[INFO] Console mods - currently in testing

scott63
Posts: 56
Joined: Mon Oct 01, 2018 6:09 am

Re: [INFO] Console mods - currently in testing

Post by scott63 » Fri Oct 19, 2018 1:09 am

TacoFarmer wrote:
Wed Oct 17, 2018 9:42 pm
x Lethian x wrote:
Wed Oct 17, 2018 4:24 pm
We have NOT STOPPED TESTING mods for FS17 yet. Be patient with us, thanks ;)
How many mods/maps are yall anticipating having available at FS19 launch?
At launch? Hopefully, none. By definition, mods are third party addons, and Giants can't "anticipate" that. If they were "anticipated" they'd be included in the base game instead of taking up reserved memory space.

User avatar
RODHA
Posts: 3943
Joined: Wed Dec 28, 2016 12:41 pm

Re: [INFO] Console mods - currently in testing

Post by RODHA » Fri Oct 19, 2018 5:25 am

^^ there are also mods made by Giants themselves.
PS4 / FS17

BigC92
Posts: 4455
Joined: Tue Mar 17, 2015 5:25 pm

Re: [INFO] Console mods - currently in testing

Post by BigC92 » Fri Oct 19, 2018 5:33 am

^ i wonder what they will throw our way.

silage guy 672
Posts: 51
Joined: Sat Jan 02, 2016 2:06 am

Re: [INFO] Console mods - currently in testing

Post by silage guy 672 » Fri Oct 19, 2018 6:43 am

I wish we could get a beet chaser bin to pull instead of always using the holmer.

BigC92
Posts: 4455
Joined: Tue Mar 17, 2015 5:25 pm

Re: [INFO] Console mods - currently in testing

Post by BigC92 » Fri Oct 19, 2018 7:02 am

I like the holmer chaser bin.

scott63
Posts: 56
Joined: Mon Oct 01, 2018 6:09 am

Re: [INFO] Console mods - currently in testing

Post by scott63 » Fri Oct 19, 2018 11:08 am

RODHA wrote:
Fri Oct 19, 2018 5:25 am
^^ there are also mods made by Giants themselves.
Don't get me started on those...I'll just say they should be in a free DLC rather than wasting reserved memory (disc) space.

User avatar
RODHA
Posts: 3943
Joined: Wed Dec 28, 2016 12:41 pm

Re: [INFO] Console mods - currently in testing

Post by RODHA » Fri Oct 19, 2018 12:26 pm

Well, so you know nothing about making a DLC.
If they were to be a DLC they would take months to release.
I prefer quick releases as mods because I have the option to not install the ones I don't want.
PS4 / FS17

Farm-war
Posts: 333
Joined: Fri Aug 04, 2017 6:08 pm
Location: Mexicali
Contact:

Re: [INFO] Console mods - currently in testing

Post by Farm-war » Fri Oct 19, 2018 4:18 pm

scott63 wrote:
Fri Oct 19, 2018 11:08 am
RODHA wrote:
Fri Oct 19, 2018 5:25 am
^^ there are also mods made by Giants themselves.
Don't get me started on those...I'll just say they should be in a free DLC rather than wasting reserved memory (disc) space.
If I support your comment is a very good idea, if you do not occupy the poor reserved space they give us it would be better to take them as DL at least the heavy maps so you would save the reserve for the small mods like the thousands of plows and small things that plow✌️👌🏻👌🏻👌🏻👌🏻
I like the farm simulator, for xbox one, I play every day I like to play in console *thumbsup*

eric21
Posts: 4345
Joined: Thu Mar 13, 2014 6:48 pm

Re: [INFO] Console mods - currently in testing

Post by eric21 » Fri Oct 19, 2018 4:36 pm

Actually the mod space Sony and Microsoft is fairly large compared to to fallout and cities skylines

scott63
Posts: 56
Joined: Mon Oct 01, 2018 6:09 am

Re: [INFO] Console mods - currently in testing

Post by scott63 » Fri Oct 19, 2018 4:40 pm

RODHA wrote:
Fri Oct 19, 2018 12:26 pm
Well, so you know nothing about making a DLC.
If they were to be a DLC they would take months to release.
I prefer quick releases as mods because I have the option to not install the ones I don't want.
Please read what the subject is about before going off on a rant. The poster wanted to know if mods are anticipated ON LAUNCH. IE, day one, already ready, etc etc etc,..if Giants already had mods to be released on day one, then it easily could be a DLC, on day one, not taking up reserve space. Unreserved HD space is cheap (my Xbox has 6TB that cost fifty bucks); reserved space, once gone, is gone until something else is deleted.

Even Bethesda, that charges for their in-house mods, realizes this; their first party mods do not count against the reserved space.

User avatar
TacoFarmer
Posts: 3121
Joined: Wed May 24, 2017 8:55 pm
Location: TBAP Ranch,PS4

Re: [INFO] Console mods - currently in testing

Post by TacoFarmer » Sat Oct 20, 2018 8:45 pm

scott63 wrote:
Fri Oct 19, 2018 1:09 am
TacoFarmer wrote:
Wed Oct 17, 2018 9:42 pm
x Lethian x wrote:
Wed Oct 17, 2018 4:24 pm
We have NOT STOPPED TESTING mods for FS17 yet. Be patient with us, thanks ;)
How many mods/maps are yall anticipating having available at FS19 launch?
At launch? Hopefully, none. By definition, mods are third party addons, and Giants can't "anticipate" that. If they were "anticipated" they'd be included in the base game instead of taking up reserved memory space.
In Farming Simulator 17 GIANTS definitely "anticipated" mods at launch.
I think its within reason they will follow suit with 19.
This is taken from the Farming Simulator 17 DevBlog about mods on Farming Simulators FaceBook page.
Image
[PS4] Farm Happy My Friends.

The Flaming Taco Hacidenda

Coltar452017
Posts: 257
Joined: Sun Dec 03, 2017 11:02 pm
Location: Unknown

Re: [INFO] Console mods - currently in testing

Post by Coltar452017 » Mon Oct 22, 2018 8:04 pm

In the new farming simulator does the hoods on tractors and trucks open

Preble 818
Posts: 1065
Joined: Mon Dec 10, 2012 2:57 pm

Re: [INFO] Console mods - currently in testing

Post by Preble 818 » Mon Oct 22, 2018 8:24 pm

Coltar452017 wrote:
Mon Oct 22, 2018 8:04 pm
In the new farming simulator does the hoods on tractors and trucks open
Safe answer is probably not. The other console thread got locked because it got out of hand. Try and post this type of question in one of the FS19 threads. If you would.
Playing on PS4 in Ohio, USA.

User avatar
BearClaw
Posts: 111
Joined: Tue Aug 08, 2017 6:19 pm

Re: [INFO] Console mods - currently in testing

Post by BearClaw » Tue Oct 23, 2018 9:12 am

Saw som new mod updates for pc again, like last time. For pc and no mods for consoles .. dry times, just have to stay on old maps until 19 I quess
I love the smell of farming better than the profit

User avatar
x Lethian x
GIANTS Software | QA Analyst
Posts: 964
Joined: Thu Mar 02, 2017 12:39 pm

Re: [INFO] Console mods - currently in testing

Post by x Lethian x » Tue Oct 23, 2018 9:36 am

Yeah, we got some time to test some of the stuff in the pipeline last week but there were no console mods, they came later in the pipeline I'm afraid.
How to report a BUG -> German / English | How to post a log file | How to upload images

Locked