growth

Post by masterplan » Wed Nov 30, 2016 9:29 am

Skunkworks wrote:How much longer does it take?
I switched form normal to slow recently. So far as I guess it's twice as long. At least I hope I'll be able to skip the night without finding all my fields in "ready to harvest" stage in the morning. :-)
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Keldin
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Re: Slow plant growth

Post by Keldin » Wed Nov 30, 2016 9:37 am

I thought normal was about 26 hours and slow about 2.5 days? I play on hard with normal growth and if I seed at 7am the crops are ready the next day around 9-10am.
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Case1370
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Re: Slow plant growth

Post by Case1370 » Wed Nov 30, 2016 11:28 am

Skunkworks wrote:How much longer does it take?

I dont know exactly, as all I play on is slow growth to make it a more realistic. Not sure the the exact hours in game before it changes stage, but its changes stage once per day. I turn off growth sometimes, just to add some realism, so Im not even sure the time each day it changes. I am curious how long before it changes, I just need to remember to watch for it and write the time down, and see the exact time and hours before the next stage.

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masterplan
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Re: Slow plant growth

Post by masterplan » Wed Nov 30, 2016 12:13 pm

Case1370 wrote:
Skunkworks wrote:How much longer does it take?

I dont know exactly, as all I play on is slow growth to make it a more realistic. Not sure the the exact hours in game before it changes stage, but its changes stage once per day. I turn off growth sometimes, just to add some realism, so Im not even sure the time each day it changes. I am curious how long before it changes, I just need to remember to watch for it and write the time down, and see the exact time and hours before the next stage.
Really? One stage per day? Wow, that's much slower than I expected.
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fenixguy
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Re: Slow plant growth

Post by fenixguy » Wed Nov 30, 2016 4:21 pm

I do all my field work with crop growth off. When I'm ready to spray I turn it on fast and 120x until it's at the first stage. Then back to 5x and growth slow or normal. Do my chores and odd jobs until the crops are ready to harvest. I've never paid attention to the differences in crop growth speed.
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W1der
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Re: Slow plant growth

Post by W1der » Wed Nov 30, 2016 4:39 pm

I guess this feature comes in handy, if you are doing most of the work on your own , have a lot of fields ... and have "withering" turned on !?
Other than that ... I do not see any use for it ... :confusednew:
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crash
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Re: Slow plant growth

Post by crash » Wed Nov 30, 2016 4:50 pm

120x time and fast grow stage, it takes 5-7 minutes or so to grow to the next stage. So if you want to do a growing cycle/season/year, each time you play, it's great:)
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erict43
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Re: Slow plant growth

Post by erict43 » Wed Nov 30, 2016 5:31 pm

Fast = 4-hour growth cycles
Normal = 8-hour cycles
Slow = 24-hour cycles

I have read claims that growth is suspended when doing missions, so time spent in missions may shift the times of the growth cycles, but I have not confirmed this myself.

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Beastbubba
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Re: Slow plant growth

Post by Beastbubba » Wed Nov 30, 2016 6:09 pm

On slow the crops go from seeded to ready to harvest in about 26hrs... to get 1 growth stage a night you need growth manager mod and a modified fastgrowth mod.
PC gamer.

erict43
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Re: Slow plant growth

Post by erict43 » Wed Nov 30, 2016 6:26 pm

Beastbubba wrote:On slow the crops go from seeded to ready to harvest in about 26hrs... to get 1 growth stage a night you need growth manager mod and a modified fastgrowth mod.
That sounds like Normal speed to me. Remember that growth doesn't start as soon as you seed, all growth occurs across the map at the same time. This is why you might have a 26-hour span from seeding to harvest, if you seed your fields 2 hours before the next growth cycle occurs.

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masterplan
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Re: Slow plant growth

Post by masterplan » Thu Dec 01, 2016 10:20 am

erict43 wrote:Fast = 4-hour growth cycles
Normal = 8-hour cycles
Slow = 24-hour cycles

I have read claims that growth is suspended when doing missions, so time spent in missions may shift the times of the growth cycles, but I have not confirmed this myself.
I'm interested in the slow mode:
Day 1: seeding
Day 2: 1st gowth stage
Day 3: 2nd gowth stage
Day 4: 3rd gowth stage (darkest green)
Day 5: ready to harvest

Am I correct?
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BigC92
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Re: Slow plant growth

Post by BigC92 » Thu Dec 01, 2016 10:29 am

masterplan wrote:
erict43 wrote:Fast = 4-hour growth cycles
Normal = 8-hour cycles
Slow = 24-hour cycles

I have read claims that growth is suspended when doing missions, so time spent in missions may shift the times of the growth cycles, but I have not confirmed this myself.
I'm interested in the slow mode:
Day 1: seeding
Day 2: 1st gowth stage
Day 3: 2nd gowth stage
Day 4: 3rd gowth stage (darkest green)
Day 5: ready to harvest

Am I correct?
That sounds right to me.

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Beastbubba
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Re: Slow plant growth

Post by Beastbubba » Thu Dec 01, 2016 9:32 pm

masterplan wrote:
erict43 wrote:Fast = 4-hour growth cycles
Normal = 8-hour cycles
Slow = 24-hour cycles

I have read claims that growth is suspended when doing missions, so time spent in missions may shift the times of the growth cycles, but I have not confirmed this myself.
I'm interested in the slow mode:
Day 1: seeding
Day 2: 1st gowth stage
Day 3: 2nd gowth stage
Day 4: 3rd gowth stage (darkest green)
Day 5: ready to harvest

Am I correct?
No, to get this you have to mod the growth times. On slow the crops will be teady to harvest by the third day at the latest..

Here is how to get one growth a night, and it is only doable on pc:

Requires 2 mods:
Growth Managment - you can get it from fs-uk
Fast Growth - it is in the beta section of modhub

Install both mods, activate them and save. Then both config files should appear in your save folder. Then set growthFactor in growthmanager.xml to 1 and the numbers in Fastgrowth_config.xml will represent hours for every crop.
For example mine:
<FASTGROWTH>
<fruit>
<wheat>24</wheat>
<rape>24</rape>
<barley>24</barley>
<maize>24</maize>
<potato>24</potato>
<sugarBeet>24</sugarBeet>
<sunflower>24</sunflower>
<soybean>24</soybean>
<oilseedRadish>24</oilseedRadish>
<poplar>24</poplar>
<grass>24</grass>
</fruit>
</FASTGROWTH>

That will make all crops grow 1 stage a night at midnight.
PC gamer.

NateS
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Re: Slow plant growth

Post by NateS » Thu Dec 01, 2016 11:55 pm

masterplan wrote:
erict43 wrote:Fast = 4-hour growth cycles
Normal = 8-hour cycles
Slow = 24-hour cycles

I have read claims that growth is suspended when doing missions, so time spent in missions may shift the times of the growth cycles, but I have not confirmed this myself.
I'm interested in the slow mode:
Day 1: seeding
Day 2: 1st gowth stage
Day 3: 2nd gowth stage
Day 4: 3rd gowth stage (darkest green)
Day 5: ready to harvest

Am I correct?
I did attempt this. It works, however, you are incurring 5 days work of running costs for each harvest cycle. For example, your starting combine accrues more than $10,000 in maintenance costs before you use it :sadnew:

The alternative that I found to work best for me is this:
Use fast growth but play in real time. Fast forward the evenings and start working around 5:30am. The basic idea is pretend every 2 hrs is a month. January is midnight to 2am. Feb 2-4, Mar 4-6 etc.

Has anyone else come up with other ways to simulate seasons?
PS4

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