NateS wrote:I did attempt this. It works, however, you are incurring 5 days work of running costs for each harvest cycle. For example, your starting combine accrues more than $10,000 in maintenance costs before you use itmasterplan wrote:I'm interested in the slow mode:erict43 wrote:Fast = 4-hour growth cycles
Normal = 8-hour cycles
Slow = 24-hour cycles
I have read claims that growth is suspended when doing missions, so time spent in missions may shift the times of the growth cycles, but I have not confirmed this myself.
Day 1: seeding
Day 2: 1st gowth stage
Day 3: 2nd gowth stage
Day 4: 3rd gowth stage (darkest green)
Day 5: ready to harvest
Am I correct?
The alternative that I found to work best for me is this:
Use fast growth but play in real time. Fast forward the evenings and start working around 5:30am. The basic idea is pretend every 2 hrs is a month. January is midnight to 2am. Feb 2-4, Mar 4-6 etc.
Has anyone else come up with other ways to simulate seasons?
IRL our equipment cost us whether were using it, or its sitting in the barn collecting dust,lol. So playing on slow is more realistic than on the other speeds. Not that I fault anyone for how they play, wether you want to emulate what us real farmers do, or you just want to play around. Also game doesnt account for taxes, so thats something to take into account. I wish they would add seasons in, the game, and days you wanted to skip you could just skip ahead if all you want to do is plant and harvest, maybe FS19 we will finally get a calender and seasons.
Also growth is suspended when doing missions. To tell when your doing a mission just hit ESC, and cycle thru the pages, till you get to settings, and you will see growth is turned off while your in the mission.