[INFO] Console mods - currently in testing
-
- Posts: 41
- Joined: Fri Mar 23, 2018 12:55 pm
Re: [INFO] Console mods - currently in testing
Oakfield farm is down as an update on the modhub website but when I went to the modhub last night on my PS4 there's no update showing as available? Could do with the silo capacity increase from 100k to 500k!
Re: [INFO] Console mods - currently in testing
Consoles got the map with the update included.
The update for PC was on testing with Giants.
Thats what has been released last night.
It has got nothing to do with the console version.
The update for PC was on testing with Giants.
Thats what has been released last night.
It has got nothing to do with the console version.
PS5 / FS22
-
- Posts: 41
- Joined: Fri Mar 23, 2018 12:55 pm
Re: [INFO] Console mods - currently in testing
Ok. If I'm understanding what you're saying correctly the update that increases the silo capacity from 100k to 500k should already be in the console version of the map. My silo is only 100k storage capacity
Re: [INFO] Console mods - currently in testing
Ok. There is a confusion here.MattFendt939 wrote: ↑Fri Mar 23, 2018 1:56 pmOk. If I'm understanding what you're saying correctly the update that increases the silo capacity from 100k to 500k should already be in the console version of the map. My silo is only 100k storage capacity
The update released last night is 1.0.0.2 and it includes only "Fixed prices for millet and spelt (multi fruits)"
The update I'm talking about is 1.0.0.1 and it is the release version of the map for consoles.
And here is how I know 1.0.0.1 includes those updates:
viewtopic.php?f=893&t=122347&hilit=fron ... 95#p975283
But apparently silo capacity is somehow excluded. Mine is 100k too Weird.
Edit:viewtopic.php?f=893&t=122347&p=980900#p980900
PS5 / FS22
Re: [INFO] Console mods - currently in testing
No update from. Lis today?
Re: [INFO] Console mods - currently in testing
Just 2 mins before your post.
There is nothing in testing for us though.
There is nothing in testing for us though.
PS5 / FS22
Re: [INFO] Console mods - currently in testing
If HolRun didn't pass, I'm gonna have a bad weekend.
-
- Posts: 41
- Joined: Fri Mar 23, 2018 12:55 pm
Re: [INFO] Console mods - currently in testing
Yes that does make sense. But if the console version is 1.0.0.1 then that should include a 500k silo capacity?RODHA wrote: ↑Fri Mar 23, 2018 2:09 pmOk. There is a confusion here.MattFendt939 wrote: ↑Fri Mar 23, 2018 1:56 pmOk. If I'm understanding what you're saying correctly the update that increases the silo capacity from 100k to 500k should already be in the console version of the map. My silo is only 100k storage capacity
The update released last night is 1.0.0.2 and it includes only "Fixed prices for millet and spelt (multi fruits)"
The update I'm talking about is 1.0.0.1 and it is the release version of the map for consoles.
And here is how I know 1.0.0.1 includes those updates:
viewtopic.php?f=893&t=122347&hilit=fron ... 95#p975283
But apparently silo capacity is somehow excluded. Mine is 100k too Weird.
Edit:viewtopic.php?f=893&t=122347&p=980900#p980900
"17 silo capacity changed from 100.000 - 500.000"
Unless the silo being referred to is the silage clamp rather than the grain silo? The grain silo on PS4 is only 100k capacity per crop. At least it was last night when it stopped at 100k Wheat and said it was full.
Re: [INFO] Console mods - currently in testing
Either everything failed or is coming.. Probably the latter..
Re: [INFO] Console mods - currently in testing
Err former I meant lol
Re: [INFO] Console mods - currently in testing
On Oakfield you can use the silos at the pig farm so that doubles your capacity
Re: [INFO] Console mods - currently in testing
It should have 500k capacity. And I've asked the issue to BulletBill. You can see the post link on my previous post.MattFendt939 wrote: ↑Fri Mar 23, 2018 2:23 pmYes that does make sense. But if the console version is 1.0.0.1 then that should include a 500k silo capacity?
"17 silo capacity changed from 100.000 - 500.000"
Unless the silo being referred to is the silage clamp rather than the grain silo? The grain silo on PS4 is only 100k capacity per crop. At least it was last night when it stopped at 100k Wheat and said it was full.
And I don't think it refers to silage clamps because the one at the BGA takes a bit over 1M. I just filled it.
The ones at the oakfield farm should also take 1M each as I had filled them up to over 500k before.
My silo also stops at 100k. Both the one at the oakfield farm and the one at the oak glen farm (pigs).
So, I already bought BsM placeable silo.
PS5 / FS22
-
- Posts: 41
- Joined: Fri Mar 23, 2018 12:55 pm
Re: [INFO] Console mods - currently in testing
I also have over 500k in a silage clamp thinking about it. I've just started tipping wheat inside a building for now.
Thanks
Thanks
- this_is_gav
- Posts: 1756
- Joined: Wed Sep 20, 2017 11:36 pm
Re: [INFO] Console mods - currently in testing
The silo at the main farm is taking more than 100k of fruits now on the PC update, so I assume it made it into the PC update, but not in time for the earlier console one. I'm a tester and I wasn't aware it had been changed.
I do remember a conversation taking place where the guys were talking about real capacity for the silos and adjusting the in-game one accordingly, but I can't remember whether it was for the Oakfield update or Lone Oak, let alone whether it was in time for the console version.
At least there are the silo capacity upgrades though; just got to work harder for that expansion.
I do remember a conversation taking place where the guys were talking about real capacity for the silos and adjusting the in-game one accordingly, but I can't remember whether it was for the Oakfield update or Lone Oak, let alone whether it was in time for the console version.
At least there are the silo capacity upgrades though; just got to work harder for that expansion.
-
- Posts: 5
- Joined: Wed Aug 02, 2017 1:46 pm
Re: [INFO] Console mods - currently in testing
Why does on the website on modhub in the console tab say the Man TGS AgroTruck Pack is updated when in game it is not